本文提出一种基于单视角 RGBD 的 3D 人体网格估计方法 M$^3$,利用 MoCap 数据集模拟深度数据并训练掩码自编码器补全局部网格,有效恢复不可见区域,在多个数据集上表现优于现有方法。
摘要:
尽管从 RGB 图像进行 3D 人体网格估计取得了显著进展,但提供额外深度数据的 RGBD 相机仍未得到充分利用。在本文中,我们提出了一种从单张 RGBD 视角进行准确 3D 人体网格估计的方法,利用 RGBD 相机的经济性和广泛采用性以适用于实际应用。针对该问题的全监督方法需要包含 RGBD 图像与 3D 网格标签对的数据集。然而,收集此类数据集成本高昂且充满挑战,因此现有数据集规模较小,且在姿态和形状多样性方面存在局限。为克服这一数据稀缺问题,我们利用了现有的动作捕捉(Motion Capture, MoCap)数据集。我们首先从 MoCap 数据集中的人体模型获取完整的 3D 网格,并通过投影到虚拟相机来创建它们的局部单视角版本。这模拟了从单一视角由 RGBD 相机提供的深度数据。然后,我们训练一个掩码自编码器来补全局部单视角网格。在推理阶段,我们将其命名为 M$^3$(即“掩码网格建模”)的方法,将来自传感器的深度值与模板人体网格的顶点相匹配,从而生成局部单视角网格。我们有效地恢复了不可见的 3D 人体网格模型部分,最终得到全身网格。M$^3$ 在 SURREAL 和 CAPE 数据集上分别实现了 16.8 mm 和 22.0 mm 的逐顶点误差(PVE),优于使用全身点云作为输入的现有方法。我们在 BEHAVE 数据集上获得了具竞争力的 70.9 PVE,比最近发表的一种基于 RGB 的方法低 18.4 mm,凸显了深度数据的实用性。代码将会发布。
英文摘要:
Despite significant progress in 3D human mesh estimation from RGB images; RGBD cameras, offering additional depth data, remain underutilized. In this paper, we present a method for accurate 3D human mesh estimation from a single RGBD view, leveraging the affordability and widespread adoption of RGBD cameras for real-world applications. A fully supervised approach for this problem, requires a dataset with RGBD image and 3D mesh label pairs. However, collecting such a dataset is costly and challenging, hence, existing datasets are small, and limited in pose and shape diversity. To overcome this data scarcity, we leverage existing Motion Capture (MoCap) datasets. We first obtain complete 3D meshes from the body models found in MoCap datasets, and create partial, single-view versions of them by projection to a virtual camera. This simulates the depth data provided by an RGBD camera from a single viewpoint. Then, we train a masked autoencoder to complete the partial, single-view mesh. During inference, our method, which we name as M$^3$ for ``Masked Mesh Modeling'', matches the depth values coming from the sensor to vertices of a template human mesh, which creates a partial, single-view mesh. We effectively recover parts of the 3D human body mesh model that are not visible, resulting in a full body mesh. M$^3$ achieves 16.8 mm and 22.0 mm per-vertex-error (PVE) on the SURREAL and CAPE datasets, respectively; outperforming existing methods that use full-body point clouds as input. We obtain a competitive 70.9 PVE on the BEHAVE dataset, outperforming a recently published RGB based method by 18.4 mm, highlighting the usefulness of depth data. Code will be released.
