Recent work on audio-visual navigation assumes a constantly-sounding target and restricts the role of audio to signaling the target's position. We introduce semantic audio-visual navigation, where objects in the environment make sounds consistent with their semantic meaning (e.g., toilet flushing, door creaking) and acoustic events are sporadic or short in duration. We propose a transformer-based model to tackle this new semantic AudioGoal task, incorporating an inferred goal descriptor that captures both spatial and semantic properties of the target. Our model's persistent multimodal memory enables it to reach the goal even long after the acoustic event stops. In support of the new task, we also expand the SoundSpaces audio simulations to provide semantically grounded sounds for an array of objects in Matterport3D. Our method strongly outperforms existing audio-visual navigation methods by learning to associate semantic, acoustic, and visual cues.
Recent work on audio-visual navigation targets a single static sound in noise-free audio environments and struggles to generalize to unheard sounds. We introduce the novel dynamic audio-visual navigation benchmark in which an embodied AI agent must catch a moving sound source in an unmapped environment in the presence of distractors and noisy sounds. We propose an end-to-end reinforcement learning approach that relies on a multi-modal architecture that fuses the spatial audio-visual information from a binaural audio signal and spatial occupancy maps to encode the features needed to learn a rob…
In audio-visual navigation (AVN), an intelligent agent needs to navigate to a constantly sound-making object in complex 3D environments based on its audio and visual perceptions. While existing methods attempt to improve the navigation performance with preciously designed path planning or intricate task settings, none has improved the model generalisation on unheard sounds with task settings unchanged. We thus propose a contrastive learning-based method to tackle this challenge by regularising the audio encoder, where the sound-agnostic goal-driven latent representations can be learnt from var…
Audio-visual navigation combines sight and hearing to navigate to a sound-emitting source in an unmapped environment. While recent approaches have demonstrated the benefits of audio input to detect and find the goal, they focus on clean and static sound sources and struggle to generalize to unheard sounds. In this work, we propose the novel dynamic audio-visual navigation benchmark which requires catching a moving sound source in an environment with noisy and distracting sounds, posing a range of new challenges. We introduce a reinforcement learning approach that learns a robust navigation pol…
MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);Tsinghua University(清华大学);Massachusetts Institute of Technology(麻省理工学院);Google(谷歌)
A crucial ability of mobile intelligent agents is to integrate the evidence from multiple sensory inputs in an environment and to make a sequence of actions to reach their goals. In this paper, we attempt to approach the problem of Audio-Visual Embodied Navigation, the task of planning the shortest path from a random starting location in a scene to the sound source in an indoor environment, given only raw egocentric visual and audio sensory data. To accomplish this task, the agent is required to learn from various modalities, i.e. relating the audio signal to the visual environment. Here we de…
UT Austin(德克萨斯大学奥斯汀分校);Facebook AI Research(脸书人工智能研究院)
In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed granularity of agent motion and rely on simple recurrent aggregations of the audio observations. We introduce a reinforcement learning approach to audio-visual navigation with two key novel elements: 1) waypoints that are dynamically set and learned end-to-end within the navigation policy, and 2) an acoustic memory that provides a structured, spatially grounded r…
Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心);Tsinghua University(清华大学);Xinjiang University(新疆大学);JD Explore Academy, JD.com(京东探索研究院)
Audio-visual navigation task requires an agent to find a sound source in a realistic, unmapped 3D environment by utilizing egocentric audio-visual observations. Existing audio-visual navigation works assume a clean environment that solely contains the target sound, which, however, would not be suitable in most real-world applications due to the unexpected sound noise or intentional interference. In this work, we design an acoustically complex environment in which, besides the target sound, there exists a sound attacker playing a zero-sum game with the agent. More specifically, the attacker can…
Audio Spatially-Guided Fusion for Audio-Visual Navigation
Joint Research Laboratory for Embodied Intelligence, Xinjiang University(新疆大学联合研究实验室,具身智能);Joint International Research Laboratory of Silk Road Multilingual Cognitive Computing, Xinjiang University(新疆大学丝绸之路多语言认知计算国际联合研究实验室);School of Computer Science and Technology, Xinjiang University(新疆大学计算机科学与技术学院)
