Given an "in-the-wild" video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh reconstruction. At the core of our method is a volumetric 3D human representation reconstructed with a deep network trained on input video, enabling novel pose/view synthesis. Our method is an advance over GAN-based image-to-image translation since it allows image synthesis for any pose and camera via the internal 3D representation, while at the same time it does not require a pre-rigged model or ground truth meshes for training, as in mesh-based learning. Experiments validate the design choices and yield results on synthetic data and on real videos of diverse people performing unconstrained activities (e.g. dancing or playing tennis). Finally, we demonstrate motion re-targeting and bullet-time rendering with the learned models.
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck ETH Center for Learning System(马克斯·普朗克-苏黎世联邦理工学院学习系统中心)
While current monocular 3D face reconstruction methods can recover fine geometric details, they suffer several limitations. Some methods produce faces that cannot be realistically animated because they do not model how wrinkles vary with expression. Other methods are trained on high-quality face scans and do not generalize well to in-the-wild images. We present the first approach that regresses 3D face shape and animatable details that are specific to an individual but change with expression. Our model, DECA (Detailed Expression Capture and Animation), is trained to robustly produce a UV displ…
National University of Singapore(新加坡国立大学);Beijing Jiaotong University(北京交通大学)
Human parsing is attracting increasing research attention. In this work, we aim to push the frontier of human parsing by introducing the problem of multi-human parsing in the wild. Existing works on human parsing mainly tackle single-person scenarios, which deviates from real-world applications where multiple persons are present simultaneously with interaction and occlusion. To address the multi-human parsing problem, we introduce a new multi-human parsing (MHP) dataset and a novel multi-human parsing model named MH-Parser. The MHP dataset contains multiple persons captured in real-world scene…
One-Shot Learning for Pose-Guided Person Image Synthesis in the Wild
University of Electronic Science and Technology of China(电子科技大学);China Mobile Zijin (Jiangsu) Innovation Research Institute Co., Ltd(中国移动紫金(江苏)创新研究院有限公司);Zhejiang Sci-Tech University(浙江理工大学);Jilin University(吉林大学);Huawei Canada(华为加拿大公司);Nanjing University(南京大学);China Mobile Research Institute(中国移动研究院)
AvatarMakeup: Realistic Makeup Transfer for 3D Animatable Head Avatars
Institute of Information Science and Visual Intelligence + X International Joint Laboratory, Beijing Jiaotong University(信息科学与视觉智能+X联合实验室,北京交通大学);College of Electrical Engineering and Automation, Shandong University of Science and Technology(电气工程与自动化学院,山东科技大学);School of Mathematical Sciences, University of Science and Technology of China(数学科学学院,中国科学技术大学)
National Pingtung University of Science and Technology(国立屏东科技大学);National United University(国立联合大学)
Although Generative Adversarial Network (GAN) can be used to generate the realistic image, improper use of these technologies brings hidden concerns. For example, GAN can be used to generate a tampered video for specific people and inappropriate events, creating images that are detrimental to a particular person, and may even affect that personal safety. In this paper, we will develop a deep forgery discriminator (DeepFD) to efficiently and effectively detect the computer-generated images. Directly learning a binary classifier is relatively tricky since it is hard to find the common discrimina…
Adobe Research(Adobe研究院);University College London(伦敦大学学院)
Synthesizing dynamic appearances of humans in motion plays a central role in applications such as AR/VR and video editing. While many recent methods have been proposed to tackle this problem, handling loose garments with complex textures and high dynamic motion still remains challenging. In this paper, we propose a video based appearance synthesis method that tackles such challenges and demonstrates high quality results for in-the-wild videos that have not been shown before. Specifically, we adopt a StyleGAN based architecture to the task of person specific video based motion retargeting. We i…
While significant progress has been made in garment transfer, one of the most applicable directions of human-centric image generation, existing works overlook the in-the-wild imagery, presenting severe garment-person misalignment as well as noticeable degradation in fine texture details. This paper, therefore, attends to virtual try-on in real-world scenes and brings essential improvements in authenticity and naturalness especially for loose garment (e.g., skirts, formal dresses), challenging poses (e.g., cross arms, bent legs), and cluttered backgrounds. Specifically, we find that the pixel f…
University of Chinese Academy of Sciences(中国科学院大学)
Pose-guided person image generation usually involves using paired source-target images to supervise the training, which significantly increases the data preparation effort and limits the application of the models. To deal with this problem, we propose a novel multi-level statistics transfer model, which disentangles and transfers multi-level appearance features from person images and merges them with pose features to reconstruct the source person images themselves. So that the source images can be used as supervision for self-driven person image generation. Specifically, our model extracts mul…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);Adobe Research(Adobe研究);ByteDance AI Lab(字节跳动人工智能实验室)
