Numerical integration is a foundational technique in scientific computing and is at the core of many computer vision applications. Among these applications, neural volume rendering has recently been proposed as a new paradigm for view synthesis, achieving photorealistic image quality. However, a fundamental obstacle to making these methods practical is the extreme computational and memory requirements caused by the required volume integrations along the rendered rays during training and inference. Millions of rays, each requiring hundreds of forward passes through a neural network are needed to approximate those integrations with Monte Carlo sampling. Here, we propose automatic integration, a new framework for learning efficient, closed-form solutions to integrals using coordinate-based neural networks. For training, we instantiate the computational graph corresponding to the derivative of the network. The graph is fitted to the signal to integrate. After optimization, we reassemble the graph to obtain a network that represents the antiderivative. By the fundamental theorem of calculus, this enables the calculation of any definite integral in two evaluations of the network. Applying this approach to neural rendering, we improve a tradeoff between rendering speed and image quality: improving render times by greater than 10 times with a tradeoff of slightly reduced image quality.
Carnegie Mellon University(卡内基梅隆大学);TECNALIA, Basque Research & Technology Alliance (BRTA)(TECNALIA,巴斯克研究与技术联盟(BRTA));University of the Basque Country (UPV/EHU)(巴斯克大学(UPV/EHU));University of Granada(格拉纳达大学)
Rendering programs have changed the design process completely as they permit to see how the products will look before they are fabricated. However, the rendering process is complicated and takes a significant amount of time, not only in the rendering itself but in the setting of the scene as well. Materials, lights and cameras need to be set in order to get the best quality results. Nevertheless, the optimal output may not be obtained in the first render. This all makes the rendering process a tedious process. Since Goodfellow et al. introduced Generative Adversarial Networks (GANs) in 2014 [1…
We present a method for retiming people in an ordinary, natural video -- manipulating and editing the time in which different motions of individuals in the video occur. We can temporally align different motions, change the speed of certain actions (speeding up/slowing down, or entirely "freezing" people), or "erase" selected people from the video altogether. We achieve these effects computationally via a dedicated learning-based layered video representation, where each frame in the video is decomposed into separate RGBA layers, representing the appearance of different people in the video. A ke…
MPI Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学);Technical University of Munich(慕尼黑工业大学);Facebook Reality Labs(Facebook现实实验室);Adobe Research(Adobe研究院);Google Inc(谷歌公司)
Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem that, if solved, would make photo-realistic computer graphics more widely accessible. Concurrently, progress in computer vision and machine learning have given rise to a new approach to image synthesis and editing, namely deep generative models. Neural …
UC San Diego(加州大学圣地亚哥分校);Carnegie Mellon University(卡内基梅隆大学);Adobe Research(Adobe研究院)
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling HDR lighting from material and geometry with only a partial LDR observation of the scene. We tackle this problem using two novel components: 1) a holistic scene reconstruction method that estimates scene reflectance and parametric 3D lighting, and 2) a neural rendering framework that re-renders the scene from our predictions. We use physically-based indoor …
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering
Nanyang Technological University(南洋理工大学);College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院);Dalian University of Technology(大连理工大学);Key Laboratory of System Software (Chinese Academy of Sciences) and State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences(中国科学院软件研究所系统软件重点实验室与计算机科学国家重点实验室);University of Chinese Academy of Sciences(中国科学院大学);Shanghai AI Lab(上海人工智能实验室);SenseTime Research(商汤科技研究院)
Indian Institute of Technology Gandhinagar(甘地纳格尔印度理工学院)
Non-photorealistic rendering techniques work on image features and often manipulate a set of characteristics such as edges and texture to achieve a desired depiction of the scene. Most computational photography methods decompose an image using edge preserving filters and work on the resulting base and detail layers independently to achieve desired visual effects. We propose a new approach for content-aware non-photorealistic rendering of images where we manipulate the visually salient and the non-salient regions separately. We propose a novel content-aware framework in order to render an image…
L’Oréal Research and Innovation(欧莱雅研究与创新部);Télécom Paris, Institut Polytechnique de Paris(巴黎理工学院电信巴黎);Modiface;Sorbonne Université(索邦大学);CNRS(法国国家科学研究中心)
Augmented reality applications have rapidly spread across online platforms, allowing consumers to virtually try-on a variety of products, such as makeup, hair dying, or shoes. However, parametrizing a renderer to synthesize realistic images of a given product remains a challenging task that requires expert knowledge. While recent work has introduced neural rendering methods for virtual try-on from example images, current approaches are based on large generative models that cannot be used in real-time on mobile devices. This calls for a hybrid method that combines the advantages of computer gra…
Human beings understand natural language description and could able to imagine a corresponding visual for the same. For example, given a description of the interior of a house, we could imagine its structure and arrangements of furniture. Automatic synthesis of real-world images from text descriptions has been explored in the computer vision community. However, there is no such attempt in the area of document images, like floor plans. Floor plan synthesis from sketches, as well as data-driven models, were proposed earlier. Ours is the first attempt to render building floor plan images from tex…