University of Oulu(奥卢大学);TomTom(TomTom公司);Tampere University(坦佩雷大学);Czech Technical University in Prague(布拉格捷克理工大学)
We propose a new cascaded architecture for novel view synthesis, called RGBD-Net, which consists of two core components: a hierarchical depth regression network and a depth-aware generator network. The former one predicts depth maps of the target views by using adaptive depth scaling, while the latter one leverages the predicted depths and renders spatially and temporally consistent target images. In the experimental evaluation on standard datasets, RGBD-Net not only outperforms the state-of-the-art by a clear margin, but it also generalizes well to new scenes without per-scene optimization. M…
There have been significant advancements in dynamic novel view synthesis in recent years. However, current deep learning models often require (1) prior models (e.g., SMPL human models), (2) heavy pre-processing, or (3) per-scene optimization. We propose to utilize RGBD cameras to remove these limitations and synthesize free-viewpoint videos of dynamic indoor scenes. We generate feature point clouds from RGBD frames and then render them into free-viewpoint videos via a neural renderer. However, the inaccurate, unstable, and incomplete depth measurements induce severe distortions, flickering, an…
Mobile robots that manipulate their environments require high-accuracy scene understanding at close range. Typically this understanding is achieved with RGBD cameras, but the evaluation process for selecting an appropriate RGBD camera for the application is minimally quantitative. Limited manufacturer-published metrics do not translate to observed quality in real-world cluttered environments, since quality is application-specific. To bridge the gap, we present a method for quantitatively measuring depth quality using a set of extendable 3D printed fixtures that approximate real-world condition…
Computer Science and Artificial Intelligence Laboratory(计算机科学与人工智能实验室);Massachusetts Institute of Technology(麻省理工学院)
Deep neural network (DNN) architectures have been shown to outperform traditional pipelines for object segmentation and pose estimation using RGBD data, but the performance of these DNN pipelines is directly tied to how representative the training data is of the true data. Hence a key requirement for employing these methods in practice is to have a large set of labeled data for your specific robotic manipulation task, a requirement that is not generally satisfied by existing datasets. In this paper we develop a pipeline to rapidly generate high quality RGBD data with pixelwise labels and objec…
We present a novel approach to category-level 6D object pose and size estimation. To tackle intra-class shape variations, we learn canonical shape space (CASS), a unified representation for a large variety of instances of a certain object category. In particular, CASS is modeled as the latent space of a deep generative model of canonical 3D shapes with normalized pose. We train a variational auto-encoder (VAE) for generating 3D point clouds in the canonical space from an RGBD image. The VAE is trained in a cross-category fashion, exploiting the publicly available large 3D shape repositories. S…
South China University of Technology(华南理工大学);Technical University of Munich(慕尼黑工业大学);Peng Cheng Laboratory(鹏城实验室)
We address the challenge of recovering an underlying scene geometry and colors from a sparse set of RGBD view observations. In this work, we present a new solution termed RGBD$^2$ that sequentially generates novel RGBD views along a camera trajectory, and the scene geometry is simply the fusion result of these views. More specifically, we maintain an intermediate surface mesh used for rendering new RGBD views, which subsequently becomes complete by an inpainting network; each rendered RGBD view is later back-projected as a partial surface and is supplemented into the intermediate mesh. The use…
NAVER LABS(NAVER实验室);University of Maryland(马里兰大学)
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete text…
Dyson Robotics Lab(戴森机器人实验室);Imperial College London(伦敦帝国理工学院)
Detailed 3D reconstruction is an important challenge with application to robotics, augmented and virtual reality, which has seen impressive progress throughout the past years. Advancements were driven by the availability of depth cameras (RGB-D), as well as increased compute power, e.g.\ in the form of GPUs -- but also thanks to inclusion of machine learning in the process. Here, we propose X-Section, an RGB-D 3D reconstruction approach that leverages deep learning to make object-level predictions about thicknesses that can be readily integrated into a volumetric multi-view fusion process, whe…
University of California, Berkeley(加州大学伯克利分校);University of California, San Diego(加州大学圣迭戈分校)
We present a machine learning algorithm that takes as input a 2D RGB image and synthesizes a 4D RGBD light field (color and depth of the scene in each ray direction). For training, we introduce the largest public light field dataset, consisting of over 3300 plenoptic camera light fields of scenes containing flowers and plants. Our synthesis pipeline consists of a convolutional neural network (CNN) that estimates scene geometry, a stage that renders a Lambertian light field using that geometry, and a second CNN that predicts occluded rays and non-Lambertian effects. Our algorithm builds on rece…
Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with non-overlapping fields of view, etc. Further, a calibration-free environment adds additional complexity to both - reconstruction and texture recovery. In this paper, we propose a deep learning based solution for textured 3D reconstruction of human body shapes from a single view RGB image. This is achieved by first recovering the volumetric grid of the non-rigid h…
Institute of Computer Science, FORTH(FORTH计算机科学研究所);Computer Science Department, University of Crete(克里特大学计算机科学系)
We present a novel solution to the problem of 3D tracking of the articulated motion of human hand(s), possibly in interaction with other objects. The vast majority of contemporary relevant work capitalizes on depth information provided by RGBD cameras. In this work, we show that accurate and efficient 3D hand tracking is possible, even for the case of RGB stereo. A straightforward approach for solving the problem based on such input would be to first recover depth and then apply a state of the art depth-based 3D hand tracking method. Unfortunately, this does not work well in practice because t…
