Reconstructing multi-human body mesh from a single monocular image is an important but challenging computer vision problem. In addition to the individual body mesh models, we need to estimate relative 3D positions among subjects to generate a coherent representation. In this work, through a single graph neural network, named MUG (Multi-hUman Graph network), we construct coherent multi-human meshes using only multi-human 2D pose as input. Compared with existing methods, which adopt a detection-style pipeline (i.e., extracting image features and then locating human instances and recovering body meshes from that) and suffer from the significant domain gap between lab-collected training datasets and in-the-wild testing datasets, our method benefits from the 2D pose which has a relatively consistent geometric property across datasets. Our method works like the following: First, to model the multi-human environment, it processes multi-human 2D poses and builds a novel heterogeneous graph, where nodes from different people and within one person are connected to capture inter-human interactions and draw the body geometry (i.e., skeleton and mesh structure). Second, it employs a dual-branch graph neural network structure -- one for predicting inter-human depth relation and the other one for predicting root-joint-relative mesh coordinates. Finally, the entire multi-human 3D meshes are constructed by combining the output from both branches. Extensive experiments demonstrate that MUG outperforms previous multi-human mesh estimation methods on standard 3D human benchmarks -- Panoptic, MuPoTS-3D and 3DPW.
We introduce MUGL, a novel deep neural model for large-scale, diverse generation of single and multi-person pose-based action sequences with locomotion. Our controllable approach enables variable-length generations customizable by action category, across more than 100 categories. To enable intra/inter-category diversity, we model the latent generative space using a Conditional Gaussian Mixture Variational Autoencoder. To enable realistic generation of actions involving locomotion, we decouple local pose and global trajectory components of the action sequence. We incorporate duration-aware feat…
Most of the recent deep learning-based 3D human pose and mesh estimation methods regress the pose and shape parameters of human mesh models, such as SMPL and MANO, from an input image. The first weakness of these methods is an appearance domain gap problem, due to different image appearance between train data from controlled environments, such as a laboratory, and test data from in-the-wild environments. The second weakness is that the estimation of the pose parameters is quite challenging owing to the representation issues of 3D rotations. To overcome the above weaknesses, we propose Pose2Mes…
Nanyang Technological University(南洋理工大学);Institute for Inforcomm Research, A*STAR(新加坡科技研究局信息通信研究所)
3D pose transfer is one of the most challenging 3D generation tasks. It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e.g., body shape) of the target mesh. Some previous works require key point annotations to build reliable correspondence between the source and target meshes, while other methods do not consider any shape correspondence between sources and targets, which leads to limited generation quality. In this work, we propose a correspondence-refinement network to achieve the 3D pose transfer for both human and animal meshes. The correspondence between…
Pose transfer has been studied for decades, in which the pose of a source mesh is applied to a target mesh. Particularly in this paper, we are interested in transferring the pose of source human mesh to deform the target human mesh, while the source and target meshes may have different identity information. Traditional studies assume that the paired source and target meshes are existed with the point-wise correspondences of user annotated landmarks/mesh points, which requires heavy labelling efforts. On the other hand, the generalization ability of deep models is limited, when the source and t…
Current 6D object pose methods consist of deep CNN models fully optimized for a single object but with its architecture standardized among objects with different shapes. In contrast to previous works, we explicitly exploit each object's distinct topological information i.e. 3D dense meshes in the pose estimation model, with an automated process and prior to any post-processing refinement stage. In order to achieve this, we propose a learning framework in which a Graph Convolutional Neural Network reconstructs a pose conditioned 3D mesh of the object. A robust estimation of the allocentric orie…
Asilla Inc.(阿西拉公司);Hanoi University of Science and Technology(河内理工大学)
We present MeshLeTemp, a powerful method for 3D human pose and mesh reconstruction from a single image. In terms of human body priors encoding, we propose using a learnable template human mesh instead of a constant template as utilized by previous state-of-the-art methods. The proposed learnable template reflects not only vertex-vertex interactions but also the human pose and body shape, being able to adapt to diverse images. We conduct extensive experiments to show the generalizability of our method on unseen scenarios.
