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arXiv 2205.12583cs.CV

MUG:用于从2D姿态重建3D网格的多人图网络

MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Pose

The Pennsylvania State University(宾夕法尼亚州立大学);Google(谷歌);Amazon(亚马逊)

Chenyan Wu, Yandong Li, Xianfeng Tang, James Wang

AI总结:

本文提出MUG图神经网络,仅以多人2D姿态为输入,通过异构图与双分支结构预测人际深度和根关节相对网格坐标,在多个3D人体基准上优于现有方法。

摘要:

从单张单目图像重建多人身体网格是一个重要但具有挑战性的计算机视觉问题。除了个体身体网格模型之外,我们还需要估计受试者之间的相对3D位置,以生成连贯的表示。在本工作中,我们通过一个名为MUG(Multi-hUman Graph network,多人图网络)的单一图神经网络,仅使用多人2D姿态作为输入来构建连贯的多人网格。现有方法采用检测式流程(即提取图像特征,然后定位人体实例并从中恢复身体网格),并受到实验室采集的训练数据集与野外测试数据集之间显著领域差距的困扰;与之相比,我们的方法受益于2D姿态,其在不同数据集之间具有相对一致的几何特性。我们的方法工作方式如下:首先,为对多人环境进行建模,它处理多人2D姿态并构建一个新颖的异构图,其中来自不同人以及同一个人内部的节点相互连接,以捕捉人与人之间的交互并描绘身体几何结构(即骨架和网格结构)。其次,它采用双分支图神经网络结构——一个分支用于预测人与人之间的深度关系,另一个分支用于预测相对于根关节的网格坐标。最后,通过结合两个分支的输出来构建完整的多人3D网格。大量实验表明,MUG在标准3D人体基准测试——Panoptic、MuPoTS-3D和3DPW——上优于以往的多人网格估计方法。

英文摘要:

Reconstructing multi-human body mesh from a single monocular image is an important but challenging computer vision problem. In addition to the individual body mesh models, we need to estimate relative 3D positions among subjects to generate a coherent representation. In this work, through a single graph neural network, named MUG (Multi-hUman Graph network), we construct coherent multi-human meshes using only multi-human 2D pose as input. Compared with existing methods, which adopt a detection-style pipeline (i.e., extracting image features and then locating human instances and recovering body meshes from that) and suffer from the significant domain gap between lab-collected training datasets and in-the-wild testing datasets, our method benefits from the 2D pose which has a relatively consistent geometric property across datasets. Our method works like the following: First, to model the multi-human environment, it processes multi-human 2D poses and builds a novel heterogeneous graph, where nodes from different people and within one person are connected to capture inter-human interactions and draw the body geometry (i.e., skeleton and mesh structure). Second, it employs a dual-branch graph neural network structure -- one for predicting inter-human depth relation and the other one for predicting root-joint-relative mesh coordinates. Finally, the entire multi-human 3D meshes are constructed by combining the output from both branches. Extensive experiments demonstrate that MUG outperforms previous multi-human mesh estimation methods on standard 3D human benchmarks -- Panoptic, MuPoTS-3D and 3DPW.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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