In this paper, we aim to address the challenge of novel view rendering of human performers who wear clothes with complex texture patterns using a sparse set of camera views. Although some recent works have achieved remarkable rendering quality on humans with relatively uniform textures using sparse views, the rendering quality remains limited when dealing with complex texture patterns as they are unable to recover the high-frequency geometry details that are observed in the input views. To this end, we propose HDhuman, which uses a human reconstruction network with a pixel-aligned spatial transformer and a rendering network with geometry-guided pixel-wise feature integration to achieve high-quality human reconstruction and rendering. The designed pixel-aligned spatial transformer calculates the correlations between the input views and generates human reconstruction results with high-frequency details. Based on the surface reconstruction results, the geometry-guided pixel-wise visibility reasoning provides guidance for multi-view feature integration, enabling the rendering network to render high-quality images at 2k resolution on novel views. Unlike previous neural rendering works that always need to train or fine-tune an independent network for a different scene, our method is a general framework that is able to generalize to novel subjects. Experiments show that our approach outperforms all the prior generic or specific methods on both synthetic data and real-world data.
ShanghaiTech University(上海科技大学);Shanghai Institute of Microsystem and Information Technology, Chinese Academy of Sciences(中国科学院上海微系统与信息技术研究所);University of Chinese Academy of Sciences(中国科学院大学)
Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames, leading to deployment difficulty and inefficient training overload. However, existing advances will be ill-posed if the input is both spatially and temporally sparse. To fill this gap, in this paper we propose a few-shot neural human rendering approach (FNHR) from only sparse RGBD inputs, which exploits the temporal and spatial redundancy to generate photo-realistic free-view output of human activities. Our FNHR is…
University of Tübingen(蒂宾根大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Zhejiang University(浙江大学)
State-of-the-art 3D-aware generative models rely on coordinate-based MLPs to parameterize 3D radiance fields. While demonstrating impressive results, querying an MLP for every sample along each ray leads to slow rendering. Therefore, existing approaches often render low-resolution feature maps and process them with an upsampling network to obtain the final image. Albeit efficient, neural rendering often entangles viewpoint and content such that changing the camera pose results in unwanted changes of geometry or appearance. Motivated by recent results in voxel-based novel view synthesis, we inv…
Department of Electronic and Computer Engineering, The Hong Kong University of Science and Technology(电子与计算机工程系,香港科学与技术大学);Microelectronics Thrust, The Hong Kong University of Science and Technology (GZ)(微电子领域,香港科学与技术大学(GZ))
University of British Columbia(不列颠哥伦比亚大学);Vector Institute for AI(Vector人工智能研究院);Google(谷歌)
Classical light field rendering for novel view synthesis can accurately reproduce view-dependent effects such as reflection, refraction, and translucency, but requires a dense view sampling of the scene. Methods based on geometric reconstruction need only sparse views, but cannot accurately model non-Lambertian effects. We introduce a model that combines the strengths and mitigates the limitations of these two directions. By operating on a four-dimensional representation of the light field, our model learns to represent view-dependent effects accurately. By enforcing geometric constraints duri…
We propose SparseFusion, a sparse view 3D reconstruction approach that unifies recent advances in neural rendering and probabilistic image generation. Existing approaches typically build on neural rendering with re-projected features but fail to generate unseen regions or handle uncertainty under large viewpoint changes. Alternate methods treat this as a (probabilistic) 2D synthesis task, and while they can generate plausible 2D images, they do not infer a consistent underlying 3D. However, we find that this trade-off between 3D consistency and probabilistic image generation does not need to e…
Google Research(谷歌研究院);Cornell Tech Cornell University(康奈尔大学康奈尔科技校区);Princeton University(普林斯顿大学)
We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views. The core of our method is a network architecture that includes a multilayer perceptron and a ray transformer that estimates radiance and volume density at continuous 5D locations (3D spatial locations and 2D viewing directions), drawing appearance information on the fly from multiple source views. By drawing on source views at render time, our method hearkens back to classic work on image-based rendering (IBR), and allows us to render high-resolution imagery. Unlike neural scene re…
Meta Reality Labs Research(Meta现实实验室);University of Oulu(奥卢大学)
Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to achieve casual free-viewpoint human capture and rendering for unseen identities with high fidelity, especially for facial expressions, hands, and clothes. To tackle these challenges we introduce a novel view synthesis framework that generates realistic renders from unseen views of any human captured from a single-view and sparse RGB-D sensor, similar to a low-cos…
UC, Los Angeles(加州大学洛杉矶分校);Nvidia Research(英伟达研究院);Stanford University(斯坦福大学)
Novel view synthesis with sparse inputs is a challenging problem for neural radiance fields (NeRF). Recent efforts alleviate this challenge by introducing external supervision, such as pre-trained models and extra depth signals, and by non-trivial patch-based rendering. In this paper, we present Frequency regularized NeRF (FreeNeRF), a surprisingly simple baseline that outperforms previous methods with minimal modifications to the plain NeRF. We analyze the key challenges in few-shot neural rendering and find that frequency plays an important role in NeRF's training. Based on the analysis, we …
King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);Friedrich-Alexander-Universität Erlangen-Nürnberg(埃尔朗根-纽伦堡弗里德里希-亚历山大大学)
