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arXiv 2311.06285cs.CVcs.LGcs.SDeess.AS

发声身体:利用身体姿态和音频建模人体的三维空间声音

Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio

Shanghai AI Laboratory(上海人工智能实验室);Meta Reality Labs Research(Meta现实实验室)

Xudong Xu, Dejan Markovic, Jacob Sandakly, Todd Keebler, Steven Krenn, Alexander Richard

AI总结:

本文提出一种利用身体姿态和音频生成人体三维空间声场的模型,并构建了首个多模态数据集,实验证明其能精确生成身体诱发声场。

摘要:

虽然三维人体建模在计算机视觉领域受到了广泛关注,但对声学等效模型(即由身体运动和语音产生的三维空间音频建模)的研究在社区中却相对滞后。为弥补这一差距,我们提出了一种能够为整个人体生成精确三维空间音频的模型。该系统以头戴式麦克风的音频信号和身体姿态作为输入,并输出围绕发射者身体的三维声场,从而可以在三维空间中的任意位置渲染空间音频。我们收集了首个此类的人体多模态数据集,该数据集使用多个摄像头和一个包含345个麦克风的球形阵列进行记录。在实证评估中,我们证明了当使用合适的损失函数进行训练时,我们的模型能够生成精确的身体诱发声场。数据集和代码可在网上获取。

英文摘要:

While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we present a model that can generate accurate 3D spatial audio for full human bodies. The system consumes, as input, audio signals from headset microphones and body pose, and produces, as output, a 3D sound field surrounding the transmitter's body, from which spatial audio can be rendered at any arbitrary position in the 3D space. We collect a first-of-its-kind multimodal dataset of human bodies, recorded with multiple cameras and a spherical array of 345 microphones. In an empirical evaluation, we demonstrate that our model can produce accurate body-induced sound fields when trained with a suitable loss. Dataset and code are available online.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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