In this work we have introduced two party games with respective winning conditions. One cannot win these games deterministically in the classical world if they are not allowed to communicate at any stage of the game. Interestingly we find out that in quantum world, these winning conditions can be achieved if the players share an entangled state. We also introduced a game which is impossible to win if the players are not allowed to communicate in classical world (both probabilistically and deterministically), yet there exists a perfect quantum strategy by following which, one can attain the winning condition of the game.
Quantum pseudo-telepathy games are good examples of explaining the strangeness of quantum mechanics and demonstrating the advantage of quantum resources over classical resources. Most of the quantum pseudo-telepathy games are common interest games, nevertheless conflicting interest games are more widely used to model real world situations. Recently Pappa et al. (Phys. Rev. Lett. 114, 020401, 2015) proposed the first two-party conflicting interest game where quantum advice enhances social optimality. In the present paper we give two new three-party conflicting interest games and show that quant…
We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to such a game, with the constraints defining the linear game represented by an edge-coloring of the graph. We use the graph-theoretic characterization to relate the task of finding equivalent games to the notion of signed graphs and switching equivalence from graph theory. We relate the problem of computing the classical value of single-party anti-correlation …
We give an $\dfrac{1}{54}$ separation between 5-party pseudo-telepathy games and two-local theories. We define the notion of strategy in a k-local theory for a game, and extend the method of Chao and Reichardt. We also study variation of the game to minimize the classical winning probability.
Recently, Shi et al. (Phys. Rev. A, 2015) proposed Quantum Oblivious Set Member Decision Protocol (QOSMDP) where two legitimate parties, namely Alice and Bob, play a game. Alice has a secret $k$ and Bob has a set $\{k_1,k_2,\cdots k_n\}$. The game is designed towards testing if the secret $k$ is a member of the set possessed by Bob without revealing the identity of $k$. The output of the game will be either "Yes" (bit $1$) or "No" (bit $0$) and is generated at Bob's place. Bob does not know the identity of $k$ and Alice does not know any element of the set. In a subsequent work (Quant. Inf. Pr…
In this work we study the sets of two-party correlations generated from a Bell scenario involving two spatially separated systems with respect to various physical models. We show that the sets of classical, quantum, no-signaling and unrestricted correlations can be expressed as projections of affine sections of appropriate convex cones. As a by-product, we identify a spectrahedral outer approximation to the set of quantum correlations which is contained in the first level of the Navascués, Pironio and Acín (NPA) hierarchy and also a sufficient condition for the set of quantum correlations to b…
We present that the local unitary equivalence of n-party pure states is consistent with the one of their (n-1)-party reduced density matrices. As an application, we obtain the local invariants for a class of tripartite pure qudits.
We consider a game in which two separate laboratories collaborate to prepare a quantum system and are then asked to guess the outcome of a measurement performed by a third party in a random basis on that system. Intuitively, by the uncertainty principle and the monogamy of entanglement, the probability that both players simultaneously succeed in guessing the outcome correctly is bounded. We are interested in the question of how the success probability scales when many such games are performed in parallel. We show that any strategy that maximizes the probability to win every game individually i…
Quantum entanglement is known to provide a strong advantage in many two-party distributed tasks. We investigate the question of how much entanglement is needed to reach optimal performance. For the first time we show that there exists a purely classical scenario for which no finite amount of entanglement suffices. To this end we introduce a simple two-party nonlocal game $H$, inspired by Lucien Hardy's paradox. In our game each player has only two possible questions and can provide bit strings of any finite length as answer. We exhibit a sequence of strategies which use entangled states in inc…
We construct a simple algorithm to generate any CHSH type Bell inequality involving a party with two local binary measurements from two CHSH type inequalities without this party. The algorithm readily generalizes to situations, where the additional observer uses three measurement settings. There, each inequality involving the additional party is constructed from three inequalities with this party excluded. With this generalization at hand, we construct and analyze new symmetric inequalities for four observers and three experimental settings per observer.
