arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2408.09702cs.CVcs.AIcs.GR
收藏

基于扩散引导逆渲染的真实感物体插入

Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering

NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(向量研究所)

Ruofan Liang, Zan Gojcic, Merlin Nimier-David, David Acuna, Nandita Vijaykumar, Sanja Fidler, Zian Wang

AI总结:

针对现有扩散模型无法在单图场景中生成一致光照的真实感物体插入效果的问题,提出以个性化大扩散模型引导物理逆渲染,恢复光照与色调映射参数,实现真实感合成及材质、色调映射自动优化。

摘要:

在真实场景图像中正确插入虚拟物体,需要深入理解场景的光照、几何、材质以及成像过程。尽管近期的大规模扩散模型已展现出强大的生成与修复能力,我们发现现有模型并未充分“理解”单张图像所呈现的场景,无法在保持合成物体的身份与细节的同时生成一致的光照效果(阴影、亮面反射等)。我们提出将个性化大型扩散模型作为基于物理的逆渲染流程的引导。该方法可恢复场景光照与色调映射参数,实现任意虚拟物体在室内或室外场景的单帧图像或视频中的真实感合成。我们的基于物理的流水线还可实现材质与色调映射的自动优化。

英文摘要:

The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have shown strong generative and inpainting capabilities, we find that current models do not sufficiently "understand" the scene shown in a single picture to generate consistent lighting effects (shadows, bright reflections, etc.) while preserving the identity and details of the composited object. We propose using a personalized large diffusion model as guidance to a physically based inverse rendering process. Our method recovers scene lighting and tone-mapping parameters, allowing the photorealistic composition of arbitrary virtual objects in single frames or videos of indoor or outdoor scenes. Our physically based pipeline further enables automatic materials and tone-mapping refinement.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