Most 3D reconstruction methods may only recover scene properties up to a global scale ambiguity. We present a novel approach to single view metrology that can recover the absolute scale of a scene represented by 3D heights of objects or camera height above the ground as well as camera parameters of orientation and field of view, using just a monocular image acquired in unconstrained condition. Our method relies on data-driven priors learned by a deep network specifically designed to imbibe weakly supervised constraints from the interplay of the unknown camera with 3D entities such as object heights, through estimation of bounding box projections. We leverage categorical priors for objects such as humans or cars that commonly occur in natural images, as references for scale estimation. We demonstrate state-of-the-art qualitative and quantitative results on several datasets as well as applications including virtual object insertion. Furthermore, the perceptual quality of our outputs is validated by a user study.
Google Research(谷歌研究院);MIT(麻省理工学院);Cornell Tech(康奈尔理工学院);Cornell University(康奈尔大学);Georgia Tech(佐治亚理工学院)
We propose im2nerf, a learning framework that predicts a continuous neural object representation given a single input image in the wild, supervised by only segmentation output from off-the-shelf recognition methods. The standard approach to constructing neural radiance fields takes advantage of multi-view consistency and requires many calibrated views of a scene, a requirement that cannot be satisfied when learning on large-scale image data in the wild. We take a step towards addressing this shortcoming by introducing a model that encodes the input image into a disentangled object representati…
Thales LAS France(泰雷兹LAS法国公司);École des Ponts(法国国立桥路学校);Univ. Gustave Eiffel(古斯塔夫·埃菲尔大学);CNRS(法国国家科学研究中心);LIGM(计算机图形与几何实验室)
Deep multi-view stereo (MVS) methods have been developed and extensively compared on simple datasets, where they now outperform classical approaches. In this paper, we ask whether the conclusions reached in controlled scenarios are still valid when working with Internet photo collections. We propose a methodology for evaluation and explore the influence of three aspects of deep MVS methods: network architecture, training data, and supervision. We make several key observations, which we extensively validate quantitatively and qualitatively, both for depth prediction and complete 3D reconstructi…
HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization
Sun Yat-sen University(中山大学);Northeastern University(东北大学);Guangdong Province Key Laboratory of Information Security Technology(广东省信息安全技术重点实验室);Key Laboratory of Machine Intelligence and Advanced Computing, Ministry of Education, China(教育部机器智能与先进计算重点实验室)
Tsinghua University(清华大学);USTC(中国科学技术大学);Microsoft Research Asia(微软亚洲研究院)
This paper deals with the challenging task of synthesizing novel views for in-the-wild photographs. Existing methods have shown promising results leveraging monocular depth estimation and color inpainting with layered depth representations. However, these methods still have limited capability to handle scenes with complex 3D geometry. We propose a new method based on the multiplane image (MPI) representation. To accommodate diverse scene layouts in the wild and tackle the difficulty in producing high-dimensional MPI contents, we design a network structure that consists of two novel modules, on…
We describe a data-driven method for inferring the camera viewpoints given multiple images of an arbitrary object. This task is a core component of classic geometric pipelines such as SfM and SLAM, and also serves as a vital pre-processing requirement for contemporary neural approaches (e.g. NeRF) to object reconstruction and view synthesis. In contrast to existing correspondence-driven methods that do not perform well given sparse views, we propose a top-down prediction based approach for estimating camera viewpoints. Our key technical insight is the use of an energy-based formulation for rep…
University of Michigan, Ann Arbor(密歇根大学安娜堡分校);Princeton University(普林斯顿大学)
Depth estimation from a single image in the wild remains a challenging problem. One main obstacle is the lack of high-quality training data for images in the wild. In this paper we propose a method to automatically generate such data through Structure-from-Motion (SfM) on Internet videos. The core of this method is a Quality Assessment Network that identifies high-quality reconstructions obtained from SfM. Using this method, we collect single-view depth training data from a large number of YouTube videos and construct a new dataset called YouTube3D. Experiments show that YouTube3D is useful in…
Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所)
Recent history has seen a tremendous growth of work exploring implicit representations of geometry and radiance, popularized through Neural Radiance Fields (NeRF). Such works are fundamentally based on a (implicit) volumetric representation of occupancy, allowing them to model diverse scene structure including translucent objects and atmospheric obscurants. But because the vast majority of real-world scenes are composed of well-defined surfaces, we introduce a surface analog of such implicit models called Neural Reflectance Surfaces (NeRS). NeRS learns a neural shape representation of a closed…
Peking University(北京大学);Shanghai AI Laboratory(上海人工智能实验室);SenseTime Research(商汤科技研究院);Southeast University(东南大学);Nanyang Technological University(南洋理工大学)
