arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 2501.05066cs.CVcs.AI

利用交互物体信息改进基于骨架的动作识别

Improving Skeleton-based Action Recognition with Interactive Object Information

Zhejiang University(浙江大学);NingboTech University(宁波理工学院)

Hao Wen, Ziqian Lu, Fengli Shen, Zhe-Ming Lu, Jialin Cui

AI总结:

针对基于骨架的动作识别忽视交互物体的问题,提出引入物体节点的ST-VGCN框架、配套数据集、图构建、数据增强及融合损失,并在NTU RGB+D 60上取得领先准确率。

摘要:

人体骨架信息在基于骨架的动作识别中十分重要,它提供了一种简单且高效的人体姿态描述方式。然而,现有的基于骨架的方法更多关注骨架本身,而忽视了与人体交互的物体,导致其在识别涉及物体交互的动作时性能较差。我们提出了一种新的动作识别框架,通过引入物体节点来补充缺失的交互物体信息。我们还提出了时空可变图卷积网络(Spatial Temporal Variable Graph Convolutional Networks,ST-VGCN),以有效建模包含物体节点的可变图(Variable Graph,VG)。具体而言,为验证交互物体信息的作用,我们利用一种简单的自训练方法,构建了一个新数据集 JXGC 24,以及一个扩展数据集 NTU RGB+D+Object 60,其中包含超过200万个新增物体节点。同时,我们设计了可变图构建方法,以适应图结构中节点数量可变的情况。此外,我们首次探索了因引入额外物体信息而产生的过拟合问题,并提出了一种基于VG的数据增强方法来解决该问题,称为 Random Node Attack。最后,在网络结构方面,我们引入了 CAF 和 WNPool 两个融合模块,以及一种新的 Node Balance Loss,通过有效融合并平衡骨架与物体节点信息来提升综合性能。我们的方法在多个基于骨架的动作识别基准上超越了此前的最先进方法。该方法在 NTU RGB+D 60 的跨受试者划分上准确率为96.7%,在跨视角划分上准确率为99.2%。

英文摘要:

Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects interacting with humans, resulting in poor performance in recognizing actions that involve object interactions. We propose a new action recognition framework introducing object nodes to supplement absent interactive object information. We also propose Spatial Temporal Variable Graph Convolutional Networks (ST-VGCN) to effectively model the Variable Graph (VG) containing object nodes. Specifically, in order to validate the role of interactive object information, by leveraging a simple self-training approach, we establish a new dataset, JXGC 24, and an extended dataset, NTU RGB+D+Object 60, including more than 2 million additional object nodes. At the same time, we designe the Variable Graph construction method to accommodate a variable number of nodes for graph structure. Additionally, we are the first to explore the overfitting issue introduced by incorporating additional object information, and we propose a VG-based data augmentation method to address this issue, called Random Node Attack. Finally, regarding the network structure, we introduce two fusion modules, CAF and WNPool, along with a novel Node Balance Loss, to enhance the comprehensive performance by effectively fusing and balancing skeleton and object node information. Our method surpasses the previous state-of-the-art on multiple skeleton-based action recognition benchmarks. The accuracy of our method on NTU RGB+D 60 cross-subject split is 96.7\%, and on cross-view split, it is 99.2\%.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