Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not allow convenient control of semantically-relevant individual parts of the image, and is not able to draw samples that only differ in partial aspects, such as clothing style. We address these limitations and present a generative model for images of dressed humans offering control over pose, local body part appearance and garment style. This is the first method to solve various aspects of human image generation such as global appearance sampling, pose transfer, parts and garment transfer, and parts sampling jointly in a unified framework. As our model encodes part-based latent appearance vectors in a normalized pose-independent space and warps them to different poses, it preserves body and clothing appearance under varying posture. Experiments show that our flexible and general generative method outperforms task-specific baselines for pose-conditioned image generation, pose transfer and part sampling in terms of realism and output resolution.
Inspired by the recent advances in generative models, we introduce a human action generation model in order to generate a consecutive sequence of human motions to formulate novel actions. We propose a framework of an autoencoder and a generative adversarial network (GAN) to produce multiple and consecutive human actions conditioned on the initial state and the given class label. The proposed model is trained in an end-to-end fashion, where the autoencoder is jointly trained with the GAN. The model is trained on the NTU RGB+D dataset and we show that the proposed model can generate different st…
The Chinese University of Hong Kong(香港中文大学);Nanyang Technological University(南洋理工大学);Centre of Perceptual and Interactive Intelligence(感知与交互智能研究中心)
We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while leaving the location movement behind, and ignoring the impact of the environment on the human motion. In this paper, we propose a new framework, with the interaction between the scene and the human motion taken into account. Considering the uncertainty of human motion, we formulate this task as a generative task, whose objective is to generate plausible hum…
Human trajectory forecasting in crowds presents the challenges of modelling social interactions and outputting collision-free multimodal distribution. Following the success of Social Generative Adversarial Networks (SGAN), recent works propose various GAN-based designs to better model human motion in crowds. Despite superior performance in reducing distance-based metrics, current networks fail to output socially acceptable trajectories, as evidenced by high collisions in model predictions. To counter this, we introduce SGANv2: an improved safety-compliant SGAN architecture equipped with spatio…
ByteDance(字节跳动);National University of Singapore(新加坡国立大学)
Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to generate high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only geometry-aware clothed human synthesis with high-fidelity appearances but also disentangled human animation controllability, while only requiring 2D images for training. Specifically, we de…
National University of Singapore(新加坡国立大学);ByteDance(字节跳动)
Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to synthesize high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only non-rigid human generation with diverse appearance but also full control over poses and viewpoints, while only requiring 2D images for training. Specifically, it extends the recent 3D GANs to clothed h…
This article proposes a novel approach for augmenting generative adversarial network (GAN) with a self-supervised task in order to improve its ability for encoding video representations that are useful in downstream tasks such as human activity recognition. In the proposed method, input video frames are randomly transformed by different spatial transformations, such as rotation, translation and shearing or temporal transformations such as shuffling temporal order of frames. Then discriminator is encouraged to predict the applied transformation by introducing an auxiliary loss. Subsequently, re…
Stanford University(斯坦福大学);École Polytechnique Fédérate de Lausanne(洛桑联邦理工学院)
Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently multimodal: given a history of human motion paths, there are many socially plausible ways that people could move in the future. We tackle this problem by combining tools from sequence prediction and generative adversarial networks: a recurrent sequence-to-sequence model observes motion histories and predicts future behavior, using a novel pooling mechanism to aggregat…
DiffBody: Human Body Restoration by Imagining with Generative Diffusion Prior
Cornell University(康奈尔大学);The Hong Kong Polytechnic University(香港理工大学);Pennsylvania State University(宾夕法尼亚州立大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Snap Inc.(Snap公司)
An important goal in human-robot-interaction (HRI) is for machines to achieve a close to human level of face perception. One of the important differences between machine learning and human intelligence is the lack of compositionality. This paper introduces a new scheme to enable generative adversarial networks to learn the distribution of face images composed of smaller parts. This results in a more flexible machine face perception and easier generalization to outside training examples. We demonstrate that this model is able to produce realistic high-quality face images by generating and pieci…
GANs provide a framework for training generative models which mimic a data distribution. However, in many cases we wish to train these generative models to optimize some auxiliary objective function within the data it generates, such as making more aesthetically pleasing images. In some cases, these objective functions are difficult to evaluate, e.g. they may require human interaction. Here, we develop a system for efficiently improving a GAN to target an objective involving human interaction, specifically generating images that increase rates of positive user interactions. To improve the gene…
Generative models often use human evaluations to measure the perceived quality of their outputs. Automated metrics are noisy indirect proxies, because they rely on heuristics or pretrained embeddings. However, up until now, direct human evaluation strategies have been ad-hoc, neither standardized nor validated. Our work establishes a gold standard human benchmark for generative realism. We construct Human eYe Perceptual Evaluation (HYPE) a human benchmark that is (1) grounded in psychophysics research in perception, (2) reliable across different sets of randomly sampled outputs from a model, (…
University of California, Berkeley(加州大学伯克利分校);Glidewell Dental Labs(格莱德威尔牙科实验室)
Computer vision has advanced significantly that many discriminative approaches such as object recognition are now widely used in real applications. We present another exciting development that utilizes generative models for the mass customization of medical products such as dental crowns. In the dental industry, it takes a technician years of training to design synthetic crowns that restore the function and integrity of missing teeth. Each crown must be customized to individual patients, and it requires human expertise in a time-consuming and labor-intensive process, even with computer-assiste…
