Dynamic multi-person mesh recovery has been a hot topic in 3D vision recently. However, few works focus on the multi-person motion capture from uncalibrated cameras, which mainly faces two challenges: the one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; The other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is incorporating motion prior knowledge into simultaneous optimization of extrinsic camera parameters and human meshes from noisy human semantics. First, we introduce a physics-geometry consistency to reduce the low and high frequency noises of the detected human semantics. Then a novel latent motion prior is proposed to simultaneously optimize extrinsic camera parameters and coherent human motions from slightly noisy inputs. Experimental results show that accurate camera parameters and human motions can be obtained through one-stage optimization. The codes will be publicly available at~\url{https://www.yangangwang.com}.
HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images
University of Science and Technology of China(中国科学技术大学);Nanjing University(南京大学);Max-Planck-Institut für Informatik(马克斯·普朗克信息学研究所);Macau University of Science and Technology(澳门科技大学);Hong Kong University of Science and Technology(香港科技大学);ShanghaiTech University(上海科技大学)
Learning from Synchronization: Self-Supervised Uncalibrated Multi-View Person Association in Challenging Scenes
University of Strasbourg(斯特拉斯堡大学);CNRS(法国国家科学研究中心);INSERM(法国国家健康与医学研究院);ICube(ICube实验室);IHU Strasbourg(斯特拉斯堡大学医院研究所);University Hospital of Strasbourg(斯特拉斯堡大学医院)
Self-Supervised Uncalibrated Multi-View Video Anonymization in the Operating Room
University of Strasbourg, CNRS, INSERM, ICube, UMR7357, France(斯特拉斯堡大学,法国国家科学研究中心,法国国家卫生研究院,ICube,UMR7357,法国);University Hospital of Strasbourg, 67000 Strasbourg, France(斯特拉斯堡大学医院,法国)
National University of Singapore(新加坡国立大学);ByteDance AI Lab(字节跳动人工智能实验室);Yitu Technology(依图科技)
We consider the challenging multi-person 3D body mesh estimation task in this work. Existing methods are mostly two-stage based--one stage for person localization and the other stage for individual body mesh estimation, leading to redundant pipelines with high computation cost and degraded performance for complex scenes (e.g., occluded person instances). In this work, we present a single-stage model, Body Meshes as Points (BMP), to simplify the pipeline and lift both efficiency and performance. In particular, BMP adopts a new method that represents multiple person instances as points in the sp…
Estimating 3D poses and shapes in the form of meshes from monocular RGB images is challenging. Obviously, it is more difficult than estimating 3D poses only in the form of skeletons or heatmaps. When interacting persons are involved, the 3D mesh reconstruction becomes more challenging due to the ambiguity introduced by person-to-person occlusions. To tackle the challenges, we propose a coarse-to-fine pipeline that benefits from 1) inverse kinematics from the occlusion-robust 3D skeleton estimation and 2) Transformer-based relation-aware refinement techniques. In our pipeline, we first obtain o…
Multiview Multi-Person Human Mesh Recovery Under Large Scenes with Occlusions
Guangdong Provincial Key Laboratory of Visual Media and Multidimensional Intelligence, College of Computer Science and Software Engineering, Shenzhen University(广东省视觉媒体与多维智能重点实验室,深圳大学计算机科学与软件学院);City University of Hong Kong(香港城市大学)
MUC: Mixture of Uncalibrated Cameras for Robust 3D Human Body Reconstruction
ShanghaiTech University(上海科技大学);Shanghai Jiao Tong University(上海交通大学);Shanghai United Imaging Intelligence Co., Ltd.(上海联影智能医疗科技有限公司);Shanghai Clinical Research and Trial Center(上海临床研究中心)
Coordinate Transformer: Achieving Single-stage Multi-person Mesh Recovery from Videos
Carnegie Mellon University(卡内基梅隆大学);Samsung Research China – Beijing (SRC-B)(三星中国研究院——北京(SRC-B));UiT The Arctic University of Norway(挪威北极大学);Shenzhen campus of Sun Yat-sen University(中山大学深圳校区);Mohamed bin Zayed University of AI(穆罕默德·本·扎耶德人工智能大学);Sun Yat-sen University(中山大学)
Towards Metric-Aware Multi-Person Mesh Recovery by Jointly Optimizing Human Crowd in Camera Space
Department of Electronic Engineering, Tsinghua University(清华大学电子工程系);College of AI, Tsinghua University(清华大学人工智能学院);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心)
Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras with Human Semantics
School of Automation, Southeast University(东南大学自动化学院);Key Laboratory of Measurement and Control of Complex Systems of Engineering, Ministry of Education(教育部复杂工程系统测量与控制重点实验室)
Aberystwyth University(阿伯里斯特威斯大学);University of York(约克大学);University of Twente(特文特大学)