This paper presents a novel method, MaskMVS, to solve depth estimation for unstructured multi-view image-pose pairs. In the plane-sweep procedure, the depth planes are sampled by histogram matching that ensures covering the depth range of interest. Unlike other plane-sweep methods, we do not rely on a cost metric to explicitly build the cost volume, but instead infer a multiplane mask representation which regularizes the learning. Compared to many previous approaches, we show that our method is lightweight and generalizes well without requiring excessive training. We outperform the current sta…
While 3D reconstruction is a well-established and widely explored research topic, semantic 3D reconstruction has only recently witnessed an increasing share of attention from the Computer Vision community. Semantic annotations allow in fact to enforce strong class-dependent priors, as planarity for ground and walls, which can be exploited to refine the reconstruction often resulting in non-trivial performance improvements. State-of-the art methods propose volumetric approaches to fuse RGB image data with semantic labels; even if successful, they do not scale well and fail to output high resolu…
Much progress has been made in the supervised learning of 3D reconstruction of rigid objects from multi-view images or a video. However, it is more challenging to reconstruct severely deformed objects from a single-view RGB image in an unsupervised manner. Although training-based methods, such as specific category-level training, have been shown to successfully reconstruct rigid objects and slightly deformed objects like birds from a single-view image, they cannot effectively handle severely deformed objects and neither can be applied to some downstream tasks in the real world due to the incon…
The Ohio State University(俄亥俄州立大学);Zhejiang University(浙江大学);ETH Zürich(苏黎世联邦理工学院)
We present a novel framework for mesh reconstruction from unstructured point clouds by taking advantage of the learned visibility of the 3D points in the virtual views and traditional graph-cut based mesh generation. Specifically, we first propose a three-step network that explicitly employs depth completion for visibility prediction. Then the visibility information of multiple views is aggregated to generate a 3D mesh model by solving an optimization problem considering visibility in which a novel adaptive visibility weighting in surface determination is also introduced to suppress line of si…
Mesh refinement is a fundamental step for accurate Multi-View Stereo. It modifies the geometry of an initial manifold mesh to minimize the photometric error induced in a set of camera pairs. This initial mesh is usually the output of volumetric 3D reconstruction based on min-cut over Delaunay Triangulations. Such methods produce a significant amount of non-manifold vertices, therefore they require a vertex split step to explicitly repair them. In this paper, we extend this method to preemptively fix the non-manifold vertices by reasoning directly on the Delaunay Triangulation and avoid most ve…
Politecnico di Milano(米兰理工大学);ETH Zürich(苏黎世联邦理工学院)
In this paper we propose a new approach to incrementally initialize a manifold surface for automatic 3D reconstruction from images. More precisely we focus on the automatic initialization of a 3D mesh as close as possible to the final solution; indeed many approaches require a good initial solution for further refinement via multi-view stereo techniques. Our novel algorithm automatically estimates an initial manifold mesh for surface evolving multi-view stereo algorithms, where the manifold property needs to be enforced. It bootstraps from 3D points extracted via Structure from Motion, then it…
Qing Yuan Research Institute(庆元研究院);MoE Key Lab of Artificial Intelligence(教育部人工智能重点实验室);AI Institute(人工智能研究院);Shanghai Jiao Tong University(上海交通大学)
General object grasping is an important yet unsolved problem in the field of robotics. Most of the current methods either generate grasp poses with few DoF that fail to cover most of the success grasps, or only take the unstable depth image or point cloud as input which may lead to poor results in some cases. In this paper, we propose RGBD-Grasp, a pipeline that solves this problem by decoupling 7-DoF grasp detection into two sub-tasks where RGB and depth information are processed separately. In the first stage, an encoder-decoder like convolutional neural network Angle-View Net(AVN) is propos…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Apple(苹果公司)
Deep learning has made significant impacts on multi-view stereo systems. State-of-the-art approaches typically involve building a cost volume, followed by multiple 3D convolution operations to recover the input image's pixel-wise depth. While such end-to-end learning of plane-sweeping stereo advances public benchmarks' accuracy, they are typically very slow to compute. We present \ouralg, a highly efficient multi-view stereo algorithm that seamlessly integrates multi-view constraints into single-view networks via an attention mechanism. Since \ouralg only builds on 2D convolutions, it is at le…
With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still re…
Dalian University of Technology(大连理工大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Liaoning Normal University(辽宁师范大学)
Human emotion recognition is an important direction in the field of biometric and information forensics. However, most existing human emotion research are based on the single RGB view. In this paper, we introduce a RGBD video-emotion dataset and a RGBD face-emotion dataset for research. To our best knowledge, this may be the first RGBD video-emotion dataset. We propose a new supervised nonlinear multi-view laplacian eigenmaps (MvLE) approach and a multihidden-layer out-of-sample network (MHON) for RGB-D humanemotion recognition. To get better representations of RGB view and depth view, MvLE is…
MeshSplatting: Differentiable Rendering with Opaque Meshes
