Strong reciprocity is a fundamental human characteristic associated with our extraordinary sociality and cooperation. Laboratory experiments on social dilemma games and many field studies have quantified well-defined levels of cooperation and propensity to punish/reward. The level of cooperation is observed to be strongly dependent on the availability of punishments and/or rewards. Here, we suggest that the propensity for altruistic punishment and reward is an emergent property that has co-evolved with cooperation by providing an efficient feedback mechanism through both biological and cultural interactions. By favoring high survival probability and large individual gains, the propensity for altruistic punishment and rewards reconciles self- and group interests. We show that a simple cost/benefit analysis at the level of a single agent, who anticipates the action of her fellows, determines an optimal level of altruistic punishment, which explains quantitatively experimental results on the third-party punishment game, the ultimatum game and altruistic punishment games. We also report numerical simulations of an evolutionary agent-based model of repeated agent interactions with feedback-by-punishments, which confirms that the propensity to punish is a robust emergent property selected by the evolutionary rules of the model.
An open problem in evolutionary game dynamics is to understand the effect of peer pressure on cooperation in a quantitative manner. Peer pressure can be modeled by punishment, which has been proved to be an effective mechanism to sustain cooperation among selfish individuals. We investigate a symmetric punishment strategy, in which an individual will punish each neighbor if their strategies are different, and vice versa. Because of the symmetry in imposing the punishment, one might expect intuitively the strategy to have little effect on cooperation. Utilizing the prisoner's dilemma game as a …
Previous studies suggest that punishment is a useful way to promote cooperation in the well-mixed public goods game, whereas it still lacks specific evidence that punishment maintains cooperation in spatial prisoner's dilemma game as well. To address this issue, we introduce a mechanism of recorded punishment, involved with memory and punishment, into spatial prisoner's dilemma game. We find that increasing punishment rate or memory length promotes the evolution of cooperation monotonously. Interestingly, compared with traditional version, recorded punishment will facilitate cooperation better…
Punishment is an effective way to sustain cooperation among selfish individuals. In most of previous studies, objects of punishment are set to be defectors. In this paper, we propose a mechanism of punishment, in which individuals with the majority strategy will punish those with the minority strategy in a public goods game group. Both theoretical analysis and simulation show that the cooperation level can be greatly enhanced by punishing minority. For no punishment or small values of punishment fine, the fraction of cooperators continuously increases with the multiplication factor. However, f…
Identifying mechanisms able to sustain costly cooperation among self-interested agents is a central problem across social and biological sciences. One possible solution is peer punishment: when agents have an opportunity to sanction defectors, classical behavioral experiments suggest that cooperation can take root. Overlooked from standard experimental designs, however, is the fact that real-world human punishment -- the administration of justice -- is intrinsically noisy. Here we show that stochastic punishment falls short of sustaining cooperation in the repeated public good game. As punishm…
Failures of cooperation cause many of society's gravest problems. It is well known that cooperation among many players faced with a social dilemma can be maintained thanks to the possibility of punishment, but achieving the initial state of widespread cooperation is often much more difficult. We show here that there exist strategies of `targeted punishment' whereby a small number of punishers can shift a population of defectors into a state of global cooperation. The heterogeneity of players, often regarded as an obstacle, can in fact boost the mechanism's effectivity. We conclude by outlining…
Economic studies have shown that there are two types of regulation schemes which can be considered as a vital part of today's global economy: self-regulation enforced by self-regulation organizations to govern industry practices, and government regulation which is considered as another scheme to sustain corporate adherence. An outstanding problem of particular interest is to understand quantitatively the role of these regulation schemes in evolutionary dynamics. Typically, punishment usually occurs for enforcement of regulations. Taking into account both types of punishments to curve the regul…
Economic experiments have shown that punishment can increase public goods game contributions over time. However, the effectiveness of punishment is challenged by second-order freeriding and antisocial punishment. The latter implies that non-cooperators punish cooperators, while the former implies unwillingness to shoulder the cost of punishment. Here we extend the theory of cooperation in the spatial public goods game by considering four competing strategies, which are traditional cooperators and defectors, as well as cooperators who punish defectors and defectors who punish cooperators. We sh…
