This article is on message-passing systems where communication is (a) synchronous and (b) based on the "broadcast/receive" pair of communication operations. "Synchronous" means that time is discrete and appears as a sequence of time slots (or rounds) such that each message is received in the very same round in which it is sent. "Broadcast/receive" means that during a round a process can either broadcast a message to its neighbors or receive a message from one of them. In such a communication model, no two neighbors of the same process, nor a process and any of its neighbors, must be allowed to broadcast during the same time slot (thereby preventing message collisions in the first case, and message conflicts in the second case). From a graph theory point of view, the allocation of slots to processes is know as the distance-2 coloring problem: a color must be associated with each process (defining the time slots in which it will be allowed to broadcast) in such a way that any two processes at distance at most 2 obtain different colors, while the total number of colors is "as small as possible". The paper presents a parallel message-passing distance-2 coloring algorithm suited to trees, whose roots are dynamically defined. This algorithm, which is itself collision-free and conflict-free, uses $Δ+ 1$ colors where $Δ$ is the maximal degree of the graph (hence the algorithm is color-optimal). It does not require all processes to have different initial identities, and its time complexity is $O(d Δ)$, where d is the depth of the tree. As far as we know, this is the first distributed distance-2 coloring algorithm designed for the broadcast/receive round-based communication model, which owns all the previous properties.
In this work we extend the recently proposed synchronous broadcast algorithm amnesiac flooding to the case of intermittent communication channels. In amnesiac flooding a node forwards a received message in the subsequent round. There are several reasons that render an immediate forward of a message impossible: Higher priority traffic, overloaded channels, etc. We show that postponing the forwarding for one or more rounds prevents termination. Our extension overcomes this shortcoming while retaining the advantages of the algorithm: Nodes don't need to memorize the reception of a message to guar…
This paper considers the good-case latency of Byzantine Reliable Broadcast (BRB), i.e., the time taken by correct processes to deliver a message when the initial sender is correct. This time plays a crucial role in the performance of practical distributed systems. Although significant strides have been made in recent years on this question, progress has mainly focused on either asynchronous or randomized algorithms. By contrast, the good-case latency of deterministic synchronous BRB under a majority of Byzantine faults has been little studied. In particular, it was not known whether a goodcase…
The vertex coloring problem has received a lot of attention in the context of synchronous round-based systems where, at each round, a process can send a message to all its neighbors, and receive a message from each of them. Hence, this communication model is particularly suited to point-to-point communication channels. Several vertex coloring algorithms suited to these systems have been proposed. They differ mainly in the number of rounds they require and the number of colors they use. This paper considers a broadcast/receive communication model in which message collisions and message conflict…
This paper considers synchronous discrete-time dynamical systems on graphs based on the threshold model. It is well known that after a finite number of rounds these systems either reach a fixed point or enter a 2-cycle. The problem of finding the fixed points for this type of dynamical system is in general both NP-hard and #P-complete. In this paper we give a surprisingly simple graph-theoretic characterization of fixed points and 2-cycles for the class of finite trees. Thus, the class of trees is the first nontrivial graph class for which a complete characterization of fixed points exists. Th…
In wireless ad hoc or sensor networks, distributed node coloring is a fundamental problem closely related to establishing efficient communication through TDMA schedules. For networks with maximum degree Delta, a Delta + 1 coloring is the ultimate goal in the distributed setting as this is always possible. In this work we propose Delta + 1 coloring algorithms for the synchronous and asynchronous setting. All algorithms have a runtime of O(Delta log n) time slots. This improves on the previous algorithms for the SINR model either in terms of the number of required colors or the runtime and match…
We consider the broadcast problem in synchronous radio broadcast models with collision detection. One node of the network is given a message that must be learned by all nodes in the network. We provide a deterministic algorithm that works on the beeping model, which is a restricted version of the radio broadcast model with collision detection. This algorithm improves on the round complexity of previous algorithms. We prove an exactly matching lower bound in the radio broadcast model with collision detection. This shows that the extra power provided by the radio broadcast model with collision d…
