Reconstructing accurate 3D human meshes in the world coordinate system from in-the-wild images remains challenging due to the lack of camera rotation information. While existing methods achieve promising results in the camera coordinate system by assuming zero camera rotation, this simplification leads to significant errors when transforming the reconstructed mesh to the world coordinate system. To address this challenge, we propose Mesh-Plug, a plug-and-play module that accurately transforms human meshes from camera coordinates to world coordinates. Our key innovation lies in a human-centered approach that leverages both RGB images and depth maps rendered from the initial mesh to estimate camera rotation parameters, eliminating the dependency on environmental cues. Specifically, we first train a camera rotation prediction module that focuses on the human body's spatial configuration to estimate camera pitch angle. Then, by integrating the predicted camera parameters with the initial mesh, we design a mesh adjustment module that simultaneously refines the root joint orientation and body pose. Extensive experiments demonstrate that our framework outperforms state-of-the-art methods on the benchmark datasets SPEC-SYN and SPEC-MTP.
Fancy123: One Image to High-Quality 3D Mesh Generation via Plug-and-Play Deformation
Huazhong University of Science and Technology(华中科技大学);Guangdong Intelligent Robotics Institute(广东智能机器人研究院);South China University of Technology(华南理工大学);Pazhou Laboratory(琶洲实验室)
Recent years have witnessed significant progress in 3D hand mesh recovery. Nevertheless, because of the intrinsic 2D-to-3D ambiguity, recovering camera-space 3D information from a single RGB image remains challenging. To tackle this problem, we divide camera-space mesh recovery into two sub-tasks, i.e., root-relative mesh recovery and root recovery. First, joint landmarks and silhouette are extracted from a single input image to provide 2D cues for the 3D tasks. In the root-relative mesh recovery task, we exploit semantic relations among joints to generate a 3D mesh from the extracted 2D cues.…
Dynamic multi-person mesh recovery has been a hot topic in 3D vision recently. However, few works focus on the multi-person motion capture from uncalibrated cameras, which mainly faces two challenges: the one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; The other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is incorporating motion prior knowledge into simultaneous optimization of extrinsic camera parameters and human meshe…
Many Multi-View-Stereo algorithms extract a 3D mesh model of a scene, after fusing depth maps into a volumetric representation of the space. Due to the limited scalability of such representations, the estimated model does not capture fine details of the scene. Therefore a mesh refinement algorithm is usually applied; it improves the mesh resolution and accuracy by minimizing the photometric error induced by the 3D model into pairs of cameras. The choice of these pairs significantly affects the quality of the refinement and usually relies on sparse 3D points belonging to the surface. Instead, i…
Mesh refinement is a fundamental step for accurate Multi-View Stereo. It modifies the geometry of an initial manifold mesh to minimize the photometric error induced in a set of camera pairs. This initial mesh is usually the output of volumetric 3D reconstruction based on min-cut over Delaunay Triangulations. Such methods produce a significant amount of non-manifold vertices, therefore they require a vertex split step to explicitly repair them. In this paper, we extend this method to preemptively fix the non-manifold vertices by reasoning directly on the Delaunay Triangulation and avoid most ve…
Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras with Human Semantics
School of Automation, Southeast University(东南大学自动化学院);Key Laboratory of Measurement and Control of Complex Systems of Engineering, Ministry of Education(教育部复杂工程系统测量与控制重点实验室)
RC-BEVFusion: A Plug-In Module for Radar-Camera Bird's Eye View Feature Fusion
Stellantis, Opel Automobile GmbH(斯泰兰蒂斯集团欧宝汽车有限公司);Rheinland-Pfälzische Technische Universität Kaiserslautern-Landau(莱茵兰-普法尔茨凯泽斯劳滕-兰道工业大学);German Research Center for Artificial Intelligence(德国人工智能研究中心)
Towards Metric-Aware Multi-Person Mesh Recovery by Jointly Optimizing Human Crowd in Camera Space
Department of Electronic Engineering, Tsinghua University(清华大学电子工程系);College of AI, Tsinghua University(清华大学人工智能学院);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心)
Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?