Most of the previous image-based 3D human pose and mesh estimation methods estimate parameters of the human mesh model from an input image. However, directly regressing the parameters from the input image is a highly non-linear mapping because it breaks the spatial relationship between pixels in the input image. In addition, it cannot model the prediction uncertainty, which can make training harder. To resolve the above issues, we propose I2L-MeshNet, an image-to-lixel (line+pixel) prediction network. The proposed I2L-MeshNet predicts the per-lixel likelihood on 1D heatmaps for each mesh verte…
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人社会研究院);University of California, Irvine(加利福尼亚大学尔湾分校)
The end-to-end Human Mesh Recovery (HMR) approach has been successfully used for 3D body reconstruction. However, most HMR-based frameworks reconstruct human body by directly learning mesh parameters from images or videos, while lacking explicit guidance of 3D human pose in visual data. As a result, the generated mesh often exhibits incorrect pose for complex activities. To tackle this problem, we propose to exploit 3D pose to calibrate human mesh. Specifically, we develop two novel Pose Calibration frameworks, i.e., Serial PC-HMR and Parallel PC-HMR. By coupling advanced 3D pose estimators an…
Traditional methods of reconstructing 3D human pose and mesh from single images rely on paired image-mesh datasets, which can be difficult and expensive to obtain. Due to this limitation, model scalability is constrained as well as reconstruction performance. Towards addressing the challenge, we introduce Mesh Pre-Training (MPT), an effective pre-training strategy that leverages large amounts of MoCap data to effectively perform pre-training at scale. We introduce the use of MoCap-generated heatmaps as input representations to the mesh regression transformer and propose a Masked Heatmap Modeli…
We present a new method, called MEsh TRansfOrmer (METRO), to reconstruct 3D human pose and mesh vertices from a single image. Our method uses a transformer encoder to jointly model vertex-vertex and vertex-joint interactions, and outputs 3D joint coordinates and mesh vertices simultaneously. Compared to existing techniques that regress pose and shape parameters, METRO does not rely on any parametric mesh models like SMPL, thus it can be easily extended to other objects such as hands. We further relax the mesh topology and allow the transformer self-attention mechanism to freely attend between …
We propose to improve on graph convolution based approaches for human shape and pose estimation from monocular input, using pixel-aligned local image features. Given a single input color image, existing graph convolutional network (GCN) based techniques for human shape and pose estimation use a single convolutional neural network (CNN) generated global image feature appended to all mesh vertices equally to initialize the GCN stage, which transforms a template T-posed mesh into the target pose. In contrast, we propose for the first time the idea of using local image features per vertex. These f…
University of California, Irvine(加州大学尔湾分校);Tencent America(腾讯美国);Amazon(亚马逊);National Chiao Tung University(国立交通大学)
Estimating 3D hand poses from a single RGB image is challenging because depth ambiguity leads the problem ill-posed. Training hand pose estimators with 3D hand mesh annotations and multi-view images often results in significant performance gains. However, existing multi-view datasets are relatively small with hand joints annotated by off-the-shelf trackers or automated through model predictions, both of which may be inaccurate and can introduce biases. Collecting a large-scale multi-view 3D hand pose images with accurate mesh and joint annotations is valuable but strenuous. In this paper, we d…
The 3D world limits the human body pose and the human body pose conveys information about the surrounding objects. Indeed, from a single image of a person placed in an indoor scene, we as humans are adept at resolving ambiguities of the human pose and room layout through our knowledge of the physical laws and prior perception of the plausible object and human poses. However, few computer vision models fully leverage this fact. In this work, we propose an end-to-end trainable model that perceives the 3D scene from a single RGB image, estimates the camera pose and the room layout, and reconstruc…
3D pose estimation is a challenging but important task in computer vision. In this work, we show that standard deep learning approaches to 3D pose estimation are not robust when objects are partially occluded or viewed from a previously unseen pose. Inspired by the robustness of generative vision models to partial occlusion, we propose to integrate deep neural networks with 3D generative representations of objects into a unified neural architecture that we term NeMo. In particular, NeMo learns a generative model of neural feature activations at each vertex on a dense 3D mesh. Using differentia…
National Institute of Advanced Industrial Science and Technology (AIST)(国立先进工业科学技术研究所(AIST));CNRS-AIST JRL (Joint Robotics Laboratory), UMI3218/RL(法国国家科学研究中心-国立先进工业科学技术研究所联合机器人实验室(UMI3218/RL))