This paper considers the problem of achieving exact Byzantine consensus in a synchronous system under a local-broadcast communication model. The nodes communicate with each other via message-passing. The communication network is modeled as an undirected graph, with each vertex representing a node in the system. Under the local-broadcast communication model, when any node transmits a message, all its neighbors in the communication graph receive the message reliably. This communication model is motivated by wireless networks. In this work, we present necessary and sufficient conditions on the un…
This paper investigates the problem \textit{good-case latency} of Byzantine agreement, broadcast and state machine replication in the synchronous authenticated setting. The good-case latency measure captures the time it takes to reach agreement when all non-faulty parties have the same input (or in BB/SMR when the sender/leader is non-faulty). Previous result implies a lower bound showing that any Byzantine agreement or broadcast protocol tolerating more than $n/3$ faults must have a good-case latency of at least $Δ$, where $Δ$ is the assumed maximum message delay bound. Our first result is a …
In this work we look at Byzantine consensus in asynchronous systems under the local broadcast model. In the local broadcast model, a message sent by any node is received identically by all of its neighbors in the communication network, preventing a faulty node from transmitting conflicting information to different neighbors. Our recent work has shown that in the synchronous setting, network connectivity requirements for Byzantine consensus are lower under the local broadcast model as compared to the classical point-to-point communication model. Here we show that the same is not true in the asy…
Institut de Recherche en Informatique Fondamentale (IRIF) CNRS and Université Paris Cité(基础信息学研究所(IRIF)法国国家科学研究中心与巴黎西岱大学);Tel Aviv University(特拉维夫大学);Instituto de Matemáticas, Universidad Nacional Autónoma de México(墨西哥国立自治大学数学研究所)
We study the broadcast problem on dynamic networks with $n$ processes. The processes communicate in synchronous rounds along an arbitrary rooted tree. The sequence of trees is given by an adversary whose goal is to maximize the number of rounds until at least one process reaches all other processes. Previous research has shown a $\lceil{\frac{3n-1}{2}}\rceil-2$ lower bound and an $O(n\log\log n)$ upper bound. We show the first linear upper bound for this problem, namely $\lceil{(1 + \sqrt 2) n-1}\rceil \approx 2.4n$. Our result follows from a detailed analysis of the evolution of the adjacency…
We compare the solvability of the Consensus and Broadcast problems in synchronous communication networks in which the delivery of messages is not reliable. The failure model is the mobile omission faults model. During each round, some messages can be lost and the set of possible simultaneous losses is the same for each round. We investigate these problems for the first time for arbitrary sets of possible failures. Previously, these sets were defined by bounding the numbers of failures. In this setting, we present a new necessary condition for the solvability of Consensus that unifies previous …
We present a wait-free algorithm for proper coloring the n nodes of the asynchronous cycle $C_n$, where each crash-prone node starts with its (unique) identifier as input. The algorithm is independent of $n \geq 3$, and runs in $\mathrm{O}(\log^* n)$ rounds in $C_n$. This round-complexity is optimal thanks to a known matching lower bound, which applies even to synchronous (failure-free) executions. The range of colors used by our algorithm, namely $\{0, ..., 4\}$, is optimal too, thanks to a known lower bound on the minimum number of names for which renaming is solvable wait-free in shared-mem…
We provide the first asynchronous distributed algorithms to compute broadcast and minimum spanning tree with $o(m)$ bits of communication, in a graph with $n$ nodes and $m$ edges. For decades, it was believed that $Ω(m)$ bits of communication are required for any algorithm that constructs a broadcast tree. In 2015, King, Kutten and Thorup showed that in the KT1 model where nodes have initial knowledge of their neighbors' identities it is possible to construct MST in $\tilde{O}(n)$ messages in the synchronous CONGEST model. In the CONGEST model messages are of size $O(\log n)$. However, no algo…
The goal of Byzantine Broadcast (BB) is to allow a set of fault-free nodes to agree on information that a source node wants to broadcast to them, in the presence of Byzantine faulty nodes. We consider design of efficient algorithms for BB in {\em synchronous} point-to-point networks, where the rate of transmission over each communication link is limited by its "link capacity". The throughput of a particular BB algorithm is defined as the average number of bits that can be reliably broadcast to all fault-free nodes per unit time using the algorithm without violating the link capacity constraint…
