Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to find practical uses, we need to achieve a level of control over generative networks which, without sacrificing realism, is on par with that seen in computer graphics and character animation. To this end we propose ConfigNet, a neural face model that allows for controlling individual aspects of output images in semantically meaningful ways and that is a significant step on the path towards finely-controllable neural rendering. ConfigNet is trained on real face images as well as synthetic face renders. Our novel method uses synthetic data to factorize the latent space into elements that correspond to the inputs of a traditional rendering pipeline, separating aspects such as head pose, facial expression, hair style, illumination, and many others which are very hard to annotate in real data. The real images, which are presented to the network without labels, extend the variety of the generated images and encourage realism. Finally, we propose an evaluation criterion using an attribute detection network combined with a user study and demonstrate state-of-the-art individual control over attributes in the output images.
Pain in 3D: Generating Controllable Synthetic Faces for Automated Pain Assessment
Vector Institute(向量研究所);KITE Research Institute(KITE研究机构);University Health Network(大学健康网络);Department of Computer Science, University of Toronto(多伦多大学计算机科学系);Department of Medical Imaging, University of Toronto(多伦多大学医学成像系);Institute of Biomedical Engineering, University of Toronto(多伦多大学生物医学工程研究所)
SenseTime Research(商汤科技研究院);Centre for Perceptual and Interactive Intelligence Limited(感知与交互智能中心有限公司)
Capitalizing on the recent advances in image generation models, existing controllable face image synthesis methods are able to generate high-fidelity images with some levels of controllability, e.g., controlling the shapes, expressions, textures, and poses of the generated face images. However, these methods focus on 2D image generative models, which are prone to producing inconsistent face images under large expression and pose changes. In this paper, we propose a new NeRF-based conditional 3D face synthesis framework, which enables 3D controllability over the generated face images by imposin…
Existing approaches and datasets for face aging produce results skewed towards the mean, with individual variations and expression wrinkles often invisible or overlooked in favor of global patterns such as the fattening of the face. Moreover, they offer little to no control over the way the faces are aged and can difficultly be scaled to large images, thus preventing their usage in many real-world applications. To address these limitations, we present an approach to change the appearance of a high-resolution image using ethnicity-specific aging information and weak spatial supervision to guide…
3D-controllable portrait synthesis has significantly advanced, thanks to breakthroughs in generative adversarial networks (GANs). However, it is still challenging to manipulate existing face images with precise 3D control. While concatenating GAN inversion and a 3D-aware, noise-to-image GAN is a straight-forward solution, it is inefficient and may lead to noticeable drop in editing quality. To fill this gap, we propose 3D-FM GAN, a novel conditional GAN framework designed specifically for 3D-controllable face manipulation, and does not require any tuning after the end-to-end learning phase. By…
Motivated by the following two observations: 1) people are aging differently under different conditions for changeable facial attributes, e.g., skin color may become darker when working outside, and 2) it needs to keep some unchanged facial attributes during the aging process, e.g., race and gender, we propose a controllable face aging method via attribute disentanglement generative adversarial network. To offer fine control over the synthesized face images, first, an individual embedding of the face is directly learned from an image that contains the desired facial attribute. Second, since th…
Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院)
We propose DiscoFaceGAN, an approach for face image generation of virtual people with disentangled, precisely-controllable latent representations for identity of non-existing people, expression, pose, and illumination. We embed 3D priors into adversarial learning and train the network to imitate the image formation of an analytic 3D face deformation and rendering process. To deal with the generation freedom induced by the domain gap between real and rendered faces, we further introduce contrastive learning to promote disentanglement by comparing pairs of generated images. Experiments show that…
Face attribute editing aims to generate faces with one or multiple desired face attributes manipulated while other details are preserved. Unlike prior works such as GAN inversion, which has an expensive reverse mapping process, we propose a simple feed-forward network to generate high-fidelity manipulated faces. By simply employing some existing and easy-obtainable prior information, our method can control, transfer, and edit diverse attributes of faces in the wild. The proposed method can consequently be applied to various applications such as face swapping, face relighting, and makeup transf…
Tampere University(坦佩雷大学);Aalto University of Technology(阿尔托理工大学)