We present a practical approach to capturing ear-to-ear face models comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular albedo). Our approach is a hybrid of geometric and photometric methods and requires no geometric calibration. Photometric measurements made in a lightstage are used to estimate view dependent high resolution normal maps. We overcome the problem of having a single photometric viewpoint by capturing in multiple poses. We use uncalibrated multiview stereo to estimate a coarse base mesh to which the photometric views are registered. We propose a novel appr…
We consider the problem of recovering a single person's 3D human mesh from in-the-wild crowded scenes. While much progress has been in 3D human mesh estimation, existing methods struggle when test input has crowded scenes. The first reason for the failure is a domain gap between training and testing data. A motion capture dataset, which provides accurate 3D labels for training, lacks crowd data and impedes a network from learning crowded scene-robust image features of a target person. The second reason is a feature processing that spatially averages the feature map of a localized bounding box …
InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recovery
Department of Electronic Engineering, Tsinghua University(清华大学电子工程系);College of AI, Tsinghua University(清华大学人工智能学院);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心)
University of Pennsylvania(宾夕法尼亚大学);UC Berkeley(加州大学伯克利分校)
This paper focuses on the problem of 3D human reconstruction from 2D evidence. Although this is an inherently ambiguous problem, the majority of recent works avoid the uncertainty modeling and typically regress a single estimate for a given input. In contrast to that, in this work, we propose to embrace the reconstruction ambiguity and we recast the problem as learning a mapping from the input to a distribution of plausible 3D poses. Our approach is based on the normalizing flows model and offers a series of advantages. For conventional applications, where a single 3D estimate is required, our…
Personalized 4D Whole-Heart Mesh Reconstruction from Cine MRI via Multi-Scale Temporal Modeling and Differentiable Contour Rendering
Department of Biomedical Engineering, National University of Singapore(新加坡国立大学生物医学工程系);School of Automation, Southeast University(东南大学自动化学院);Department of Medicine, National University of Singapore(新加坡国立大学医学系);Department of Cardiology, National University Heart Centre Singapore(新加坡国立大学心脏中心心脏病学系)
Inria(法国国家信息与自动化研究所);Université Côte d’Azur(蔚蓝海岸大学);European Systems Integration(欧洲系统集成公司)
Recent self-supervised contrastive learning provides an effective approach for unsupervised person re-identification (ReID) by learning invariance from different views (transformed versions) of an input. In this paper, we incorporate a Generative Adversarial Network (GAN) and a contrastive learning module into one joint training framework. While the GAN provides online data augmentation for contrastive learning, the contrastive module learns view-invariant features for generation. In this context, we propose a mesh-based view generator. Specifically, mesh projections serve as references toward…
JD AI Research(京东人工智能研究院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Harbin Institute of Technology(哈尔滨工业大学)
This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body meshes. In contrast, we propose to Regress all meshes in a One-stage fashion for Multiple 3D People (termed ROMP). The approach is conceptually simple, bounding box-free, and able to learn a per-pixel representation in an end-to-end manner. Our method simultaneously predicts a Body Center heatmap and a Mesh Parameter map, which can jointly describe the 3D bod…
Carnegie Mellon University(卡内基梅隆大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Top-down methods for monocular human mesh recovery have two stages: (1) detect human bounding boxes; (2) treat each bounding box as an independent single-human mesh recovery task. Unfortunately, the single-human assumption does not hold in images with multi-human occlusion and crowding. Consequently, top-down methods have difficulties in recovering accurate 3D human meshes under severe person-person occlusion. To address this, we present Occluded Human Mesh Recovery (OCHMR) - a novel top-down mesh recovery approach that incorporates image spatial context to overcome the limitations of the sing…
Samsung AI Center – Moscow(三星人工智能中心(莫斯科));Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究院);Yandex Armenia(亚美尼亚扬德克斯公司)
