Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious manual process, which can be automated by emerging text-to-video diffusion models. Despite great promise, video diffusion models are difficult to control, hindering a user to apply their own creativity rather than amplifying it. To address this challenge, we present a novel approach that combines the controllability of dynamic 3D meshes with the expressivity and editability of emerging diffusion models. For this purpose, our approach takes an animated, low-fidelity rendered mesh as input and injects the ground truth correspondence information obtained from the dynamic mesh into various stages of a pre-trained text-to-image generation model to output high-quality and temporally consistent frames. We demonstrate our approach on various examples where motion can be obtained by animating rigged assets or changing the camera path.
We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an input. Moreover, our approach allows controllable rendering: geometric and appearance modifications in the input are accurately propagated to the output. The user can move, rotate and scale an object, change its appearance and texture or modify the position of the light and all these edits are represented in the final rendering. We demonstrate the effectiveness …
Universidade Federal de Minas Gerais(米纳斯吉拉斯联邦大学);Université Bourgogne Franche-Comté(勃艮第-弗朗什-孔泰大学)
This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure, jointly with differentiable rendering, to synthesize new videos of people in different contexts from where they were initially recorded. Unlike recent appearance transferring methods, our approach can reconstruct a fully controllable 3D texture-mapped model of a person, while taking into account the manifold structure from body shape and texture appearance in th…
Peking University(北京大学);Advanced Institute of Information Technology, Peking University(北京大学信息技术高等研究院);Tencent America(腾讯美国)
Generating portrait images by controlling the motions of existing faces is an important task of great consequence to social media industries. For easy use and intuitive control, semantically meaningful and fully disentangled parameters should be used as modifications. However, many existing techniques do not provide such fine-grained controls or use indirect editing methods i.e. mimic motions of other individuals. In this paper, a Portrait Image Neural Renderer (PIRenderer) is proposed to control the face motions with the parameters of three-dimensional morphable face models (3DMMs). The propo…
CFCS, Peking University(北京大学CFCS);University College London(伦敦大学学院);Tel Aviv University(特拉维夫大学);AICFVE, Beijing Film Academy(北京电影学院AICFVE);Adobe Research(奥多比研究院)
In this paper, we leverage advances in neural networks towards forming a neural rendering for controllable image generation, and thereby bypassing the need for detailed modeling in conventional graphics pipeline. To this end, we present Neural Graphics Pipeline (NGP), a hybrid generative model that brings together neural and traditional image formation models. NGP decomposes the image into a set of interpretable appearance feature maps, uncovering direct control handles for controllable image generation. To form an image, NGP generates coarse 3D models that are fed into neural rendering module…
University of Trento(特伦托大学);Shenzhen Graduate School, Peking University(北京大学深圳研究生院)
We propose a unified Generative Adversarial Network (GAN) for controllable image-to-image translation, i.e., transferring an image from a source to a target domain guided by controllable structures. In addition to conditioning on a reference image, we show how the model can generate images conditioned on controllable structures, e.g., class labels, object keypoints, human skeletons, and scene semantic maps. The proposed model consists of a single generator and a discriminator taking a conditional image and the target controllable structure as input. In this way, the conditional image can provi…
Technical University of Munich(慕尼黑工业大学);Stanford University(斯坦福大学);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);University of Erlangen-Nuremberg(埃尔朗根-纽伦堡大学)
We propose a learned image-guided rendering technique that combines the benefits of image-based rendering and GAN-based image synthesis. The goal of our method is to generate photo-realistic re-renderings of reconstructed objects for virtual and augmented reality applications (e.g., virtual showrooms, virtual tours \& sightseeing, the digital inspection of historical artifacts). A core component of our work is the handling of view-dependent effects. Specifically, we directly train an object-specific deep neural network to synthesize the view-dependent appearance of an object. As input data we …
The Hong Kong University of Science and Technology(香港科技大学);Microsoft Research Asia(微软亚洲研究院)
We propose pose-guided multiplane image (MPI) synthesis which can render an animatable character in real scenes with photorealistic quality. We use a portable camera rig to capture the multi-view images along with the driving signal for the moving subject. Our method generalizes the image-to-image translation paradigm, which translates the human pose to a 3D scene representation -- MPIs that can be rendered in free viewpoints, using the multi-views captures as supervision. To fully cultivate the potential of MPI, we propose depth-adaptive MPI which can be learned using variable exposure images…