In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in turn allows us to generate skinned mesh animations. Here, we propose a two-step regression approach. The first step regresses bone rotations in order to obtain an initial solution by considering skeleton structure. The second step performs refinement based on heatmap regressor using a 3D pose representation called cross heatmap which stacks heatmaps of xy and z…
Dalian University of Technology(大连理工大学);University of California, Merced(加州大学默塞德分校);Northwestern Polytechnical University(西北工业大学);ZMO AI Inc.(ZMO人工智能公司)
In this report, we focus on reconstructing clothed humans in the canonical space given multiple views and poses of a human as the input. To achieve this, we utilize the geometric prior of the SMPLX model in the canonical space to learn the implicit representation for geometry reconstruction. Based on the observation that the topology between the posed mesh and the mesh in the canonical space are consistent, we propose to learn latent codes on the posed mesh by leveraging multiple input images and then assign the latent codes to the mesh in the canonical space. Specifically, we first leverage n…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Parametric models of humans, faces, hands and animals have been widely used for a range of tasks such as image-based reconstruction, shape correspondence estimation, and animation. Their key strength is the ability to factor surface variations into shape and pose dependent components. Learning such models requires lots of expert knowledge and hand-defined object-specific constraints, making the learning approach unscalable to novel objects. In this paper, we present a simple yet effective approach to learn disentangled shape and pose representations in an unsupervised setting. We use a combina…
We present a new multi-stream 3D mesh reconstruction network (MSMR-Net) for hand pose estimation from a single RGB image. Our model consists of an image encoder followed by a mesh-convolution decoder composed of connected graph convolution layers. In contrast to previous models that form a single mesh decoding path, our decoder network incorporates multiple cross-resolution trajectories that are executed in parallel. Thus, global and local information are shared to form rich decoding representations at minor additional parameter cost compared to the single trajectory network. We demonstrate th…
3D Hand Mesh-Guided AI-Generated Malformed Hand Refinement with Hand Pose Transformation via Diffusion Model
Department of Computer and Information Science, University of Macau, Macau, China(计算机与信息科学系,澳门大学,澳门,中国);ShanghaiTech University, Shanghai, China(上海科技大学,上海,中国)
Estimating 3D poses and shapes in the form of meshes from monocular RGB images is challenging. Obviously, it is more difficult than estimating 3D poses only in the form of skeletons or heatmaps. When interacting persons are involved, the 3D mesh reconstruction becomes more challenging due to the ambiguity introduced by person-to-person occlusions. To tackle the challenges, we propose a coarse-to-fine pipeline that benefits from 1) inverse kinematics from the occlusion-robust 3D skeleton estimation and 2) Transformer-based relation-aware refinement techniques. In our pipeline, we first obtain o…
University of California, Irvine(加州大学尔湾分校);Tencent America(腾讯美国);Amazon(亚马逊);National Chiao Tung University(国立交通大学)
Estimating 3D hand pose directly from RGB imagesis challenging but has gained steady progress recently bytraining deep models with annotated 3D poses. Howeverannotating 3D poses is difficult and as such only a few 3Dhand pose datasets are available, all with limited samplesizes. In this study, we propose a new framework of training3D pose estimation models from RGB images without usingexplicit 3D annotations, i.e., trained with only 2D informa-tion. Our framework is motivated by two observations: 1)Videos provide richer information for estimating 3D posesas opposed to static images; 2) Estimat…
Seoul National University(首尔国立大学);SNU-LG AI Research Center(首尔国立大学-LG人工智能研究中心)
Predicting the object's 6D pose from a single RGB image is a fundamental computer vision task. Generally, the distance between transformed object vertices is employed as an objective function for pose estimation methods. However, projective geometry in the camera space is not considered in those methods and causes performance degradation. In this regard, we propose a new pose estimation system based on a projective grid instead of object vertices. Our pose estimation method, dynamic projective spatial transformer network (DProST), localizes the region of interest grid on the rays in camera spa…
Hangzhou Dianzi University(杭州电子科技大学);University of Yamanashi(山梨大学)
A key challenge in the task of human pose and shape estimation is occlusion, including self-occlusions, object-human occlusions, and inter-person occlusions. The lack of diverse and accurate pose and shape training data becomes a major bottleneck, especially for scenes with occlusions in the wild. In this paper, we focus on the estimation of human pose and shape in the case of inter-person occlusions, while also handling object-human occlusions and self-occlusion. We propose a novel framework that synthesizes occlusion-aware silhouette and 2D keypoints data and directly regress to the SMPL pos…
