Realistic human geometry generation is an important yet challenging task, requiring both the preservation of fine clothing details and the accurate modeling of clothing-body interactions. To tackle this challenge, we build upon Geometry distributions, a recently proposed representation that can model a single human geometry with high fidelity using a flow matching model. However, extending a single-geometry distribution to a dataset is non-trivial and inefficient for large-scale learning. To address this, we propose a new geometry distribution model by two key techniques: (1) encoding distributions as 2D feature maps rather than network parameters, and (2) using SMPL models as the domain instead of Gaussian and refining the associated flow velocity field. We then design a generative framework adopting a two staged training paradigm analogous to state-of-the-art image and 3D generative models. In the first stage, we compress geometry distributions into a latent space using a diffusion flow model; the second stage trains another flow model on this latent space. We validate our approach on two key tasks: pose-conditioned random avatar generation and avatar-consistent novel pose synthesis. Experimental results demonstrate that our method outperforms existing state-of-the-art methods, achieving a 57% improvement in geometry quality.
Imperial College London(伦敦帝国理工学院);Middlesex University London(伦敦密德萨斯大学)
Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly influenced by their shape geometry; information which is not taken into account by existing generative models. This paper introduces the Geometry-Aware Generative Adversarial Networks (GAGAN) for incorporating geometric information into the image generation process. Specifically, in GAGAN the generator samples latent variables from the probability space of a st…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not allow convenient control of semantically-relevant individual parts of the image, and is not able to draw samples that only differ in partial aspects, such as clothing style. We address these limitations and present a generative model for images of dressed humans offering control over pose, local body part appearance and garment style. This is the first method to…
Inspired by the recent advances in generative models, we introduce a human action generation model in order to generate a consecutive sequence of human motions to formulate novel actions. We propose a framework of an autoencoder and a generative adversarial network (GAN) to produce multiple and consecutive human actions conditioned on the initial state and the given class label. The proposed model is trained in an end-to-end fashion, where the autoencoder is jointly trained with the GAN. The model is trained on the NTU RGB+D dataset and we show that the proposed model can generate different st…
School of Communication Engineering, Hangzhou Dianzi University(杭州电子科技大学通信工程学院)
We present to recover the complete 3D facial geometry from a single depth view by proposing an Attention Guided Generative Adversarial Networks (AGGAN). In contrast to existing work which normally requires two or more depth views to recover a full 3D facial geometry, the proposed AGGAN is able to generate a dense 3D voxel grid of the face from a single unconstrained depth view. Specifically, AGGAN encodes the 3D facial geometry within a voxel space and utilizes an attention-guided GAN to model the illposed 2.5D depth-3D mapping. Multiple loss functions, which enforce the 3D facial geometry con…
The Chinese University of Hong Kong(香港中文大学);Nanyang Technological University(南洋理工大学);Centre of Perceptual and Interactive Intelligence(感知与交互智能研究中心)
We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while leaving the location movement behind, and ignoring the impact of the environment on the human motion. In this paper, we propose a new framework, with the interaction between the scene and the human motion taken into account. Considering the uncertainty of human motion, we formulate this task as a generative task, whose objective is to generate plausible hum…
Human trajectory forecasting in crowds presents the challenges of modelling social interactions and outputting collision-free multimodal distribution. Following the success of Social Generative Adversarial Networks (SGAN), recent works propose various GAN-based designs to better model human motion in crowds. Despite superior performance in reducing distance-based metrics, current networks fail to output socially acceptable trajectories, as evidenced by high collisions in model predictions. To counter this, we introduce SGANv2: an improved safety-compliant SGAN architecture equipped with spatio…
ByteDance(字节跳动);National University of Singapore(新加坡国立大学)
Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to generate high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only geometry-aware clothed human synthesis with high-fidelity appearances but also disentangled human animation controllability, while only requiring 2D images for training. Specifically, we de…