We present a generative model for controllable person image synthesis,as shown in Figure , which can be applied to pose-guided person image synthesis, $i.e.$, converting the pose of a source person image to the target pose while preserving the texture of that source person image, and clothing-guided person image synthesis, $i.e.$, changing the clothing texture of a source person image to the desired clothing texture. By explicitly establishing the dense correspondence between the target pose and the source image, we can effectively address the misalignment introduced by pose tranfer and genera…
We propose an approach to generate images of people given a desired appearance and pose. Disentangled representations of pose and appearance are necessary to handle the compound variability in the resulting generated images. Hence, we develop an approach based on intermediate representations of poses and appearance: our pose-guided appearance rendering network firstly encodes the targets' poses using an encoder-decoder neural network. Then the targets' appearances are encoded by learning adaptive appearance filters using a fully convolutional network. Finally, these filters are placed in the e…
Technical University of Munich(慕尼黑工业大学);Meta Reality Labs Zurich(Meta苏黎世现实实验室)
We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the d…
Indian Institute of Technology Madras(印度理工学院马德拉斯分校)
The success of Deep Generative Models at high-resolution image generation has led to their extensive utilization for style editing of real images. Most existing methods work on the principle of inverting real images onto their latent space, followed by determining controllable directions. Both inversion of real images and determination of controllable latent directions are computationally expensive operations. Moreover, the determination of controllable latent directions requires additional human supervision. This work aims to explore the efficacy of mask-guided feature modulation in the laten…
Anatomy-Guided Residual Motion Diffusion for Controllable 4D Cardiac MRI Synthesis
Suzhou Institute of Biomedical Engineering and Technology, Chinese Academy of Science(中国科学院苏州生物医学工程技术研究所);Systemes Complexes et Intelligence Artificielle, IMT Mines Ales(复杂系统与人工智能实验室,IMT 阿莱斯矿业学院);School of Artificial Intelligence and Advanced Computing, Xi’an Jiaotong-Liverpool University(西交利物浦大学人工智能与先进计算学院)
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);ZMO AI Inc.(ZMO人工智能公司);Stanford University(斯坦福大学);Google Inc.(谷歌公司)
Recent work on 3D-aware image synthesis has achieved compelling results using advances in neural rendering. However, 3D-aware synthesis of face dynamics hasn't received much attention. Here, we study how to explicitly control generative model synthesis of face dynamics exhibiting non-rigid motion (e.g., facial expression change), while simultaneously ensuring 3D-awareness. For this we propose a Controllable Radiance Field (CoRF): 1) Motion control is achieved by embedding motion features within the layered latent motion space of a style-based generator; 2) To ensure consistency of background, …
CoMoGen: COntrollable MOtion Dynamics and Interactions with Mask-Guided Video GENeration
Technical University of Munich(慕尼黑技术大学);Max Planck Institute for Informatics, Saarland Informatics Campus(马克斯·普朗克信息研究所,萨尔兰信息校园);Munich Center for Machine Learning (MCML)(慕尼黑机器学习中心);Obsphera
ByteDance Inc(字节跳动公司);National University of Singapore(新加坡国立大学)
We present OmniAvatar, a novel geometry-guided 3D head synthesis model trained from in-the-wild unstructured images that is capable of synthesizing diverse identity-preserved 3D heads with compelling dynamic details under full disentangled control over camera poses, facial expressions, head shapes, articulated neck and jaw poses. To achieve such high level of disentangled control, we first explicitly define a novel semantic signed distance function (SDF) around a head geometry (FLAME) conditioned on the control parameters. This semantic SDF allows us to build a differentiable volumetric corres…
RGBX-Next: Towards Realistic Generative Rendering from G-Buffers
University of California, Santa Barbara(加利福尼亚大学圣巴巴拉分校);NVIDIA(英伟达公司);University of California, San Diego(加利福尼亚大学圣迭戈分校);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Universitat Autònoma de Barcelona(巴塞罗那自治大学);Indian Statistical Institute(印度统计研究所)
Despite significant progress on current state-of-the-art image generation models, synthesis of document images containing multiple and complex object layouts is a challenging task. This paper presents a novel approach, called DocSynth, to automatically synthesize document images based on a given layout. In this work, given a spatial layout (bounding boxes with object categories) as a reference by the user, our proposed DocSynth model learns to generate a set of realistic document images consistent with the defined layout. Also, this framework has been adapted to this work as a superior baselin…
Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to find practical uses, we need to achieve a level of control over generative networks which, without sacrificing realism, is on par with that seen in computer graphics and character animation. To this end we propose ConfigNet, a neural face model that allows for controlling individual aspects of output images in semantically meaningful ways and that is a signifi…
Visually-Guided Controllable Medical Image Generation via Fine-Grained Semantic Disentanglement
Computer Science and Engineering, Northeastern University, Shenyang, China(东北大学计算机科学与工程系,中国沈阳);Key Laboratory of Intelligent Computing in Medical Image of Ministry of Education, Northeastern University, Shenyang, China(教育部医学图像智能计算重点实验室,东北大学,中国沈阳);National Frontiers Science Center for Industrial Intelligence and Systems Optimization, Shenyang, China(工业智能与系统优化国家级前沿科学中心,中国沈阳);AiShiWeiLai AI Research, China(艾世维来人工智能研究,中国);Amii, University of Alberta, Edmonton, Alberta, Canada(阿尔伯塔大学艾米人工智能研究所,加拿大埃德蒙顿,阿尔伯塔)