We consider Byzantine consensus in a synchronous system where nodes are connected by a network modeled as a directed graph, i.e., communication links between neighboring nodes are not necessarily bi-directional. The directed graph model is motivated by wireless networks wherein asymmetric communication links can occur. In the classical point-to-point communication model, a message sent on a communication link is private between the two nodes on the link. This allows a Byzantine faulty node to equivocate, i.e., send inconsistent information to its neighbors. This paper considers the local broad…
The majority of the literature on consensus assumes that protocols are jointly started at all nodes of the distributed system. We show how to remove this problematic assumption in semi-synchronous systems, where messages delays and relative drifts of local clocks may vary arbitrarily within known bounds. Our framework is self-stabilizing and efficient both in terms of communication and time; more concretely, compared to a synchronous start in a synchronous model of a non-self-stabilizing protocol, we achieve a constant-factor increase in the time and communicated bits to complete an instance, …
We present deterministic constant-round protocols for the graph connectivity problem in the model where each of the $n$ nodes of a graph receives a row of the adjacency matrix, and broadcasts a single sublinear size message to all other nodes. Communication rounds are synchronous. This model is sometimes called the broadcast congested clique. Specifically, we exhibit a deterministic protocol that computes the connected components of the input graph in $\lceil 1/ε\rceil$ rounds, each player communicating $\mathcal{O}(n^ε \cdot \log n)$ bits per round, with $0 < ε\leq 1$. We also provide a deter…
Distributed vertex coloring is one of the classic problems and probably also the most widely studied problems in the area of distributed graph algorithms. We present a new randomized distributed vertex coloring algorithm for the standard CONGEST model, where the network is modeled as an $n$-node graph $G$, and where the nodes of $G$ operate in synchronous communication rounds in which they can exchange $O(\log n)$-bit messages over all the edges of $G$. For graphs with maximum degree $Δ$, we show that the $(Δ+1)$-list coloring problem (and therefore also the standard $(Δ+1)$-coloring problem) …
Broadcasting and gossiping are fundamental communication tasks in networks. In broadcasting,one node of a network has a message that must be learned by all other nodes. In gossiping, every node has a (possibly different) message, and all messages must be learned by all nodes. We study these well-researched tasks in a very weak communication model, called the {\em beeping model}. Communication proceeds in synchronous rounds. In each round, a node can either listen, i.e., stay silent, or beep, i.e., emit a signal. A node hears a beep in a round, if it listens in this round and if one or more adj…
Memory Lower Bounds and Impossibility Results for Anonymous Dynamic Broadcast
School of Computing and Augmented Intelligence and Biodesign Center for Biocomputing, Security and Society Arizona State University(亚利桑那州立大学计算与增强智能学院及生物设计生物计算、安全与社会中心)
This paper considers the Byzantine consensus problem for nodes with binary inputs. The nodes are interconnected by a network represented as an undirected graph, and the system is assumed to be synchronous. Under the classical point-to-point communication model, it is well-known [7] that the following two conditions are both necessary and sufficient to achieve Byzantine consensus among $n$ nodes in the presence of up to $f$ Byzantine faulty nodes: $n \ge 3f+1$ and vertex connectivity at least $2f+1$. In the classical point-to-point communication model, it is possible for a faulty node to equivo…
In this paper we study the difficulty of counting nodes in a synchronous dynamic network where nodes share the same identifier, they communicate by using a broadcast with unlimited bandwidth and, at each synchronous round, network topology may change. To count in such setting, it has been shown that the presence of a leader is necessary. We focus on a particularly interesting subset of dynamic networks, namely \textit{Persistent Distance} - ${\cal G}($PD$)_{h}$, in which each node has a fixed distance from the leader across rounds and such distance is at most $h$. In these networks the dynamic…
We consider the well-studied radio network model: a synchronous model with a graph G=(V,E) with |V|=n where in each round, each node either transmits a packet, with length B=Omega(log n) bits, or listens. Each node receives a packet iff it is listening and exactly one of its neighbors is transmitting. We consider the problem of k-message broadcast, where k messages, each with Theta(B) bits, are placed in an arbitrary nodes of the graph and the goal is to deliver all messages to all the nodes. We present a simple proof showing that there exist a radio network with radius 2 where for any k, broa…
