Achieving photorealistic rendering of real-world scenes poses a significant challenge with diverse applications, including mixed reality and virtual reality. Neural networks, extensively explored in solving differential equations, have previously been introduced as implicit representations for photorealistic rendering. However, achieving realism through traditional computing methods is arduous due to the time-consuming optical ray tracing, as it necessitates extensive numerical integration of color, transparency, and opacity values for each sampling point during the rendering process. In this paper, we introduce Quantum Radiance Fields (QRF), which incorporate quantum circuits, quantum activation functions, and quantum volume rendering to represent scenes implicitly. Our results demonstrate that QRF effectively confronts the computational challenges associated with extensive numerical integration by harnessing the parallelism capabilities of quantum computing. Furthermore, current neural networks struggle with capturing fine signal details and accurately modeling high-frequency information and higher-order derivatives. Quantum computing's higher order of nonlinearity provides a distinct advantage in this context. Consequently, QRF leverages two key strengths of quantum computing: highly non-linear processing and extensive parallelism, making it a potent tool for achieving photorealistic rendering of real-world scenes.
The paper describes an image processing for a non-photorealistic rendering. The algorithm is based on a random choice of a set of pixels from those ot the original image and substitution of them with colour spots. An iterative procedure is applied to cover, at a desired level, the canvas. The resulting effect mimics the impressionist painting and Pointillism.
Indian Institute of Technology Gandhinagar(甘地纳格尔印度理工学院)
Non-photorealistic rendering techniques work on image features and often manipulate a set of characteristics such as edges and texture to achieve a desired depiction of the scene. Most computational photography methods decompose an image using edge preserving filters and work on the resulting base and detail layers independently to achieve desired visual effects. We propose a new approach for content-aware non-photorealistic rendering of images where we manipulate the visually salient and the non-salient regions separately. We propose a novel content-aware framework in order to render an image…
Deep learning has emerged as a powerful artificial intelligence tool to interpret medical images for a growing variety of applications. However, the paucity of medical imaging data with high-quality annotations that is necessary for training such methods ultimately limits their performance. Medical data is challenging to acquire due to privacy issues, shortage of experts available for annotation, limited representation of rare conditions and cost. This problem has previously been addressed by using synthetically generated data. However, networks trained on synthetic data often fail to generali…
Towards Photorealistic and Efficient Bokeh Rendering via Diffusion Framework
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(深圳先进技术研究院,中国科学院);vivo BlueImage Lab, vivo Mobile Communication Co., Ltd.(vivo BlueImage实验室,vivo移动通信有限公司);Shenzhen University of Advanced Technology(深圳大学)
Rendering techniques based on a random grid can be improved by adapting brushstrokes to the shape of different areas of the original picture. In this paper, the concept of Coherence Length Diagram is applied to determine the adaptive brushstrokes, in order to simulate an impressionist painting. Some examples are provided to instance the proposed algorithm.
We present multispectral rendering techniques for visualizing layered materials found in biological specimens. We are the first to use acquired data from the near-infrared and ultraviolet spectra for non-photorealistic rendering (NPR). Several plant and animal species are more comprehensively understood by multispectral analysis. However, traditional NPR techniques ignore unique information outside the visible spectrum. We introduce algorithms and principles for processing wavelength dependent surface normals and reflectance. Our registration and feature detection methods are used to formulate…
Cardiff University(卡迪夫大学);Carleton University(卡尔顿大学);Tsinghua University(清华大学);The Interdisciplinary Center Herzliya(赫兹利亚跨学科中心);Pohang University of Science and Technology(浦项科技大学);Lambda Labs, Inc.(Lambda Labs公司);Hasso Plattner Institute, University of Potsdam(波茨坦大学哈索·普拉特纳研究院);Samsung Advanced Institute of Technology(三星高等技术研究院)
Despite the recent upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer, the state of performance evaluation in this field is limited, especially compared to the norms in the computer vision and machine learning communities. Unfortunately, the task of evaluating image stylisation is thus far not well defined, since it involves subjective, perceptual and aesthetic aspects. To make progress towards a solution, this paper proposes a new structured, three level, benchmark dataset for the eval…
GeRM: A Generative Rendering Model From Physically Realistic to Photorealistic
