Reaching-and-grasping is a fundamental skill for robotic manipulation, but existing methods usually train models on a specific gripper and cannot be reused on another gripper. In this paper, we propose a novel method that can learn a unified policy model that can be easily transferred to different dexterous grippers. Our method consists of two stages: a gripper-agnostic policy model that predicts the displacements of pre-defined key points on the gripper, and a gripper-specific adaptation model that translates these displacements into adjustments for controlling the grippers' joints. The gripper state and interactions with objects are captured at the finger level using robust geometric representations, integrated with a transformer-based network to address variations in gripper morphology and geometry. In the experiments, we evaluate our method on several dexterous grippers and diverse objects, and the result shows that our method significantly outperforms the baseline methods. Pioneering the transfer of grasp policies across dexterous grippers, our method effectively demonstrates its potential for learning generalizable and transferable manipulation skills for various robotic hands.
MG-Grasp: Metric-Scale Geometric 6-DoF Grasping Framework with Sparse RGB Observations
The Department of Electronic Engineering, Tsinghua University, Beijing 100084, China(清华大学电子工程系,北京100084,中国);The Department of Electronic and Computer Engineering, The Hong Kong University of Science and Technology, Hong Kong, China(香港科学与技术大学电子与计算机工程系,香港,中国)
Technical University of Munich(慕尼黑工业大学);Google(谷歌);Johns Hopkins University(约翰斯·霍普金斯大学)
6-DoF robotic grasping is a long-lasting but unsolved problem. Recent methods utilize strong 3D networks to extract geometric grasping representations from depth sensors, demonstrating superior accuracy on common objects but perform unsatisfactorily on photometrically challenging objects, e.g., objects in transparent or reflective materials. The bottleneck lies in that the surface of these objects can not reflect back accurate depth due to the absorption or refraction of light. In this paper, in contrast to exploiting the inaccurate depth data, we propose the first RGB-only 6-DoF grasping pipe…
General robot grasping in clutter requires the ability to synthesize grasps that work for previously unseen objects and that are also robust to physical interactions, such as collisions with other objects in the scene. In this work, we design and train a network that predicts 6 DOF grasps from 3D scene information gathered from an on-board sensor such as a wrist-mounted depth camera. Our proposed Volumetric Grasping Network (VGN) accepts a Truncated Signed Distance Function (TSDF) representation of the scene and directly outputs the predicted grasp quality and the associated gripper orientatio…
Robotic grasping aims to detect graspable points and their corresponding gripper configurations in a particular scene, and is fundamental for robot manipulation. Existing research works have demonstrated the potential of using a transformer model for robotic grasping, which can efficiently learn both global and local features. However, such methods are still limited in grasp detection on a 2D plane. In this paper, we extend a transformer model for 6-Degree-of-Freedom (6-DoF) robotic grasping, which makes it more flexible and suitable for tasks that concern safety. The key designs of our method…
Grasping a novel target object in constrained environments (e.g., walls, bins, and shelves) requires intensive reasoning about grasp pose reachability to avoid collisions with the surrounding structures. Typical 6-DoF robotic grasping systems rely on the prior knowledge about the environment and intensive planning computation, which is ungeneralizable and inefficient. In contrast, we propose a novel Collision-Aware Reachability Predictor (CARP) for 6-DoF grasping systems. The CARP learns to estimate the collision-free probabilities for grasp poses and significantly improves grasping in challen…
The ability to adapt to uncertainties, recover from failures, and coordinate between hand and fingers are essential sensorimotor skills for fully autonomous robotic grasping. In this paper, we aim to study a unified feedback control policy for generating the finger actions and the motion of hand to accomplish seamlessly coordinated tasks of reaching, grasping and re-grasping. We proposed a set of quantified metrics for task-orientated rewards to guide the policy exploration, and we analyzed and demonstrated the effectiveness of each reward term. To acquire a robust re-grasping motion, we deplo…
You Only Scan Once: A Dynamic Scene Reconstruction Pipeline for 6-DoF Robotic Grasping of Novel Objects
Advanced Robotics Centre, National University of Singapore(新加坡国立大学先进机器人中心);Integrative Sciences and Engineering Programme, National University of Singapore Graduate School(新加坡国立大学研究生院整合科学与工程项目)
NVIDIA(英伟达);German Aerospace Center (DLR)(德国航空航天中心);Technical University of Munich (TUM)(慕尼黑工业大学);University of Washington(华盛顿大学)