We show an $Ω\big(Δ^{\frac{1}{3}-\fracη{3}}\big)$ lower bound on the runtime of any deterministic distributed $\mathcal{O}\big(Δ^{1+η}\big)$-graph coloring algorithm in a weak variant of the \LOCAL\ model. In particular, given a network graph \mbox{$G=(V,E)$}, in the weak \LOCAL\ model nodes communicate in synchronous rounds and they can use unbounded local computation. We assume that the nodes have no identifiers, but that instead, the computation starts with an initial valid vertex coloring. A node can \textbf{broadcast} a \textbf{single} message of \textbf{unbounded} size to its neighbors a…
In this paper, we study the Byzantine lattice agreement problem in synchronous systems. The lattice agreement problem in crash failure model has been studied both in synchronous and asynchronous systems, which leads to the current best upper bound of $O(\log f)$ rounds in both systems. However, very few algorithmic results are known for the lattice agreement problem in Byzantine failure model. The paper [Nowak et al., DISC, 2019] first gives an algorithm for a variant of the lattice agreement problem on cycle-free lattices that tolerates up to $f < n/(h(X) + 1)$ Byzantine faults, where $n$ is …
We study the single-message broadcast problem in dynamic radio networks. We show that the time complexity of the problem depends on the amount of stability and connectivity of the dynamic network topology and on the adaptiveness of the adversary providing the dynamic topology. More formally, we model communication using the standard graph-based radio network model. To model the dynamic network, we use a generalization of the synchronous dynamic graph model introduced in [Kuhn et al., STOC 2010]. For integer parameters $T\geq 1$ and $k\geq 1$, we call a dynamic graph $T$-interval $k$-connected …
It is commonly held that asynchronous consensus is much more complex, difficult, and costly than partially-synchronous algorithms, especially without using common coins. This paper challenges that conventional wisdom with que sera consensus QSC, an approach to consensus that cleanly decomposes the agreement problem from that of network asynchrony. QSC uses only private coins and reaches consensus in $O(1)$ expected communication rounds. It relies on "lock-step" synchronous broadcast, but can run atop a threshold logical clock (TLC) algorithm to time and pace partially-reliable communication at…
Leader-based protocols for consensus, i.e., atomic broadcast, allow some processes to unilaterally affect the final order of transactions. This has become a problem for blockchain networks and decentralized finance because it facilitates front-running and other attacks. To address this, order fairness for payload messages has been introduced recently as a new safety property for atomic broadcast complementing traditional agreement and liveness. We relate order fairness to the standard validity notions for consensus protocols and highlight some limitations with the existing formalization. Based…
Consider an n-vertex graph G = (V,E) of maximum degree Delta, and suppose that each vertex v \in V hosts a processor. The processors are allowed to communicate only with their neighbors in G. The communication is synchronous, i.e., it proceeds in discrete rounds. In the distributed vertex coloring problem the objective is to color G with Delta + 1, or slightly more than Delta + 1, colors using as few rounds of communication as possible. (The number of rounds of communication will be henceforth referred to as running time.) Efficient randomized algorithms for this problem are known for more tha…
Consider a single-hop, multi-channel, synchronous radio network in which a source node needs to disseminate a message to all other $n-1$ nodes. An adversary called Eve, which captures environmental noise and potentially malicious interference, aims to disrupt this process via jamming. Assume sending, listening, or jamming on one channel for one time slot costs unit energy. The question is, if Eve spends $T$ units of energy on jamming, can we devise broadcast algorithms in which each node's cost is $o(T)$? Previous results show such resource competitive algorithms do exist in the single-channel…
Data dissemination is a fundamental task in distributed computing. This paper studies broadcast problems in various innovative models where the communication network connecting $n$ processes is dynamic (e.g., due to mobility or failures) and controlled by an adversary. In the first model, the processes transitively communicate their ids in synchronous rounds along a rooted tree given in each round by the adversary whose goal is to maximize the number of rounds until at least one id is known by all processes. Previous research has shown a $\lceil{\frac{3n-1}{2}}\rceil-2$ lower bound and an $O(n…
The congested clique is a synchronous, message-passing model of distributed computing in which each computational unit (node) in each round can send message of O(log n) bits to each other node of the network, where n is the number of nodes. This model has been considered under two extreme scanarios: unicast or broadcast. In the unicast model, a node can send (possibly) different message to each other node of the network. In contrast, in the broadcast model each node sends a single (the same) message to all other nodes. We study the congested clique model parametrized by the range r, the maximu…
