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arXiv cs/0406020cs.DScs.CG
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绘制媒体的算法

Algorithms for Drawing Media

David Eppstein

摘要:

我们描述的算法绘制媒体,系统的状态,令牌和动作,具有状态转换图的形式部分立方体。我们的算法是基于两个原则:嵌入状态转换图在一个低维整数格和投影到平面上的晶格,或绘制介质作为一个平面图与中心对称的面孔。

英文摘要:

We describe algorithms for drawing media, systems of states, tokens and actions that have state transition graphs in the form of partial cubes. Our algorithms are based on two principles: embedding the state transition graph in a low-dimensional integer lattice and projecting the lattice onto the plane, or drawing the medium as a planar graph with centrally symmetric faces.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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