Facial attractiveness enhancement has been an interesting application in Computer Vision and Graphics over these years. It aims to generate a more attractive face via manipulations on image and geometry structure while preserving face identity. In this paper, we propose the first Generative Adversarial Networks (GANs) for enhancing facial attractiveness in both geometry and appearance aspects, which we call "FA-GANs". FA-GANs contain two branches and enhance facial attractiveness in two perspectives: facial geometry and facial appearance. Each branch consists of individual GANs with the appear…
National University of Singapore(新加坡国立大学);ByteDance(字节跳动)
Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to synthesize high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only non-rigid human generation with diverse appearance but also full control over poses and viewpoints, while only requiring 2D images for training. Specifically, it extends the recent 3D GANs to clothed h…
This article proposes a novel approach for augmenting generative adversarial network (GAN) with a self-supervised task in order to improve its ability for encoding video representations that are useful in downstream tasks such as human activity recognition. In the proposed method, input video frames are randomly transformed by different spatial transformations, such as rotation, translation and shearing or temporal transformations such as shuffling temporal order of frames. Then discriminator is encouraged to predict the applied transformation by introducing an auxiliary loss. Subsequently, re…
An important goal in human-robot-interaction (HRI) is for machines to achieve a close to human level of face perception. One of the important differences between machine learning and human intelligence is the lack of compositionality. This paper introduces a new scheme to enable generative adversarial networks to learn the distribution of face images composed of smaller parts. This results in a more flexible machine face perception and easier generalization to outside training examples. We demonstrate that this model is able to produce realistic high-quality face images by generating and pieci…
GANs provide a framework for training generative models which mimic a data distribution. However, in many cases we wish to train these generative models to optimize some auxiliary objective function within the data it generates, such as making more aesthetically pleasing images. In some cases, these objective functions are difficult to evaluate, e.g. they may require human interaction. Here, we develop a system for efficiently improving a GAN to target an objective involving human interaction, specifically generating images that increase rates of positive user interactions. To improve the gene…
MIT Interdisciplinary Center, Herzliya(赫兹利亚跨学科中心(MIT));Stanford University(斯坦福大学)
Learning 3D generative models from a dataset of monocular images enables self-supervised 3D reasoning and controllable synthesis. State-of-the-art 3D generative models are GANs which use neural 3D volumetric representations for synthesis. Images are synthesized by rendering the volumes from a given camera. These models can disentangle the 3D scene from the camera viewpoint in any generated image. However, most models do not disentangle other factors of image formation, such as geometry and appearance. In this paper, we design a 3D GAN which can learn a disentangled model of objects, just from …
Generative models often use human evaluations to measure the perceived quality of their outputs. Automated metrics are noisy indirect proxies, because they rely on heuristics or pretrained embeddings. However, up until now, direct human evaluation strategies have been ad-hoc, neither standardized nor validated. Our work establishes a gold standard human benchmark for generative realism. We construct Human eYe Perceptual Evaluation (HYPE) a human benchmark that is (1) grounded in psychophysics research in perception, (2) reliable across different sets of randomly sampled outputs from a model, (…
University of California, Berkeley(加州大学伯克利分校);Glidewell Dental Labs(格莱德威尔牙科实验室)
Computer vision has advanced significantly that many discriminative approaches such as object recognition are now widely used in real applications. We present another exciting development that utilizes generative models for the mass customization of medical products such as dental crowns. In the dental industry, it takes a technician years of training to design synthetic crowns that restore the function and integrity of missing teeth. Each crown must be customized to individual patients, and it requires human expertise in a time-consuming and labor-intensive process, even with computer-assiste…
Eastern Mediterranean University(东地中海大学);University of São Paulo(圣保罗大学)
