We present VoxelTrack for multi-person 3D pose estimation and tracking from a few cameras which are separated by wide baselines. It employs a multi-branch network to jointly estimate 3D poses and re-identification (Re-ID) features for all people in the environment. In contrast to previous efforts which require to establish cross-view correspondence based on noisy 2D pose estimates, it directly estimates and tracks 3D poses from a 3D voxel-based representation constructed from multi-view images. We first discretize the 3D space by regular voxels and compute a feature vector for each voxel by averaging the body joint heatmaps that are inversely projected from all views. We estimate 3D poses from the voxel representation by predicting whether each voxel contains a particular body joint. Similarly, a Re-ID feature is computed for each voxel which is used to track the estimated 3D poses over time. The main advantage of the approach is that it avoids making any hard decisions based on individual images. The approach can robustly estimate and track 3D poses even when people are severely occluded in some cameras. It outperforms the state-of-the-art methods by a large margin on three public datasets including Shelf, Campus and CMU Panoptic.
We consider the problem of recovering a single person's 3D human mesh from in-the-wild crowded scenes. While much progress has been in 3D human mesh estimation, existing methods struggle when test input has crowded scenes. The first reason for the failure is a domain gap between training and testing data. A motion capture dataset, which provides accurate 3D labels for training, lacks crowd data and impedes a network from learning crowded scene-robust image features of a target person. The second reason is a feature processing that spatially averages the feature map of a localized bounding box …
We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets suc…
INRIA-CentraleSupélec(法国国家信息与自动化研究所-中央理工-高等电力学院);Facebook AI Research(脸书人工智能研究院)
In this work, we establish dense correspondences between RGB image and a surface-based representation of the human body, a task we refer to as dense human pose estimation. We first gather dense correspondences for 50K persons appearing in the COCO dataset by introducing an efficient annotation pipeline. We then use our dataset to train CNN-based systems that deliver dense correspondence 'in the wild', namely in the presence of background, occlusions and scale variations. We improve our training set's effectiveness by training an 'inpainting' network that can fill in missing groundtruth values …
Egocentric 3D human pose estimation with a single fisheye camera has drawn a significant amount of attention recently. However, existing methods struggle with pose estimation from in-the-wild images, because they can only be trained on synthetic data due to the unavailability of large-scale in-the-wild egocentric datasets. Furthermore, these methods easily fail when the body parts are occluded by or interacting with the surrounding scene. To address the shortage of in-the-wild data, we collect a large-scale in-the-wild egocentric dataset called Egocentric Poses in the Wild (EgoPW). This datase…
Predicting 3D human pose from images has seen great recent improvements. Novel approaches that can even predict both pose and shape from a single input image have been introduced, often relying on a parametric model of the human body such as SMPL. While qualitative results for such methods are often shown for images captured in-the-wild, a proper benchmark in such conditions is still missing, as it is cumbersome to obtain ground-truth 3D poses elsewhere than in a motion capture room. This paper presents a pipeline to easily produce and validate such a dataset with accurate ground-truth, with w…
Multi-person human pose estimation and tracking in the wild is important and challenging. For training a powerful model, large-scale training data are crucial. While there are several datasets for human pose estimation, the best practice for training on multi-dataset has not been investigated. In this paper, we present a simple network called Multi-Domain Pose Network (MDPN) to address this problem. By treating the task as multi-domain learning, our methods can learn a better representation for pose prediction. Together with prediction heads fine-tuning and multi-branch combination, it shows s…
Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of f…
The availability of the large-scale labeled 3D poses in the Human3.6M dataset plays an important role in advancing the algorithms for 3D human pose estimation from a still image. We observe that recent innovation in this area mainly focuses on new techniques that explicitly address the generalization issue when using this dataset, because this database is constructed in a highly controlled environment with limited human subjects and background variations. Despite such efforts, we can show that the results of the current methods are still error-prone especially when tested against the images ta…
Southeast University(东南大学);Microsoft Research Asia(微软亚洲研究院);The Johns Hopkins University(约翰斯·霍普金斯大学)
Occlusion is probably the biggest challenge for human pose estimation in the wild. Typical solutions often rely on intrusive sensors such as IMUs to detect occluded joints. To make the task truly unconstrained, we present AdaFuse, an adaptive multiview fusion method, which can enhance the features in occluded views by leveraging those in visible views. The core of AdaFuse is to determine the point-point correspondence between two views which we solve effectively by exploring the sparsity of the heatmap representation. We also learn an adaptive fusion weight for each camera view to reflect its …
