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arXiv 2503.01448cs.CV

生成人体几何分布

Generative Human Geometry Distribution

KAUST(卡塔尔大学)

Xiangjun Tang, Biao Zhang, Peter Wonka

AI总结:

本文提出一种新的几何分布模型,通过编码分布为2D特征图和使用SMPL模型,提升生成人体几何的真实性和效率,实验表明在姿态条件下的随机角色生成和新姿态合成任务中性能优于现有方法。

摘要:

现实感的人体几何生成是一项重要而具有挑战性的任务,需要在保留精细服装细节和准确建模服装-身体相互作用方面取得平衡。为此,我们基于最近提出的几何分布表示,利用流匹配模型以高保真度建模单个人体几何。然而,将单个几何分布扩展到数据集是非平凡且对大规模学习效率低下。为此,我们提出了一种新的几何分布模型,通过两个关键技术:(1)将分布编码为2D特征图而非网络参数;(2)使用SMPL模型作为领域而非高斯分布,并细化相关的流速度场。我们随后设计了一个生成框架,采用类似于最新图像和3D生成模型的两阶段训练范式。第一阶段通过扩散流模型将几何分布压缩到潜在空间;第二阶段在该潜在空间上训练另一个流模型。我们验证了该方法在两个关键任务上的有效性:姿态条件下的随机角色生成和角色一致的新姿态合成。实验结果表明,我们的方法优于现有最先进方法,几何质量提升了57%。

英文摘要:

Realistic human geometry generation is an important yet challenging task, requiring both the preservation of fine clothing details and the accurate modeling of clothing-body interactions. To tackle this challenge, we build upon Geometry distributions, a recently proposed representation that can model a single human geometry with high fidelity using a flow matching model. However, extending a single-geometry distribution to a dataset is non-trivial and inefficient for large-scale learning. To address this, we propose a new geometry distribution model by two key techniques: (1) encoding distributions as 2D feature maps rather than network parameters, and (2) using SMPL models as the domain instead of Gaussian and refining the associated flow velocity field. We then design a generative framework adopting a two staged training paradigm analogous to state-of-the-art image and 3D generative models. In the first stage, we compress geometry distributions into a latent space using a diffusion flow model; the second stage trains another flow model on this latent space. We validate our approach on two key tasks: pose-conditioned random avatar generation and avatar-consistent novel pose synthesis. Experimental results demonstrate that our method outperforms existing state-of-the-art methods, achieving a 57% improvement in geometry quality.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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