Style transfer is a problem of rendering image with some content in the style of another image, for example a family photo in the style of a painting of some famous artist. The drawback of classical style transfer algorithm is that it imposes style uniformly on all parts of the content image, which perturbs central objects on the content image, such as faces or text, and makes them unrecognizable. This work proposes a novel style transfer algorithm which automatically detects central objects on the content image, generates spatial importance mask and imposes style non-uniformly: central object…
MPI Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);Stanford University(斯坦福大学);University of Bath(巴斯大学)
We present the first end to end approach for real time material estimation for general object shapes with uniform material that only requires a single color image as input. In addition to Lambertian surface properties, our approach fully automatically computes the specular albedo, material shininess, and a foreground segmentation. We tackle this challenging and ill posed inverse rendering problem using recent advances in image to image translation techniques based on deep convolutional encoder decoder architectures. The underlying core representations of our approach are specular shading, diff…
Peking University(北京大学);Microsoft Research Asia(微软亚洲研究院);Microsoft Azure AI(微软Azure人工智能)
3D photography renders a static image into a video with appealing 3D visual effects. Existing approaches typically first conduct monocular depth estimation, then render the input frame to subsequent frames with various viewpoints, and finally use an inpainting model to fill those missing/occluded regions. The inpainting model plays a crucial role in rendering quality, but it is normally trained on out-of-domain data. To reduce the training and inference gap, we propose a novel self-supervised diffusion model as the inpainting module. Given a single input image, we automatically construct a tra…
Nanjing University of Science and Technology(南京理工大学);Tencent AI Lab(腾讯人工智能实验室)
We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The dataset is derived from a large-scale face image dataset namely FFHQ, with the help of our fully automatic and robust UV-texture production pipeline. Our pipeline utilizes the recent advances in StyleGAN-based facial image editing approaches to generate multi-view normalized face images from single-image …
Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it hard to explicitly correlate rendering parameters and the resulting image, posing a significant challenge for inverse rendering tasks. Recent work on differentiable rendering achieves differentiability either by designing surrogate gradients for non-differentiable operations or via an approximate but differentiable renderer. These methods, however, are still l…
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Adobe Research(奥多比研究院);UC San Diego(加州大学圣地亚哥分校);UC Berkeley(加州大学伯克利分校)
We present a method to automatically compute correct gradients with respect to geometric scene parameters in neural SDF renderers. Recent physically-based differentiable rendering techniques for meshes have used edge-sampling to handle discontinuities, particularly at object silhouettes, but SDFs do not have a simple parametric form amenable to sampling. Instead, our approach builds on area-sampling techniques and develops a continuous warping function for SDFs to account for these discontinuities. Our method leverages the distance to surface encoded in an SDF and uses quadrature on sphere tra…
An insufficient number of training samples is a common problem in neural network applications. While data augmentation methods require at least a minimum number of samples, we propose a novel, rendering-based pipeline for synthesizing annotated data sets. Our method does not modify existing samples but synthesizes entirely new samples. The proposed rendering-based pipeline is capable of generating and annotating synthetic and partly-real image and video data in a fully automatic procedure. Moreover, the pipeline can aid the acquisition of real data. The proposed pipeline is based on a renderin…
University of Pennsylvania(宾夕法尼亚大学);University of California, Los Angeles(加州大学洛杉矶分校);University of Massachusetts Boston(马萨诸塞大学波士顿分校)
We propose a systematic learning-based approach to the generation of massive quantities of synthetic 3D scenes and arbitrary numbers of photorealistic 2D images thereof, with associated ground truth information, for the purposes of training, benchmarking, and diagnosing learning-based computer vision and robotics algorithms. In particular, we devise a learning-based pipeline of algorithms capable of automatically generating and rendering a potentially infinite variety of indoor scenes by using a stochastic grammar, represented as an attributed Spatial And-Or Graph, in conjunction with state-of…
We introduce Differentiable Neural Radiosity, a novel method of representing the solution of the differential rendering equation using a neural network. Inspired by neural radiosity techniques, we minimize the norm of the residual of the differential rendering equation to directly optimize our network. The network is capable of outputting continuous, view-independent gradients of the radiance field with respect to scene parameters, taking into account differential global illumination effects while keeping memory and time complexity constant in path length. To solve inverse rendering problems, …
L’Oréal Research and Innovation(欧莱雅研发与创新中心);LTCI Télécom Paris Institut Polytechnique de Paris(巴黎理工学院巴黎电信学院LTCI实验室);Modiface(Modiface公司);Sorbonne Université CNRS LIP6(索邦大学CNRS LIP6实验室)
While makeup virtual-try-on is now widespread, parametrizing a computer graphics rendering engine for synthesizing images of a given cosmetics product remains a challenging task. In this paper, we introduce an inverse computer graphics method for automatic makeup synthesis from a reference image, by learning a model that maps an example portrait image with makeup to the space of rendering parameters. This method can be used by artists to automatically create realistic virtual cosmetics image samples, or by consumers, to virtually try-on a makeup extracted from their favorite reference image.