In this work we propose a quantum version of a generalized Monty Hall game, that is, one in which the parameters of the game are left free, and not fixed on its regular values. The developed quantum scheme is then used to study the expected payoff of the player, using both a separable and an entangled initial-state. In the two cases, the classical mixed-strategy payoff is recovered under certain conditions. Lastly, we extend our quantum scheme to include multiple independent players, and use this extension to sketch two possible application of the game mechanics to quantum networks, specifical…
Generalizing Amari's work titled "Information geometry on hierarchy of probability distributions", we define the degrees of irreducible multiparty correlations in a multiparty quantum state based on quantum relative entropy. We prove that these definitions are equivalent to those derived from the maximal von Neaumann entropy principle. Based on these definitions, we find a counterintuitive result on irreducible multiparty correlations: although the degree of the total correlation in a three-party quantum state does not increase under local operations, the irreducible three-party correlation ca…
We present a two-party protocol for quantum gambling, a new task closely related to coin tossing. The protocol allows two remote parties to play a gambling game, such that in a certain limit it becomes a fair game. No unconditionally secure classical method is known to accomplish this task.
A model of a quantum version of classical games should reproduce the original classical games in order to be able to make a comparative analysis of quantum and classical effects. We analyze a class of symmetric multipartite entangled states and their effect on the reproducibility of the classical games. We present the necessary and sufficient condition for the reproducibility of the original classical games. Satisfying this condition means that complete orthogonal bases can be constructed from a given multipartite entangled state provided that each party is restricted to two local unitary oper…
In 1990, Mermin presented a n player game that is won with certainty using n spin-1/2 particles in a GHZ state whilst no classical strategy (or local theory) can win with probability higher than ${1/2} + \frac{1}{2^{\lceil n/2 \rceil}}$ (which is larger than 1/2). This article first introduces a class of arithmetic games containing Mermin's and gives a quantum algorithm based on a generalized n party GHZ state that wins those games with certainty. It is then proved for a subclass of those games where each player is given a single bit of input that no classical strategy can win with a probabili…
We use the standard three-party Einstein-Podolsky-Rosen (EPR) setting in order to play general three-player non-cooperative symmetric games. We analyze how the peculiar non-factorizable joint probabilities that may emerge in the EPR setting can change outcome of the game. Our setup requires that the quantum game attains classical interpretation for factorizable joint probabilities. We analyze the generalized three-player game of Prisoner's Dilemma (PD) and show that the players can indeed escape from the classical outcome of the game because of non-factorizable joint probabilities. This result…
We consider the transformation of multisystem entangled states by local quantum operations and classical communication. We show that, for any reversible transformation, the relative entropy of entanglement for two parties must remain constant. This shows, for example, that it is not possible to convert 2N three party GHZ states into 3N singlets, even in an asymptotic sense. Thus there is true three-party non-locality (i.e., not all three-party entanglement is equivalent to two-party entanglement). Our results also allow us to make {\em quantitative} statements about concentrating multi-particl…
In the spirit of device-independent cryptography, we present a two-party quantum authorization primitive with non-locality as its fueling resource. Therein, users are attributed authorization levels granting them access to a private database accordingly. The authorization levels are encoded in the non-local resources distributed to the users, and subsequently confirmed by their ability to win CHSH games using such resources. We formalize the protocol, prove its security, and frame it in the device-independent setting employing the notion of CHSH self-testing via simulation. Finally, we provide…
It was believed until recently that the verification of quantum entanglement and quantum steering, between two parties, required trust in at least one of the parties and their devices, in contrast to the verification of Bell nonseparability. It has since been shown that this is not the case: the need for trust, in verifying two parties share a given quantum correlation resource, can be replaced by quantum refereeing, in which the referee sends quantum signals rather than classical signals to untrusted parties. The existence of such quantum-refereed games is discussed, with particular emphasis …
We present networks for directly estimating the polynomial invariants of multi-party quantum states under local transformations. The structure of these networks is closely related to the structure of the invariants themselves and this lends a physical interpretation to these otherwise abstract mathematical quantities. Specifically, our networks estimate the invariants under local unitary (LU) transformations and under stochastic local operations and classical communication (SLOCC). Our networks can estimate the LU invariants for multi-party states, where each party can have a Hilbert space of …
How common is large-scale entanglement in nature? As a first step towards addressing this question, we study the robustness of multi-party entanglement under local decoherence, modeled by partially depolarizing channels acting independently on each subsystem. Surprisingly, we find that n-qubit GHZ entanglement can stand more than 55 % local depolarization in the limit of n going to infinity, and that GHZ states are more robust than other generic states of 3 and 4 qubits. We also study spin-squeezed states in the limit n going to infinity and find that they too can stand considerable local depo…