UT Austin(德克萨斯大学奥斯汀分校);UIUC(伊利诺伊大学厄巴纳-香槟分校);Facebook Reality Labs(Facebook 现实实验室);Facebook AI Research(Facebook 人工智能研究院)
Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and visually realistic 3D environments. By both seeing and hearing, the agent must learn to navigate to a sounding object. We propose a multi-modal deep reinforcement learning approach to train navigation policies end-to-end from a stream of egocentric audio-visual observations, allowing the agent to (1) discover elements of the geometry of the physical space indi…
University of California, Riverside(加州大学河滨分校);Mitsubishi Electric Research Labs(三菱电机研究实验室)
Recent years have seen embodied visual navigation advance in two distinct directions: (i) in equipping the AI agent to follow natural language instructions, and (ii) in making the navigable world multimodal, e.g., audio-visual navigation. However, the real world is not only multimodal, but also often complex, and thus in spite of these advances, agents still need to understand the uncertainty in their actions and seek instructions to navigate. To this end, we present AVLEN~ -- an interactive agent for Audio-Visual-Language Embodied Navigation. Similar to audio-visual navigation tasks, the goal…
Audio-visual embodied navigation, as a hot research topic, aims training a robot to reach an audio target using egocentric visual (from the sensors mounted on the robot) and audio (emitted from the target) input. The audio-visual information fusion strategy is naturally important to the navigation performance, but the state-of-the-art methods still simply concatenate the visual and audio features, potentially ignoring the direct impact of context. Moreover, the existing approaches requires either phase-wise training or additional aid (e.g. topology graph and sound semantics). Up till this date…
University of Freiburg(弗赖堡大学);Google Research(谷歌研究院);University of Technology Nuremberg(纽伦堡工业大学)
While interacting in the world is a multi-sensory experience, many robots continue to predominantly rely on visual perception to map and navigate in their environments. In this work, we propose Audio-Visual-Language Maps (AVLMaps), a unified 3D spatial map representation for storing cross-modal information from audio, visual, and language cues. AVLMaps integrate the open-vocabulary capabilities of multimodal foundation models pre-trained on Internet-scale data by fusing their features into a centralized 3D voxel grid. In the context of navigation, we show that AVLMaps enable robot systems to i…
Tufts University(塔夫茨大学);Bosch Center for Artificial Intelligence(博世人工智能中心);Carnegie Mellon University(卡内基梅隆大学)
Generalisation to unseen contexts remains a challenge for embodied navigation agents. In the context of semantic audio-visual navigation (SAVi) tasks, the notion of generalisation should include both generalising to unseen indoor visual scenes as well as generalising to unheard sounding objects. However, previous SAVi task definitions do not include evaluation conditions on truly novel sounding objects, resorting instead to evaluating agents on unheard sound clips of known objects; meanwhile, previous SAVi methods do not include explicit mechanisms for incorporating domain knowledge about obje…
Reliability-Aware Geometric Fusion for Robust Audio-Visual Navigation
Joint Research Laboratory for Embodied Intelligence, Xinjiang University(新疆大学联合具身智能研究实验室);Joint International Research Laboratory of Silk Road Multilingual Cognitive Computing, Xinjiang University(新疆大学丝绸之路多语种认知计算联合国际研究实验室);School of Computer Science and Technology, Xinjiang University(新疆大学计算机科学与技术学院)
Spatial-Aware Conditioned Fusion for Audio-Visual Navigation
Joint Research Laboratory for Embodied Intelligence, Xinjiang University(新疆大学具身智能联合研究实验室);Joint International Research Laboratory of Silk Road Multilingual Cognitive Computing, Xinjiang University(新疆大学丝绸之路多语种认知计算联合国际研究实验室);School of Computer Science and Technology, Xinjiang University(新疆大学计算机科学与技术学院)
Audio-Guided Visual Perception for Audio-Visual Navigation
School of Computer Science and Technology, Xinjiang University(新疆大学计算机科学与技术学院);Joint International Research Laboratory of Silk Road Multilingual Cognitive Computing(丝绸之路多语种认知计算国际联合实验室);Tsinghua University(清华大学);Tianjin University of Technology(天津工业大学)
Audio-Guided Dynamic Modality Fusion with Stereo-Aware Attention for Audio-Visual Navigation
Xinjiang Multimodal Intelligent Processing and Information Security Engineering Technology Research Center(新疆多模态智能处理与信息安全工程技术创新中心);School of Computer Science and Technology, Xinjiang University(新疆大学计算机科学与技术学院);Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系);School of Electrical Engineering and Automation, Tianjin University of Technology(天津理工大学电气工程与自动化学院)
Two-Stage Multi-modal Learning for Dynamic Audio-Visual Navigation: From Physical Alignment to Scene Aggregation