During the last two decades, a small set of distributed computing models for networks have emerged, among which LOCAL, CONGEST, and Broadcast Congested Clique (BCC) play a prominent role. We consider hybrid models resulting from combining these three models. That is, we analyze the computing power of models allowing to, say, perform a constant number of rounds of CONGEST, then a constant number of rounds of LOCAL, then a constant number of rounds of BCC, possibly repeating this figure a constant number of times. We specifically focus on 2-round models, and we establish the complete picture of …
In this work we address the question how important is the knowledge of geometric location and network density to the efficiency of (distributed) wireless communication in ad hoc networks. We study fundamental communication task of broadcast and develop well-scalable, randomized algorithms that do not rely on GPS information, and which efficiency formulas do not depend on how dense the geometric network is. We consider two settings: with and without spontaneous wake-up of nodes. In the former setting, in which all nodes start the protocol at the same time, our algorithm accomplishes broadcast i…
Consensus is a most fundamental task in distributed computing. This paper studies the consensus problem for a set of processes connected by a dynamic directed network, in which computation and communication is lock-step synchronous but controlled by an oblivious message adversary. In this basic model, determining consensus solvability and designing consensus algorithms in the case where it is possible, has been shown to be surprisingly difficult. We present an explicit decision procedure to determine if consensus is possible under a given adversary. This in turn enables us, for the first time,…
The accelerated digitalisation of society along with technological evolution have extended the geographical span of cyber-physical systems. Two main threats have made the reliable and real-time control of these systems challenging: (i) uncertainty in the communication infrastructure induced by scale, and heterogeneity of the environment and devices; and (ii) targeted attacks maliciously worsening the impact of the above-mentioned communication uncertainties, disrupting the correctness of real-time applications. This paper addresses those challenges by showing how to build distributed protocols…
Cognitive radio networks are a new type of multi-channel wireless network in which different nodes can have access to different sets of channels. By providing multiple channels, they improve the efficiency and reliability of wireless communication. However, the heterogeneous nature of cognitive radio networks also brings new challenges to the design and analysis of distributed algorithms. In this paper, we focus on two fundamental problems in cognitive radio networks: neighbor discovery, and global broadcast. We consider a network containing $n$ nodes, each of which has access to $c$ channels.…
The LOCAL model is among the main models for studying locality in the framework of distributed network computing. This model is however subject to pertinent criticisms, including the facts that all nodes wake up simultaneously, perform in lock steps, and are failure-free. We show that relaxing these hypotheses to some extent does not hurt local computing. In particular, we show that, for any construction task $T$ associated to a locally checkable labeling (LCL), if $T$ is solvable in $t$ rounds in the LOCAL model, then $T$ remains solvable in $O(t)$ rounds in the asynchronous LOCAL model. This…
Broadcasting and convergecasting are pivotal services in distributed systems, in particular, in wireless ad-hoc and sensor networks, which are characterized by time- varying communication graphs. We study the question of whether it is possible to disseminate data available locally at some process to all n processes in sparsely connected synchronous dynamic networks with directed links in linear time. Recently, Charron-Bost, Függer and Nowak proved an upper bound of O(n log n) rounds for the case where every communication graph is an arbitrary directed rooted tree. We present a new formalism, w…
Flooding is among the simplest and most fundamental of all distributed network algorithms. A node begins the process by sending a message to all its neighbours and the neighbours, in the next round forward the message to all the neighbours they did not receive the message from and so on. We assume that the nodes do not keep a record of the flooding event. We call this amnesiac flooding (AF). Since the node forgets, if the message is received again in subsequent rounds, it will be forwarded again raising the possibility that the message may be circulated infinitely even on a finite graph. As fa…