University of Liège(里耶克斯大学);Simon Fraser University(西蒙弗雷泽大学);University of Maryland(马里兰大学);University of British Columbia(不列颠哥伦比亚大学);University of Toronto(多伦多大学);Adobe Research(Adobe研究院)
Accurate Point Measurement in 3DGS -- A New Alternative to Traditional Stereoscopic-View Based Measurements
Dept. of Civil, Environmental and Geodetic Engineering, The Ohio State University, Columbus OH, US(土木、环境与大地测量工程系,俄亥俄州立大学,哥伦布 OH,美国);Dept. of Electrical and Computer Engineering, The Ohio State University, Columbus OH, US(电气与计算机工程系,俄亥俄州立大学,哥伦布 OH,美国)
USC Institute for Creative Technologies(南加州大学创新技术研究所);USC(南加州大学);MPI for Intelligent Systems, Tübingen(蒂宾根马普智能系统研究所)
High-fidelity face digitization solutions often combine multi-view stereo (MVS) techniques for 3D reconstruction and a non-rigid registration step to establish dense correspondence across identities and expressions. A common problem is the need for manual clean-up after the MVS step, as 3D scans are typically affected by noise and outliers and contain hairy surface regions that need to be cleaned up by artists. Furthermore, mesh registration tends to fail for extreme facial expressions. Most learning-based methods use an underlying 3D morphable model (3DMM) to ensure robustness, but this limit…
University of California San Diego(加州大学圣迭戈分校);Tsinghua University(清华大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
Accurate stereo depth estimation plays a critical role in various 3D tasks in both indoor and outdoor environments. Recently, learning-based multi-view stereo methods have demonstrated competitive performance with a limited number of views. However, in challenging scenarios, especially when building cross-view correspondences is hard, these methods still cannot produce satisfying results. In this paper, we study how to leverage a normal estimation model and the predicted normal maps to improve the depth quality. We couple the learning of a multi-view normal estimation module and a multi-view d…
We present 3DVNet, a novel multi-view stereo (MVS) depth-prediction method that combines the advantages of previous depth-based and volumetric MVS approaches. Our key idea is the use of a 3D scene-modeling network that iteratively updates a set of coarse depth predictions, resulting in highly accurate predictions which agree on the underlying scene geometry. Unlike existing depth-prediction techniques, our method uses a volumetric 3D convolutional neural network (CNN) that operates in world space on all depth maps jointly. The network can therefore learn meaningful scene-level priors. Furtherm…
With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but inevitably suffers from high rendering costs and can hardly be involved in further processes like editing, posing significant difficulties in combination with the existing graphics pipeline. In this paper, we present a hybrid volume-mesh representation, VMesh, which depicts an object with a textured mesh along with an auxiliary sparse volume. VMesh retains the …
Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?
Shenzhen Key Laboratory of Robotics and Computer Vision, Southern University of Science and Technology (SUSTech)(南方科技大学深圳市机器人视觉与感知重点实验室);Pengcheng Laboratory(鹏城实验室)
3D reconstruction is a core task in many applications such as robot navigation or sites inspections. Finding the best poses to capture part of the scene is one of the most challenging topic that goes under the name of Next Best View. Recently, many volumetric methods have been proposed; they choose the Next Best View by reasoning over a 3D voxelized space and by finding which pose minimizes the uncertainty decoded into the voxels. Such methods are effective, but they do not scale well since the underlaying representation requires a huge amount of memory. In this paper we propose a novel mesh-b…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);University of Mannheim(曼海姆大学)
We propose a novel superpixel-based multi-view convolutional neural network for semantic image segmentation. The proposed network produces a high quality segmentation of a single image by leveraging information from additional views of the same scene. Particularly in indoor videos such as captured by robotic platforms or handheld and bodyworn RGBD cameras, nearby video frames provide diverse viewpoints and additional context of objects and scenes. To leverage such information, we first compute region correspondences by optical flow and image boundary-based superpixels. Given these region corre…
Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical consumer who, at best, might own a single RGBD sensor. Thus, in this work, we propose a method to synthesize free viewpoint renderings using a single RGBD camera. The key insight is to leverage previously seen "calibration" images of a given user to extrapolate what should be rendered in a novel viewpoint from the data available in the sensor. Given these p…
Hong Kong University of Science and Technology(香港科技大学);Megvii Technology(旷视科技)
6D object pose estimation networks are limited in their capability to scale to large numbers of object instances due to the close-set assumption and their reliance on high-fidelity object CAD models. In this work, we study a new open set problem; the few-shot 6D object poses estimation: estimating the 6D pose of an unknown object by a few support views without extra training. To tackle the problem, we point out the importance of fully exploring the appearance and geometric relationship between the given support views and query scene patches and propose a dense prototypes matching framework by …
The Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所);Adobe Research(Adobe研究)
In this paper, we address the problem of 3D object mesh reconstruction from RGB videos. Our approach combines the best of multi-view geometric and data-driven methods for 3D reconstruction by optimizing object meshes for multi-view photometric consistency while constraining mesh deformations with a shape prior. We pose this as a piecewise image alignment problem for each mesh face projection. Our approach allows us to update shape parameters from the photometric error without any depth or mask information. Moreover, we show how to avoid a degeneracy of zero photometric gradients via rasterizin…