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arXiv 1809.02232cs.AI
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基于概念扩展的自动游戏设计

Automated Game Design via Conceptual Expansion

School of Interactive Computing(交互计算学院);Georgia Institute of Technology(佐治亚理工学院)

Matthew Guzdial, Mark Riedl

摘要:

自动化游戏设计仍然是游戏AI领域的一个关键挑战。在本文中,我们介绍了一种方法,重组现有的游戏,创造新的游戏,通过一个过程称为概念扩展。先前的自动化游戏设计方法依赖于手工创作或众包知识,这限制了此类系统的范围和应用。相反,我们的方法依赖于机器学习来学习游戏的近似表示。我们的方法重组知识,从这些学到的表示,通过概念扩展创建新的游戏。我们评估这种方法,通过展示系统重新创建现有的游戏的能力。据我们所知,这是第一个基于机器学习的自动游戏设计系统。

英文摘要:

Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method for recombining existing games to create new games through a process called conceptual expansion. Prior automated game design approaches have relied on hand-authored or crowd-sourced knowledge, which limits the scope and applications of such systems. Our approach instead relies on machine learning to learn approximate representations of games. Our approach recombines knowledge from these learned representations to create new games via conceptual expansion. We evaluate this approach by demonstrating the ability for the system to recreate existing games. To the best of our knowledge, this represents the first machine learning-based automated game design system.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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