The ability to perceive 3D human bodies from a single image has a multitude of applications ranging from entertainment and robotics to neuroscience and healthcare. A fundamental challenge in human mesh recovery is in collecting the ground truth 3D mesh targets required for training, which requires burdensome motion capturing systems and is often limited to indoor laboratories. As a result, while progress is made on benchmark datasets collected in these restrictive settings, models fail to generalize to real-world "in-the-wild" scenarios due to distribution shifts. We propose Domain Adaptive 3D…
Bournemouth University(伯恩茅斯大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院);Xiamen University(厦门大学)
Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with…
Whole-body 3D human mesh estimation aims to reconstruct the 3D human body, hands, and face simultaneously. Although several methods have been proposed, accurate prediction of 3D hands, which consist of 3D wrist and fingers, still remains challenging due to two reasons. First, the human kinematic chain has not been carefully considered when predicting the 3D wrists. Second, previous works utilize body features for the 3D fingers, where the body feature barely contains finger information. To resolve the limitations, we present Hand4Whole, which has two strong points over previous works. First, w…
The University of Sydney(悉尼大学);Tsinghua University(清华大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Nanjing University(南京大学)
Regression-based methods have recently shown promising results in reconstructing human meshes from monocular images. By directly mapping raw pixels to model parameters, these methods can produce parametric models in a feed-forward manner via neural networks. However, minor deviation in parameters may lead to noticeable misalignment between the estimated meshes and image evidences. To address this issue, we propose a Pyramidal Mesh Alignment Feedback (PyMAF) loop to leverage a feature pyramid and rectify the predicted parameters explicitly based on the mesh-image alignment status in our deep re…
University of Oulu(奥卢大学);ETH Zurich(苏黎世联邦理工学院);University of Trento(特伦托大学)
We present a customized 3D mesh Transformer model for the pose transfer task. As the 3D pose transfer essentially is a deformation procedure dependent on the given meshes, the intuition of this work is to perceive the geometric inconsistency between the given meshes with the powerful self-attention mechanism. Specifically, we propose a novel geometry-contrastive Transformer that has an efficient 3D structured perceiving ability to the global geometric inconsistencies across the given meshes. Moreover, locally, a simple yet efficient central geodesic contrastive loss is further proposed to impr…
NVIDIA(英伟达);University of California, Santa Barbara(加州大学圣巴巴拉分校)
Estimating a mesh from an unordered set of sparse, noisy 3D points is a challenging problem that requires carefully selected priors. Existing hand-crafted priors, such as smoothness regularizers, impose an undesirable trade-off between attenuating noise and preserving local detail. Recent deep-learning approaches produce impressive results by learning priors directly from the data. However, the priors are learned at the object level, which makes these algorithms class-specific and even sensitive to the pose of the object. We introduce meshlets, small patches of mesh that we use to learn local …
DSFFNet: Dual-Side Feature Fusion Network for 3D Pose Transfer
School of Automation, Southeast University(东南大学自动化学院);Key Laboratory of Measurement and Control of Complex Systems of Engineering, Ministry of Education(复杂工程测量与控制教育部重点实验室)
University of Oulu(奥卢大学);ETH Zurich(苏黎世联邦理工学院);University of Trento(特伦托大学)
With the strength of deep generative models, 3D pose transfer regains intensive research interests in recent years. Existing methods mainly rely on a variety of constraints to achieve the pose transfer over 3D meshes, e.g., the need for manually encoding for shape and pose disentanglement. In this paper, we present an unsupervised approach to conduct the pose transfer between any arbitrate given 3D meshes. Specifically, a novel Intrinsic-Extrinsic Preserved Generative Adversarial Network (IEP-GAN) is presented for both intrinsic (i.e., shape) and extrinsic (i.e., pose) information preservation…
The goal of 3D pose transfer is to transfer the pose from the source mesh to the target mesh while preserving the identity information (e.g., face, body shape) of the target mesh. Deep learning-based methods improved the efficiency and performance of 3D pose transfer. However, most of them are trained under the supervision of the ground truth, whose availability is limited in real-world scenarios. In this work, we present X-DualNet, a simple yet effective approach that enables unsupervised 3D pose transfer. In X-DualNet, we introduce a generator $G$ which contains correspondence learning and p…
Compared to joint position, the accuracy of joint rotation and shape estimation has received relatively little attention in the skinned multi-person linear model (SMPL)-based human mesh reconstruction from multi-view images. The work in this field is broadly classified into two categories. The first approach performs joint estimation and then produces SMPL parameters by fitting SMPL to resultant joints. The second approach regresses SMPL parameters directly from the input images through a convolutional neural network (CNN)-based model. However, these approaches suffer from the lack of informat…