School of Computer Science and Technology, Xinjiang University(新疆大学计算机科学与技术学院);Joint Research Laboratory for Embodied Intelligence, Xinjiang University(新疆大学具身智能联合研究实验室);Joint International Research Laboratory of Silk Road Multilingual Cognitive Computing, Xinjiang University(新疆大学丝绸之路多语言认知计算联合国际研究实验室)
Advancing Audio-Visual Navigation Through Multi-Agent Collaboration in 3D Environments
Xinjiang Multimodal Intelligent Processing and Information Security Engineering Technology Research Center(新疆多模态智能处理与信息安全工程技术研究中心);School of Computer Science and Technology, Xinjiang University(新疆大学计算机科学与技术学院);Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系);School of Electrical Engineering and Automation, Tianjin University of Technology(天津理工大学电气工程与自动化学院)
Iterative Residual Cross-Attention Mechanism: An Integrated Approach for Audio-Visual Navigation Tasks
Xinjiang Multimodal Intelligent Processing and Information Security Engineering Technology Research Center, School of Computer Science and Technology, Xinjiang University(新疆多模态智能处理与信息安全工程技术创新中心,计算机科学与技术学院,新疆大学);Department of Computer Science and Technology, Tsinghua University(计算机科学与技术系,清华大学);School of Electrical Engineering and Automation, Tianjin University of Technology(电气工程与自动化学院,天津工业大学)
Video summarization attracts attention for efficient video representation, retrieval, and browsing to ease volume and traffic surge problems. Although video summarization mostly uses the visual channel for compaction, the benefits of audio-visual modeling appeared in recent literature. The information coming from the audio channel can be a result of audio-visual correlation in the video content. In this study, we propose a new audio-visual video summarization framework integrating four ways of audio-visual information fusion with GRU-based and attention-based networks. Furthermore, we investig…
Residual Cross-Modal Fusion Networks for Audio-Visual Navigation
School of Computer Science and Technology, Xinjiang University, Urumqi, China(新疆大学计算机科学与技术学院);Joint International Research Laboratory of Silk Road Multilingual Cognitive(丝绸之路多语认知联合国际实验室);School of Mechatronic Engineering and Automation Shanghai University, Shanghai, China(上海大学机电工程与自动化学院)
In this paper, we propose to make a systematic study on machines multisensory perception under attacks. We use the audio-visual event recognition task against multimodal adversarial attacks as a proxy to investigate the robustness of audio-visual learning. We attack audio, visual, and both modalities to explore whether audio-visual integration still strengthens perception and how different fusion mechanisms affect the robustness of audio-visual models. For interpreting the multimodal interactions under attacks, we learn a weakly-supervised sound source visual localization model to localize sou…
Generalizable Audio-Visual Navigation via Binaural Difference Attention and Action Transition Prediction
Joint Research Laboratory for Embodied Intelligence, Xinjiang University(新疆大学联合具身智能研究实验室);Joint International Research Laboratory of Silk Road Multilingual Cognitive Computing, Xinjiang University(新疆大学丝绸之路多语言认知计算联合国际研究实验室);School of Computer Science and Technology, Xinjiang University(新疆大学计算机科学与技术学院)
CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio Generation
Australian Institute for Machine Learning, University of Adelaide(澳大利亚机器学习研究所,阿德莱德大学);Sony Group Corporation(索尼集团);Sony AI, Sony Group Corporation(索尼人工智能,索尼集团)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Audio-visual target speech extraction, which aims to extract a certain speaker's speech from the noisy mixture by looking at lip movements, has made significant progress combining time-domain speech separation models and visual feature extractors (CNN). One problem of fusing audio and video information is that they have different time resolutions. Most current research upsamples the visual features along the time dimension so that audio and video features are able to align in time. However, we believe that lip movement should mostly contain long-term, or phone-level information. Based on this …
Advances in visual navigation methods have led to intelligent embodied navigation agents capable of learning meaningful representations from raw RGB images and perform a wide variety of tasks involving structural and semantic reasoning. However, most learning-based navigation policies are trained and tested in simulation environments. In order for these policies to be practically useful, they need to be transferred to the real-world. In this paper, we propose an unsupervised domain adaptation method for visual navigation. Our method translates the images in the target domain to the source doma…
Conventional audio-visual models have independent audio and video branches. In this work, we unify the audio and visual branches by designing a Unified Audio-Visual Model (UAVM). The UAVM achieves a new state-of-the-art audio-visual event classification accuracy of 65.8% on VGGSound. More interestingly, we also find a few intriguing properties of UAVM that the modality-independent counterparts do not have.