Neural rendering with implicit neural networks has recently emerged as an attractive proposition for scene reconstruction, achieving excellent quality albeit at high computational cost. While the most recent generation of such methods has made progress on the rendering (inference) times, very little progress has been made on improving the reconstruction (training) times. In this work, we present Neural Adaptive Scene Tracing (NAScenT), the first neural rendering method based on directly training a hybrid explicit-implicit neural representation. NAScenT uses a hierarchical octree representation…
The University of Hong Kong(香港大学);Tencent Games(腾讯游戏);Texas A&M University(得克萨斯农工大学)
We introduce SparseNeuS, a novel neural rendering based method for the task of surface reconstruction from multi-view images. This task becomes more difficult when only sparse images are provided as input, a scenario where existing neural reconstruction approaches usually produce incomplete or distorted results. Moreover, their inability of generalizing to unseen new scenes impedes their application in practice. Contrarily, SparseNeuS can generalize to new scenes and work well with sparse images (as few as 2 or 3). SparseNeuS adopts signed distance function (SDF) as the surface representation,…
Synthesizing free-view photo-realistic images is an important task in multimedia. With the development of advanced driver assistance systems~(ADAS) and their applications in autonomous vehicles, experimenting with different scenarios becomes a challenge. Although the photo-realistic street scenes can be synthesized by image-to-image translation methods, which cannot produce coherent scenes due to the lack of 3D information. In this paper, a large-scale neural rendering method is proposed to synthesize the autonomous driving scene~(READ), which makes it possible to synthesize large-scale drivin…
GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures
University Kaiserslautern-Landau(凯撒斯劳滕-兰道大学);German Research Center for Artificial Intelligence(德国人工智能研究中心);University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);College of William & Mary(威廉与玛丽学院)
Nanjing University of Science and Technology(南京理工大学)
Point clouds obtained from 3D sensors are usually sparse. Existing methods mainly focus on upsampling sparse point clouds in a supervised manner by using dense ground truth point clouds. In this paper, we propose a self-supervised point cloud upsampling network (SSPU-Net) to generate dense point clouds without using ground truth. To achieve this, we exploit the consistency between the input sparse point cloud and generated dense point cloud for the shapes and rendered images. Specifically, we first propose a neighbor expansion unit (NEU) to upsample the sparse point clouds, where the local geo…
RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering
College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);College of Biomedical Engineering and Instrument Science, Zhejiang University(浙江大学生物医学工程与仪器科学学院);ZJU-UIUC Institute, Zhejiang University(浙江大学-伊利诺伊大学厄巴纳-香槟分校联合学院)
Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland University(萨尔大学);Saarbrücken Research Center for Visual Computing, Interaction and AI(萨尔布吕肯视觉计算、交互与人工智能研究中心)
Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting
College of Computer Science, Zhejiang University(浙江大学计算机科学与技术学院);Department of Computer Science and Engineering, The Hong Kong University of Science and Technology(香港科技大学计算机科学与工程系)
ShanghaiTech University(上海科技大学);Tencent(腾讯);KU Leuven(鲁汶大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉成像工程技术研究中心)
4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we propose NeuralHOFusion, a neural approach for volumetric human-object capture and rendering using sparse consumer RGBD sensors. It marries traditional non-rigid fusion with recent neural implicit modeling and blending advances, where the captured humans and objects are layerwise disentangled. For geometry modeling, we propose a neural implicit inference scheme wi…
University of Maryland, College Park(马里兰大学帕克分校);Amazon.com, Inc.(亚马逊公司)
We present FlexNeRF, a method for photorealistic freeviewpoint rendering of humans in motion from monocular videos. Our approach works well with sparse views, which is a challenging scenario when the subject is exhibiting fast/complex motions. We propose a novel approach which jointly optimizes a canonical time and pose configuration, with a pose-dependent motion field and pose-independent temporal deformations complementing each other. Thanks to our novel temporal and cyclic consistency constraints along with additional losses on intermediate representation such as segmentation, our approach …
VAnim: Rendering-Aware Sparse State Modeling for Structure-Preserving Vector Animation
School of Software, Beihang University, Beijing, China(北京航空航天大学软件学院);Department of Computer Science, The University of Hong Kong, Hong Kong, China(香港大学计算机科学系);College of Computer Science and Technology, Zhejiang University, Hangzhou, China(浙江大学计算机科学与技术学院)
We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene representation, novel-view synthesis, and implicit statistical geometric human representations, coupled using novel loss functions. Instead of learning a radiance field with a uniform occupancy prior, we constrain it by a structured implicit human body model, represented using signed distance functions. This allows us to robustly fuse information from sparse views and g…
Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence
The Hong Kong University of Science and Technology(香港科技大学);ShanghaiTech University(上海科技大学);Tencent(腾讯);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);The University of Tokyo(东京大学);Northwestern Polytechnical University(西北工业大学);Shanghai Jiao Tong University(上海交通大学)
本文提出 Holi-Spatial 360 框架,将房产平台稀疏全景图转为带注释多房间 3D 环境,构建含海量数据的 Holi360 基准,可提升 VLM 空间推理与重建整理质量。
Rendering-Oriented 3D Point Cloud Attribute Compression using Sparse Tensor-based Transformer
School of Telecommunication Engineering, Xidian University(西安电子科技大学通信工程学院);City University of Hong Kong(香港城市大学);School of Electronics and Information, Northwestern Polytechnical University(西北工业大学电子信息学院);School of Engineering, Royal Melbourne Institute of Technology(皇家墨尔本理工大学工程学院)