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arXiv 2401.01173cs.CV

En3D:一种基于2D合成数据雕刻3D人体的增强生成模型

En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data

Institute for Intelligent Computing, Alibaba Group(阿里巴巴集团智能计算研究院);Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机研究所)

Yifang Men, Biwen Lei, Yuan Yao, Miaomiao Cui, Zhouhui Lian, Xuansong Xie

AI总结:

提出En3D零样本3D生成方案,通过物理建模从合成2D数据学习,结合3D生成、几何雕刻和纹理模块,生成高质量、逼真且多样的3D人体,支持动画编辑与风格适配。

摘要:

我们提出了En3D,一种用于雕刻高质量3D人体虚拟形象的增强生成方案。以往的工作依赖稀缺的3D数据集,或依赖视角分布不均且姿态先验不精确的有限2D图像集合,与此不同,我们的方法旨在开发一种零样本3D生成方案,无需依赖现有的3D或2D资产,即可生成视觉逼真、几何准确且内容多样的3D人体。为应对这一挑战,我们引入了精心设计的工作流,通过实施精确的物理建模从合成2D数据中学习增强的3D生成模型。在推理阶段,我们集成了优化模块以弥合逼真外观与粗糙3D形状之间的差距。具体而言,En3D包含三个模块:3D生成器,从合成的均衡、多样且结构化的人体图像中准确建模具有逼真外观的泛化3D人体;几何雕刻器,利用多视图法线约束增强形状质量以呈现复杂人体解剖结构;以及纹理模块,利用语义UV分割和可微光栅器解耦具有高保真度和可编辑性的显式纹理贴图。实验结果表明,我们的方法在图像质量、几何精度和内容多样性方面显著优于以往工作。我们还展示了生成的虚拟形象在动画和编辑方面的适用性,以及该方法在无内容风格适配方面的可扩展性。

英文摘要:

We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our approach aims to develop a zero-shot 3D generative scheme capable of producing visually realistic, geometrically accurate and content-wise diverse 3D humans without relying on pre-existing 3D or 2D assets. To address this challenge, we introduce a meticulously crafted workflow that implements accurate physical modeling to learn the enhanced 3D generative model from synthetic 2D data. During inference, we integrate optimization modules to bridge the gap between realistic appearances and coarse 3D shapes. Specifically, En3D comprises three modules: a 3D generator that accurately models generalizable 3D humans with realistic appearance from synthesized balanced, diverse, and structured human images; a geometry sculptor that enhances shape quality using multi-view normal constraints for intricate human anatomy; and a texturing module that disentangles explicit texture maps with fidelity and editability, leveraging semantical UV partitioning and a differentiable rasterizer. Experimental results show that our approach significantly outperforms prior works in terms of image quality, geometry accuracy and content diversity. We also showcase the applicability of our generated avatars for animation and editing, as well as the scalability of our approach for content-style free adaptation.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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