The characterization of the set of quantum correlations is a problem of fundamental importance in quantum information. The question whether every proper (tight) Bell inequality is violated in Quantum theory is an intriguing one in this regard. Here, we make significant progress in answering this question, by showing that every tight Bell inequality is violated by 'Almost Quantum' correlations, a semi-definite programming relaxation of the set of quantum correlations. As a consequence, we show that many (classes of) Bell inequalities including two-party correlation Bell inequalities and multi-o…
Nielsen characterized in full those 2-party quantum protocols of local operations and classical communication that transform, with probability one, a pure global initial state into a pure global final state. The present work considers the generalization of Nielsen's characterization to n-party protocols. It presents a sweeping generalization of the only if part of Nielsen's result. The result presented here pertains also to protocols that do not generate a final state for sure, it considers arbitrary mixed initial states instead of pure states and n-party protocols for an arbitrary n. In this …
In this paper, we build upon the model of two-party quantum computation introduced by Salvail et al. [SSS09] and show that in this model, only trivial correct two-party quantum protocols are weakly self-composable. We do so by defining a protocol Π, calling any non-trivial sub-protocol πN times and showing that there is a quantum honest-but-curious strategy that cannot be modeled by acting locally in every single copy of π. In order to achieve this, we assign a real value called "payoff" to any strategy for Πand show that that there is a gap between the highest payoff achievable by coherent an…
We consider an arbitrary continuous-variable three-party Gaussian quantum state which is used to perform quantum teleportation of a pure Gaussian state between two of the parties (Alice and Bob). In turn, the third party (Charlie) can condition the process by means of local operations and classical communication. We find the best measurement that Charlie can implement on his own mode that preserves the Gaussian character of the three-mode state and optimizes the teleportation fidelity between Alice and Bob.
A theory is universal contextual if its prediction cannot be reproduced by an ontological model satisfying both preparation and measurement noncontextuality assumptions. In this report, we first generalize the logical proofs of quantum preparation and measurement contextuality for qubit system for any odd number of preparations and measurements. Based on the logical proof, we derive testable universally non-contextual inequalities violated by quantum theory. We then propose a class of two-party communication games and show that the average success probability of winning such games is solely li…
We demonstrate here that for a given mixed multi-qubit state if there are at least two observers for whom mutual Einstein-Podolsky-Rosen steering is possible, i.e. each observer is able to steer the other qubits into two different pure states by spontaneous collapses due to von Neumann type measurements on his/her qubit, then nonexistence of local realistic models is fully equivalent to quantum entanglement (this is not so without this condition). This result leads to an enhanced version of Gisin's theorem (originally: all pure entangled states violate local realism). Local realism is violated…
Introducing the simplest of all No-Signalling Games: the RGB Game where two verifiers interrogate two provers, Alice and Bob, far enough from each other that communication between them is too slow to be possible. Each prover may be independently queried one of three possible colours: Red, Green or Blue. Let $a$ be the colour announced to Alice and $b$ be announced to Bob. To win the game they must reply colours $x$ (resp. $y$) such that $a \neq x \neq y \neq b$. This work focuses on this new game mainly as a pedagogical tool for its simplicity but also because it triggered us to introduce a ne…
Device independent certification schemes have gained a lot of interest lately, not only for their applications in quantum information tasks but also their implications towards foundations of quantum theory. The strongest form of device independent certification, known as self-testing, often requires for a Bell inequality to be maximally violated by specific quantum states and measurements. In this work, using the techniques developed recently in [S. Sarkar et al., npj Quantum Inf. 7, 151 (2021)], we provide the first self-testing scheme for the multipartite Greenberger-Horne-Zeilinger (GHZ) st…
Communication games are one of the widely used tools that are designed to demonstrate quantum supremacy over classical resources. In that, two or more parties collaborate to perform an information processing task to achieve the highest success probability of winning the game. We propose a specific two-party communication game in the prepare-measure scenario that relies on an encoding-decoding task of specific information. We first demonstrate that quantum theory outperforms the classical preparation non-contextual theory, and the optimal quantum success probability of such a communication game…
A necessary and sufficient condition for characterization and quantification of entanglement of any bipartite Gaussian state belonging to a special symmetry class is given in terms of classicality measures of one-party states. For Gaussian states whose local covariance matrices have equal determinants it is shown that separability of a two-party state and classicality of one party state are completely equivalent to each other under a nonlocal operation, allowing entanglement features to be understood in terms of any available classicality measure.