Shenzhen Key Laboratory of Robotics and Computer Vision, Southern University of Science and Technology (SUSTech)(南方科技大学深圳市机器人视觉与感知重点实验室);Pengcheng Laboratory(鹏城实验室)
University of Science and Technology of China(中国科学技术大学)
Video stabilization is essential for improving visual quality of shaky videos. The current video stabilization methods usually take feature trajectories in the background to estimate one global transformation matrix or several transformation matrices based on a fixed mesh, and warp shaky frames into their stabilized views. However, these methods may not model the shaky camera motion well in complicated scenes, such as scenes containing large foreground objects or strong parallax, and may result in notable visual artifacts in the stabilized videos. To resolve the above issues, this paper propos…
We present an approach for 3D global human mesh recovery from monocular videos recorded with dynamic cameras. Our approach is robust to severe and long-term occlusions and tracks human bodies even when they go outside the camera's field of view. To achieve this, we first propose a deep generative motion infiller, which autoregressively infills the body motions of occluded humans based on visible motions. Additionally, in contrast to prior work, our approach reconstructs human meshes in consistent global coordinates even with dynamic cameras. Since the joint reconstruction of human motions and …
We propose Differentiable Stereopsis, a multi-view stereo approach that reconstructs shape and texture from few input views and noisy cameras. We pair traditional stereopsis and modern differentiable rendering to build an end-to-end model which predicts textured 3D meshes of objects with varying topologies and shape. We frame stereopsis as an optimization problem and simultaneously update shape and cameras via simple gradient descent. We run an extensive quantitative analysis and compare to traditional multi-view stereo techniques and state-of-the-art learning based methods. We show compelling…
GS-Net: Heterogeneous Vehicle Data Reuse via Generalizable Plug-and-Play 3DGS Module
Tsinghua University(清华大学);The School of Vehicle and Mobility, Tsinghua University(清华大学车辆与 Mobility学院);The State Key Laboratory of Intelligent Green Vehicle and Mobility, Tsinghua University(清华大学智能绿色车辆与交通全国重点实验室);The College of AI, Tsinghua University(清华大学人工智能学院);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh
Tsinghua University(清华大学);The Hong Kong Polytechnic University(香港理工大学);University of Electronic Science and Technology of China(电子科技大学);Sun Yat-sen University(中山大学);The University of Hong Kong(香港大学);University of Science and Technology of China(中国科学技术大学);Nanyang Technological University(南洋理工大学)
University of California, Merced(加州大学默塞德分校);NVIDIA(英伟达);University of California, San Diego(加州大学圣地亚哥分校)
This paper presents an algorithm to reconstruct temporally consistent 3D meshes of deformable object instances from videos in the wild. Without requiring annotations of 3D mesh, 2D keypoints, or camera pose for each video frame, we pose video-based reconstruction as a self-supervised online adaptation problem applied to any incoming test video. We first learn a category-specific 3D reconstruction model from a collection of single-view images of the same category that jointly predicts the shape, texture, and camera pose of an image. Then, at inference time, we adapt the model to a test video ov…
Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction
The University of Hong Kong(香港大学);Shanghai AI Laboratory(上海人工智能实验室);The University of Adelaide(阿德莱德大学);SenseTime Research(商汤科技研究院);Zhejiang University(浙江大学)
ETH Zurich(苏黎世联邦理工学院);Microsoft(微软);Chalmers University of Technology(查尔姆斯理工大学)
We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera and poses provided externally (e.g., by a SLAM system). In contrast to most existing approaches, we do not fuse depth measurements in a volume but in a dense surfel cloud. We asynchronously (re)triangulate the smoothed surfels to reconstruct a surface mesh. This novel approach enables to maintain a dense surface representation of the scene during SLAM which can quickly adapt to loop closures. This is possible by deforming the surfel cloud and asynchronously remeshing the surface where necessary. T…
We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve the shape quality by leveraging cross-view information with a graph convolution network. Instead of building a direct mapping function from images to 3D shape, our model learns to predict series of deformations to improve a coarse shape iteratively. Inspired by traditional multiple view geometry methods, our network samples nearby area around the initial mes…
This paper presents a novel approach to reconstruct complete 3D deformable models over time by a single depth camera. These are the steps employed for deforming objects from single depth camera. The partial surfaces reconstructed from various times of capture are assembled together to form a complete 3D surface. A mesh warping algorithm is used to align different partial surfaces based on linear mesh deformation. A volumetric method is then applied to combine partial surfaces, fix missing holes and smooth alignment errors.