Eastern Mediterranean University(东地中海大学);University of São Paulo(圣保罗大学)
Synthesizing realistic data samples is of great value for both academic and industrial communities. Deep generative models have become an emerging topic in various research areas like computer vision and signal processing. Affective computing, a topic of a broad interest in computer vision society, has been no exception and has benefited from generative models. In fact, affective computing observed a rapid derivation of generative models during the last two decades. Applications of such models include but are not limited to emotion recognition and classification, unimodal emotion synthesis, an…
Generative Technology for Human Emotion Recognition: A Scope Review
Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)(广东省人工智能与数字经济实验室(深圳));Tsinghua University(清华大学);The Hong Kong University of Science and Technology (GZ)(香港科技大学(广州));Beijing Normal University(北京师范大学);Shenzhen University(深圳大学);University of Electronic Science and Technology of China(电子科技大学)
Instituto de Telecomunicações(电信研究所);Universidade da Beira Interior(贝拉内陆大学);DeepNeuronic;NOVA LINCS(新里斯本大学计算机科学实验室);C4-Cloud Computing Competence Center(C4云计算能力中心)
Synthesising the spatial and temporal dynamics of the human body skeleton remains a challenging task, not only in terms of the quality of the generated shapes, but also of their diversity, particularly to synthesise realistic body movements of a specific action (action conditioning). In this paper, we propose Kinetic-GAN, a novel architecture that leverages the benefits of Generative Adversarial Networks and Graph Convolutional Networks to synthesise the kinetics of the human body. The proposed adversarial architecture can condition up to 120 different actions over local and global body moveme…
University of Trento(特伦托大学);University of Modena and Reggio Emilia(摩德纳雷焦艾米利亚大学);ETH Zurich(苏黎世联邦理工学院);Snap Research(Snap研究院)
Generative Neural Radiance Field (GNeRF) models, which extract implicit 3D representations from 2D images, have recently been shown to produce realistic images representing rigid/semi-rigid objects, such as human faces or cars. However, they usually struggle to generate high-quality images representing non-rigid objects, such as the human body, which is of a great interest for many computer graphics applications. This paper proposes a 3D-aware Semantic-Guided Generative Model (3D-SGAN) for human image synthesis, which combines a GNeRF with a texture generator. The former learns an implicit 3D …
Robotics at Google(谷歌机器人部门);Stony Brook University(石溪大学)
In this paper we propose an adversarial generative grammar model for future prediction. The objective is to learn a model that explicitly captures temporal dependencies, providing a capability to forecast multiple, distinct future activities. Our adversarial grammar is designed so that it can learn stochastic production rules from the data distribution, jointly with its latent non-terminal representations. Being able to select multiple production rules during inference leads to different predicted outcomes, thus efficiently modeling many plausible futures. The adversarial generative grammar is…
University College London(伦敦大学学院);University of Cambridge(剑桥大学)
The task of predicting human motion is complicated by the natural heterogeneity and compositionality of actions, necessitating robustness to distributional shifts as far as out-of-distribution (OoD). Here we formulate a new OoD benchmark based on the Human3.6M and CMU motion capture datasets, and introduce a hybrid framework for hardening discriminative architectures to OoD failure by augmenting them with a generative model. When applied to current state-of-the-art discriminative models, we show that the proposed approach improves OoD robustness without sacrificing in-distribution performance,…
Samsung AI Center, Moscow(三星AI中心(莫斯科));Skolkovo Institute of Science and Technology, Moscow(斯科尔科沃科学技术研究院(莫斯科))
We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually poses a problem for mesh-based approaches. We also show how these avatars can be created from multiple frames of a video using backpropagation. We then propose a generative model for such avatars that can be trained from datasets of images and videos of people. The generative model allows us to sample random avatars as well as to create dressed avatars of peopl…
The motion of picking up and placing an object in 3D space is full of subtle detail. Typically these motions are formed from the same constraints, optimizing for swiftness, energy efficiency, as well as physiological limits. Yet, even for identical goals, the motion realized is always subject to natural variation. To capture these aspects computationally, we suggest a deep generative model for human reach-and-place action, conditioned on a start and end position.We have captured a dataset of 600 such human 3D actions, to sample the 2x3-D space of 3D source and targets. While temporal variation…
School of Artificial Intelligence and Computer Science, Jiangnan University(江南大学人工智能与计算机科学学院)
Existing infrared and visible image fusion methods often face the dilemma of balancing modal information. Generative fusion methods reconstruct fused images by learning from data distributions, but their generative capabilities remain limited. Moreover, the lack of interpretability in modal information selection further affects the reliability and consistency of fusion results in complex scenarios. This manuscript revisits the essence of generative image fusion under the inspiration of human cognitive laws and proposes a novel infrared and visible image fusion method, termed HCLFuse. First, HC…
Models that are learned from real-world data are often biased because the data used to train them is biased. This can propagate systemic human biases that exist and ultimately lead to inequitable treatment of people, especially minorities. To characterize bias in learned classifiers, existing approaches rely on human oracles labeling real-world examples to identify the "blind spots" of the classifiers; these are ultimately limited due to the human labor required and the finite nature of existing image examples. We propose a simulation-based approach for interrogating classifiers using generati…
We present imGHUM, the first holistic generative model of 3D human shape and articulated pose, represented as a signed distance function. In contrast to prior work, we model the full human body implicitly as a function zero-level-set and without the use of an explicit template mesh. We propose a novel network architecture and a learning paradigm, which make it possible to learn a detailed implicit generative model of human pose, shape, and semantics, on par with state-of-the-art mesh-based models. Our model features desired detail for human models, such as articulated pose including hand motio…
Compressing Human Body Video with Interactive Semantics: A Generative Approach
City University of Hong Kong(香港城市大学);Alibaba DAMO Academy & Hupan Laboratory(阿里达摩院及胡畔实验室);Shenzhen Research Institute, City University of Hong Kong(香港城市大学深圳研究院)