We present a system for realistic one-shot mesh-based human head avatars creation, ROME for short. Using a single photograph, our model estimates a person-specific head mesh and the associated neural texture, which encodes both local photometric and geometric details. The resulting avatars are rigged and can be rendered using a neural network, which is trained alongside the mesh and texture estimators on a dataset of in-the-wild videos. In the experiments, we observe that our system performs competitively both in terms of head geometry recovery and the quality of renders, especially for the cr…
Hangzhou Dianzi University(杭州电子科技大学);University of Yamanashi(山梨大学)
A key challenge in the task of human pose and shape estimation is occlusion, including self-occlusions, object-human occlusions, and inter-person occlusions. The lack of diverse and accurate pose and shape training data becomes a major bottleneck, especially for scenes with occlusions in the wild. In this paper, we focus on the estimation of human pose and shape in the case of inter-person occlusions, while also handling object-human occlusions and self-occlusion. We propose a novel framework that synthesizes occlusion-aware silhouette and 2D keypoints data and directly regress to the SMPL pos…
Nonparametric approaches have shown promising results on reconstructing 3D human mesh from a single monocular image. Unlike previous approaches that use a parametric human model like skinned multi-person linear model (SMPL), and attempt to regress the model parameters, nonparametric approaches relax the heavy reliance on the parametric space. However, existing nonparametric methods require ground truth meshes as their regression target for each vertex, and obtaining ground truth mesh labels is very expensive. In this paper, we propose a novel approach to learn human mesh reconstruction without…
University of Maryland, College Park(马里兰大学学院公园分校);State Key Laboratory of General Artificial Intelligence, BIGAI(通用人工智能国家重点实验室,BIGAI);ETH Zurich(苏黎世联邦理工学院)
Given an "in-the-wild" video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh reconstruction. At the core of our method is a volumetric 3D human representation reconstructed with a deep network trained on input video, enabling novel pose/view synthesis. Our method is an advance over GAN-based image-to-image translation since it allows image synthesis for any pose and camera via the internal 3D representation, while at the same time it does not requ…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Stuttgart(斯图加特大学)
In this letter, we present a novel markerless 3D human motion capture (MoCap) system for unstructured, outdoor environments that uses a team of autonomous unmanned aerial vehicles (UAVs) with on-board RGB cameras and computation. Existing methods are limited by calibrated cameras and off-line processing. Thus, we present the first method (AirPose) to estimate human pose and shape using images captured by multiple extrinsically uncalibrated flying cameras. AirPose itself calibrates the cameras relative to the person instead of relying on any pre-calibration. It uses distributed neural networks …
University of Zurich(苏黎世大学);Italian Institute of Technology(意大利理工学院)
In this paper, we address the problem of dense 3D reconstruction from multiple view images subject to strong lighting variations. In this regard, a new piecewise framework is proposed to explicitly take into account the change of illumination across several wide-baseline images. Unlike multi-view stereo and multi-view photometric stereo methods, this pipeline deals with wide-baseline images that are uncalibrated, in terms of both camera parameters and lighting conditions. Such a scenario is meant to avoid use of any specific imaging setup and provide a tool for normal users without any experti…
The 3D world limits the human body pose and the human body pose conveys information about the surrounding objects. Indeed, from a single image of a person placed in an indoor scene, we as humans are adept at resolving ambiguities of the human pose and room layout through our knowledge of the physical laws and prior perception of the plausible object and human poses. However, few computer vision models fully leverage this fact. In this work, we propose an end-to-end trainable model that perceives the 3D scene from a single RGB image, estimates the camera pose and the room layout, and reconstruc…
We consider the problem of obese human mesh recovery, i.e., fitting a parametric human mesh to images of obese people. Despite obese person mesh fitting being an important problem with numerous applications (e.g., healthcare), much recent progress in mesh recovery has been restricted to images of non-obese people. In this work, we identify this crucial gap in the current literature by presenting and discussing limitations of existing algorithms. Next, we present a simple baseline to address this problem that is scalable and can be easily used in conjunction with existing algorithms to improve …