A natural generalization of the binary XOR games to the class of XOR-d games with $d > 2$ outcomes is studied. We propose an algebraic bound to the quantum value of these games and use it to derive several interesting properties of these games. As an example, we re-derive in a simple manner a recently discovered bound on the quantum value of the CHSH-d game for prime $d$. It is shown that no total function XOR-d game with uniform inputs can be a pseudo-telepathy game, there exists a quantum strategy to win the game only when there is a classical strategy also. We then study the principle of la…
We provide an interesting two-party parity oblivious communication game whose success probability is solely determined by the Bell expression. The parity-oblivious condition in an operational quantum theory implies the preparation non-contextuality in an ontological model of it. We find that the aforementioned Bell expression has two upper bounds in an ontological model; the usual local bound and a non-trivial preparation non-contextual bound arising from the non-trivial parity-oblivious condition, which is smaller that the local bound. We first demonstrate the communication game when both Ali…
Quantum theory puts forward phenomena unexplainable by classical physics - or information, for that matter. A prominent example is non-locality. Non-local correlations cannot be explained, in classical terms, by shared information but only by communication. On the other hand, the phenomenon does not allow for (potentially faster-than-light) message transmission. The fact that some non-local and non-signaling correlations are predicted by quantum theory, whereas others fail to be, asks for a criterion, as simple as possible, that characterizes which joint input-output behaviors are ``quantum'' …
A general quantum network for implementing non-local control-unitary gates, between remote parties at minimal entanglement cost, is shown to be a rooted-tree structure. Starting from a five party scenario, we demonstrate the local implementation of simultaneous control-Hermitian and multiparty control-unitary gates in an arbitrary n-party network. Previously established networks are shown to be special cases of this general construct.
The existence of correlations between the parts of a quantum system on the one hand, and entanglement between them on the other, are different properties. Yet, one intuitively would identify strong $N$-party correlations with $N$-party entanglement in an $N$-partite quantum state. If the local systems are qubits, this intuition is confirmed: The state with the strongest $N$-party correlations is the Greenberger-Horne-Zeilinger (GHZ) state, which does have genuine multipartite entanglement. However, for high-dimensional local systems the state with strongest $N$-party correlations may be a tens…
Let $|Ψ>$ be an arbitrary stabilizer state distributed between three remote parties, such that each party holds several qubits. Let $S$ be a stabilizer group of $|Ψ>$. We show that $|Ψ>$ can be converted by local unitaries into a collection of singlets, GHZ states, and local one-qubit states. The numbers of singlets and GHZs are determined by dimensions of certain subgroups of $S$. For an arbitrary number of parties $m$ we find a formula for the maximal number of $m$-partite GHZ states that can be extracted from $|Ψ>$ by local unitaries. A connection with earlier introduced measures of multipa…
I present a four-party unlockable bound-entangled state, that is, a four-party quantum state which cannot be written in a separable form and from which no pure entanglement can be distilled by local quantum operations and classical communication among the parties, and yet when any two of the parties come together in the same laboratory they can perform a measurement which enables the other two parties to create a pure maximally entangled state between them without coming together. This unlocking ability can be viewed in two ways, as either a determination of which Bell state is shared in the m…
Entanglement between three or more parties exhibits a realm of properties unknown to two-party states. Bipartite states are easily classified using the Schmidt decomposition. The Schmidt coefficients of a bipartite pure state encompass all the non-local properties of the state and can be "seen" by looking at one party's density matrix only. Pure states of three and more parties however lack such a simple form. They have more invariants under local unitary transformations than any one party can "see" on their sub-system. These "hidden non-localities" will allow us to exhibit a class of multipar…