Grasping unseen objects in unconstrained, cluttered environments is an essential skill for autonomous robotic manipulation. Despite recent progress in full 6-DoF grasp learning, existing approaches often consist of complex sequential pipelines that possess several potential failure points and run-times unsuitable for closed-loop grasping. Therefore, we propose an end-to-end network that efficiently generates a distribution of 6-DoF parallel-jaw grasps directly from a depth recording of a scene. Our novel grasp representation treats 3D points of the recorded point cloud as potential grasp conta…
Generalizing 6-DoF Grasp Detection via Domain Prior Knowledge
State Key Laboratory of Software Development Environment, Beihang University(北京航空航天大学软件开发环境国家重点实验室);School of Computer Science and Engineering, Beihang University(北京航空航天大学计算机科学与工程学院);School of Computer Science and Technology, Harbin Institute of Technology(哈尔滨工业大学计算机科学与技术学院)
École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
Humans coordinate the abundant degrees of freedom (DoFs) of hands to dexterously perform tasks in everyday life. We imitate human strategies to advance the dexterity of multi-DoF robotic hands. Specifically, we enable a robot hand to grasp multiple objects by exploiting its kinematic redundancy, referring to all its controllable DoFs. We propose a human-like grasp synthesis algorithm to generate grasps using pairwise contacts on arbitrary opposing hand surface regions, no longer limited to fingertips or hand inner surface. To model the available space of the hand for grasp, we construct a reac…
PCF-Grasp: Converting Point Completion to Geometry Feature to Enhance 6-DoF Grasp
State Key Laboratory of Robotics and System at Harbin Institute of Technology(哈尔滨工业大学机器人系统国家重点实验室);Lanzhou University of Technology(兰州理工大学);Department of Computer Science(计算机科学系);University of Liverpool(利物浦大学)
In the robotic crop harvesting environment, foreign objects intrusion in the gripper workspace is frequently occurring and unignorable, however, rarely addressed. This paper presents a novel intelligent robotic grasping method capable of handling obstacle interference, which is the first of its kind in the literature. The proposed method combines deep learning algorithms with low-cost tactile sensing hardware on a multi-DoF soft robotic gripper. Through experimental validations, the proposed method demonstrated promising performance in distinguishing various grasping scenarios. The 4-finger in…
Despite recent advancement in virtual reality technology, teleoperating a high DoF robot to complete dexterous tasks in cluttered scenes remains difficult. In this work, we propose a system that allows the user to teleoperate a Fetch robot to perform grasping in an easy and intuitive way, through exploiting the rich environment information provided by the virtual reality space. Our system has the benefit of easy transferability to different robots and different tasks, and can be used without any expert knowledge. We tested the system on a real fetch robot, and a video demonstrating the effecti…
Using synthetic data for training deep neural networks for robotic manipulation holds the promise of an almost unlimited amount of pre-labeled training data, generated safely out of harm's way. One of the key challenges of synthetic data, to date, has been to bridge the so-called reality gap, so that networks trained on synthetic data operate correctly when exposed to real-world data. We explore the reality gap in the context of 6-DoF pose estimation of known objects from a single RGB image. We show that for this problem the reality gap can be successfully spanned by a simple combination of do…
We present a novel approach to robotic grasp planning using both a learned grasp proposal network and a learned 3D shape reconstruction network. Our system generates 6-DOF grasps from a single RGB-D image of the target object, which is provided as input to both networks. By using the geometric reconstruction to refine the the candidate grasp produced by the grasp proposal network, our system is able to accurately grasp both known and unknown objects, even when the grasp location on the object is not visible in the input image. This paper presents the network architectures, training procedures,…
Rochester Institute of Technology(罗切斯特理工学院);OSARO Inc.(OSARO公司)
In this paper, we present a modular robotic system to tackle the problem of generating and performing antipodal robotic grasps for unknown objects from n-channel image of the scene. We propose a novel Generative Residual Convolutional Neural Network (GR-ConvNet) model that can generate robust antipodal grasps from n-channel input at real-time speeds (~20ms). We evaluate the proposed model architecture on standard datasets and a diverse set of household objects. We achieved state-of-the-art accuracy of 97.7% and 94.6% on Cornell and Jacquard grasping datasets respectively. We also demonstrate a…
General robotic grippers are challenging to control because of their rich nonsmooth contact dynamics and the many sources of uncertainties due to the environment or sensor noise. In this work, we demonstrate how to compute 6-DoF grasp poses using simulation-based Bayesian inference through the full stochastic forward simulation of the robot in its environment while robustly accounting for many of the uncertainties in the system. A Riemannian manifold optimization procedure preserving the nonlinearity of the rotation space is used to compute the maximum a posteriori grasp pose. Simulation and p…
