We consider the broadcast problem in synchronous radio broadcast models with collision detection. One node of the network is given a message that must be learned by all nodes in the network. We provide a deterministic algorithm that works on the beeping model, which is a restricted version of the radio broadcast model with collision detection. This algorithm improves on the round complexity of previous algorithms. We prove an exactly matching lower bound in the radio broadcast model with collision detection. This shows that the extra power provided by the radio broadcast model with collision detection does not help improve the round complexity.
We study broadcasting in multiple access channels with dynamic packet arrivals and jamming. Communication environments are represented by adversarial models that specify constraints on packet arrivals and jamming. We consider deterministic distributed broadcast algorithms and give upper bounds on the worst-case packet latency and the number of queued packets in relation to the parameters defining adversaries. Packet arrivals are determined by a rate of injections and a number of packets that can be generated in one round. Jamming is constrained by a rate with which an adversary can jam rounds …
In this paper we initiate a study of distributed deterministic broadcasting in ad-hoc wireless networks with uniform transmission powers under the SINR model. We design algorithms in two settings: with and without local knowledge about immediate neighborhood. In the former setting, our solution has almost optimal O(Dlog2 n) time cost, where n is the size of a network, D is the eccentricity of the network and {1,...,N} is the set of possible node IDs. In the latter case, we prove an Omega(n log N) lower bound and develop an algorithm matching this formula, where n is the number of network nodes…
Development of many futuristic technologies, such as MANET, VANET, iThings, nano-devices, depend on efficient distributed communication protocols in multi-hop ad hoc networks. A vast majority of research in this area focus on design heuristic protocols, and analyze their performance by simulations on networks generated randomly or obtained in practical measurements of some (usually small-size) wireless networks. %some library. Moreover, they often assume access to truly random sources, which is often not reasonable in case of wireless devices. In this work we use a formal framework to study th…
We consider the problem of deterministic broadcasting in radio networks when the nodes have limited knowledge about the topology of the network. We show that for every deterministic broadcasting protocol there exists a network, of radius 2, for which the protocol takes at least $Ω(\sqrt{n}) rounds for completing the broadcast. Our argument can be extended to prove a lower bound of Omega(\sqrt{nD}) rounds for broadcasting in radio networks of radius D. This resolves one of the open problems posed in [29], where in the authors proved a lower bound of $Ω(n^{1/4}) rounds for broadcasting in consta…
Broadcasting and gossiping are fundamental communication tasks in networks. In broadcasting,one node of a network has a message that must be learned by all other nodes. In gossiping, every node has a (possibly different) message, and all messages must be learned by all nodes. We study these well-researched tasks in a very weak communication model, called the {\em beeping model}. Communication proceeds in synchronous rounds. In each round, a node can either listen, i.e., stay silent, or beep, i.e., emit a signal. A node hears a beep in a round, if it listens in this round and if one or more adj…
In broadcasting, one node of a network has a message that must be learned by all other nodes. We study deterministic algorithms for this fundamental communication task in a very weak model of wireless communication. The only signals sent by nodes are beeps. Moreover, they are delivered to neighbors of the beeping node in an asynchronous way: the time between sending and reception is finite but unpredictable. We first observe that under this scenario, no communication is possible, if beeps are all of the same strength. Hence we study broadcasting in the bivalent beeping model, where every beep …
We consider the problems of deterministic broadcasting and gossiping in completely unknown ad-hoc radio networks. We assume that nothing is known to the nodes about the topology or even the size of the network, $n$, except that $n > 1$. Protocols for vanilla model, when $n$ is known, may be run for increasingly larger estimates $2^i$ on the size of the network, but one cannot determine when such a protocol should terminate. Thus, to carry this design paradigm, successful completion or in-completion of the process should be detected, and this knowledge circulated in the network. We consider the…
Ad-hoc radio networks and multiple access channels are classical and well-studied models of distributed systems, with a large body of literature on deterministic algorithms for fundamental communications primitives such as broadcasting and wake-up. However, almost all of these algorithms assume knowledge of the number of participating nodes and the range of possible IDs, and often make the further assumption that the latter is linear in the former. These are very strong assumptions for models which were designed to capture networks of weak devices organized in an ad-hoc manner. It was believed…
In the advent of large-scale multi-hop wireless technologies, such as MANET, VANET, iThings, it is of utmost importance to devise efficient distributed protocols to maintain network architecture and provide basic communication tools. One of such fundamental communication tasks is broadcast, also known as a 1-to-all communication. We propose several new efficient distributed algorithms and evaluate their time performance both theoretically and by simulations. First randomized algorithm accomplishes broadcast in O(D+log(1/d)) rounds with probability at least 1-d on any uniform-power network of n…