Korea Advanced Institute of Science and Technology (KAIST)(韩国科学技术院);Intel Labs(英特尔实验室);SenseTime Group Limited(商汤集团有限公司)
We propose a method to refine geometry of 3D meshes from a consumer level depth camera, e.g. Kinect, by exploiting shading cues captured from an infrared (IR) camera. A major benefit to using an IR camera instead of an RGB camera is that the IR images captured are narrow band images that filter out most undesired ambient light, which makes our system robust against natural indoor illumination. Moreover, for many natural objects with colorful textures in the visible spectrum, the subjects appear to have a uniform albedo in the IR spectrum. Based on our analyses on the IR projector light of the …
Anomaly detection in crowds enables early rescue response. A plug-and-play smart camera for crowd surveillance has numerous constraints different from typical anomaly detection: the training data cannot be used iteratively; there are no training labels; and training and classification needs to be performed simultaneously. We tackle all these constraints with our approach in this paper. We propose a Core Anomaly-Detection (CAD) neural network which learns the motion behavior of objects in the scene with an unsupervised method. On average over standard datasets, CAD with a single epoch of traini…
Bharati Vidyapeeth’s College of Engineering(巴拉蒂维迪亚佩斯工程学院)
In this paper, we propose a novel pipeline for the 3D reconstruction of the full body from egocentric viewpoints. 3-D reconstruction of the human body from egocentric viewpoints is a challenging task as the view is skewed and the body parts farther from the cameras are occluded. One such example is the view from cameras installed below VR headsets. To achieve this task, we first make use of conditional GANs to translate the egocentric views to full body third-person views. This increases the comprehensibility of the image and caters to occlusions. The generated third-person view is further sen…
Tsinghua University(清华大学);The University of Hong Kong(香港大学)
We introduce MulayCap, a novel human performance capture method using a monocular video camera without the need for pre-scanning. The method uses "multi-layer" representations for geometry reconstruction and texture rendering, respectively. For geometry reconstruction, we decompose the clothed human into multiple geometry layers, namely a body mesh layer and a garment piece layer. The key technique behind is a Garment-from-Video (GfV) method for optimizing the garment shape and reconstructing the dynamic cloth to fit the input video sequence, based on a cloth simulation model which is effectiv…
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人社会研究院);University of California, Irvine(加利福尼亚大学尔湾分校)
The end-to-end Human Mesh Recovery (HMR) approach has been successfully used for 3D body reconstruction. However, most HMR-based frameworks reconstruct human body by directly learning mesh parameters from images or videos, while lacking explicit guidance of 3D human pose in visual data. As a result, the generated mesh often exhibits incorrect pose for complex activities. To tackle this problem, we propose to exploit 3D pose to calibrate human mesh. Specifically, we develop two novel Pose Calibration frameworks, i.e., Serial PC-HMR and Parallel PC-HMR. By coupling advanced 3D pose estimators an…
University of Quebec at Montreal(魁北克大学蒙特利尔分校);University of Bahrain(巴林大学)
We devise a graph attention network-based approach for learning a scene triangle mesh representation in order to estimate an image camera position in a dynamic environment. Previous approaches built a scene-dependent model that explicitly or implicitly embeds the structure of the scene. They use convolution neural networks or decision trees to establish 2D/3D-3D correspondences. Such a mapping overfits the target scene and does not generalize well to dynamic changes in the environment. Our work introduces a novel approach to solve the camera relocalization problem by using the available triang…
This paper focuses on building semantic maps, containing object poses and shapes, using a monocular camera. This is an important problem because robots need rich understanding of geometry and context if they are to shape the future of transportation, construction, and agriculture. Our contribution is an instance-specific mesh model of object shape that can be optimized online based on semantic information extracted from camera images. Multi-view constraints on the object shape are obtained by detecting objects and extracting category-specific keypoints and segmentation masks. We show that the …