arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2406.02407cs.CV

WE-GS:面向无约束照片集的野外高效3D高斯表示

WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections

Yuze Wang, Junyi Wang, Yue Qi

AI总结:

提出一种基于3DGS的高效可微渲染框架WE-GS,通过残差球谐系数转移模块和轻量级空间注意力模块,实现无约束照片集的高质量新视角合成与外观重建。

摘要:

从无约束照片集进行新视角合成(NVS)在计算机图形学中具有挑战性。最近,3D高斯泼溅(3DGS)在静态场景的逼真实时NVS方面展现出潜力。基于3DGS,我们提出了一种高效的基于点的可微渲染框架,用于从照片集进行场景重建。我们的关键创新是一个基于残差的球谐系数转移模块,使3DGS适应不同的光照条件和光度后处理。这个轻量级模块可以预计算,并确保从渲染图像到3D高斯属性的高效梯度传播。此外,我们观察到外观编码器和瞬态掩码预测器(无约束照片集NVS中两个最关键的部分)可以互惠互利。我们引入了一个即插即用的轻量级空间注意力模块,以同时预测每张图像的瞬态遮挡物和潜在外观表示。经过训练和预处理后,我们的方法与标准3DGS格式和渲染管线对齐,便于无缝集成到各种3DGS应用中。在多样数据集上的大量实验表明,我们的方法在新视角和外观合成的渲染质量上优于现有方法,且具有高收敛速度和渲染速度。

英文摘要:

Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics. Recently, 3D Gaussian Splatting (3DGS) has shown promise for photorealistic and real-time NVS of static scenes. Building on 3DGS, we propose an efficient point-based differentiable rendering framework for scene reconstruction from photo collections. Our key innovation is a residual-based spherical harmonic coefficients transfer module that adapts 3DGS to varying lighting conditions and photometric post-processing. This lightweight module can be pre-computed and ensures efficient gradient propagation from rendered images to 3D Gaussian attributes. Additionally, we observe that the appearance encoder and the transient mask predictor, the two most critical parts of NVS from unconstrained photo collections, can be mutually beneficial. We introduce a plug-and-play lightweight spatial attention module to simultaneously predict transient occluders and latent appearance representation for each image. After training and preprocessing, our method aligns with the standard 3DGS format and rendering pipeline, facilitating seamlessly integration into various 3DGS applications. Extensive experiments on diverse datasets show our approach outperforms existing approaches on the rendering quality of novel view and appearance synthesis with high converge and rendering speed.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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