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arXiv 2510.04390cs.CVcs.AIcs.CL

MorphoSim:一种交互式、可控且可编辑的语言引导4D世界模拟器

MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World Simulator

University of California, Santa Cruz(加州大学圣克ruz分校);University of California, Los Angeles(加州大学洛杉矶分校);IIT Bombay(印度理工学院班加罗尔);Microsoft(微软公司)

Xuehai He, Shijie Zhou, Thivyanth Venkateswaran, Kaizhi Zheng, Ziyu Wan, Achuta Kadambi, Xin Eric Wang

AI总结:

针对现有文本生成视频模型受限于2D视角、交互能力不足的问题,研究提出语言引导的4D世界模拟器MorphoSim,结合轨迹引导生成与特征场蒸馏实现多视角一致的对象级可控编辑,兼顾场景保真度与交互性。

摘要:

支持可控、可编辑时空环境的世界模型对机器人领域极具价值,可实现可扩展的训练数据、可复现的评估以及灵活的任务设计。尽管近期的文本生成视频模型能够生成逼真的动态效果,但它们受限于2D视角,交互能力也十分有限。我们提出了MorphoSim,这是一个语言引导框架,能够生成具备多视角一致性和对象级控制能力的4D场景。根据自然语言指令,MorphoSim可以生成动态环境,其中的对象可被操控、重新着色或移除,场景也能从任意视角进行观察。该框架将轨迹引导生成与特征场蒸馏相结合,支持交互式应用编辑操作,无需完全重新生成。实验表明,MorphoSim在保持高场景保真度的同时,实现了可控性与可编辑性。代码可在https://github.com/eric-ai-lab/Morph4D 获取。

英文摘要:

World models that support controllable and editable spatiotemporal environments are valuable for robotics, enabling scalable training data, repro ducible evaluation, and flexible task design. While recent text-to-video models generate realistic dynam ics, they are constrained to 2D views and offer limited interaction. We introduce MorphoSim, a language guided framework that generates 4D scenes with multi-view consistency and object-level controls. From natural language instructions, MorphoSim produces dynamic environments where objects can be directed, recolored, or removed, and scenes can be observed from arbitrary viewpoints. The framework integrates trajectory-guided generation with feature field dis tillation, allowing edits to be applied interactively without full re-generation. Experiments show that Mor phoSim maintains high scene fidelity while enabling controllability and editability. The code is available at https://github.com/eric-ai-lab/Morph4D.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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