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arXiv 1003.2767cs.GTcs.CR
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具有决策和观察错误的安全博弈

Security Games with Decision and Observation Errors

Kien C. Nguyen, Tansu Alpcan, Tamer Basar

摘要:

我们研究两个玩家的安全游戏,可以被视为序列的非零和矩阵游戏的攻击者和防守者。游戏的演变是基于一个随机的虚拟游戏过程。参与者不能访问彼此的收益矩阵。每个人都必须观察对方的行动,直到现在,并根据对这些观察的最佳反应来执行所产生的行动。然而,当通过通信网络玩游戏时,有几个实际问题需要考虑:首先,玩家可能会时不时地犯随机决策错误。第二,玩家对彼此先前行动的观察可能是不正确的。玩家将根据他们所掌握的信息来弥补这些错误。我们研究了这种情况下博弈的收敛性,并在一些温和的假设下,当双方都被限制在两个行动时,建立收敛到平衡点。

英文摘要:

We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process. Players do not have access to each other's payoff matrix. Each has to observe the other's actions up to present and plays the action generated based on the best response to these observations. However, when the game is played over a communication network, there are several practical issues that need to be taken into account: First, the players may make random decision errors from time to time. Second, the players' observations of each other's previous actions may be incorrect. The players will try to compensate for these errors based on the information they have. We examine convergence property of the game in such scenarios, and establish convergence to the equilibrium point under some mild assumptions when both players are restricted to two actions.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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