We consider the problem of how to reduce the cost of communication that is required for the parallel training of a neural network. The state-of-the-art method, Bulk Synchronous Parallel Stochastic Gradient Descent (BSP-SGD), requires many collective communication operations, like broadcasts of parameters or reductions for sub-gradient aggregations, which for large messages quickly dominates overall execution time and limits parallel scalability. To address this problem, we develop a new technique for collective operations, referred to as Linear Pipelining (LP). It is tuned to the message sizes…
We consider the problem of computing a maximal independent set (MIS) in an extremely harsh broadcast model that relies only on carrier sensing. The model consists of an anonymous broadcast network in which nodes have no knowledge about the topology of the network or even an upper bound on its size. Furthermore, it is assumed that an adversary chooses at which time slot each node wakes up. At each time slot a node can either beep, that is, emit a signal, or be silent. At a particular time slot, beeping nodes receive no feedback, while silent nodes can only differentiate between none of its neig…
We consider the distributed message-passing {LOCAL} model. In this model a communication network is represented by a graph where vertices host processors, and communication is performed over the edges. Computation proceeds in synchronous rounds. The running time of an algorithm is the number of rounds from the beginning until all vertices terminate. Local computation is free. An algorithm is called {local} if it terminates within a constant number of rounds. The question of what problems can be computed locally was raised by Naor and Stockmayer \cite{NS93} in their seminal paper in STOC'93. Si…
The present paper studies local distributed graph problems in highly dynamic networks. Communication and changes of the graph happen in synchronous rounds and our algorithms always, i.e., in every round, satisfy non-trivial guarantees, no matter how dynamic the network is. We define a (in our view) natural generalization of static graph problems to the dynamic graph setting. Throughout the execution of an algorithm we consider a sliding window over the last $T$, e.g., polylogarithmic, rounds. Then, in some round, the feasibility of an output only depends on the topology of the graphs in the cu…
We study lower bounds on information dissemination in adversarial dynamic networks. Initially, k pieces of information (henceforth called tokens) are distributed among n nodes. The tokens need to be broadcast to all nodes through a synchronous network in which the topology can change arbitrarily from round to round provided that some connectivity requirements are satisfied. If the network is guaranteed to be connected in every round and each node can broadcast a single token per round to its neighbors, there is a simple token dissemination algorithm that manages to deliver all k tokens to all …
The broadcast operation in distributed systems is used to spread information located at some nodes to all other nodes. This operation is often realized by flooding, where the source nodes send a message containing the information to all neighbors. Each node receiving the message for the first time forwards it to all other neighbors. A stateless variant of flooding for synchronous systems is called amnesiac flooding. In this case, every time a node receives a message, it forwards it to those neighbors, from which it did not receive the message in the current round. The algorithm is oblivious an…
In this paper, we study distributed graph algorithms in networks in which the nodes have a limited communication capacity. Many distributed systems are built on top of an underlying networking infrastructure, for example by using a virtual communication topology known as an overlay network. Although this underlying network might allow each node to directly communicate with a large number of other nodes, the amount of communication that a node can perform in a fixed amount of time is typically much more limited. We introduce the Node-Capacitated Clique model as an abstract communication model, …
Basic synchronous flooding proceeds in rounds. Given a finite undirected (network) graph $G$, a set of sources $I \subseteq G$ initiate flooding in the first round by every node in $I$ sending the same message to all of its neighbours. In each subsequent round, nodes send the message to all of their neighbours from which they did not receive the message in the previous round. Flooding terminates when no node in $G$ sends a message in a round. The question of termination has not been settled - rather, non-termination is implicitly assumed to be possible. We show that flooding terminates on ever…
We consider the classical contention resolution problem where nodes arrive over time, each with a message to send. In each synchronous slot, each node can send or remain idle. If in a slot one node sends alone, it succeeds; otherwise, if multiple nodes send simultaneously, messages collide and none succeeds. Nodes can differentiate collision and silence only if collision detection is available. Ideally, a contention resolution algorithm should satisfy three criteria: low time complexity (or high throughput); low energy complexity, meaning each node does not make too many broadcast attempts; st…