Video Analytics Lab, Indian Institute of Science(印度科学理工学院视频分析实验室)
We present a deployment friendly, fast bottom-up framework for multi-person 3D human pose estimation. We adopt a novel neural representation of multi-person 3D pose which unifies the position of person instances with their corresponding 3D pose representation. This is realized by learning a generative pose embedding which not only ensures plausible 3D pose predictions, but also eliminates the usual keypoint grouping operation as employed in prior bottom-up approaches. Further, we propose a practical deployment paradigm where paired 2D or 3D pose annotations are unavailable. In the absence of a…
Imperial College London(帝国理工学院);Samsung AI Centre(三星人工智能中心)
Semantic segmentation of eyes has long been a vital pre-processing step in many biometric applications. Majority of the works focus only on high resolution eye images, while little has been done to segment the eyes from low quality images in the wild. However, this is a particularly interesting and meaningful topic, as eyes play a crucial role in conveying the emotional state and mental well-being of a person. In this work, we take two steps toward solving this problem: (1) We collect and annotate a challenging eye segmentation dataset containing 8882 eye patches from 4461 facial images of dif…
Center for Research in Computer Vision, University of Central Florida(中佛罗里达大学计算机视觉研究中心)
A large number of works in egocentric vision have concentrated on action and object recognition. Detection and segmentation of hands in first-person videos, however, has less been explored. For many applications in this domain, it is necessary to accurately segment not only hands of the camera wearer but also the hands of others with whom he is interacting. Here, we take an in-depth look at the hand segmentation problem. In the quest for robust hand segmentation methods, we evaluated the performance of the state of the art semantic segmentation methods, off the shelf and fine-tuned, on existin…
Peking University(北京大学);Intellifusion(云天励飞);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳))
Various factors like occlusions, backgrounds, etc., would lead to misaligned detected bounding boxes , e.g., ones covering only portions of human body. This issue is common but overlooked by previous person search works. To alleviate this issue, this paper proposes an Align-to-Part Network (APNet) for person detection and re-Identification (reID). APNet refines detected bounding boxes to cover the estimated holistic body regions, from which discriminative part features can be extracted and aligned. Aligned part features naturally formulate reID as a partial feature matching procedure, where va…
University of Technology Sydney(悉尼科技大学);UTSA(得克萨斯大学圣安东尼奥分校);USTC(中国科学技术大学);UCSD(加利福尼亚大学圣迭戈分校)
We present a novel large-scale dataset and comprehensive baselines for end-to-end pedestrian detection and person recognition in raw video frames. Our baselines address three issues: the performance of various combinations of detectors and recognizers, mechanisms for pedestrian detection to help improve overall re-identification accuracy and assessing the effectiveness of different detectors for re-identification. We make three distinct contributions. First, a new dataset, PRW, is introduced to evaluate Person Re-identification in the Wild, using videos acquired through six synchronized camera…
Nanjing University of Aeronautics and Astronautics(南京航空航天大学);Shanghai Jiao Tong University(上海交通大学);Nanjing University of Posts and Telecommunications(南京邮电大学)
Person search aims to jointly localize and identify a query person from natural, uncropped images, which has been actively studied over the past few years. In this paper, we delve into the rich context information globally and locally surrounding the target person, which we refer to as scene and group context, respectively. Unlike previous works that treat the two types of context individually, we exploit them in a unified global-local context network (GLCNet) with the intuitive aim of feature enhancement. Specifically, re-ID embeddings and context features are simultaneously learned in a mult…
National University of Singapore(新加坡国立大学);Beijing Jiaotong University(北京交通大学)
Human parsing is attracting increasing research attention. In this work, we aim to push the frontier of human parsing by introducing the problem of multi-human parsing in the wild. Existing works on human parsing mainly tackle single-person scenarios, which deviates from real-world applications where multiple persons are present simultaneously with interaction and occlusion. To address the multi-human parsing problem, we introduce a new multi-human parsing (MHP) dataset and a novel multi-human parsing model named MH-Parser. The MHP dataset contains multiple persons captured in real-world scene…
Idiap Research Institute(伊迪亚普研究所);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);ETH Zurich(苏黎世联邦理工学院)
People detection methods are highly sensitive to the perpetual occlusions among the targets. As multi-camera set-ups become more frequently encountered, joint exploitation of the across views information would allow for improved detection performances. We provide a large-scale HD dataset named WILDTRACK which finally makes advanced deep learning methods applicable to this problem. The seven-static-camera set-up captures realistic and challenging scenarios of walking people. Notably, its camera calibration with jointly high-precision projection widens the range of algorithms which may make use …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
