arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2001.01744cs.CV

Meshlet Priors for 3D Mesh Reconstruction

NVIDIA(英伟达);University of California, Santa Barbara(加州大学圣巴巴拉分校)

Abhishek Badki, Orazio Gallo, Jan Kautz, Pradeep Sen

英文摘要:

Estimating a mesh from an unordered set of sparse, noisy 3D points is a challenging problem that requires carefully selected priors. Existing hand-crafted priors, such as smoothness regularizers, impose an undesirable trade-off between attenuating noise and preserving local detail. Recent deep-learning approaches produce impressive results by learning priors directly from the data. However, the priors are learned at the object level, which makes these algorithms class-specific and even sensitive to the pose of the object. We introduce meshlets, small patches of mesh that we use to learn local shape priors. Meshlets act as a dictionary of local features and thus allow to use learned priors to reconstruct object meshes in any pose and from unseen classes, even when the noise is large and the samples sparse.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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