State Key Lab of CAD\&CG, Zhejiang University;Zhejiang Lab China;State Key Laboratory of Industrial Control Technology, Zhejiang University China;Zhejiang University China;Zhejiang Lab;State Key Laboratory of Industrial Control Technology, Zhejiang University;Zhejiang University
We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in Minecraft. Our method takes a semantic block world as input, where each block is assigned a semantic label such as dirt, grass, or water. We represent the world as a continuous volumetric function and train our model to render view-consistent photorealistic images for a user-controlled camera. In the absence of paired ground truth real images for the block world, we devise a training technique based on pseudo-ground truth and adversarial trainin…
University of Maryland, College Park(马里兰大学帕克分校);Amazon.com, Inc.(亚马逊公司)
We present FlexNeRF, a method for photorealistic freeviewpoint rendering of humans in motion from monocular videos. Our approach works well with sparse views, which is a challenging scenario when the subject is exhibiting fast/complex motions. We propose a novel approach which jointly optimizes a canonical time and pose configuration, with a pose-dependent motion field and pose-independent temporal deformations complementing each other. Thanks to our novel temporal and cyclic consistency constraints along with additional losses on intermediate representation such as segmentation, our approach …
Envisioning a Next Generation Extended Reality Conferencing System with Efficient Photorealistic Human Rendering
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Miami(迈阿密大学);Arizona State University(亚利桑那州立大学);Futurewei Technologies(华为未来技术研究院)
University of California, San Diego(加州大学圣地亚哥分校);Adobe Research(Adobe研究院)
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. To train this network, we augment the SUNCG indoor scene dataset with real-world materials and render them with a fast, high-quality, physically-based GPU renderer to create a large-scale, photorealistic indoor dataset. Our inverse rendering network incorporates physical insights -- including a spatially-varying spherical Gaussian …
On-orbit proximity operations in space rendezvous, docking and debris removal require precise and robust 6D pose estimation under a wide range of lighting conditions and against highly textured background, i.e., the Earth. This paper investigates leveraging deep learning and photorealistic rendering for monocular pose estimation of known uncooperative spacecrafts. We first present a simulator built on Unreal Engine 4, named URSO, to generate labeled images of spacecrafts orbiting the Earth, which can be used to train and evaluate neural networks. Secondly, we propose a deep learning framework …
Over the last years, many face analysis tasks have accomplished astounding performance, with applications including face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this work, we introduce the first method that is able to reconstruct photoreal…
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Universität Freiburg(弗赖堡大学);Saarbrücken Research Center for Visual Computing, Interaction and AI(萨尔布吕肯视觉计算、交互与人工智能研究中心);ETH Zürich(苏黎世联邦理工学院)
Peking University(北京大学);Baidu Research(百度研究院);University of Rochester(罗切斯特大学)
Universal style transfer is an image editing task that renders an input content image using the visual style of arbitrary reference images, including both artistic and photorealistic stylization. Given a pair of images as the source of content and the reference of style, existing solutions usually first train an auto-encoder (AE) to reconstruct the image using deep features and then embeds pre-defined style transfer modules into the AE reconstruction procedure to transfer the style of the reconstructed image through modifying the deep features. While existing methods typically need multiple ro…
We introduce Synscapes -- a synthetic dataset for street scene parsing created using photorealistic rendering techniques, and show state-of-the-art results for training and validation as well as new types of analysis. We study the behavior of networks trained on real data when performing inference on synthetic data: a key factor in determining the equivalence of simulation environments. We also compare the behavior of networks trained on synthetic data and evaluated on real-world data. Additionally, by analyzing pre-trained, existing segmentation and detection models, we illustrate how uncorre…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(图宾根大学);Amazon(亚马逊)
In recent years, deep generative models have gained significance due to their ability to synthesize natural-looking images with applications ranging from virtual reality to data augmentation for training computer vision models. While existing models are able to faithfully learn the image distribution of the training set, they often lack controllability as they operate in 2D pixel space and do not model the physical image formation process. In this work, we investigate the importance of 3D reasoning for photorealistic rendering. We present an approach for learning light transport in static and …
