With the recent advancements in single-image-based human mesh recovery, there is a growing interest in enhancing its performance in certain extreme scenarios, such as occlusion, while maintaining overall model accuracy. Although obtaining accurately annotated 3D human poses under occlusion is challenging, there is still a wealth of rich and precise 2D pose annotations that can be leveraged. However, existing works mostly focus on directly leveraging 2D pose coordinates to estimate 3D pose and mesh. In this paper, we present PostoMETRO($\textbf{Pos}$e $\textbf{to}$ken enhanced $\textbf{ME}$sh $\textbf{TR}$ansf$\textbf{O}$rmer), which integrates occlusion-resilient 2D pose representation into transformers in a token-wise manner. Utilizing a specialized pose tokenizer, we efficiently condense 2D pose data to a compact sequence of pose tokens and feed them to the transformer together with the image tokens. This process not only ensures a rich depiction of texture from the image but also fosters a robust integration of pose and image information. Subsequently, these combined tokens are queried by vertex and joint tokens to decode 3D coordinates of mesh vertices and human joints. Facilitated by the robust pose token representation and the effective combination, we are able to produce more precise 3D coordinates, even under extreme scenarios like occlusion. Experiments on both standard and occlusion-specific benchmarks demonstrate the effectiveness of PostoMETRO. Qualitative results further illustrate the clarity of how 2D pose can help 3D reconstruction. Code will be made available.
Towards Metric-Aware Multi-Person Mesh Recovery by Jointly Optimizing Human Crowd in Camera Space
Department of Electronic Engineering, Tsinghua University(清华大学电子工程系);College of AI, Tsinghua University(清华大学人工智能学院);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心)
Videos from edited media like movies are a useful, yet under-explored source of information. The rich variety of appearance and interactions between humans depicted over a large temporal context in these films could be a valuable source of data. However, the richness of data comes at the expense of fundamental challenges such as abrupt shot changes and close up shots of actors with heavy truncation, which limits the applicability of existing human 3D understanding methods. In this paper, we address these limitations with an insight that while shot changes of the same scene incur a discontinuit…
University of Alberta(阿尔伯塔大学);University of Toronto(多伦多大学);University of Guleph(圭尔夫大学)
This paper presents a novel self-supervised approach to reconstruct human shape and pose from noisy point cloud data. Relying on large amount of dataset with ground-truth annotations, recent learning-based approaches predict correspondences for every vertice on the point cloud; Chamfer distance is usually used to minimize the distance between a deformed template model and the input point cloud. However, Chamfer distance is quite sensitive to noise and outliers, thus could be unreliable to assign correspondences. To address these issues, we model the probability distribution of the input point …
Age-Inclusive 3D Human Mesh Recovery for Action-Preserving Data Anonymization
School of ECE, National Technical University of Athens(电子工程学院,国家技术大学雅典分校);Robotics Institute, Athena RC(机器人研究所,雅典RC);HERON - Hellenic Robotics Center of Excellence(HERON - 希腊机器人 excellence 中心);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
Beihang University(北京航空航天大学);The Chinese University of Hong Kong(香港中文大学)
3D human mesh recovery from point clouds is essential for various tasks, including AR/VR and human behavior understanding. Previous works in this field either require high-quality 3D human scans or sequential point clouds, which cannot be easily applied to low-quality 3D scans captured by consumer-level depth sensors. In this paper, we make the first attempt to reconstruct reliable 3D human shapes from single-frame partial point clouds.To achieve this, we propose an end-to-end learnable method, named VoteHMR. The core of VoteHMR is a novel occlusion-aware voting network that can first reliably…
In this paper, we introduce 3D-GMNet, a deep neural network for 3D object shape reconstruction from a single image. As the name suggests, 3D-GMNet recovers 3D shape as a Gaussian mixture. In contrast to voxels, point clouds, or meshes, a Gaussian mixture representation provides an analytical expression with a small memory footprint while accurately representing the target 3D shape. At the same time, it offers a number of additional advantages including instant pose estimation and controllable level-of-detail reconstruction, while also enabling interpretation as a point cloud, volume, and a mes…
