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arXiv 1111.1769cs.CRcs.CY
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视频游戏行业中的IT安全问题

IT Security Issues Within the Video Game Industry

Stephen Mohr, Syed Shawon Rahman

摘要:

IT安全问题是视频游戏行业中每个组织的重要方面。仅在视频游戏行业,您通常可能不会认为安全风险是一个问题。但正如我们在最近的新闻中所看到的那样,没有一家公司能够免受安全风险的影响,无论风险大小。虽然这些组织中的每一个都不会与下一个完全相同,但有一些共同的安全问题可以并且确实影响到每一家视频游戏公司。为了妥善解决这些安全问题,我们选择了目前领先的视频游戏公司之一进行初步安全评估。这一安全评估提供了一个起点,在此基础上确定了帮助减轻这些风险的具体目标和程序。其中包含的信息最初是在案例研究中完成的,但已经被概括为使信息可以很容易地应用于任何视频游戏公司。

英文摘要:

IT security issues are an important aspect for each and every organization within the video game industry. Within the video game industry alone, you might not normally think of security risks being an issue. But as we can and have seen in recent news, no company is immune to security risks no matter how big or how small. While each of these organizations will never be exactly the same as the next, there are common security issues that can and do affect each and every video game company. In order to properly address those security issues, one of the current leading video game companies was selected in order to perform an initial security assessment. This security assessment provided a starting point upon which specific goals and procedures were determined to help mitigate those risks. The information contained within was initially completed on the case study but has been generalized to allow the information to be easily applied to any video game company.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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