arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2001.08656cs.AIcs.HCcs.LG
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我感觉我感觉你:游戏中的心理理论实验

I Feel I Feel You: A Theory of Mind Experiment in Games

University of Malta(马耳他大学);Institute of Digital Games, University of Malta(马耳他大学数字游戏研究所)

David Melhart, Georgios N. Yannakakis, Antonios Liapis

摘要:

在这项研究中,玩家的情绪理论的心理游戏代理,我们调查如何代理的行为和玩家自己的表现和情绪形状的识别一个沮丧的行为。挫折感是人机交互中普遍存在的一种情感体验,本文重点研究挫折感。为此,我们提出了一个测试平台的游戏量身定制,在其中一个球员对代理的理论基础上的挫折模型的竞争。我们收集游戏数据,一个注释的地面真理的球员的评价代理的挫折,并应用人脸识别来估计球员的情绪状态。我们通过相关性分析和预测机器学习模型来检查收集的数据,发现玩家的可观察情绪与代理的感知挫折并不高度相关。这表明我们的主体的心理理论是一个基于游戏情境的认知过程。我们的预测模型-使用排名支持向量机-证实了这些结果,产生了球员心理理论的适度准确预测。

英文摘要:

In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the perception of frustration as it is a prevalent affective experience in human-computer interaction. We present a testbed game tailored towards this end, in which a player competes against an agent with a frustration model based on theory. We collect gameplay data, an annotated ground truth about the player's appraisal of the agent's frustration, and apply face recognition to estimate the player's emotional state. We examine the collected data through correlation analysis and predictive machine learning models, and find that the player's observable emotions are not correlated highly with the perceived frustration of the agent. This suggests that our subject's theory of mind is a cognitive process based on the gameplay context. Our predictive models---using ranking support vector machines---corroborate these results, yielding moderately accurate predictors of players' theory of mind.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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