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arXiv 2508.08178cs.CV

基于单视角 RGBD 的 3D 人体网格估计

3D Human Mesh Estimation from Single View RGBD

Middle East Technical University(中东技术大学);Helmholtz Munich(海德堡-慕尼黑亥姆霍兹中心)

Ozhan Suat, Bedirhan Uguz, Batuhan Karagoz, Muhammed Can Keles, Emre Akbas

AI总结:

本文提出一种基于单视角 RGBD 的 3D 人体网格估计方法 M$^3$,利用 MoCap 数据集模拟深度数据并训练掩码自编码器补全局部网格,有效恢复不可见区域,在多个数据集上表现优于现有方法。

摘要:

尽管从 RGB 图像进行 3D 人体网格估计取得了显著进展,但提供额外深度数据的 RGBD 相机仍未得到充分利用。在本文中,我们提出了一种从单张 RGBD 视角进行准确 3D 人体网格估计的方法,利用 RGBD 相机的经济性和广泛采用性以适用于实际应用。针对该问题的全监督方法需要包含 RGBD 图像与 3D 网格标签对的数据集。然而,收集此类数据集成本高昂且充满挑战,因此现有数据集规模较小,且在姿态和形状多样性方面存在局限。为克服这一数据稀缺问题,我们利用了现有的动作捕捉(Motion Capture, MoCap)数据集。我们首先从 MoCap 数据集中的人体模型获取完整的 3D 网格,并通过投影到虚拟相机来创建它们的局部单视角版本。这模拟了从单一视角由 RGBD 相机提供的深度数据。然后,我们训练一个掩码自编码器来补全局部单视角网格。在推理阶段,我们将其命名为 M$^3$(即“掩码网格建模”)的方法,将来自传感器的深度值与模板人体网格的顶点相匹配,从而生成局部单视角网格。我们有效地恢复了不可见的 3D 人体网格模型部分,最终得到全身网格。M$^3$ 在 SURREAL 和 CAPE 数据集上分别实现了 16.8 mm 和 22.0 mm 的逐顶点误差(PVE),优于使用全身点云作为输入的现有方法。我们在 BEHAVE 数据集上获得了具竞争力的 70.9 PVE,比最近发表的一种基于 RGB 的方法低 18.4 mm,凸显了深度数据的实用性。代码将会发布。

英文摘要:

Despite significant progress in 3D human mesh estimation from RGB images; RGBD cameras, offering additional depth data, remain underutilized. In this paper, we present a method for accurate 3D human mesh estimation from a single RGBD view, leveraging the affordability and widespread adoption of RGBD cameras for real-world applications. A fully supervised approach for this problem, requires a dataset with RGBD image and 3D mesh label pairs. However, collecting such a dataset is costly and challenging, hence, existing datasets are small, and limited in pose and shape diversity. To overcome this data scarcity, we leverage existing Motion Capture (MoCap) datasets. We first obtain complete 3D meshes from the body models found in MoCap datasets, and create partial, single-view versions of them by projection to a virtual camera. This simulates the depth data provided by an RGBD camera from a single viewpoint. Then, we train a masked autoencoder to complete the partial, single-view mesh. During inference, our method, which we name as M$^3$ for ``Masked Mesh Modeling'', matches the depth values coming from the sensor to vertices of a template human mesh, which creates a partial, single-view mesh. We effectively recover parts of the 3D human body mesh model that are not visible, resulting in a full body mesh. M$^3$ achieves 16.8 mm and 22.0 mm per-vertex-error (PVE) on the SURREAL and CAPE datasets, respectively; outperforming existing methods that use full-body point clouds as input. We obtain a competitive 70.9 PVE on the BEHAVE dataset, outperforming a recently published RGB based method by 18.4 mm, highlighting the usefulness of depth data. Code will be released.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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