This work presents computational methods for transferring body movements from one person to another with videos collected in the wild. Specifically, we train a personalized model on a single video from the Internet which can generate videos of this target person driven by the motions of other people. Our model is built on two generative networks: a human (foreground) synthesis net which generates photo-realistic imagery of the target person in a novel pose, and a fusion net which combines the generated foreground with the scene (background), adding shadows or reflections as needed to enhance r…
GAN-Avatar: Controllable Personalized GAN-based Human Head Avatar
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);University of Tübingen(图宾根大学);Meta Reality Labs(Meta现实实验室);Technical University of Darmstadt(达姆施塔特工业大学)
We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different clothes in a 3-D virtual environment. The existing frame by frame volumetric reconstruction of 3-D human models are highly resource-demanding and do not allow clothes switching. Moreover, existing virtual fit-on systems also lack realism due to predominantly being 2-D or not using user's features in the reconstruction. These shortcomings are due to either the h…
Shandong University(山东大学);University of Trento(特伦托大学);Texas State University(德克萨斯州立大学)
Gaze correction aims to redirect the person's gaze into the camera by manipulating the eye region, and it can be considered as a specific image resynthesis problem. Gaze correction has a wide range of applications in real life, such as taking a picture with staring at the camera. In this paper, we propose a novel method that is based on the inpainting model to learn from the face image to fill in the missing eye regions with new contents representing corrected eye gaze. Moreover, our model does not require the training dataset labeled with the specific head pose and eye angle information, thus…
University of Oxford(牛津大学);University of Bath(巴斯大学)
In this work, we address the problem of generating speech from silent lip videos for any speaker in the wild. In stark contrast to previous works, our method (i) is not restricted to a fixed number of speakers, (ii) does not explicitly impose constraints on the domain or the vocabulary and (iii) deals with videos that are recorded in the wild as opposed to within laboratory settings. The task presents a host of challenges, with the key one being that many features of the desired target speech, like voice, pitch and linguistic content, cannot be entirely inferred from the silent face video. In …
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn an avatar from only 2D images of people in unconstrained poses. Given a set of images, our method estimates a detailed 3D surface from each image and then combines these into an animatable avatar. Implicit functions are well suited to the first task, as they can capture details like hair and clothes. Current methods, however, are not robust to varied human poses and often produce 3D surfaces with broken or disem…
Tencent Youtu Lab(腾讯优图实验室);Nanjing University of Science and Technology(南京理工大学)
Non-parametric face modeling aims to reconstruct 3D face only from images without shape assumptions. While plausible facial details are predicted, the models tend to over-depend on local color appearance and suffer from ambiguous noise. To address such problem, this paper presents a novel Learning to Aggregate and Personalize (LAP) framework for unsupervised robust 3D face modeling. Instead of using controlled environment, the proposed method implicitly disentangles ID-consistent and scene-specific face from unconstrained photo set. Specifically, to learn ID-consistent face, LAP adaptively agg…
Peking University(北京大学);Intellifusion(云天励飞);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳))
Various factors like occlusions, backgrounds, etc., would lead to misaligned detected bounding boxes , e.g., ones covering only portions of human body. This issue is common but overlooked by previous person search works. To alleviate this issue, this paper proposes an Align-to-Part Network (APNet) for person detection and re-Identification (reID). APNet refines detected bounding boxes to cover the estimated holistic body regions, from which discriminative part features can be extracted and aligned. Aligned part features naturally formulate reID as a partial feature matching procedure, where va…
University of Technology Sydney(悉尼科技大学);UTSA(得克萨斯大学圣安东尼奥分校);USTC(中国科学技术大学);UCSD(加利福尼亚大学圣迭戈分校)
We present a novel large-scale dataset and comprehensive baselines for end-to-end pedestrian detection and person recognition in raw video frames. Our baselines address three issues: the performance of various combinations of detectors and recognizers, mechanisms for pedestrian detection to help improve overall re-identification accuracy and assessing the effectiveness of different detectors for re-identification. We make three distinct contributions. First, a new dataset, PRW, is introduced to evaluate Person Re-identification in the Wild, using videos acquired through six synchronized camera…