Reasoning about 3D scenes from their 2D image projections is one of the core problems in computer vision. Solutions to this inverse and ill-posed problem typically involve a search for models that best explain observed image data. Notably, images depend both on the properties of observed scenes and on the process of image formation. Hence, if optimization techniques should be used to explain images, it is crucial to design differentiable functions for the projection of 3D scenes into images, also known as differentiable rendering. Previous approaches to differentiable rendering typically repla…
SAM-RL: Sensing-Aware Model-Based Reinforcement Learning via Differentiable Physics-Based Simulation and Rendering
Shanghai Jiao Tong University(上海交通大学);University of California San Diego(加州大学圣地亚哥分校);University of California Irvine(加州大学欧文分校);National University of Singapore(新加坡国立大学);Qing Yuan Research Institute(清源研究院);Shanghai Qi Zhi Institute(上海期智研究院)
Deep neural networks for video-based eye tracking have demonstrated resilience to noisy environments, stray reflections, and low resolution. However, to train these networks, a large number of manually annotated images are required. To alleviate the cumbersome process of manual labeling, computer graphics rendering is employed to automatically generate a large corpus of annotated eye images under various conditions. In this work, we introduce a synthetic eye image generation platform that improves upon previous work by adding features such as an active deformable iris, an aspherical cornea, re…
University of Electronic Science and Technology of China(电子科技大学);Google Research(谷歌研究院);Nuro Inc(Nuro公司)
We present a new deep point cloud rendering pipeline through multi-plane projections. The input to the network is the raw point cloud of a scene and the output are image or image sequences from a novel view or along a novel camera trajectory. Unlike previous approaches that directly project features from 3D points onto 2D image domain, we propose to project these features into a layered volume of camera frustum. In this way, the visibility of 3D points can be automatically learnt by the network, such that ghosting effects due to false visibility check as well as occlusions caused by noise inte…
Expanding an existing tourist photo from a partially captured scene to a full scene is one of the desired experiences for photography applications. Although photo extrapolation has been well studied, it is much more challenging to extrapolate a photo (i.e., selfie) from a narrow field of view to a wider one while maintaining a similar visual style. In this paper, we propose a factorized neural re-rendering model to produce photorealistic novel views from cluttered outdoor Internet photo collections, which enables the applications including controllable scene re-rendering, photo extrapolation a…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Institute for Infocomm Research(资讯通信研究院);National University of Singapore(新加坡国立大学)
Image colorization adds color to grayscale images. It not only increases the visual appeal of grayscale images, but also enriches the information contained in scientific images that lack color information. Most existing methods of colorization require laborious user interaction for scribbles or image segmentation. To eliminate the need for human labor, we develop an automatic image colorization method using epitome. Built upon a generative graphical model, epitome is a condensed image appearance and shape model which also proves to be an effective summary of color information for the colorizat…
This study presents an open source method for detecting 3D printing anomalies by comparing images of printed layers from a stationary monocular camera with G-code-based reference images of an ideal process generated with Blender, a physics rendering engine. Recognition of visual deviations was accomplished by analyzing the similarity of histograms of oriented gradients (HOG) of local image areas. The developed technique requires preliminary modeling of the working environment to achieve the best match for orientation, color rendering, lighting, and other parameters of the printed part. The out…
Centre for Research and Technology Hellas (CERTH)(希腊研究与技术中心);Samsung Research UK(三星英国研究院)
Bokeh effect highlights an object (or any part of the image) while blurring the rest of the image, and creates a visually pleasant artistic effect. Due to the sensor-based limitations on mobile devices, machine learning (ML) based bokeh rendering has gained attention as a reliable alternative. In this paper, we focus on several improvements in ML-based bokeh rendering; i) on-device performance with high-resolution images, ii) ability to guide bokeh generation with user-editable masks and iii) ability to produce varying blur strength. To this end, we propose Adaptive Mask-based Pyramid Network …