This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU) values. The control information can be obtained from multiple sources including external driving videos and manual controls. Due to the interpretable nature of the driving signal, one can easily mix the information between multiple sources (e.g. pose from one image and expression from another) and apply selective post-production editing. The proposed face animato…
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial landmark based motion representations with the generative adversarial networks. These models perform best if the source and driving images depict the same person or if the facial structures are otherwise very similar. However, if the identity differs, the driving facial structures leak to the output distorting the reenactment result. We propose a novel Facial…
We present a deep learning approach for high resolution face completion with multiple controllable attributes (e.g., male and smiling) under arbitrary masks. Face completion entails understanding both structural meaningfulness and appearance consistency locally and globally to fill in "holes" whose content do not appear elsewhere in an input image. It is a challenging task with the difficulty level increasing significantly with respect to high resolution, the complexity of "holes" and the controllable attributes of filled-in fragments. Our system addresses the challenges by learning a fully en…
Ritchie School of Engineering and Computer Science, University of Denver(丹佛大学里奇工程与计算机科学学院);Department of Psychology, University of Tennessee(田纳西大学心理学系);College of Arts, Humanities and Social Sciences, University of Denver(丹佛大学艺术、人文与社会科学学院)
Generative Adversarial Networks (GANs) are capable of synthesizing high-quality facial images. Despite their success, GANs do not provide any information about the relationship between the input vectors and the generated images. Currently, facial GANs are trained on imbalanced datasets, which generate less diverse images. For example, more than 77% of 100K images that we randomly synthesized using the StyleGAN3 are classified as Happy, and only around 3% are Angry. The problem even becomes worse when a mixture of facial attributes is desired: less than 1% of the generated samples are Angry Wom…
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);ZMO AI Inc.(ZMO人工智能公司);Stanford University(斯坦福大学);Google Inc.(谷歌公司)
Recent work on 3D-aware image synthesis has achieved compelling results using advances in neural rendering. However, 3D-aware synthesis of face dynamics hasn't received much attention. Here, we study how to explicitly control generative model synthesis of face dynamics exhibiting non-rigid motion (e.g., facial expression change), while simultaneously ensuring 3D-awareness. For this we propose a Controllable Radiance Field (CoRF): 1) Motion control is achieved by embedding motion features within the layered latent motion space of a style-based generator; 2) To ensure consistency of background, …
3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning generative models (e.g., VAE, GANs) allow generating compact face representations (both shape and texture) that can model non-linearities in the shape and appearance space (e.g., scatter effects, specularities, etc.). However, they lack the capability to control the generation of subtle expressions. This paper proposes a new 3D face generative model that can decouple…
The performance of face recognition (FR) systems applied in video surveillance has been shown to improve when the design data is augmented through synthetic face generation. This is true, for instance, with pair-wise matchers (e.g., deep Siamese networks) that typically rely on a reference gallery with one still image per individual. However, generating synthetic images in the source domain may not improve the performance during operations due to the domain shift w.r.t. the target domain. Moreover, despite the emergence of Generative Adversarial Networks (GANs) for realistic synthetic generati…
Samsung SDS(三星SDS);Seoul National University(首尔大学);POSTECH(浦项工科大学)
In this work, we present Facial Identity Controllable GAN (FICGAN) for not only generating high-quality de-identified face images with ensured privacy protection, but also detailed controllability on attribute preservation for enhanced data utility. We tackle the less-explored yet desired functionality in face de-identification based on the two factors. First, we focus on the challenging issue to obtain a high level of privacy protection in the de-identification task while uncompromising the image quality. Second, we analyze the facial attributes related to identity and non-identity and explor…
Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this paper, we propose a method to generate talking-face videos with continuously controllable expressions in real-time. Our method is based on an important observation: In contrast to facial geometry of moderate resolution, most expression information lies in textures. Then we make use of neural textures to generate high-quality talking face videos and design a no…
Beijing Electronic Science and Technology Institute(北京电子科技学院)