Nanjing University of Aeronautics and Astronautics(南京航空航天大学);Shanghai Jiao Tong University(上海交通大学);Nanjing University of Posts and Telecommunications(南京邮电大学)
Person search aims to jointly localize and identify a query person from natural, uncropped images, which has been actively studied over the past few years. In this paper, we delve into the rich context information globally and locally surrounding the target person, which we refer to as scene and group context, respectively. Unlike previous works that treat the two types of context individually, we exploit them in a unified global-local context network (GLCNet) with the intuitive aim of feature enhancement. Specifically, re-ID embeddings and context features are simultaneously learned in a mult…
We consider the problem of recovering a single person's 3D human mesh from in-the-wild crowded scenes. While much progress has been in 3D human mesh estimation, existing methods struggle when test input has crowded scenes. The first reason for the failure is a domain gap between training and testing data. A motion capture dataset, which provides accurate 3D labels for training, lacks crowd data and impedes a network from learning crowded scene-robust image features of a target person. The second reason is a feature processing that spatially averages the feature map of a localized bounding box …
Idiap Research Institute(伊迪亚普研究所);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);ETH Zurich(苏黎世联邦理工学院)
People detection methods are highly sensitive to the perpetual occlusions among the targets. As multi-camera set-ups become more frequently encountered, joint exploitation of the across views information would allow for improved detection performances. We provide a large-scale HD dataset named WILDTRACK which finally makes advanced deep learning methods applicable to this problem. The seven-static-camera set-up captures realistic and challenging scenarios of walking people. Notably, its camera calibration with jointly high-precision projection widens the range of algorithms which may make use …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
In this paper we propose an approach for articulated tracking of multiple people in unconstrained videos. Our starting point is a model that resembles existing architectures for single-frame pose estimation but is substantially faster. We achieve this in two ways: (1) by simplifying and sparsifying the body-part relationship graph and leveraging recent methods for faster inference, and (2) by offloading a substantial share of computation onto a feed-forward convolutional architecture that is able to detect and associate body joints of the same person even in clutter. We use this model to gener…
Beijing University of Posts and Telecommunications(北京邮电大学);Tencent Inc(腾讯公司)
It has already been observed that audio-visual embedding is more robust than uni-modality embedding for person verification. Here, we proposed a novel audio-visual strategy that considers aggregators from a fusion perspective. First, we introduced weight-enhanced attentive statistics pooling for the first time in face verification. We find that a strong correlation exists between modalities during pooling, so joint attentive pooling is proposed which contains cycle consistency to learn the implicit inter-frame weight. Finally, each modality is fused with a gated attention mechanism to gain rob…
NTT DOCOMO(日本电信电话多科莫公司);The University of Tokyo(东京大学)
Although many studies have investigated markerless motion capture, the technology has not been applied to real sports or concerts. In this paper, we propose a markerless motion capture method with spatiotemporal accuracy and smoothness from multiple cameras in wide-space and multi-person environments. The proposed method predicts each person's 3D pose and determines the bounding box of multi-camera images small enough. This prediction and spatiotemporal filtering based on human skeletal model enables 3D reconstruction of the person and demonstrates high-accuracy. The accurate 3D reconstruction…
Microsoft Research Asia(微软亚洲研究院);Huazhong University of Science and Technology(华中科技大学)
We present VoxelTrack for multi-person 3D pose estimation and tracking from a few cameras which are separated by wide baselines. It employs a multi-branch network to jointly estimate 3D poses and re-identification (Re-ID) features for all people in the environment. In contrast to previous efforts which require to establish cross-view correspondence based on noisy 2D pose estimates, it directly estimates and tracks 3D poses from a 3D voxel-based representation constructed from multi-view images. We first discretize the 3D space by regular voxels and compute a feature vector for each voxel by av…
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
Face images in the wild undergo large intra-personal variations, such as poses, illuminations, occlusions, and low resolutions, which cause great challenges to face-related applications. This paper addresses this challenge by proposing a new deep learning framework that can recover the canonical view of face images. It dramatically reduces the intra-person variances, while maintaining the inter-person discriminativeness. Unlike the existing face reconstruction methods that were either evaluated in controlled 2D environment or employed 3D information, our approach directly learns the transforma…
We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets suc…