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arXiv math/9809095math.CO
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Multivision:一个具有线性获胜策略的棘手的公平游戏

Multivision: an intractable impartial game with a linear winning strategy

Aviezri S. Fraenkel

摘要:

肯定有什么不对劲如果游戏有一个线性的获胜策略,那么它是易处理的。你在干什么?我们描述一个两人对策,它有一个确定的赢家,也就是说,一个玩家可以在有限步数内获胜,我们在线性时间内确定赢家。此外,获胜者的获胜移动可以在线性时间内计算,但游戏是非常棘手的。特别是,在每一步,除了最后一步,玩家可以使游戏的长度任意长。不幸的是,这个总结的空间太小,无法证明这些性质并不矛盾。

英文摘要:

Something is definitely wrong. If the game has a linear winning strategy, then it is tractable. What's going on? Well, we describe a two-person game which has a definite winner, that is, a player who can force a win in a finite number of moves, and we determine the winner in linear time. Moreover, the winner's winning moves can be computed in linear time, yet the game is highly intractable. In particular, at each step, except the very last ones, a player can make the length of play arbitrarily long. Unfortunately, the space for this summary is too small to contain a proof that these properties are not contradictory.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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