In this paper we propose an approach for articulated tracking of multiple people in unconstrained videos. Our starting point is a model that resembles existing architectures for single-frame pose estimation but is substantially faster. We achieve this in two ways: (1) by simplifying and sparsifying the body-part relationship graph and leveraging recent methods for faster inference, and (2) by offloading a substantial share of computation onto a feed-forward convolutional architecture that is able to detect and associate body joints of the same person even in clutter. We use this model to gener…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck ETH Center for Learning System(马克斯·普朗克-苏黎世联邦理工学院学习系统中心)
While current monocular 3D face reconstruction methods can recover fine geometric details, they suffer several limitations. Some methods produce faces that cannot be realistically animated because they do not model how wrinkles vary with expression. Other methods are trained on high-quality face scans and do not generalize well to in-the-wild images. We present the first approach that regresses 3D face shape and animatable details that are specific to an individual but change with expression. Our model, DECA (Detailed Expression Capture and Animation), is trained to robustly produce a UV displ…
One-Shot Learning for Pose-Guided Person Image Synthesis in the Wild
University of Electronic Science and Technology of China(电子科技大学);China Mobile Zijin (Jiangsu) Innovation Research Institute Co., Ltd(中国移动紫金(江苏)创新研究院有限公司);Zhejiang Sci-Tech University(浙江理工大学);Jilin University(吉林大学);Huawei Canada(华为加拿大公司);Nanjing University(南京大学);China Mobile Research Institute(中国移动研究院)
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
Face images in the wild undergo large intra-personal variations, such as poses, illuminations, occlusions, and low resolutions, which cause great challenges to face-related applications. This paper addresses this challenge by proposing a new deep learning framework that can recover the canonical view of face images. It dramatically reduces the intra-person variances, while maintaining the inter-person discriminativeness. Unlike the existing face reconstruction methods that were either evaluated in controlled 2D environment or employed 3D information, our approach directly learns the transforma…
Given an "in-the-wild" video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh reconstruction. At the core of our method is a volumetric 3D human representation reconstructed with a deep network trained on input video, enabling novel pose/view synthesis. Our method is an advance over GAN-based image-to-image translation since it allows image synthesis for any pose and camera via the internal 3D representation, while at the same time it does not requ…
We propose a method for multi-person detection and 2-D pose estimation that achieves state-of-art results on the challenging COCO keypoints task. It is a simple, yet powerful, top-down approach consisting of two stages. In the first stage, we predict the location and scale of boxes which are likely to contain people; for this we use the Faster RCNN detector. In the second stage, we estimate the keypoints of the person potentially contained in each proposed bounding box. For each keypoint type we predict dense heatmaps and offsets using a fully convolutional ResNet. To combine these outputs we …
NTT DOCOMO(日本电信电话多科莫公司);The University of Tokyo(东京大学)
Although many studies have investigated markerless motion capture, the technology has not been applied to real sports or concerts. In this paper, we propose a markerless motion capture method with spatiotemporal accuracy and smoothness from multiple cameras in wide-space and multi-person environments. The proposed method predicts each person's 3D pose and determines the bounding box of multi-camera images small enough. This prediction and spatiotemporal filtering based on human skeletal model enables 3D reconstruction of the person and demonstrates high-accuracy. The accurate 3D reconstruction…
Beijing University of Posts and Telecommunications(北京邮电大学);Tencent Inc(腾讯公司)
It has already been observed that audio-visual embedding is more robust than uni-modality embedding for person verification. Here, we proposed a novel audio-visual strategy that considers aggregators from a fusion perspective. First, we introduced weight-enhanced attentive statistics pooling for the first time in face verification. We find that a strong correlation exists between modalities during pooling, so joint attentive pooling is proposed which contains cycle consistency to learn the implicit inter-frame weight. Finally, each modality is fused with a gated attention mechanism to gain rob…
The use of gait for person identification has important advantages such as being non-invasive, unobtrusive, not requiring cooperation and being less likely to be obscured compared to other biometrics. Existing methods for gait recognition require cooperative gait scenarios, in which a single person is walking multiple times in a straight line in front of a camera. We aim to address the challenges of real-world scenarios in which camera feeds capture multiple people, who in most cases pass in front of the camera only once. We address privacy concerns by using only motion information of walking …
University of Minnesota(明尼苏达大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel scene, resulting in temporal inconsistency and failures in preserving the identity and textures of the person. To address these limitations, we design a compositional neural network that predicts the silhouette, garment labels, and textures. Each modular network is explicitly dedicated to a subtask that can be learned from the synthetic data. At the inference …