Much work has been developed for studying the classical broadcasting problem in the SINR (Signal-to-Interference-plus-Noise-Ratio) model for wireless device transmission. The setting typically studied is when all radio nodes transmit a signal of the same strength. This work studies the challenging problem of devising a distributed algorithm for multi-broadcasting, assuming a subset of nodes are initially awake, for the SINR model when each device only has access to knowledge about the total number of nodes in the network $n$, the range from which each node's label is taken $\lbrace 1,\dots,N \…
In this paper we improve the deterministic complexity of two fundamental communication primitives in the classical model of ad-hoc radio networks with unknown topology: broadcasting and wake-up. We consider an unknown radio network, in which all nodes have no prior knowledge about network topology, and know only the size of the network $n$, the maximum in-degree of any node $Δ$, and the eccentricity of the network $D$. For such networks, we first give an algorithm for wake-up, based on the existence of small universal synchronizers. This algorithm runs in $O(\frac{\min\{n, D Δ\} \log n \log Δ}…
We study the multi-broadcast problem in multi-hop wireless networks under the SINR model deployed in the 2D Euclidean plane. In multi-broadcast, there are $k$ initial rumours, potentially belonging to different nodes, that must be forwarded to all $n$ nodes of the network. Furthermore, in each round a node can only transmit a small message that could contain at most one initial rumor and $O(\log n)$ control bits. In order to be successfully delivered to a node, transmissions must satisfy the (Signal-to-Inference-and-Noise-Ratio) SINR condition and have sufficiently strong signal at the receive…
The widely-studied radio network model [Chlamtac and Kutten, 1985] is a graph-based description that captures the inherent impact of collisions in wireless communication. In this model, the strong assumption is made that node $v$ receives a message from a neighbor if and only if exactly one of its neighbors broadcasts. We relax this assumption by introducing a new noisy radio network model in which random faults occur at senders or receivers. Specifically, for a constant noise parameter $p \in [0,1)$, either every sender has probability $p$ of transmitting noise or every receiver of a single t…
We present a new deterministic algorithm for distributed weighted all pairs shortest paths (APSP) in both undirected and directed graphs. Our algorithm runs in $\tilde{O}(n^{4/3})$ rounds in the Congest models on graphs with arbitrary edge weights, and it improves on the previous $\tilde{O}(n^{3/2})$ bound of Agarwal et al. [ARKP18]. The main components of our new algorithm are a new faster technique for constructing blocker set deterministically and a new pipelined method for deterministically propagating distance values from source nodes to the blocker set nodes in the network. Both of these…
We consider the problem of clock synchronization in a wireless setting where processors must power-down their radios in order to save energy. Energy efficiency is a central goal in wireless networks, especially if energy resources are severely limited. In the current setting, the problem is to synchronize clocks of $m$ processors that wake up in arbitrary time points, such that the maximum difference between wake up times is bounded by a positive integer $n$, where time intervals are appropriately discretized. Currently, the best-known results for synchronization for single-hop networks of $m$…
We consider the well-studied radio network model: a synchronous model with a graph G=(V,E) with |V|=n where in each round, each node either transmits a packet, with length B=Omega(log n) bits, or listens. Each node receives a packet iff it is listening and exactly one of its neighbors is transmitting. We consider the problem of k-message broadcast, where k messages, each with Theta(B) bits, are placed in an arbitrary nodes of the graph and the goal is to deliver all messages to all the nodes. We present a simple proof showing that there exist a radio network with radius 2 where for any k, broa…
Two mobile agents, starting from different nodes of a network at possibly different times, have to meet at the same node. This problem is known as $\mathit{rendezvous}$. Agents move in synchronous rounds. Each agent has a distinct integer label from the set $\{1,\dots,L\}$. Two main efficiency measures of rendezvous are its $\mathit{time}$ (the number of rounds until the meeting) and its $\mathit{cost}$ (the total number of edge traversals). We investigate tradeoffs between these two measures. A natural benchmark for both time and cost of rendezvous in a network is the number of edge traversal…
We study deterministic distributed broadcasting in synchronous multiple-access channels. Packets are injected into $n$ nodes by a window-type adversary that is constrained by a window $w$ and injection rates individually assigned to all nodes. We investigate what queue size and packet latency can be achieved with the maximum aggregate injection rate of one packet per round, depending on properties of channels and algorithms. We give a non-adaptive algorithm for channels with collision detection and an adaptive algorithm for channels without collision detection that achieve $O(\min(n+w,w\log n)…
We consider the problem of reliably broadcasting information in a multihop asynchronous network, despite the presence of Byzantine failures: some nodes are malicious and behave arbitrarly. We focus on non-cryptographic solutions. Most existing approaches give conditions for perfect reliable broadcast (all correct nodes deliver the good information), but require a highly connected network. A probabilistic approach was recently proposed for loosely connected networks: the Byzantine failures are randomly distributed, and the correct nodes deliver the good information with high probability. A firs…