Huazhong University of Science and Technology(华中科技大学);South East University(东南大学)
To realize a robust robotic grasping system for unknown objects in an unstructured environment, large amounts of grasp data and 3D model data for the object are required, the sizes of which directly affect the rate of successful grasps. To reduce the time cost of data acquisition and labeling and increase the rate of successful grasps, we developed a self-supervised learning mechanism to control grasp tasks performed by manipulators. First, a manipulator automatically collects the point cloud for the objects from multiple perspectives to increase the efficiency of data acquisition. The complet…
In this paper we investigate how to effectively deploy deep learning in practical industrial settings, such as robotic grasping applications. When a deep-learning based solution is proposed, usually lacks of any simple method to generate the training data. In the industrial field, where automation is the main goal, not bridging this gap is one of the main reasons why deep learning is not as widespread as it is in the academic world. For this reason, in this work we developed a system composed by a 3-DoF Pose Estimator based on Convolutional Neural Networks (CNNs) and an effective procedure to …
Reinforcement learning is a promising method for robotic grasping as it can learn effective reaching and grasping policies in difficult scenarios. However, achieving human-like manipulation capabilities with sophisticated robotic hands is challenging because of the problem's high dimensionality. Although remedies such as reward shaping or expert demonstrations can be employed to overcome this issue, they often lead to oversimplified and biased policies. We present Dext-Gen, a reinforcement learning framework for Dexterous Grasping in sparse reward ENvironments that is applicable to a variety o…
DexRepNet: Learning Dexterous Robotic Grasping Network with Geometric and Spatial Hand-Object Representations
College of Control Science and Engineering, Zhejiang University(浙江大学控制科学与工程学院);Key Lab of CS&AUS of Zhejiang Province(浙江省计算机与应用系统安全重点实验室);Department of Computer Science, National University of Singapore(新加坡国立大学计算机科学系)
Inter-robot transfer of training data is a little explored topic in learning- and vision-based robot control. Here we propose a transfer method from a robot with a lower Degree-of-Freedom (DoF) to one with a higher DoF utilizing the omnidirectional camera image. The virtual rotation of the robot camera enables data augmentation in this transfer learning process. As an experimental demonstration, a vision-based control policy for a 6-DoF robot is trained using a dataset collected by a wheeled ground robot with only three DoFs. Towards the application of robotic manipulations, we also demonstrat…
Microsoft(微软);Tokyo Institute of Technology(东京工业大学)
A challenge in robot grasping is to achieve task-grasping which is to select a grasp that is advantageous to the success of tasks before and after grasps. One of the frameworks to address this difficulty is Learning-from-Observation (LfO), which obtains various hints from human demonstrations. This paper solves three issues in the grasping skills in the LfO framework: 1) how to functionally mimic human-demonstrated grasps to robots with limited grasp capability, 2) how to coordinate grasp skills with reaching body mimicking, 3) how to robustly perform grasps under object pose and shape uncerta…
National University of Defense Technology(国防科技大学);Shenzhen University(深圳大学);Chinese Academy of Military Science(中国军事科学院)
We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characterizing the spatial interaction between the gripper and the target object. To represent gripper-object interaction, we adopt Interaction Bisector Surface (IBS) which is the Voronoi diagram between two close by 3D geometric objects and has been successfully applied in characterizin…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Centre for Artificial Intelligence and Robotics, Hong Kong Institute of Science and Innovation, Chinese Academy of Sciences(中国科学院香港创新研究院人工智能与机器人中心)
Object picking in cluttered scenes is a widely investigated field of robot manipulation, however, ambidextrous robot picking is still an important and challenging issue. We found the fusion of different prehensile actions (grasp and suction) can expand the range of objects that can be picked by robot, and the fusion of prehensile action and nonprehensile action (push) can expand the picking space of ambidextrous robot. In this paper, we propose a Push-Grasp-Suction (PGS) tri-mode grasping learning network for ambidextrous robot picking through the fusion of different prehensile actions and the…