An accurate understanding of omnidirectional environment lighting is crucial for high-quality virtual object rendering in mobile augmented reality (AR). In particular, to support reflective rendering, existing methods have leveraged deep learning models to estimate or have used physical light probes to capture physical lighting, typically represented in the form of an environment map. However, these methods often fail to provide visually coherent details or require additional setups. For example, the commercial framework ARKit uses a convolutional neural network that can generate realistic env…
Natural & Adversarial Bokeh Rendering via Circle-of-Confusion Predictive Network
Nanyang Technological University(南洋理工大学);New York University(纽约大学);Centre for Frontier AI Research (CFAR), Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局前沿人工智能研究中心);East China Normal University(华东师范大学);Shanghai Industrial Control Safety Innovation Technology Co., LTD(上海工业控制安全创新科技有限公司)
University of Maryland, College Park(马里兰大学帕克分校);National Institutes of Health(美国国立卫生研究院)
The nematode Caenorhabditis elegans (C. elegans) is used as a model organism to better understand developmental biology and neurobiology. C. elegans features an invariant cell lineage, which has been catalogued and observed using fluorescence microscopy images. However, established methods to track cells in late-stage development fail to generalize once sporadic muscular twitching has begun. We build upon methodology which uses skin cells as fiducial markers to carry out cell tracking despite random twitching. In particular, we present a cell nucleus segmentation and tracking procedure which w…
Pontifical Catholic University of Rio Grande do Sul(南里奥格兰德天主教大学)
Virtual Human Simulation has been widely used for different purposes, such as comfort or accessibility analysis. In this paper, we investigate the possibility of using this type of technique to extend the training datasets of pedestrians to be used with machine learning techniques. Our main goal is to verify if Computer Graphics (CG) images of virtual humans with a simplistic rendering can be efficient in order to augment datasets used for training machine learning methods. In fact, from a machine learning point of view, there is a need to collect and label large datasets for ground truth, whi…
The movie and video game industries have adopted photogrammetry as a way to create digital 3D assets from multiple photographs of a real-world scene. But photogrammetry algorithms typically output an RGB texture atlas of the scene that only serves as visual guidance for skilled artists to create material maps suitable for physically-based rendering. We present a learning-based approach that automatically produces digital assets ready for physically-based rendering, by estimating approximate material maps from multi-view captures of indoor scenes that are used with retopologized geometry. We ba…
University of Florida(佛罗里达大学);Cornell University(康奈尔大学);Naval Surface Warfare Center, Panama City Division(巴拿马城分部海军水面作战中心);Naval Undersea Warfare Center, Newport(纽波特海军水下作战中心)
We propose a novel method to generate underwater object imagery that is acoustically compliant with that generated by side-scan sonar using the Unreal Engine. We describe the process to develop, tune, and generate imagery to provide representative images for use in training automated target recognition (ATR) and machine learning algorithms. The methods provide visual approximations for acoustic effects such as back-scatter noise and acoustic shadow, while allowing fast rendering with C++ actor in UE for maximizing the size of potential ATR training datasets. Additionally, we provide analysis o…
University of British Columbia(不列颠哥伦比亚大学);Warsaw University of Technology(华沙理工大学);University of Toronto(多伦多大学);Microsoft(微软);Google Research(谷歌研究院)
We extend neural 3D representations to allow for intuitive and interpretable user control beyond novel view rendering (i.e. camera control). We allow the user to annotate which part of the scene one wishes to control with just a small number of mask annotations in the training images. Our key idea is to treat the attributes as latent variables that are regressed by the neural network given the scene encoding. This leads to a few-shot learning framework, where attributes are discovered automatically by the framework, when annotations are not provided. We apply our method to various scenes with …
Wayne State University(韦恩州立大学);Northwest University(西北大学)
Medical imaging contains the essential information for rendering diagnostic and treatment decisions. Inspecting (visual perception) and interpreting image to generate a report are tedious clinical routines for a radiologist where automation is expected to greatly reduce the workload. Despite rapid development of natural image captioning, computer-aided medical image visual perception and interpretation remain a challenging task, largely due to the lack of high-quality annotated image-report pairs and tailor-made generative models for sufficient extraction and exploitation of localized semantic…
GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting
Key Laboratory of Big Data and Artificial Intelligence in Transportation, Ministry of Education(交通大数据与人工智能教育部重点实验室;北京交通大学计算机与信息技术学院);School of Computer and Information Technology, Beijing Jiaotong University(西湖大学人工智能系);Department of Artificial Intelligence, Westlake University