We present a novel framework that brings the 3D motion retargeting task from controlled environments to in-the-wild scenarios. In particular, our method is capable of retargeting body motion from a character in a 2D monocular video to a 3D character without using any motion capture system or 3D reconstruction procedure. It is designed to leverage massive online videos for unsupervised training, needless of 3D annotations or motion-body pairing information. The proposed method is built upon two novel canonicalization operations, structure canonicalization and view canonicalization. Trained with…
Xi’an Jiaotong University(西安交通大学);Tencent AI Lab(腾讯人工智能实验室)
Neural Radiance Fields (NeRF) has recently gained popularity for its impressive novel view synthesis ability. This paper studies the problem of hallucinated NeRF: i.e., recovering a realistic NeRF at a different time of day from a group of tourism images. Existing solutions adopt NeRF with a controllable appearance embedding to render novel views under various conditions, but they cannot render view-consistent images with an unseen appearance. To solve this problem, we present an end-to-end framework for constructing a hallucinated NeRF, dubbed as Ha-NeRF. Specifically, we propose an appearanc…
EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild
The University of Hong Kong(香港大学);ShanghaiTech University(上海科技大学);Hong Kong University of Science and Technology(香港科学大学);Nanyang Technological University(南洋理工大学);Max Planck Institute for Informatics(马克斯·普朗克研究所(信息学));Texas A&M University(德克萨斯大学奥斯汀分校)
University of Washington(华盛顿大学);ByteDance AI Lab(字节跳动人工智能实验室)
Recently, significant progress has been made in single-view depth estimation thanks to increasingly large and diverse depth datasets. However, these datasets are largely limited to specific application domains (e.g. indoor, autonomous driving) or static in-the-wild scenes due to hardware constraints or technical limitations of 3D reconstruction. In this paper, we introduce the first depth dataset DynOcc consisting of dynamic in-the-wild scenes. Our approach leverages the occlusion cues in these dynamic scenes to infer depth relationships between points of selected video frames. To achieve accu…
University of California, Merced(加州大学默塞德分校);NVIDIA(英伟达);University of California, San Diego(加州大学圣地亚哥分校)
This paper presents an algorithm to reconstruct temporally consistent 3D meshes of deformable object instances from videos in the wild. Without requiring annotations of 3D mesh, 2D keypoints, or camera pose for each video frame, we pose video-based reconstruction as a self-supervised online adaptation problem applied to any incoming test video. We first learn a category-specific 3D reconstruction model from a collection of single-view images of the same category that jointly predicts the shape, texture, and camera pose of an image. Then, at inference time, we adapt the model to a test video ov…
3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views
The University of Queensland(昆士兰大学);University of Technology Sydney(悉尼技术大学);Li Auto Inc.(力汽车公司);City University of Macau(澳门城市大学);Peking University(北京大学)
University of Oxford(牛津大学);Federal University of Rio Grande(里奥格兰德联邦大学)
We present in this work the first end-to-end deep learning based method that predicts both 3D hand shape and pose from RGB images in the wild. Our network consists of the concatenation of a deep convolutional encoder, and a fixed model-based decoder. Given an input image, and optionally 2D joint detections obtained from an independent CNN, the encoder predicts a set of hand and view parameters. The decoder has two components: A pre-computed articulated mesh deformation hand model that generates a 3D mesh from the hand parameters, and a re-projection module controlled by the view parameters tha…
Carnegie Mellon University(卡内基梅隆大学);Apple(苹果公司);The University of Adelaide(阿德莱德大学)
Labeling articulated objects in unconstrained settings have a wide variety of applications including entertainment, neuroscience, psychology, ethology, and many fields of medicine. Large offline labeled datasets do not exist for all but the most common articulated object categories (e.g., humans). Hand labeling these landmarks within a video sequence is a laborious task. Learned landmark detectors can help, but can be error-prone when trained from only a few examples. Multi-camera systems that train fine-grained detectors have shown significant promise in detecting such errors, allowing for se…
We present a learning-based method for synthesizing novel views of complex scenes using only unstructured collections of in-the-wild photographs. We build on Neural Radiance Fields (NeRF), which uses the weights of a multilayer perceptron to model the density and color of a scene as a function of 3D coordinates. While NeRF works well on images of static subjects captured under controlled settings, it is incapable of modeling many ubiquitous, real-world phenomena in uncontrolled images, such as variable illumination or transient occluders. We introduce a series of extensions to NeRF to address …
We present a novel neural radiance model that is trainable in a self-supervised manner for novel-view synthesis of dynamic unstructured scenes. Our end-to-end trainable algorithm learns highly complex, real-world static scenes within seconds and dynamic scenes with both rigid and non-rigid motion within minutes. By differentiating between static and motion-centric pixels, we create high-quality representations from a sparse set of images. We perform extensive qualitative and quantitative evaluation on existing benchmarks and set the state-of-the-art on performance measures on the challenging N…
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究院)