Tactile perception is an essential ability of intelligent robots in interaction with their surrounding environments. This perception as an intermediate level acts between sensation and action and has to be defined properly to generate suitable action in response to sensed data. In this paper, we propose a feedback approach to address robot grasping task using force-torque tactile sensing. While visual perception is an essential part for gross reaching, constant utilization of this sensing modality can negatively affect the grasping process with overwhelming computation. In such case, human bei…
Triplane Grasping: Efficient 6-DoF Grasping with Single RGB Images
Computer Science Department, Faculty of Science and Engineering, Swansea University(计算机科学系,科学与工程学院,斯旺西大学);Department of Computer Science, Durham University(计算机科学系,达勒姆大学)
Sequential Multi-Object Grasping with One Dexterous Hand
Thomas Lord Department of Computer Science, University of Southern California, USA(美国南加州大学计算机科学系);Fudan University, China(复旦大学);INSAIT, Sofia University “St. Kliment Ohridski”, Bulgaria(保加利亚索菲亚大学“圣克莱孟·奥赫里茨基”学院)
We present a new dataset for 6-DoF pose estimation of known objects, with a focus on robotic manipulation research. We propose a set of toy grocery objects, whose physical instantiations are readily available for purchase and are appropriately sized for robotic grasping and manipulation. We provide 3D scanned textured models of these objects, suitable for generating synthetic training data, as well as RGBD images of the objects in challenging, cluttered scenes exhibiting partial occlusion, extreme lighting variations, multiple instances per image, and a large variety of poses. Using semi-autom…
Lightweight Learning from Actuation-Space Demonstrations via Flow Matching for Whole-Body Soft Robotic Grasping
Mohamed bin Zayed University of Artificial Intelligence (MBZUAI)(穆罕默德·本·扎耶德人工智能大学);University of Science and Technology of China (USTC)(中国科学技术大学);University of Freiburg(弗莱堡大学);Ludwig Maximilian University of Munich (LMU Munich)(慕尼黑大学);Munich Center for Machine Learning (MCML)(慕尼黑机器学习中心)
University of Stuttgart(斯图加特大学);Max-Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);TU Berlin(柏林工业大学)
Robotic manipulation of unknown objects is an important field of research. Practical applications occur in many real-world settings where robots need to interact with an unknown environment. We tackle the problem of reactive grasping by proposing a method for unknown object tracking, grasp point sampling and dynamic trajectory planning. Our object tracking method combines Siamese Networks with an Iterative Closest Point approach for pointcloud registration into a method for 6-DoF unknown object tracking. The method does not require further training and is robust to noise and occlusion. We prop…
The Hong Kong University of Science and Technology(香港科技大学);HKUST Shenzhen-Hong Kong Collaborative Innovation Research Institute(香港科技大学深港协同创新研究院);Sun Yat-sen University(中山大学);Monash University(莫纳什大学)
In this paper, we propose a novel grasp pipeline based on contact point detection on the truncated signed distance function (TSDF) volume to achieve closed-loop 7-degree-of-freedom (7-DoF) grasping on cluttered environments. The key aspects of our method are that 1) the proposed pipeline exploits the TSDF volume in terms of multi-view fusion, contact-point sampling and evaluation, and collision checking, which provides reliable and collision-free 7-DoF gripper poses with real-time performance; 2) the contact-based pose representation effectively eliminates the ambiguity introduced by the norma…
Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance
Department of Mechanical Engineering, Federal University of Uberlândia(联邦大学伯南迪利亚机械工程系);Department of Mechanical Engineering, University of São Paulo(圣保罗大学机械工程系);Graduate School of Information Sciences, Tohoku University(东北大学信息科学研究生院);Faculdade Israelita de Ensino e Pesquisa Albert Einstein, Hospital Israelita Albert Einstein(艾伯特·爱因斯坦以色列教学与研究学院,艾伯特·爱因斯坦医院)
University of Michigan(密歇根大学);Google(谷歌);Google Brain(谷歌大脑);X Inc(X公司)
This paper focuses on the problem of learning 6-DOF grasping with a parallel jaw gripper in simulation. We propose the notion of a geometry-aware representation in grasping based on the assumption that knowledge of 3D geometry is at the heart of interaction. Our key idea is constraining and regularizing grasping interaction learning through 3D geometry prediction. Specifically, we formulate the learning of deep geometry-aware grasping model in two steps: First, we learn to build mental geometry-aware representation by reconstructing the scene (i.e., 3D occupancy grid) from RGBD input via gener…
Expert demonstrations are a rich source of supervision for training visual robotic manipulation policies, but imitation learning methods often require either a large number of demonstrations or expensive online expert supervision to learn reactive closed-loop behaviors. In this work, we introduce SPARTN (Synthetic Perturbations for Augmenting Robot Trajectories via NeRF): a fully-offline data augmentation scheme for improving robot policies that use eye-in-hand cameras. Our approach leverages neural radiance fields (NeRFs) to synthetically inject corrective noise into visual demonstrations, us…