Synthesizing realistic data samples is of great value for both academic and industrial communities. Deep generative models have become an emerging topic in various research areas like computer vision and signal processing. Affective computing, a topic of a broad interest in computer vision society, has been no exception and has benefited from generative models. In fact, affective computing observed a rapid derivation of generative models during the last two decades. Applications of such models include but are not limited to emotion recognition and classification, unimodal emotion synthesis, an…
IIIT-Delhi(印度理工学院德里分校);Arizona State University(亚利桑那州立大学)
Deep generative models like variational autoencoders approximate the intrinsic geometry of high dimensional data manifolds by learning low-dimensional latent-space variables and an embedding function. The geometric properties of these latent spaces has been studied under the lens of Riemannian geometry; via analysis of the non-linearity of the generator function. In new developments, deep generative models have been used for learning semantically meaningful `disentangled' representations; that capture task relevant attributes while being invariant to other attributes. In this work, we explore …
University of Trento(特伦托大学);University of Modena and Reggio Emilia(摩德纳雷焦艾米利亚大学);ETH Zurich(苏黎世联邦理工学院);Snap Research(Snap研究院)
Generative Neural Radiance Field (GNeRF) models, which extract implicit 3D representations from 2D images, have recently been shown to produce realistic images representing rigid/semi-rigid objects, such as human faces or cars. However, they usually struggle to generate high-quality images representing non-rigid objects, such as the human body, which is of a great interest for many computer graphics applications. This paper proposes a 3D-aware Semantic-Guided Generative Model (3D-SGAN) for human image synthesis, which combines a GNeRF with a texture generator. The former learns an implicit 3D …
Robotics at Google(谷歌机器人部门);Stony Brook University(石溪大学)
In this paper we propose an adversarial generative grammar model for future prediction. The objective is to learn a model that explicitly captures temporal dependencies, providing a capability to forecast multiple, distinct future activities. Our adversarial grammar is designed so that it can learn stochastic production rules from the data distribution, jointly with its latent non-terminal representations. Being able to select multiple production rules during inference leads to different predicted outcomes, thus efficiently modeling many plausible futures. The adversarial generative grammar is…
University College London(伦敦大学学院);University of Cambridge(剑桥大学)
The task of predicting human motion is complicated by the natural heterogeneity and compositionality of actions, necessitating robustness to distributional shifts as far as out-of-distribution (OoD). Here we formulate a new OoD benchmark based on the Human3.6M and CMU motion capture datasets, and introduce a hybrid framework for hardening discriminative architectures to OoD failure by augmenting them with a generative model. When applied to current state-of-the-art discriminative models, we show that the proposed approach improves OoD robustness without sacrificing in-distribution performance,…
Samsung AI Center, Moscow(三星AI中心(莫斯科));Skolkovo Institute of Science and Technology, Moscow(斯科尔科沃科学技术研究院(莫斯科))
We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually poses a problem for mesh-based approaches. We also show how these avatars can be created from multiple frames of a video using backpropagation. We then propose a generative model for such avatars that can be trained from datasets of images and videos of people. The generative model allows us to sample random avatars as well as to create dressed avatars of peopl…
The motion of picking up and placing an object in 3D space is full of subtle detail. Typically these motions are formed from the same constraints, optimizing for swiftness, energy efficiency, as well as physiological limits. Yet, even for identical goals, the motion realized is always subject to natural variation. To capture these aspects computationally, we suggest a deep generative model for human reach-and-place action, conditioned on a start and end position.We have captured a dataset of 600 such human 3D actions, to sample the 2x3-D space of 3D source and targets. While temporal variation…
School of Artificial Intelligence and Computer Science, Jiangnan University(江南大学人工智能与计算机科学学院)
Existing infrared and visible image fusion methods often face the dilemma of balancing modal information. Generative fusion methods reconstruct fused images by learning from data distributions, but their generative capabilities remain limited. Moreover, the lack of interpretability in modal information selection further affects the reliability and consistency of fusion results in complex scenarios. This manuscript revisits the essence of generative image fusion under the inspiration of human cognitive laws and proposes a novel infrared and visible image fusion method, termed HCLFuse. First, HC…