Face images in the wild undergo large intra-personal variations, such as poses, illuminations, occlusions, and low resolutions, which cause great challenges to face-related applications. This paper addresses this challenge by proposing a new deep learning framework that can recover the canonical view of face images. It dramatically reduces the intra-person variances, while maintaining the inter-person discriminativeness. Unlike the existing face reconstruction methods that were either evaluated in controlled 2D environment or employed 3D information, our approach directly learns the transforma…
LIGM(加斯帕尔·蒙日信息学实验室);Ecole des Ponts(巴黎桥路学院);Univ Gustave Eiffel(古斯塔夫·埃菲尔大学);CNRS(法国国家科学研究中心)
Detecting objects and estimating their viewpoints in images are key tasks of 3D scene understanding. Recent approaches have achieved excellent results on very large benchmarks for object detection and viewpoint estimation. However, performances are still lagging behind for novel object categories with few samples. In this paper, we tackle the problems of few-shot object detection and few-shot viewpoint estimation. We demonstrate on both tasks the benefits of guiding the network prediction with class-representative features extracted from data in different modalities: image patches for object d…
The Johns Hopkins University Applied Physics Laboratory(约翰斯·霍普金斯大学应用物理实验室);The Johns Hopkins University(约翰斯·霍普金斯大学)
Current methods for Earth observation tasks such as semantic mapping, map alignment, and change detection rely on near-nadir images; however, often the first available images in response to dynamic world events such as natural disasters are oblique. These tasks are much more difficult for oblique images due to observed object parallax. There has been recent success in learning to regress geocentric pose, defined as height above ground and orientation with respect to gravity, by training with airborne lidar registered to satellite images. We present a model for this novel task that exploits aff…
One major challenge for monocular 3D human pose estimation in-the-wild is the acquisition of training data that contains unconstrained images annotated with accurate 3D poses. In this paper, we address this challenge by proposing a weakly-supervised approach that does not require 3D annotations and learns to estimate 3D poses from unlabeled multi-view data, which can be acquired easily in in-the-wild environments. We propose a novel end-to-end learning framework that enables weakly-supervised training using multi-view consistency. Since multi-view consistency is prone to degenerated solutions,…
Ecole des Ponts(巴黎高科路桥学校);Univ Gustave Eiffel(古斯塔夫·埃菲尔大学);CNRS(法国国家科学研究中心)
Motivated by the need for estimating the 3D pose of arbitrary objects, we consider the challenging problem of class-agnostic object viewpoint estimation from images only, without CAD model knowledge. The idea is to leverage features learned on seen classes to estimate the pose for classes that are unseen, yet that share similar geometries and canonical frames with seen classes. We train a direct pose estimator in a class-agnostic way by sharing weights across all object classes, and we introduce a contrastive learning method that has three main ingredients: (i) the use of pre-trained, self-sup…
Leibniz University Hannover(汉诺威莱布尼茨大学);UBC Vancouver(不列颠哥伦比亚大学温哥华校区)
Human pose estimation from single images is a challenging problem in computer vision that requires large amounts of labeled training data to be solved accurately. Unfortunately, for many human activities (\eg outdoor sports) such training data does not exist and is hard or even impossible to acquire with traditional motion capture systems. We propose a self-supervised approach that learns a single image 3D pose estimator from unlabeled multi-view data. To this end, we exploit multi-view consistency constraints to disentangle the observed 2D pose into the underlying 3D pose and camera rotation.…
Southeast University(东南大学);Microsoft Research Asia(微软亚洲研究院);The Johns Hopkins University(约翰斯·霍普金斯大学)
Occlusion is probably the biggest challenge for human pose estimation in the wild. Typical solutions often rely on intrusive sensors such as IMUs to detect occluded joints. To make the task truly unconstrained, we present AdaFuse, an adaptive multiview fusion method, which can enhance the features in occluded views by leveraging those in visible views. The core of AdaFuse is to determine the point-point correspondence between two views which we solve effectively by exploring the sparsity of the heatmap representation. We also learn an adaptive fusion weight for each camera view to reflect its …
The de facto algorithm for facial landmark estimation involves running a face detector with a subsequent deformable model fitting on the bounding box. This encompasses two basic problems: i) the detection and deformable fitting steps are performed independently, while the detector might not provide best-suited initialisation for the fitting step, ii) the face appearance varies hugely across different poses, which makes the deformable face fitting very challenging and thus distinct models have to be used (\eg, one for profile and one for frontal faces). In this work, we propose the first, to th…
Microsoft Research Asia(微软亚洲研究院);University of Science and Technology of China(中国科学技术大学)
We present an approach to estimate 3D poses of multiple people from multiple camera views. In contrast to the previous efforts which require to establish cross-view correspondence based on noisy and incomplete 2D pose estimations, we present an end-to-end solution which directly operates in the $3$D space, therefore avoids making incorrect decisions in the 2D space. To achieve this goal, the features in all camera views are warped and aggregated in a common 3D space, and fed into Cuboid Proposal Network (CPN) to coarsely localize all people. Then we propose Pose Regression Network (PRN) to est…