Audio-visual representation learning is an important task from the perspective of designing machines with the ability to understand complex events. To this end, we propose a novel multimodal framework that instantiates multiple instance learning. We show that the learnt representations are useful for classifying events and localizing their characteristic audio-visual elements. The system is trained using only video-level event labels without any timing information. An important feature of our method is its capacity to learn from unsynchronized audio-visual events. We achieve state-of-the-art r…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Google Research(谷歌研究院)
Recent progress in deep learning has enabled many advances in sound separation and visual scene understanding. However, extracting sound sources which are apparent in natural videos remains an open problem. In this work, we present AudioScope, a novel audio-visual sound separation framework that can be trained without supervision to isolate on-screen sound sources from real in-the-wild videos. Prior audio-visual separation work assumed artificial limitations on the domain of sound classes (e.g., to speech or music), constrained the number of sources, and required strong sound separation or vis…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
Speech separation aims to separate individual voice from an audio mixture of multiple simultaneous talkers. Although audio-only approaches achieve satisfactory performance, they build on a strategy to handle the predefined conditions, limiting their application in the complex auditory scene. Towards the cocktail party problem, we propose a novel audio-visual speech separation model. In our model, we use the face detector to detect the number of speakers in the scene and use visual information to avoid the permutation problem. To improve our model's generalization ability to unknown speakers, w…
University of Oxford(牛津大学);VGG(视觉几何组);Department of Engineering Science, University of Oxford(牛津大学工程科学系)
Our goal is to collect a large-scale audio-visual dataset with low label noise from videos in the wild using computer vision techniques. The resulting dataset can be used for training and evaluating audio recognition models. We make three contributions. First, we propose a scalable pipeline based on computer vision techniques to create an audio dataset from open-source media. Our pipeline involves obtaining videos from YouTube; using image classification algorithms to localize audio-visual correspondence; and filtering out ambient noise using audio verification. Second, we use this pipeline to…
The thud of a bouncing ball, the onset of speech as lips open -- when visual and audio events occur together, it suggests that there might be a common, underlying event that produced both signals. In this paper, we argue that the visual and audio components of a video signal should be modeled jointly using a fused multisensory representation. We propose to learn such a representation in a self-supervised way, by training a neural network to predict whether video frames and audio are temporally aligned. We use this learned representation for three applications: (a) sound source localization, i.…
Southern University of Science and Technology(南方科技大学);University of Birmingham(伯明翰大学);The University of Hong Kong(香港大学);Shandong University(山东大学);Peng Cheng Laboratory(鹏城实验室)
Existing audio-visual event localization (AVE) handles manually trimmed videos with only a single instance in each of them. However, this setting is unrealistic as natural videos often contain numerous audio-visual events with different categories. To better adapt to real-life applications, in this paper we focus on the task of dense-localizing audio-visual events, which aims to jointly localize and recognize all audio-visual events occurring in an untrimmed video. The problem is challenging as it requires fine-grained audio-visual scene and context understanding. To tackle this problem, we in…
Dynamic Derivation and Elimination: Audio Visual Segmentation with Enhanced Audio Semantics
The University of Queensland(昆士兰大学);NetEase Fuxi AI Lab(网易伏羲人工智能实验室);Matrix Verse AI;CSIRO Data61(联邦科学与工业研究组织数据61部);Macau University of Science and Technology(澳门科技大学)
National Taiwan University(台湾大学);ASUS Intelligent Cloud Services(华硕智能云服务)
Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which would degrade the user experience due to the lack of ambient information. To address this issue, we propose an audio spatialization framework to convert a monaural video into a binaural one exploiting the relationship across audio and visual components. By preserving the left-right consistency in both audio and visual modalities, our learning strategy can be vie…
University of British Columbia(不列颠哥伦比亚大学);Huawei Technologies Canada Co., Ltd(华为技术加拿大有限公司);University of Victoria(维多利亚大学)
We propose a new framework for extracting visual information about a scene only using audio signals. Audio-based methods can overcome some of the limitations of vision-based methods i.e., they do not require "line-of-sight", are robust to occlusions and changes in illumination, and can function as a backup in case vision/lidar sensors fail. Therefore, audio-based methods can be useful even for applications in which only visual information is of interest Our framework is based on Manifold Learning and consists of two steps. First, we train a Vector-Quantized Variational Auto-Encoder to learn th…