arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2603.18535cs.HC
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对齐到尺度:用于增强现实中的单手3D物体操控的模式切换技术

Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality

Graduate School of Culture Technology, KAIST(KAIST文化技术研究生院);Institute of Information Electronics, KAIST(KAIST信息电子研究所);Department of Computer Science, Aarhus University(奥胡斯大学计算机科学系)

Min-yung Kim, Jinwook Kim, Ken Pfeuffer, Sang Ho Yoon

AI总结:

本文提出一种基于 gaze-hand-object 对齐的单手3D操控模式切换技术,通过空间对齐实现单手缩放,评估了多种单手缩放方法的可用性,并提出设计指南以支持未来的3D界面。

摘要:

随着扩展现实(XR)技术日益普及,支持单手交互变得至关重要。然而,主流的 gaze + pinch 交互模型部分支持单手交互,但缩放通常需要双手。本文利用 gaze 与手之间的空间对齐作为模式切换,实现单手 pinch-to-scale。我们设计并评估了几种针对单手缩放的技术,并在复合平移-缩放任务中评估其可用性。我们的发现表明,所有提出的方法均能有效实现单手缩放,但每种方法各有不同的优势和权衡。为此,我们推导出设计指南,以支持未来的3D界面,使XR中的眼手3D交互更加移动、灵活和可访问。

英文摘要:

As extended reality (XR) technologies rapidly become as ubiquitous as today's mobile devices, supporting one-handed interaction becomes essential for XR. However, the prevalent Gaze + Pinch interaction model partially supports unimanual interaction, where users select, move, and rotate objects with one hand, but scaling typically requires both hands. In this work, we leverage the spatial alignment between gaze and hand as a mode switch to enable single-handed pinch-to-scale. We design and evaluate several techniques geared for one-handed scaling and assess their usability in a compound translate-scale task. Our findings show that all proposed methods effectively enable one-handed scaling, but each method offers distinct advantages and trade-offs. To this end, we derive design guidelines to support futuristic 3D interfaces with unimanual interaction. Our work helps make eye-hand 3D interaction in XR more mobile, flexible, and accessible.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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