Pro-social punishment, whereby cooperators punish defectors, is often suggested as a mechanism that maintains cooperation in large human groups. Importantly, models that support this idea have to date only allowed defectors to be the target of punishment. However, recent empirical work has demonstrated the existence of anti-social punishment in public goods games. That is, individuals that defect have been found to also punish cooperators. Some recent theoretical studies have found that such anti-social punishment can prevent the evolution of pro-social punishment and cooperation. However, the…
Monitoring with implicated punishment is common in human societies to avert freeriding on common goods. But is it effective in promoting public cooperation? We show that the introduction of monitoring and implicated punishment is indeed effective, as it transforms the public goods game to a coordination game, thus rendering cooperation viable in infinite and finite well-mixed populations. We also show that the addition of within-group enforcement further promotes the evolution of public cooperation. However, although the group size in this context has nonlinear effects on collective action, an…
Punishment may deter antisocial behavior. Yet to punish is costly, and the costs often do not offset the gains that are due to elevated levels of cooperation. However, the effectiveness of punishment depends not only on how costly it is, but also on the circumstances defining the social dilemma. Using the snowdrift game as the basis, we have conducted a series of economic experiments to determine whether severe punishment is more effective than mild punishment. We have observed that severe punishment is not necessarily more effective, even if the cost of punishment is identical in both cases. …
In explaining altruistic cooperation and punishment, the challenging riddle is how transcendental rules can emerge within the empirical world. Game-theoretical studies showed that pool punishment, particularly second-order punishment, plays a key role in understanding the evolution of cooperation. Second-order pool punishment, however, is tautological in nature; the punishment system itself is caused by its own effects. The emergence of pool punishment poses a logical conundrum that, to date, has been overlooked in the study of the evolution of social norms and institutions. Here, we tackle th…
Peer punishment of free-riders (defectors) is a key mechanism for promoting cooperation in society. However, it is highly unstable since some cooperators may contribute to a common project but refuse to punish defectors. Centralized sanctioning institutions (for example, tax-funded police and criminal courts) can solve this problem by punishing both defectors and cooperators who refuse to punish. These institutions have been shown to emerge naturally through social learning and then displace all other forms of punishment, including peer punishment. However, this result provokes a number of que…
Incomplete Reputation Information and Punishment in Indirect Reciprocity
Pukyong National University(釜庆国立大学);RIKEN Center for Interdisciplinary Theoretical and Mathematical Science (iTHEMS)(理化学研究所交叉理论数学科学中心(iTHEMS));RIKEN Center for Computational Science(理化学研究所计算科学中心)
A large body of empirical evidence suggests that humans are willing to engage in costly punishment of defectors in public goods games. Based on such pieces of evidence, it is suggested that punishment serves an important role in promoting cooperation in humans, and possibly other species. Nevertheless, theoretical work has been unable to show how this is possible. The problem originates from the fact that punishment, being costly, is an altruistic act and its evolution is subject to the same problem that it tries to address. To suppress this so-called second-order free-rider problem, known the…
We study the evolution of cooperation in spatial public goods games where, besides the classical strategies of cooperation (C) and defection (D), we consider punishing cooperators (PC) or punishing defectors (PD) as an additional strategy. Using a minimalist modeling approach, our goal is to separately clarify and identify the consequences of the two punishing strategies. Since punishment is costly, punishing strategies loose the evolutionary competition in case of well-mixed interactions. When spatial interactions are taken into account, however, the outcome can be strikingly different, and c…
Punishment and partner switching are two well-studied mechanisms that support the evolution of cooperation. Observation of human behaviour suggests that the extent to which punishment is adopted depends on the usage of alternative mechanisms, including partner switching. In this study, we investigate the combined effect of punishment and partner switching in evolutionary prisoner's dilemma games conducted on a network. In the model, agents are located on the network and participate in the prisoner's dilemma games with punishment. In addition, they can opportunistically switch interaction partn…
