3D pose estimation is a challenging but important task in computer vision. In this work, we show that standard deep learning approaches to 3D pose estimation are not robust when objects are partially occluded or viewed from a previously unseen pose. Inspired by the robustness of generative vision models to partial occlusion, we propose to integrate deep neural networks with 3D generative representations of objects into a unified neural architecture that we term NeMo. In particular, NeMo learns a generative model of neural feature activations at each vertex on a dense 3D mesh. Using differentiable rendering we estimate the 3D object pose by minimizing the reconstruction error between NeMo and the feature representation of the target image. To avoid local optima in the reconstruction loss, we train the feature extractor to maximize the distance between the individual feature representations on the mesh using contrastive learning. Our extensive experiments on PASCAL3D+, occluded-PASCAL3D+ and ObjectNet3D show that NeMo is much more robust to partial occlusion and unseen pose compared to standard deep networks, while retaining competitive performance on regular data. Interestingly, our experiments also show that NeMo performs reasonably well even when the mesh representation only crudely approximates the true object geometry with a cuboid, hence revealing that the detailed 3D geometry is not needed for accurate 3D pose estimation. The code is publicly available at https://github.com/Angtian/NeMo.
The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the gene…
University of Oulu(奥卢大学);ETH Zurich(苏黎世联邦理工学院);University of Trento(特伦托大学)
We present a customized 3D mesh Transformer model for the pose transfer task. As the 3D pose transfer essentially is a deformation procedure dependent on the given meshes, the intuition of this work is to perceive the geometric inconsistency between the given meshes with the powerful self-attention mechanism. Specifically, we propose a novel geometry-contrastive Transformer that has an efficient 3D structured perceiving ability to the global geometric inconsistencies across the given meshes. Moreover, locally, a simple yet efficient central geodesic contrastive loss is further proposed to impr…
Samsung SDS Research America(三星SDS美国研究院);UC Berkeley(加州大学伯克利分校)
3D deep learning is a growing field of interest due to the vast amount of information stored in 3D formats. Triangular meshes are an efficient representation for irregular, non-uniform 3D objects. However, meshes are often challenging to annotate due to their high geometrical complexity. Specifically, creating segmentation masks for meshes is tedious and time-consuming. Therefore, it is desirable to train segmentation networks with limited-labeled data. Self-supervised learning (SSL), a form of unsupervised representation learning, is a growing alternative to fully-supervised learning which ca…
Inria(法国国家信息与自动化研究所);Université Côte d’Azur(蔚蓝海岸大学);European Systems Integration(欧洲系统集成公司)
Recent self-supervised contrastive learning provides an effective approach for unsupervised person re-identification (ReID) by learning invariance from different views (transformed versions) of an input. In this paper, we incorporate a Generative Adversarial Network (GAN) and a contrastive learning module into one joint training framework. While the GAN provides online data augmentation for contrastive learning, the contrastive module learns view-invariant features for generation. In this context, we propose a mesh-based view generator. Specifically, mesh projections serve as references toward…
This work presents improvements in monocular hand shape estimation by building on top of recent advances in unsupervised learning. We extend momentum contrastive learning and contribute a structured collection of hand images, well suited for visual representation learning, which we call HanCo. We find that the representation learned by established contrastive learning methods can be improved significantly by exploiting advanced background removal techniques and multi-view information. These allow us to generate more diverse instance pairs than those obtained by augmentations commonly used in e…
The usefulness of deep learning models in robotics is largely dependent on the availability of training data. Manual annotation of training data is often infeasible. Synthetic data is a viable alternative, but suffers from domain gap. We propose a multi-step method to obtain training data without manual annotation effort: From 3D object meshes, we generate images using a modern synthesis pipeline. We utilize a state-of-the-art image-to-image translation method to adapt the synthetic images to the real domain, minimizing the domain gap in a learned manner. The translation network is trained fro…
Inria(法国国家信息与自动化研究所);Université Côte d’Azur(蔚蓝海岸大学);European Systems Integration(欧洲系统集成公司)
This work focuses on unsupervised representation learning in person re-identification (ReID). Recent self-supervised contrastive learning methods learn invariance by maximizing the representation similarity between two augmented views of a same image. However, traditional data augmentation may bring to the fore undesirable distortions on identity features, which is not always favorable in id-sensitive ReID tasks. In this paper, we propose to replace traditional data augmentation with a generative adversarial network (GAN) that is targeted to generate augmented views for contrastive learning. A…
Simon Fraser University(西蒙弗雷泽大学);Alibaba A.I Labs(阿里巴巴人工智能实验室)
Deep learning based 3D shape generation methods generally utilize latent features extracted from color images to encode the semantics of objects and guide the shape generation process. These color image semantics only implicitly encode 3D information, potentially limiting the accuracy of the generated shapes. In this paper we propose a multi-view mesh generation method which incorporates geometry information explicitly by using the features from intermediate depth representations of multi-view stereo and regularizing the 3D shapes against these depth images. First, our system predicts a coarse…
Johns Hopkins University(约翰斯·霍普金斯大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);University of Freiburg(弗赖堡大学)
We consider the problem of category-level 6D pose estimation from a single RGB image. Our approach represents an object category as a cuboid mesh and learns a generative model of the neural feature activations at each mesh vertex to perform pose estimation through differentiable rendering. A common problem of rendering-based approaches is that they rely on bounding box proposals, which do not convey information about the 3D rotation of the object and are not reliable when objects are partially occluded. Instead, we introduce a coarse-to-fine optimization strategy that utilizes the rendering pr…
PASR: Pose-Aware 3D Shape Retrieval from Occluded Single Views
Shanghai Jiao Tong University(上海交通大学);Johns Hopkins University(约翰霍普金斯大学);University of California, San Diego(加州大学圣地亚哥分校);CISPA Helmholtz Center for Information Security(CISPA海德堡信息安全中心)