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arXiv 2002.09636cs.AI
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概念游戏扩展

Conceptual Game Expansion

University of Alberta(阿尔伯塔大学);Georgia Institute of Technology(佐治亚理工学院)

Matthew Guzdial, Mark Riedl

摘要:

自动游戏设计是通过计算过程自动生成游戏的问题。传统上,这些方法依赖于设计者对搜索空间的创作,为系统创作定义所有可能游戏的空间。在本文中,我们从游戏视频中学习现有游戏的表示,并使用这些来近似新颖游戏的搜索空间。在一项人类受试者研究中,我们证明了这些新颖的游戏在挑战性方面与人类游戏没有区别,并且其中一个新颖的游戏在乐趣,挫折和可爱性方面与人类游戏相当。

英文摘要:

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for the system to author. In this paper, we instead learn representations of existing games from gameplay video and use these to approximate a search space of novel games. In a human subject study we demonstrate that these novel games are indistinguishable from human games in terms of challenge, and that one of the novel games was equivalent to one of the human games in terms of fun, frustration, and likeability.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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