In recent years, image generation has made great strides in improving the quality of images, producing high-fidelity ones. Also, quite recently, there are architecture designs, which enable GAN to unsupervisedly learn the semantic attributes represented in different layers. However, there is still a lack of research on generating face images more consistent with human aesthetics. Based on EigenGAN [He et al., ICCV 2021], we build the techniques of reinforcement learning into the generator of EigenGAN. The agent tries to figure out how to alter the semantic attributes of the generated human fac…
University of Maryland, College Park(马里兰大学帕克分校);PARC, Palo Alto(帕洛阿尔托帕罗奥多研究中心)
Facial expression editing is a challenging task as it needs a high-level semantic understanding of the input face image. In conventional methods, either paired training data is required or the synthetic face resolution is low. Moreover, only the categories of facial expression can be changed. To address these limitations, we propose an Expression Generative Adversarial Network (ExprGAN) for photo-realistic facial expression editing with controllable expression intensity. An expression controller module is specially designed to learn an expressive and compact expression code in addition to the …
We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated images achieve partial control by leveraging the latent space disentanglement properties, obtained implicitly after standard GAN training. Such methods are able to change the relative intensity of certain attributes, but not explicitly set their values. Recently proposed methods, designed for explicit control over human faces, harness morphable 3D face models to…
Towards Consistent and Controllable Image Synthesis for Face Editing
Center for Machine Vision and Signal Analysis, Faculty of Information Technology and Electrical Engineering, University of Oulu(机器视觉与信号分析中心,信息科技与电气工程学院,奥卢大学);Key Laboratory of Child Development and Learning Science of Ministry of Education, School of Biological Sciences and Medical Engineering, Southeast University(教育部儿童发展与学习科学重点实验室,生物科学与医学工程学院,东南大学)
Controllable Localized Face Anonymization Via Diffusion Inpainting
Center for Machine Vision and Signal Analysis (CMVS)(机器视觉与信号分析中心);University of Oulu(奥卢大学);ELLIS Institute Finland(芬兰ELLIS研究所);The Machine Learning Group(机器学习小组);UiT The Arctic University of Norway(挪威北冰洋大学)
Although manipulating facial attributes by Generative Adversarial Networks (GANs) has been remarkably successful recently, there are still some challenges in explicit control of features such as pose, expression, lighting, etc. Recent methods achieve explicit control over 2D images by combining 2D generative model and 3DMM. However, due to the lack of realism and clarity in texture reconstruction by 3DMM, there is a domain gap between the synthetic image and the rendered image of 3DMM. Since rendered 3DMM images contain facial region only without the background, directly computing the loss bet…
Generating high-quality artistic portrait videos is an important and desirable task in computer graphics and vision. Although a series of successful portrait image toonification models built upon the powerful StyleGAN have been proposed, these image-oriented methods have obvious limitations when applied to videos, such as the fixed frame size, the requirement of face alignment, missing non-facial details and temporal inconsistency. In this work, we investigate the challenging controllable high-resolution portrait video style transfer by introducing a novel VToonify framework. Specifically, VTo…
Diff-PC: Identity-preserving and 3D-aware Controllable Diffusion for Zero-shot Portrait Customization
School of Electronic Science and Engineering, Nanjing University(南京大学电子科学与工程学院);School of Business, Hohai University(河海大学商学院);School of Artificial Intelligence, Nanjing University of Information Science and Technology(南京信息工程大学人工智能学院)
MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs
Tsinghua University(清华大学);Shanghai Jiaotong University(上海交通大学);Shanghai AI Laboratory(上海人工智能实验室);The University of Sydney(悉尼大学);VAST(VAST机构);The Chinese University of Hong Kong(香港中文大学)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We show how to learn a map that takes a content code, derived from a face image, and a randomly chosen style code to an anime image. We derive an adversarial loss from our simple and effective definitions of style and content. This adversarial loss guarantees the map is diverse -- a very wide range of anime can be produced from a single content code. Under plausible assumptions, the map is not just diverse, but also correctly represents the probability of an anime, conditioned on an input face. In contrast, current multimodal generation procedures cannot capture the complex styles that appear …
FaceEditTalker: Controllable Talking Head Generation with Facial Attribute Editing
Xi’an Key Laboratory of Big Data and Intelligent Vision, Xidian University, Xi’an 710071, China(西安大数据与智能视觉重点实验室,西安电子科技大学,西安710071,中国);Key Laboratory of Collaborative Intelligence Systems, Ministry of Education, Xidian University, Xi’an 710071, China(协同智能系统重点实验室,教育部,西安电子科技大学,西安710071,中国);School of Computer Science and Technology, Xidian University, Xi’an 710071, China(计算机科学与技术学院,西安电子科技大学,西安710071,中国)
Peking University(北京大学);Advanced Institute of Information Technology, Peking University(北京大学信息技术高等研究院);Tencent America(腾讯美国)