3D recovery from multi-stereo and stereo images, as an important application of the image-based perspective geometry, serves many applications in computer vision, remote sensing and Geomatics. In this chapter, the authors utilize the imaging geometry and present approaches that perform 3D reconstruction from cross-view images that are drastically different in their viewpoints. We introduce our framework that takes ground-view images and satellite images for full 3D recovery, which includes necessary methods in satellite and ground-based point cloud generation from images, 3D data co-registrati…
Recent years have witnessed significant progress in 3D hand mesh recovery. Nevertheless, because of the intrinsic 2D-to-3D ambiguity, recovering camera-space 3D information from a single RGB image remains challenging. To tackle this problem, we divide camera-space mesh recovery into two sub-tasks, i.e., root-relative mesh recovery and root recovery. First, joint landmarks and silhouette are extracted from a single input image to provide 2D cues for the 3D tasks. In the root-relative mesh recovery task, we exploit semantic relations among joints to generate a 3D mesh from the extracted 2D cues.…
This work addresses hand mesh recovery from a single RGB image. In contrast to most of the existing approaches where the parametric hand models are employed as the prior, we show that the hand mesh can be learned directly from the input image. We propose a new type of GAN called Im2Mesh GAN to learn the mesh through end-to-end adversarial training. By interpreting the mesh as a graph, our model is able to capture the topological relationship among the mesh vertices. We also introduce a 3D surface descriptor into the GAN architecture to further capture the 3D features associated. We experiment …
HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models
Tsinghua University(清华大学);Beijing Normal University(北京师范大学);Beijing National Research Center for Information Science and Technology, Tsinghua University(北京信息科学与技术国家研究中心(清华大学))
In this paper, we present a HAnd Mesh Recovery (HAMR) framework to tackle the problem of reconstructing the full 3D mesh of a human hand from a single RGB image. In contrast to existing research on 2D or 3D hand pose estimation from RGB or/and depth image data, HAMR can provide a more expressive and useful mesh representation for monocular hand image understanding. In particular, the mesh representation is achieved by parameterizing a generic 3D hand model with shape and relative 3D joint angles. By utilizing this mesh representation, we can easily compute the 3D joint locations via linear int…
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院);Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人社会研究院);University of California, Irvine(加利福尼亚大学尔湾分校)
The end-to-end Human Mesh Recovery (HMR) approach has been successfully used for 3D body reconstruction. However, most HMR-based frameworks reconstruct human body by directly learning mesh parameters from images or videos, while lacking explicit guidance of 3D human pose in visual data. As a result, the generated mesh often exhibits incorrect pose for complex activities. To tackle this problem, we propose to exploit 3D pose to calibrate human mesh. Specifically, we develop two novel Pose Calibration frameworks, i.e., Serial PC-HMR and Parallel PC-HMR. By coupling advanced 3D pose estimators an…
The ability to perceive 3D human bodies from a single image has a multitude of applications ranging from entertainment and robotics to neuroscience and healthcare. A fundamental challenge in human mesh recovery is in collecting the ground truth 3D mesh targets required for training, which requires burdensome motion capturing systems and is often limited to indoor laboratories. As a result, while progress is made on benchmark datasets collected in these restrictive settings, models fail to generalize to real-world "in-the-wild" scenarios due to distribution shifts. We propose Domain Adaptive 3D…
Dynamic multi-person mesh recovery has been a hot topic in 3D vision recently. However, few works focus on the multi-person motion capture from uncalibrated cameras, which mainly faces two challenges: the one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; The other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is incorporating motion prior knowledge into simultaneous optimization of extrinsic camera parameters and human meshe…
TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer
City University of Hong Kong(香港城市大学);The University of Hong Kong(香港大学);Texas A&M University(德克萨斯农工大学);University of Oxford(牛津大学);Tencent Games(腾讯游戏);University of Cambridge(剑桥大学)
International Institute of Information Technology, Hyderabad(海得拉巴国际信息技术学院)
