We study evolutionary game dynamics in a well-mixed populations of finite size, N. A well-mixed population means that any two individuals are equally likely to interact. In particular we consider the average abundances of two strategies, A and B, under mutation and selection. The game dynamical interaction between the two strategies is given by the 2x2 payoff matrix [(a,b), (c,d)]. It has previously been shown that A is more abundant than B, if (N-2)a+Nb>Nc+(N-2)d. This result has been derived for particular stochastic processes that operate either in the limit of asymptotically small mutation rates or in the limit of weak selection. Here we show that this result holds in fact for a wide class of stochastic birth-death processes for arbitrary mutation rate and for any intensity of selection.
The multi-population replicator dynamics (RD) can be considered a dynamic approach to the study of multi-player games, where it was shown to be related to Cross' learning, as well as of systems of coevolving populations. However, not all of its equilibria are Nash equilibria (NE) of the underlying game, and neither convergence to an NE nor convergence in general are guaranteed. Although interior equilibria are guaranteed to be NE, no interior equilibrium can be asymptotically stable in the multi-population RD, resulting, e.g., in cyclic orbits around a single interior NE. We introduce a new no…
In this paper, we study analytically the statistics of the number of equilibria in pairwise social dilemma evolutionary games with mutation where a game's payoff entries are random variables. Using the replicator-mutator equations, we provide explicit formulas for the probability distributions of the number of equilibria as well as other statistical quantities. This analysis is highly relevant assuming that one might know the nature of a social dilemma game at hand (e.g., cooperation vs coordination vs anti-coordination), but measuring the exact values of its payoff entries is difficult. Our d…
The emergence and maintenance of cooperation has attracted intensive scholarly interest and has been analysed within the framework of evolutionary game theory. The role of innovation, which introduces novel strategies into the population, is a relatively understudied aspect of evolutionary game theory. Here, we investigate the effects of two sources of innovation---mutation and heterogeneous updating rules. These mechanisms allow agents to adopt strategies that do not rely on the imitation of other individuals. The model introduces---in addition to canonical imitation-based strategy updating--…
In this paper, we study the number of equilibria of the replicator-mutator dynamics for both deterministic and random multi-player two-strategy evolutionary games. For deterministic games, using Decartes' rule of signs, we provide a formula to compute the number of equilibria in multi-player games via the number of change of signs in the coefficients of a polynomial. For two-player social dilemmas (namely, the Prisoner's Dilemma, Snowdrift, Stag Hunt, and Harmony), we characterize (stable) equilibrium points and analytically calculate the probability of having a certain number of equilibria wh…
In order to accommodate the empirical fact that population structures are rarely simple, modern studies of evolutionary dynamics allow for complicated and highly-heterogeneous spatial structures. As a result, one of the most difficult obstacles lies in making analytical deductions, either qualitative or quantitative, about the long-term outcomes of evolution. The "structure-coefficient" theorem is a well-known approach to this problem for mutation-selection processes under weak selection, but a general method of evaluating the terms it comprises is lacking. Here, we provide such a method for p…
King Fahd University of Petroleum and Minerals(国王法赫德国王石油与矿产大学);University of Montreal(蒙特利尔大学)
We consider interactions between players in groups of size $d\geq2$ with payoffs that not only depend on the strategies used in the group but also fluctuate at random over time. An individual can adopt either cooperation or defection as strategy and the population is updated from one-time step to the next by a birth-death event according to a Moran model. Assuming recurrent symmetric mutation and payoffs with expected values, variances, and covariances of the same small order, we derive a first-order approximation of the average abundance of cooperation in the selection-mutation equilibrium. W…
Cancer cells obtain mutations which rely on the production of diffusible growth factors to confer a fitness benefit. These mutations can be considered cooperative, and studied as public goods games within the framework of evolutionary game theory. The population structure, benefit function and update rule all influence the evolutionary success of cooperators. We model the evolution of cooperation in epithelial cells using the Voronoi tessellation model. Unlike traditional evolutionary graph theory, this allows us to implement global updating, for which birth and death events are spatially deco…
Evolutionarily stable strategy (ESS) is an important solution concept in game theory which has been applied frequently to biological models. Informally an ESS is a strategy that if followed by the population cannot be taken over by a mutation strategy that is initially rare. Finding such a strategy has been shown to be difficult from a theoretical complexity perspective. We present an algorithm for the case where mutations are restricted to pure strategies, and present experiments on several game classes including random and a recently-proposed cancer model. Our algorithm is based on a mixed-i…
Some population is made of n individuals that can be of p possible species (or types). The update of the species abundance occupancies is from a Moran mutational model designed by Karlin and McGregor in 1967. We first study the equilibrium species counts as a function of n, p and the total mutation probability $ν$ before considering various asymptotic regimes on n, p and $ν$. Running title: KMG Model with Mutations.