Collective actions, from city marathons to labor strikes, are often mass-driven and subject to the snowball effect. Motivated by this, we study evolutionary advantages of conditional punishment in the spatial public goods game. Unlike unconditional punishers who always impose the same fines on defectors, conditional punishers do so proportionally with the number of other punishers in the group. Phase diagrams in dependence on the punishment fine and cost reveal that the two types of punishers cannot coexist. Spontaneous coarsening of the two strategies leads to an indirect territorial competit…
Cooperation is crucial for the remarkable evolutionary success of the human species. Not surprisingly, some individuals are willing to bare additional costs in order to punish defectors. Current models assume that, once set, the fine and cost of punishment do not change over time. Here we show that relaxing this assumption by allowing players to adapt their sanctioning efforts in dependence on the success of cooperation can explain both, the spontaneous emergence of punishment, as well as its ability to deter defectors and those unwilling to punish them with globally negligible investments. By…
The promise of punishment and reward in promoting public cooperation is debatable. While punishment is traditionally considered more successful than reward, the fact that the cost of punishment frequently fails to offset gains from enhanced cooperation has lead some to reconsider reward as the main catalyst behind collaborative efforts. Here we elaborate on the "stick versus carrot" dilemma by studying the evolution of cooperation in the spatial public goods game, where besides the traditional cooperators and defectors, rewarding cooperators supplement the array of possible strategies. The lat…
Pro-social punishment is a key driver of harmonious and stable society. However, this institution is vulnerable to corruption since law-violators can avoid sanctioning by paying bribes to corrupt law-enforcers. Consequently, to understand how altruistic behavior survives in a corrupt environment is an open question. To reveal potential explanations here we introduce corrupt enforcers and violators into the public goods game with pool punishment, and assume that punishers, as corrupt enforcers, may select defectors probabilistically to take a bribe from, and meanwhile defectors, as corrupt viol…
Pro-social punishment and exclusion are common means to elevate the level of cooperation among unrelated individuals. Indeed, it is worth pointing out that the combined use of these two strategies is quite common across human societies. However, it is still not known how a combined strategy where punishment and exclusion are switched can promote cooperation from the theoretical perspective. In this paper, we thus propose two different switching strategies, namely peer switching that is based on peer punishment and peer exclusion, and pool switching that is based on pool punishment and pool exc…
We study the evolution of cooperation in spatial public goods games with four competing strategies: cooperators, defectors, punishing cooperators, and punishing defectors. To explore the robustness of the cooperation-promoting effect of costly punishment, besides the usual strategy adoption dynamics we also apply strategy mutations. As expected, frequent mutations create kind of well-mixed conditions, which support the spreading of defectors. However, when the mutation rate is small, the final stationary state does not significantly differ from the state of the mutation-free model, independent…
Properly coordinating cooperation is relevant for resolving public good problems such as clean energy and environmental protection. However, little is known about how individuals can coordinate themselves for a certain level of cooperation in large populations of strangers. In a typical situation, a consensus-building process hardly succeeds due to lack of face and standing. The evolution of cooperation in this type of situation is studied using threshold public good games in which cooperation prevails when it is initially sufficient, or otherwise, it perishes. While punishment is a powerful t…
Finding ways to overcome the temptation to exploit one another is still a challenge in behavioural sciences. In the framework of evolutionary game theory, punishing strategies are frequently used to promote cooperation in competitive environments. Here, we introduce altruistic punishers in the spatial public goods game. This strategy acts as a cooperator in the absence of defectors, otherwise it will punish all defectors in their vicinity while bearing a cost to do so. We observe three distinct behaviours in our model: i) in the absence of punishers, cooperators (who don't punish defectors) ar…
Spending by the UK's National Health Service (NHS) on independent healthcare treatment has been increased in recent years and is predicted to sustain its upward trend with the forecast of population growth. Some have viewed this increase as an attempt not to expand the patients' choices but to privatize public healthcare. This debate poses a social dilemma whether the NHS should stop cooperating with Private providers. This paper contributes to healthcare economic modelling by investigating the evolution of cooperation among three proposed populations: Public Healthcare Providers, Private Heal…