NVIDIA(英伟达);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Emotion recognition aims to interpret the emotional states of a person based on various inputs including audio, visual, and textual cues. This paper focuses on emotion recognition using visual features. To leverage the correlation between facial expression and the emotional state of a person, pioneering methods rely primarily on facial features. However, facial features are often unreliable in natural unconstrained scenarios, such as in crowded scenes, as the face lacks pixel resolution and contains artifacts due to occlusion and blur. To address this, in the wild emotion recognition exploits …
Person identification in the wild is very challenging due to great variation in poses, face quality, clothes, makeup and so on. Traditional research, such as face recognition, person re-identification, and speaker recognition, often focuses on a single modal of information, which is inadequate to handle all the situations in practice. Multi-modal person identification is a more promising way that we can jointly utilize face, head, body, audio features, and so on. In this paper, we introduce iQIYI-VID, the largest video dataset for multi-modal person identification. It is composed of 600K video…
We present a fully automatic approach to real-time 3D face reconstruction from monocular in-the-wild videos. With the use of a cascaded-regressor based face tracking and a 3D Morphable Face Model shape fitting, we obtain a semi-dense 3D face shape. We further use the texture information from multiple frames to build a holistic 3D face representation from the video frames. Our system is able to capture facial expressions and does not require any person-specific training. We demonstrate the robustness of our approach on the challenging 300 Videos in the Wild (300-VW) dataset. Our real-time fitti…
Reliable markerless motion tracking of people participating in a complex group activity from multiple moving cameras is challenging due to frequent occlusions, strong viewpoint and appearance variations, and asynchronous video streams. To solve this problem, reliable association of the same person across distant viewpoints and temporal instances is essential. We present a self-supervised framework to adapt a generic person appearance descriptor to the unlabeled videos by exploiting motion tracking, mutual exclusion constraints, and multi-view geometry. The adapted discriminative descriptor is …
This paper investigates long-term face tracking of a specific person given his/her face image in a single frame as a query in a video stream. Through taking advantage of pre-trained deep learning models on big data, a novel system is developed for accurate video face tracking in the unconstrained environments depicting various people and objects moving in and out of the frame. In the proposed system, we present a detection-verification-tracking method (dubbed as 'DVT') which accomplishes the long-term face tracking task through the collaboration of face detection, face verification, and (short…
Adobe Research(Adobe研究院);University College London(伦敦大学学院)
Synthesizing dynamic appearances of humans in motion plays a central role in applications such as AR/VR and video editing. While many recent methods have been proposed to tackle this problem, handling loose garments with complex textures and high dynamic motion still remains challenging. In this paper, we propose a video based appearance synthesis method that tackles such challenges and demonstrates high quality results for in-the-wild videos that have not been shown before. Specifically, we adopt a StyleGAN based architecture to the task of person specific video based motion retargeting. We i…
Monitoring the population and movements of endangered species is an important task to wildlife conversation. Traditional tagging methods do not scale to large populations, while applying computer vision methods to camera sensor data requires re-identification (re-ID) algorithms to obtain accurate counts and moving trajectory of wildlife. However, existing re-ID methods are largely targeted at persons and cars, which have limited pose variations and constrained capture environments. This paper tries to fill the gap by introducing a novel large-scale dataset, the Amur Tiger Re-identification in …
Towards Metric-Aware Multi-Person Mesh Recovery by Jointly Optimizing Human Crowd in Camera Space
Department of Electronic Engineering, Tsinghua University(清华大学电子工程系);College of AI, Tsinghua University(清华大学人工智能学院);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心)
Nokia Bell-Labs(诺基亚贝尔实验室);Escuela Politecnica Superior, Universidad Autonoma de Madrid(马德里自治大学高等理工学院)
The role of soft biometrics to enhance person recognition systems in unconstrained scenarios has not been extensively studied. Here, we explore the utility of the following modalities: gender, ethnicity, age, glasses, beard, and moustache. We consider two assumptions: 1) manual estimation of soft biometrics and 2) automatic estimation from two commercial off-the-shelf systems (COTS). All experiments are reported using the labeled faces in the wild (LFW) database. First, we study the discrimination capabilities of soft biometrics standalone. Then, experiments are carried out fusing soft biometr…