Game theory deals with strategic interactions among players and evolutionary game dynamics tracks the fate of the players' populations under selection. In this paper, we consider the replicator equation for two-player-two-strategy games involving cooperators and defectors. We modify the equation to include the effect of mutation and also delay that corresponds either to the delayed information about the population state or in realizing the effect of interaction among players. By focusing on the four exhaustive classes of symmetrical games -- the Stag Hunt game, the Snowdrift game, the Prisoner…
Many mathematical frameworks of evolutionary game dynamics assume that the total population size is constant and that selection affects only the relative frequency of strategies. Here, we consider evolutionary game dynamics in an extended Wright-Fisher process with variable population size. In such a scenario, it is possible that the entire population becomes extinct. Survival of the population may depend on which strategy prevails in the game dynamics. Studying cooperative dilemmas, it is a natural feature of such a model that cooperators enable survival, while defectors drive extinction. Alt…
A comparison of three replication strategies in complex multicellular organisms: Asexual replication, sexual replication with identical gametes, and sexual replication with distinct sperm and egg gametes
The ultimatum game has been a prominent paradigm in studying the evolution of fairness. It predicts that responders should accept any nonzero offer and proposers should offer the smallest possible amount according to orthodox game theory. However, the prediction strongly contradicts with experimental findings where responders usually reject low offers below $20\%$ and proposers usually make higher offers than expected. To explain the evolution of such fair behaviors, we here introduce empathy in group-structured populations by allowing a proportion $α$ of the population to play empathetic stra…
The probability that the frequency of a particular trait will eventually become unity, the so-called fixation probability, is a central issue in the study of population evolution. Its computation, once we are given a stochastic finite population model without mutations and a (possibly frequency dependent) fitness function, is straightforward and it can be done in several ways. Nevertheless, despite the fact that the fixation probability is an important macroscopic property of the population, its precise knowledge does not give any clear information about the interaction patterns among individu…
Evolutionary dynamics in public goods games with general frequency-dependent returns
School of Mathematical Sciences, University of Electronic Science and Technology of China(电子科技大学数学科学学院);Institute of Technical Physics and Materials Science, Centre for Energy Research(能源研究中心技术物理与材料科学研究所)
People tend to align their use of language to the linguistic behaviour of their own ingroup and to simultaneously diverge from the language use of outgroups. This paper proposes to model this phenomenon of sociolinguistic identity maintenance as an evolutionary game in which individuals play the field and the dynamics are supplied by a multi-population extension of the replicator-mutator equation. Using linearization, the stabilities of all dynamic equilibria of the game in its fully symmetric two-population special case are found. The model is then applied to an empirical test case from adole…
The σlaw of evolutionary dynamics in community-structured populations
有限种群中的进化博弈动力学为理解频率依赖适应度的性状选择提供了一个新的框架。最近,演化动力学的一个简单但基本的定律,我们称之为σ定律,描述了如何确定两个竞争策略之间的选择:在大多数具有两个策略A和B的进化过程中,当且仅当σR + S > T + σP时,在弱选择中策略A优于B。这种关系适用于各种各样的结构化群体的突变率和弱选择在一定的假设。在本文中,我们提出了一个基于社区结构的人口的游戏模型,并重新审视这一法律下的莫兰过程。用有效逗留时间的方法计算A、B个体的平均收益,发现σ不仅表征了结构化群体的特征,而且还表征了个体间的反应速度。也就是说,两个个体之间的相互作用是不均匀的,我们可以将σ作为具有相同策略的任何两个个体之间的反应速率。我们验证了这一观点的修改复制子方程与非均匀的互动率在一个简化版本的囚徒困境游戏(PDG)。
In most studies regarding evolutionary game dynamics, the effective payoff, a quantity that translates the payoff derived from game interactions into reproductive success, is usually assumed to be a specific function of the payoff. Meanwhile, the effect of different function forms of effective payoff on evolutionary dynamics is always left in the basket. With introducing a generalized mapping that the effective payoff of individuals is a non-negative function of two variables on selection intensity and payoff, we study how different effective payoff functions affect evolutionary dynamics in a …