3D Human Body Reconstruction from a monocular image is an important problem in computer vision with applications in virtual and augmented reality platforms, animation industry, en-commerce domain, etc. While several of the existing works formulate it as a volumetric or parametric learning with complex and indirect reliance on re-projections of the mesh, we would like to focus on implicitly learning the mesh representation. To that end, we propose a novel model, HumanMeshNet, that regresses a template mesh's vertices, as well as receives a regularization by the 3D skeletal locations in a multi-…
Indian Institute of Science, Bangalore(印度科学理工学院);Google Research(谷歌研究院)
We present a self-supervised human mesh recovery framework to infer human pose and shape from monocular images in the absence of any paired supervision. Recent advances have shifted the interest towards directly regressing parameters of a parametric human model by supervising them on large-scale datasets with 2D landmark annotations. This limits the generalizability of such approaches to operate on images from unlabeled wild environments. Acknowledging this we propose a novel appearance consensus driven self-supervised objective. To effectively disentangle the foreground (FG) human we rely on …
Multiview Multi-Person Human Mesh Recovery Under Large Scenes with Occlusions
Guangdong Provincial Key Laboratory of Visual Media and Multidimensional Intelligence, College of Computer Science and Software Engineering, Shenzhen University(广东省视觉媒体与多维智能重点实验室,深圳大学计算机科学与软件学院);City University of Hong Kong(香港城市大学)
Most of the recent deep learning-based 3D human pose and mesh estimation methods regress the pose and shape parameters of human mesh models, such as SMPL and MANO, from an input image. The first weakness of these methods is an appearance domain gap problem, due to different image appearance between train data from controlled environments, such as a laboratory, and test data from in-the-wild environments. The second weakness is that the estimation of the pose parameters is quite challenging owing to the representation issues of 3D rotations. To overcome the above weaknesses, we propose Pose2Mes…
ZheJiang University(浙江大学);Alibaba-ZheJiang University Joint Research Institute of Frontier Technologies(阿里巴巴-浙江大学前沿技术联合研究院)
Although having achieved the promising results on shape and color recovery through self-supervision, the multi-layer perceptrons-based methods usually suffer from heavy computational cost on learning the deep implicit surface representation. Since rendering each pixel requires a forward network inference, it is very computational intensive to synthesize a whole image. To tackle these challenges, we propose an effective coarse-to-fine approach to recover the textured mesh from multi-views in this paper. Specifically, a differentiable Poisson Solver is employed to represent the object's shape, w…
Harbin Institute of Technology(哈尔滨工业大学);JD AI Research(京东人工智能研究院)
We describe an end-to-end method for recovering 3D human body mesh from single images and monocular videos. Different from the existing methods try to obtain all the complex 3D pose, shape, and camera parameters from one coupling feature, we propose a skeleton-disentangling based framework, which divides this task into multi-level spatial and temporal granularity in a decoupling manner. In spatial, we propose an effective and pluggable "disentangling the skeleton from the details" (DSD) module. It reduces the complexity and decouples the skeleton, which lays a good foundation for temporal mode…
MHE-Former: Multi-Hypothesis Transformers via Entropy Maximization for 3D Mesh Recovery
Communication University of China(中国传媒大学);Nankai University(南开大学);Beihang University(北京航空航天大学);East China Normal University(华东师范大学);National University of Singapore(新加坡国立大学)
Video Inference for Human Mesh Recovery with Vision Transformer
School of Electrical Engineering, KAIST, South Korea(电气工程学院,韩国韩科学技术院);Kim Jaechul Graduate School of AI, KAIST, South Korea(Kim Jaechul人工智能研究生院,韩国韩科学技术院)
Training state-of-the-art models for human body pose and shape recovery from images or videos requires datasets with corresponding annotations that are really hard and expensive to obtain. Our goal in this paper is to study whether poses from 3D Motion Capture (MoCap) data can be used to improve image-based and video-based human mesh recovery methods. We find that fine-tune image-based models with synthetic renderings from MoCap data can increase their performance, by providing them with a wider variety of poses, textures and backgrounds. In fact, we show that simply fine-tuning the batch norm…
InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recovery
Department of Electronic Engineering, Tsinghua University(清华大学电子工程系);College of AI, Tsinghua University(清华大学人工智能学院);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心)