While significant progress has been made in garment transfer, one of the most applicable directions of human-centric image generation, existing works overlook the in-the-wild imagery, presenting severe garment-person misalignment as well as noticeable degradation in fine texture details. This paper, therefore, attends to virtual try-on in real-world scenes and brings essential improvements in authenticity and naturalness especially for loose garment (e.g., skirts, formal dresses), challenging poses (e.g., cross arms, bent legs), and cluttered backgrounds. Specifically, we find that the pixel f…
Multi-person pose estimation in the wild is challenging. Although state-of-the-art human detectors have demonstrated good performance, small errors in localization and recognition are inevitable. These errors can cause failures for a single-person pose estimator (SPPE), especially for methods that solely depend on human detection results. In this paper, we propose a novel regional multi-person pose estimation (RMPE) framework to facilitate pose estimation in the presence of inaccurate human bounding boxes. Our framework consists of three components: Symmetric Spatial Transformer Network (SSTN)…
Research in social psychology has shown that people's biased, subjective judgments about another's personality based solely on their appearance are not predictive of their actual personality traits. But researchers and companies often utilize computer vision models to predict similarly subjective personality attributes such as "employability." We seek to determine whether state-of-the-art, black box face processing technology can learn human-like appearance biases. With features extracted with FaceNet, a widely used face recognition framework, we train a transfer learning model on human subjec…
Gaze estimation involves predicting where the person is looking at within an image or video. Technically, the gaze information can be inferred from two different magnification levels: face orientation and eye orientation. The inference is not always feasible for gaze estimation in the wild, given the lack of clear eye patches in conditions like extreme left/right gazes or occlusions. In this work, we design a model that mimics humans' ability to estimate the gaze by aggregating from focused looks, each at a different magnification level of the face area. The model avoids the need to extract cl…
The University of Tokyo(东京大学);Institute of Industrial Science, The University of Tokyo(东京大学生产技术研究所)
Human eye contact is a form of non-verbal communication and can have a great influence on social behavior. Since the location and size of the eye contact targets vary across different videos, learning a generic video-independent eye contact detector is still a challenging task. In this work, we address the task of one-way eye contact detection for videos in the wild. Our goal is to build a unified model that can identify when a person is looking at his gaze targets in an arbitrary input video. Considering that this requires time-series relative eye movement information, we propose to formulate…
University of Chinese Academy of Sciences(中国科学院大学)
Pose-guided person image generation usually involves using paired source-target images to supervise the training, which significantly increases the data preparation effort and limits the application of the models. To deal with this problem, we propose a novel multi-level statistics transfer model, which disentangles and transfers multi-level appearance features from person images and merges them with pose features to reconstruct the source person images themselves. So that the source images can be used as supervision for self-driven person image generation. Specifically, our model extracts mul…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);Adobe Research(Adobe研究);ByteDance AI Lab(字节跳动人工智能实验室)
This work presents computational methods for transferring body movements from one person to another with videos collected in the wild. Specifically, we train a personalized model on a single video from the Internet which can generate videos of this target person driven by the motions of other people. Our model is built on two generative networks: a human (foreground) synthesis net which generates photo-realistic imagery of the target person in a novel pose, and a fusion net which combines the generated foreground with the scene (background), adding shadows or reflections as needed to enhance r…
University of Beira Interior(贝拉内陆大学);IT: Instituto de Telecomunicações(电信研究所)
Soft biometrics analysis is seen as an important research topic, given its relevance to various applications. However, even though it is frequently seen as a solved task, it can still be very hard to perform in wild conditions, under varying image conditions, uncooperative poses, and occlusions. Considering the gender trait as our topic of study, we report an extensive analysis of the feasibility of its inference regarding image (resolution, luminosity, and blurriness) and subject-based features (face and body keypoints confidence). Using three state-of-the-art datasets (PETA, PA-100K, RAP) an…
University of Science and Technology of China(中国科学技术大学);Huawei Cloud EI Product Department(华为云EI产品部);Huawei Noah’s Ark Laboratory(华为诺亚方舟实验室)
Existing methods for person re-identification (Re-ID) are mostly based on supervised learning which requires numerous manually labeled samples across all camera views for training. Such a paradigm suffers the scalability issue since in real-world Re-ID application, it is difficult to exhaustively label abundant identities over multiple disjoint camera views. To this end, we propose a progressive deep learning method for unsupervised person Re-ID in the wild by Tracklet Association with Spatio-Temporal Regularization (TASTR). In our approach, we first collect tracklet data within each camera by…