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arXiv 2312.01409cs.CVcs.AIcs.GR

生成式渲染:基于2D扩散模型的可控4D引导视频生成

Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models

Stanford University(斯坦福大学);Adobe Research(奥多比研究院)

Shengqu Cai, Duygu Ceylan, Matheus Gadelha, Chun-Hao Paul Huang, Tuanfeng Yang Wang, Gordon Wetzstein

AI总结:

本文提出生成式渲染方法,将动态3D网格的对应信息注入预训练2D扩散模型,实现可控且时间一致的4D引导视频生成。

摘要:

传统的3D内容创作工具通过让用户直接控制场景的几何形状、外观、运动和相机路径,赋予用户将想象力变为现实的能力。然而,创建计算机生成的视频是一个繁琐的手工过程,这一过程可以通过新兴的文本到视频扩散模型实现自动化。尽管前景广阔,视频扩散模型却难以控制,阻碍了用户运用自身的创造力,而非放大创造力。为了解决这一挑战,我们提出了一种新颖的方法,将动态3D网格的可控性与新兴扩散模型的表现力和可编辑性相结合。为此,我们的方法以动画化的低保真渲染网格作为输入,并将从动态网格中获得的真值对应信息注入到预训练的文本到图像生成模型的各个阶段,从而输出高质量且时间一致的帧。我们在各种示例上展示了我们的方法,其中运动可以通过对绑定资产进行动画化或改变相机路径来获得。

英文摘要:

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious manual process, which can be automated by emerging text-to-video diffusion models. Despite great promise, video diffusion models are difficult to control, hindering a user to apply their own creativity rather than amplifying it. To address this challenge, we present a novel approach that combines the controllability of dynamic 3D meshes with the expressivity and editability of emerging diffusion models. For this purpose, our approach takes an animated, low-fidelity rendered mesh as input and injects the ground truth correspondence information obtained from the dynamic mesh into various stages of a pre-trained text-to-image generation model to output high-quality and temporally consistent frames. We demonstrate our approach on various examples where motion can be obtained by animating rigged assets or changing the camera path.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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