Reputation is one of key mechanisms to maintain human cooperation, but its analysis gets complicated if we consider the possibility that reputation does not reach consensus because of erroneous assessment. The difficulty is alleviated if we assume that reputation and cooperation do not take binary values but have continuous spectra so that disagreement over reputation can be analysed in a perturbative way. In this work, we carry out the analysis by expanding the dynamics of reputation to the second order of perturbation under the assumption that everyone initially cooperates with good reputati…
Societies consisting of cooperative individuals seem to require for their continuing success that defectors be policed. The precise connection between punishers and benefits, population structure, and division of labour, however, remains ill-understood. Many models assume costly "peer punishment" to enforce cooperation, but results in the economics literature suggest that this assumption may not be generally valid. In many human and animal societies, there is a division of labour between a purely supportive majority and a dedicated minority of police-like enforcers. Here we present several ext…
Punishment is a popular tool when governing commons in situations where free riders would otherwise take over. It is well known that sanctioning systems, such as the police and courts, are costly and thus can suffer from those who free ride on other's efforts to maintain the sanctioning systems (second-order free riders). Previous game-theory studies showed that if populations are very large, pool punishment rarely emerges in public good games, even when participation is optional, because of second-order free riders. Here we show that a matching fund for rewarding cooperation leads to the emer…
The efficiency of institutionalized punishment is studied by evaluating the stationary states in the spatial public goods game comprising unconditional defectors, cooperators, and cooperating pool-punishers as the three competing strategies. Fine and cost of pool-punishment are considered as the two main parameters determining the stationary distributions of strategies on the square lattice. Each player collects its payoff from five five-person public goods games, and the evolution of strategies is subsequently governed by imitation based on pairwise comparisons at a low level of noise. The im…
Post-Disaster Resource Redistribution and Cooperation Evolution Based on Two-Layer Network Evolutionary Games
Northwestern Polytechnical University(西北工业大学);Shaanxi Provincial Key Laboratory of Intelligent Game Theory and Information Processing at Higher Education Institutions(陕西省高校智能博弈与信息处理重点实验室);Nanjing University of Science and Technology(南京理工大学)
Rewards and penalties are common practical tools that can be used to promote cooperation in social institutions. The evolution of cooperation under reward and punishment incentives in joint enterprises has been formalized and investigated, mostly by using compulsory public good games. Recently, Sasaki et al. (2012, Proc Natl Acad Sci USA 109:1165-1169) considered optional participation as well as institutional incentives and described how the interplay between these mechanisms affects the evolution of cooperation in public good games. Here, we present a full classification of these evolutionar…
Cooperators that refuse to participate in sanctioning defectors create the second-order free-rider problem. Such cooperators will not be punished because they contribute to the public good, but they also eschew the costs associated with punishing defectors. Altruistic punishers - those that cooperate and punish - are at a disadvantage, and it is puzzling how such behaviour has evolved. We show that sharing the responsibility to sanction defectors rather than relying on certain individuals to do so permanently can solve the problem of costly punishment. Inspired by the fact that humans have str…
Empirical studies have shown that individuals' behaviors are largely influenced by social conformity, including punishment. However, a coevolutionary theoretical framework that takes into account effects of conformity on individuals' punishment behaviors has not been put forward yet. Herein we propose a coevolutionary game model to extend the theory of cooperation with conformity in spatial public goods game by considering pool punishment, as well as two converse feedback modes of conformity that strongly affect cooperators' punishment behaviors. We focus on how different parameters and spatia…
Prosocial incentive can promote cooperation, but providing incentive is costly. Institutions in human society may prefer to use an incentive strategy which is able to promote cooperation at a reasonable cost. However, thus far few works have explored the optimal institutional incentives which minimize related cost for the benefit of public cooperation. In this work, in combination with optimal control theory we thus formulate two optimal control problems to explore the optimal incentive strategies for institutional reward and punishment respectively. By using the approach of Hamilton-Jacobi-Be…