Generating portrait images by controlling the motions of existing faces is an important task of great consequence to social media industries. For easy use and intuitive control, semantically meaningful and fully disentangled parameters should be used as modifications. However, many existing techniques do not provide such fine-grained controls or use indirect editing methods i.e. mimic motions of other individuals. In this paper, a Portrait Image Neural Renderer (PIRenderer) is proposed to control the face motions with the parameters of three-dimensional morphable face models (3DMMs). The propo…
UVMap-ID: A Controllable and Personalized UV Map Generative Model
University of Trento(特伦托大学);Ocean University of China(中国海洋大学);ETH Zürich(苏黎世联邦理工学院);PicsArt AI Research(PicsArt人工智能研究院);Georgia Institute of Technology(佐治亚理工学院);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会)
本文提出 UVMap-ID,通过微调集成人脸融合模块的文本到图像扩散模型,并利用带文本与 Face ID 标注的小规模属性均衡数据集,实现可控、个性化的人物 UV Map 生成与多维质量评估。
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Tencent AI Lab(腾讯人工智能实验室)
The recent advances in deep learning have made it possible to generate photo-realistic images by using neural networks and even to extrapolate video frames from an input video clip. In this paper, for the sake of both furthering this exploration and our own interest in a realistic application, we study image-to-video translation and particularly focus on the videos of facial expressions. This problem challenges the deep neural networks by another temporal dimension comparing to the image-to-image translation. Moreover, its single input image fails most existing video generation methods that re…
This paper presents a neural rendering method for controllable portrait video synthesis. Recent advances in volumetric neural rendering, such as neural radiance fields (NeRF), has enabled the photorealistic novel view synthesis of static scenes with impressive results. However, modeling dynamic and controllable objects as part of a scene with such scene representations is still challenging. In this work, we design a system that enables both novel view synthesis for portrait video, including the human subject and the scene background, and explicit control of the facial expressions through a low…
Recent generative adversarial networks (GANs) are able to generate impressive photo-realistic images. However, controllable generation with GANs remains a challenging research problem. Achieving controllable generation requires semantically interpretable and disentangled factors of variation. It is challenging to achieve this goal using simple fixed distributions such as Gaussian distribution. Instead, we propose an unsupervised framework to learn a distribution of latent codes that control the generator through self-training. Self-training provides an iterative feedback in the GAN training, f…
Although significant progress has been made in synthesizing high-quality and visually realistic face images by unconditional Generative Adversarial Networks (GANs), there still lacks of control over the generation process in order to achieve semantic face editing. In addition, it remains very challenging to maintain other face information untouched while editing the target attributes. In this paper, we propose a novel learning framework, called GuidedStyle, to achieve semantic face editing on StyleGAN by guiding the image generation process with a knowledge network. Furthermore, we allow an at…
University of Moratuwa(莫拉图瓦大学);Florida International University(佛罗里达国际大学)
Image generation from a single image using generative adversarial networks is quite interesting due to the realism of generated images. However, recent approaches need improvement for such realistic and diverse image generation, when the global context of the image is important such as in face, animal, and architectural image generation. This is mainly due to the use of fewer convolutional layers for mainly capturing the patch statistics and, thereby, not being able to capture global statistics very well. We solve this problem by using attention blocks at selected scales and feeding a random G…
Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院)
Style transfer of 3D faces has gained more and more attention. However, previous methods mainly use images of artistic faces for style transfer while ignoring arbitrary style images such as abstract paintings. To solve this problem, we propose a novel method, namely Face-guided Dual Style Transfer (FDST). To begin with, FDST employs a 3D decoupling module to separate facial geometry and texture. Then we propose a style fusion strategy for facial geometry. Subsequently, we design an optimization-based DDSG mechanism for textures that can guide the style transfer by two style images. Besides the…
eBIRD: Event-based Intensity Image Reconstruction Using Controllable Diffusion Models
Institute of Engineering Sciences, Universidad de O’Higgins(奥伊金斯大学工程科学学院);The Iniciativa de Datos e Inteligencia Artificial, University of Chile(智利大学数据与人工智能倡议)
In this paper, we present an approach for combining non-rigid structure-from-motion (NRSfM) with deep generative models,and propose an efficient framework for discovering trajectories in the latent space of 2D GANs corresponding to changes in 3D geometry. Our approach uses recent advances in NRSfM and enables editing of the camera and non-rigid shape information associated with the latent codes without needing to retrain the generator. This formulation provides an implicit dense 3D reconstruction as it enables the image synthesis of novel shapes from arbitrary view angles and non-rigid structu…