University of California, San Diego(加利福尼亚大学圣地亚哥分校);Adobe Research(奥多比研究院)
Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specified) and builds a photorealistic digital twin with high-quality materials and similar lighting. We model scene materials using procedural material graphs; such graphs represent photorealistic and resolution-independent materials. We optimize the parameters of these graphs and their texture scale and r…
3D scenes photorealistic stylization aims to generate photorealistic images from arbitrary novel views according to a given style image while ensuring consistency when rendering from different viewpoints. Some existing stylization methods with neural radiance fields can effectively predict stylized scenes by combining the features of the style image with multi-view images to train 3D scenes. However, these methods generate novel view images that contain objectionable artifacts. Besides, they cannot achieve universal photorealistic stylization for a 3D scene. Therefore, a styling image must ret…
We propose a novel framework for creating large-scale photorealistic datasets of indoor scenes, with ground truth geometry, material, lighting and semantics. Our goal is to make the dataset creation process widely accessible, transforming scans into photorealistic datasets with high-quality ground truth for appearance, layout, semantic labels, high quality spatially-varying BRDF and complex lighting, including direct, indirect and visibility components. This enables important applications in inverse rendering, scene understanding and robotics. We show that deep networks trained on the proposed…
We present a method for composing photorealistic scenes from captured images of objects. Our work builds upon neural radiance fields (NeRFs), which implicitly model the volumetric density and directionally-emitted radiance of a scene. While NeRFs synthesize realistic pictures, they only model static scenes and are closely tied to specific imaging conditions. This property makes NeRFs hard to generalize to new scenarios, including new lighting or new arrangements of objects. Instead of learning a scene radiance field as a NeRF does, we propose to learn object-centric neural scattering functions…
Dyson Robotics Laboratory at Imperial College(帝国理工学院戴森机器人实验室);Imperial College London(帝国理工学院)
We introduce SceneNet RGB-D, expanding the previous work of SceneNet to enable large scale photorealistic rendering of indoor scene trajectories. It provides pixel-perfect ground truth for scene understanding problems such as semantic segmentation, instance segmentation, and object detection, and also for geometric computer vision problems such as optical flow, depth estimation, camera pose estimation, and 3D reconstruction. Random sampling permits virtually unlimited scene configurations, and here we provide a set of 5M rendered RGB-D images from over 15K trajectories in synthetic layouts wit…
The Ohio State University(俄亥俄州立大学);Chongqing Changan Automobile Co Ltd(重庆长安汽车股份有限公司)
Driving simulators play a large role in developing and testing new intelligent vehicle systems. The visual fidelity of the simulation is critical for building vision-based algorithms and conducting human driver experiments. Low visual fidelity breaks immersion for human-in-the-loop driving experiments. Conventional computer graphics pipelines use detailed 3D models, meshes, textures, and rendering engines to generate 2D images from 3D scenes. These processes are labor-intensive, and they do not generate photorealistic imagery. Here we introduce a hybrid generative neural graphics pipeline for …
Czech Technical University in Prague(布拉格捷克理工大学);Microsoft Research(微软研究院)
We present an approach to synthesize highly photorealistic images of 3D object models, which we use to train a convolutional neural network for detecting the objects in real images. The proposed approach has three key ingredients: (1) 3D object models are rendered in 3D models of complete scenes with realistic materials and lighting, (2) plausible geometric configuration of objects and cameras in a scene is generated using physics simulations, and (3) high photorealism of the synthesized images achieved by physically based rendering. When trained on images synthesized by the proposed approach,…
Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework incorporating differentiable Monte Carlo raytracing with importance sampling. The framework takes a single image as input to jointly recover the underlying geometry, spatially-varying lighting, and photorealistic materials. Specifically, we introduce a physically-based differentiable rendering layer with screen-space ray tracing, resulting in more realistic specular …
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(向量研究所)
In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of the scene. However, indoor scenes contain complex 3D light transport where a 2D representation is insufficient. In this paper, we propose a unified, learning-based inverse rendering framework that formulates 3D spatially-varying lighting. Inspired by classic volume rendering techniques, we propose a novel Volumetric Spherical Gaussian representation for light…