Our wellbeing depends as much on our personal success, as it does on the success of our society. The realization of this fact makes cooperation a very much needed trait. Experiments have shown that rewards can elevate our readiness to cooperate, but since giving a reward inevitably entails paying a cost for it, the emergence and stability of such behavior remain elusive. Here we show that allowing for the act of rewarding to self-organize in dependence on the success of cooperation creates several evolutionary advantages that instill new ways through which collaborative efforts are promoted. R…
Inspired by the fact that people have diverse propensities to punish wrongdoers, we study a spatial public goods game with defectors and different types of punishing cooperators. During the game, cooperators punish defectors with class-specific probabilities and subsequently share the associated costs of sanctioning. We show that in the presence of different punishing cooperators the highest level of public cooperation is always attainable through a selection mechanism. Interestingly, the selection not necessarily favors the evolution of punishers who would be able to prevail on their own agai…
Economic experiments reveal that humans value cooperation and fairness. Punishing unfair behavior is therefore common, and according to the theory of strong reciprocity, it is also directly related to rewarding cooperative behavior. However, empirical data fail to confirm that positive and negative reciprocity are correlated. Inspired by this disagreement, we determine whether the combined application of reward and punishment is evolutionary advantageous. We study a spatial public goods game, where in addition to the three elementary strategies of defection, rewarding and punishment, a fourth …
Cooperation is of utmost importance to society as a whole, but is often challenged by individual self-interests. While game theory has studied this problem extensively, there is little work on interactions within and across groups with different preferences or beliefs. Yet, people from different social or cultural backgrounds often meet and interact. This can yield conflict, since behavior that is considered cooperative by one population might be perceived as non-cooperative from the viewpoint of another. To understand the dynamics and outcome of the competitive interactions within and between…
Theoretical models suggest that social networks influence the evolution of cooperation, but to date there have been few experimental studies. Observational data suggest that a wide variety of behaviors may spread in human social networks, but subjects in such studies can choose to befriend people with similar behaviors, posing difficulty for causal inference. Here, we exploit a seminal set of laboratory experiments that originally showed that voluntary costly punishment can help sustain cooperation. In these experiments, subjects were randomly assigned to a sequence of different groups in orde…
In the framework of evolutionary games with institutional reciprocity, limited incentives are at disposal for rewarding cooperators and punishing defectors. In the simplest case, it can be assumed that, depending on their strategies, all players receive equal incentives from the common pool. The question arises, however, what is the optimal distribution of institutional incentives? How should we best reward and punish individuals for cooperation to thrive? We study this problem for the public goods game on a scale-free network. We show that if the synergetic effects of group interactions are w…
Sustaining cooperation among self-interested agents is critical for the proliferation of emerging online social communities, such as online communities formed through social networking services. Providing incentives for cooperation in social communities is particularly challenging because of their unique features: a large population of anonymous agents interacting infrequently, having asymmetric interests, and dynamically joining and leaving the community; operation errors; and low-cost reputation whitewashing. In this paper, taking these features into consideration, we propose a framework for…
Repeated interaction promotes cooperation among rational individuals under the shadow of future, but it is hard to maintain cooperation when a large number of error-prone individuals are involved. One way to construct a cooperative Nash equilibrium is to find a `friendly-rivalry' strategy, which aims at full cooperation but never allows the co-players to be better off. Recently it has been shown that for the iterated Prisoner's Dilemma in the presence of error, a friendly rival can be designed with the following five rules: Cooperate if everyone did, accept punishment for your own mistake, pun…
In this work, we aim to answer the question: what triggers cooperative behavior in the thermodynamic limit by taking recourse to the Public goods game. Using the idea of mapping the 1D Ising model Hamiltonian with nearest neighbor coupling to payoffs in the game theory we calculate the Magnetisation of the game in the thermodynamic limit. We see a phase transition in the thermodynamic limit of the two player Public goods game. We observe that punishment acts as an external field for the two player Public goods game triggering cooperation or provide strategy, while cost can be a trigger for sup…