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arXiv 0906.0249cs.ITmath.IT
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球面译码中的快速投影

Faster Projection in Sphere Decoding

Arash Ghasemmehdi, Erik Agrell

摘要:

标准球体解码器中的大多数计算都是冗余的,因为它们要么计算从未使用过的量,要么计算某些量不止一次。一种新的方法,这是适用于格以及有限的星座,提出了避免这些冗余的计算,同时仍然返回相同的结果。给出了伪代码以便于立即实现。仿真结果表明,所提出的方法的速度增益与晶格维数线性增加。在60维时,新算法避免了大约75%的浮点运算。

英文摘要:

Most of the calculations in standard sphere decoders are redundant, in the sense that they either calculate quantities that are never used or calculate some quantities more than once. A new method, which is applicable to lattices as well as finite constellations, is proposed to avoid these redundant calculations while still returning the same result. Pseudocode is given to facilitate immediate implementation. Simulations show that the speed gain with the proposed method increases linearly with the lattice dimension. At dimension 60, the new algorithms avoid about 75% of all floating-point operations.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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