United Imaging Intelligence(联影智能);University of California Riverside(加州大学河滨分校)
We consider the problem of estimating frame-level full human body meshes given a video of a person with natural motion dynamics. While much progress in this field has been in single image-based mesh estimation, there has been a recent uptick in efforts to infer mesh dynamics from video given its role in alleviating issues such as depth ambiguity and occlusions. However, a key limitation of existing work is the assumption that all the observed motion dynamics can be modeled using one dynamical/recurrent model. While this may work well in cases with relatively simplistic dynamics, inference with…
Compared to joint position, the accuracy of joint rotation and shape estimation has received relatively little attention in the skinned multi-person linear model (SMPL)-based human mesh reconstruction from multi-view images. The work in this field is broadly classified into two categories. The first approach performs joint estimation and then produces SMPL parameters by fitting SMPL to resultant joints. The second approach regresses SMPL parameters directly from the input images through a convolutional neural network (CNN)-based model. However, these approaches suffer from the lack of informat…
Learning to solve precision-based manipulation tasks from visual feedback using Reinforcement Learning (RL) could drastically reduce the engineering efforts required by traditional robot systems. However, performing fine-grained motor control from visual inputs alone is challenging, especially with a static third-person camera as often used in previous work. We propose a setting for robotic manipulation in which the agent receives visual feedback from both a third-person camera and an egocentric camera mounted on the robot's wrist. While the third-person camera is static, the egocentric camera…
This work addresses the problem of model-based human pose estimation. Recent approaches have made significant progress towards regressing the parameters of parametric human body models directly from images. Because of the absence of images with 3D shape ground truth, relevant approaches rely on 2D annotations or sophisticated architecture designs. In this work, we advocate that there are more cues we can leverage, which are available for free in natural images, i.e., without getting more annotations, or modifying the network architecture. We propose a natural form of supervision, that capitali…
Indian Institute of Science, Bangalore(印度科学理工学院);Google Research(谷歌研究院)
We present a self-supervised human mesh recovery framework to infer human pose and shape from monocular images in the absence of any paired supervision. Recent advances have shifted the interest towards directly regressing parameters of a parametric human model by supervising them on large-scale datasets with 2D landmark annotations. This limits the generalizability of such approaches to operate on images from unlabeled wild environments. Acknowledging this we propose a novel appearance consensus driven self-supervised objective. To effectively disentangle the foreground (FG) human we rely on …
Bharati Vidyapeeth’s College of Engineering(巴拉蒂维迪亚佩斯工程学院)
In this paper, we propose a novel pipeline for the 3D reconstruction of the full body from egocentric viewpoints. 3-D reconstruction of the human body from egocentric viewpoints is a challenging task as the view is skewed and the body parts farther from the cameras are occluded. One such example is the view from cameras installed below VR headsets. To achieve this task, we first make use of conditional GANs to translate the egocentric views to full body third-person views. This increases the comprehensibility of the image and caters to occlusions. The generated third-person view is further sen…
Technical University of Munich(慕尼黑工业大学);Max Planck Institute for Intelligent Systems, Tübingen(蒂宾根马克斯·普朗克智能系统研究所)
We present a novel method for temporal coherent reconstruction and tracking of clothed humans. Given a monocular RGB-D sequence, we learn a person-specific body model which is based on a dynamic surface function network. To this end, we explicitly model the surface of the person using a multi-layer perceptron (MLP) which is embedded into the canonical space of the SMPL body model. With classical forward rendering, the represented surface can be rasterized using the topology of a template mesh. For each surface point of the template mesh, the MLP is evaluated to predict the actual surface locat…