In this paper, we demonstrate n-party controlled unitary gate implementations locally on arbitrary remote state through linear entangled channel where control parties share entanglement with the adjacent control parties and only one of them shares entanglement with the target party. In such a network, we describe the protocol of simultaneous implementation of controlled-Hermitian gate starting from three party scenario. We also explicate the implementation of three party controlled-Unitary gate, a generalized form of Toffoli gate and subsequently generalize the protocol for n-party using minim…
In this paper we give a set of necessary and sufficient conditions such that quantum players of a two-party {\sc xor} game cannot perform any better than classical players. With any such game, we associate a graph and examine its zero-error communication capacity. This allows us to specify a broad new class of graphs for which the Shannon capacity can be calculated. The conditions also enable the parametrisation of new families of games which have no quantum advantage, for arbitrary input probability distributions up to certain symmetries. In the future, these might be used in information-theo…
A pseudo-telepathy game is a nonlocal game which can be won with probability one using some finite-dimensional quantum strategy but not using a classical one. Our central question is whether there exist two-party pseudo-telepathy games which cannot be won with probability one using a maximally entangled state. Towards answering this question, we develop conditions under which maximally entangled states suffice. In particular, we show that maximally entangled states suffice for weak projection games which we introduce as a relaxation of projection games. Our results also imply that any pseudo-t…
A rational secret sharing scheme is a game in which each party responsible for reconstructing a secret tries to maximize his utility by obtaining the secret alone. Quantum secret sharing schemes, either derived from quantum teleportation or from quantum error correcting code, do not succeed when we assume rational participants. This is because all existing quantum secret sharing schemes consider that the secret is reconstructed by a party chosen by the dealer. In this paper, for the first time, we propose a quantum secret sharing scheme which is resistant to rational parties. The proposed sche…
The decay of ortho-positronium into three photons produces a physical realization of a pure state with three-party entanglement. Its quantum correlations are analyzed using recent results on quantum information theory, looking for the final state which has the maximal amount of GHZ-like correlations. This state allows for a statistical dismissal of local realism stronger than the one obtained using any entangled state of two spin one-half particles.
We consider the problem of a particular kind of quantum correlation that arises in some two-party games. In these games, one player is presented with a question they must answer, yielding an outcome of either 'win' or 'lose'. Molina and Watrous (arXiv:1104.1140) studied such a game that exhibited a perfect form of hedging, where the risk of losing a first game can completely offset the corresponding risk for a second game. This is a non-classical quantum phenomenon, and establishes the impossibility of performing strong error-reduction for quantum interactive proof systems by parallel repetiti…
Local pure states represent a fundamental resource in quantum information theory. In this work we obtain one-shot achievable bounds on the rates for local purity distillation, in the single-party and in the two-party cases. In both situations, local noisy operations are freely available, while in the two-party case also one-way classical communication can be used. In addition, in both situations local pure ancillas can be borrowed, as long as they are discounted from the final net rate of distillation. The one-shot rates that we obtain, written in terms of mutual information-like quantities, a…
Tsirelson's problem asks whether the commuting operator model for two-party quantum correlations is equivalent to the tensor-product model. We give a negative answer to this question by showing that there are non-local games which have perfect commuting-operator strategies, but do not have perfect tensor-product strategies. The weak Tsirelson problem, which is known to be equivalent to Connes embedding problem, remains open. The examples we construct are instances of (binary) linear system games. For such games, previous results state that the existence of perfect strategies is controlled by t…