Articulated hand pose and shape estimation is an important problem for vision-based applications such as augmented reality and animation. In contrast to the existing methods which optimize only for joint positions, we propose a fully supervised deep network which learns to jointly estimate a full 3D hand mesh representation and pose from a single depth image. To this end, a CNN architecture is employed to estimate parametric representations i.e. hand pose, bone scales and complex shape parameters. Then, a novel hand pose and shape layer, embedded inside our deep framework, produces 3D joint po…
Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To achieve the model fitting to RGB images, we investigate and contribute in three ways: 1) Neural rendering: inspired by recent work on human body, our hand mesh estimator (HME) is implemented by a neural network and a differentiable renderer, supervised by 2D segmentation masks and 3D skeletons. HME demonstrates good performance for estimating diverse hand shap…
3D hand-mesh reconstruction from RGB images facilitates many applications, including augmented reality (AR). However, this requires not only real-time speed and accurate hand pose and shape but also plausible mesh-image alignment. While existing works already achieve promising results, meeting all three requirements is very challenging. This paper presents a novel pipeline by decoupling the hand-mesh reconstruction task into three stages: a joint stage to predict hand joints and segmentation; a mesh stage to predict a rough hand mesh; and a refine stage to fine-tune it with an offset mesh for …
3D hand pose estimation is a long-standing challenge in both robotics and computer vision communities due to its implicit depth ambiguity and often strong self-occlusion. Recently, in addition to the hand skeleton, jointly estimating hand pose and shape has gained more attraction. State-of-the-art methods adopt a model-free approach, estimating the vertices of the hand mesh directly and providing superior accuracy compared to traditional model-based methods directly regressing the parameters of the parametric hand mesh. However, with the large number of mesh vertices to estimate, these methods…
Indian Institute of Science, Bangalore(印度科学理工学院);Google Research(谷歌研究院)
We present a self-supervised human mesh recovery framework to infer human pose and shape from monocular images in the absence of any paired supervision. Recent advances have shifted the interest towards directly regressing parameters of a parametric human model by supervising them on large-scale datasets with 2D landmark annotations. This limits the generalizability of such approaches to operate on images from unlabeled wild environments. Acknowledging this we propose a novel appearance consensus driven self-supervised objective. To effectively disentangle the foreground (FG) human we rely on …
Training state-of-the-art models for human body pose and shape recovery from images or videos requires datasets with corresponding annotations that are really hard and expensive to obtain. Our goal in this paper is to study whether poses from 3D Motion Capture (MoCap) data can be used to improve image-based and video-based human mesh recovery methods. We find that fine-tune image-based models with synthetic renderings from MoCap data can increase their performance, by providing them with a wider variety of poses, textures and backgrounds. In fact, we show that simply fine-tuning the batch norm…
Cloth2Body: Generating 3D Human Body Mesh from 2D Clothing
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Technical University of Munich(慕尼黑工业大学);ZMO AI Inc.(ZMO人工智能公司);Nanyang Technological University(南洋理工大学)
University of California, Merced(加州大学默塞德分校);NVIDIA(英伟达);University of California, San Diego(加州大学圣地亚哥分校)
This paper presents an algorithm to reconstruct temporally consistent 3D meshes of deformable object instances from videos in the wild. Without requiring annotations of 3D mesh, 2D keypoints, or camera pose for each video frame, we pose video-based reconstruction as a self-supervised online adaptation problem applied to any incoming test video. We first learn a category-specific 3D reconstruction model from a collection of single-view images of the same category that jointly predicts the shape, texture, and camera pose of an image. Then, at inference time, we adapt the model to a test video ov…
Carnegie Mellon University(卡内基梅隆大学);Facebook AI Research(脸书人工智能研究院)
We aim to infer 3D shape and pose of object from a single image and propose a learning-based approach that can train from unstructured image collections, supervised by only segmentation outputs from off-the-shelf recognition systems (i.e. 'shelf-supervised'). We first infer a volumetric representation in a canonical frame, along with the camera pose. We enforce the representation geometrically consistent with both appearance and masks, and also that the synthesized novel views are indistinguishable from image collections. The coarse volumetric prediction is then converted to a mesh-based repre…