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arXiv 2507.03391cs.HC
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论游戏过程中情感状态的动态变化及困惑(confusion)的作用

On the dynamics of affective states during play and the role of confusion

Thomas Vase Schultz Volden, Oleg Jarma Montoya, Paolo Burelli, Marco Scirea

AI总结:

针对游戏中困惑体验的影响问题,该研究通过让玩家游玩刻意制造困惑的游戏原型收集学习相关情感数据,验证了特定场景下玩家体验与学习体验的一致性,并发现其与心流等玩家体验构念存在关联。

摘要:

电子游戏设计师通常将困惑视为不良体验,但它不可避免:在比以往更受欢迎、品类愈发多样且具创新性的游戏市场中,新玩家必须适应全新的界面与机制。已有研究表明,困惑可促成积极体验,可能激励玩家学习。需进一步探究电子游戏中的困惑状态,以更深入地理解游戏中的学习体验及其对玩家体验的影响。本文设计了一项研究,针对游玩一款刻意制造困惑的游戏原型的用户,收集与学习相关的情感数据。我们依据一个复杂学习模型评估采集到的情感,证实特定场景下玩家体验与学习体验一致。此外,我们还发现这些情感与玩家体验量表(Player Experience Inventory)的构念之间存在相关性,尤其是在心流体验方面。

英文摘要:

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research suggests that confusion can contribute to a positive experience, potentially motivating players to learn. The state of confusion in video games should be further investigated to gain more insight into the learning experience of play and how it affects the player experience. In this article, we design a study to collect learning-related affects for users playing a game prototype that intentionally confuses the player. We assess the gathered affects against a complex learning model, affirming that, in specific instances, the player experience aligns with the learning experiences. Moreover, we identify correlations between these affects and the Player Experience Inventory constructs, particularly concerning flow experiences.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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