Large-scale vision-language models demonstrate strong multimodal alignment and generalization across diverse tasks. Among them, CLIP stands out as one of the most successful approaches. In this work, we extend the application of CLIP to sound source localization, proposing a self-supervised method operates without explicit text input. We introduce a framework that maps audios into tokens compatible with CLIP's text encoder, producing audio-driven embeddings. These embeddings are used to generate sounding region masks, from which visual features are extracted and aligned with the audio embeddings through a contrastive audio-visual correspondence objective. Our findings show that alignment knowledge of pre-trained multimodal foundation model enables our method to generate more complete and compact localization for sounding objects. We further propose an LLM-guided extension that distills object-aware audio-visual scene understanding into the model during training to enhance alignment. Extensive experiments across five diverse tasks demonstrate that our method, in all variants, outperforms state-of-the-art approaches and achieves strong generalization in zero-shot settings.
The goal of this work is to train discriminative cross-modal embeddings without access to manually annotated data. Recent advances in self-supervised learning have shown that effective representations can be learnt from natural cross-modal synchrony. We build on earlier work to train embeddings that are more discriminative for uni-modal downstream tasks. To this end, we propose a novel training strategy that not only optimises metrics across modalities, but also enforces intra-class feature separation within each of the modalities. The effectiveness of the method is demonstrated on two downstr…
University of Barcelona(巴塞罗那大学);Telefonica I+D, Research(西班牙电信研发研究部);Institut de Robòtica i Informàtica Industrial (CSIC-UPC)(机器人与工业信息研究所(CSIC-UPC))
Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have considered to integrate the visual and audio modalities for this purpose. In this work, we propose a multimodal approach for egocentric action recognition in a kitchen environment that relies on audio and visual information. Our model combines a sparse temporal sampling strategy with a late fusion of audio, spatial, and temporal streams. Experimental results …
We introduce a seemingly impossible task: given only an audio clip of someone speaking, decide which of two face images is the speaker. In this paper we study this, and a number of related cross-modal tasks, aimed at answering the question: how much can we infer from the voice about the face and vice versa? We study this task "in the wild", employing the datasets that are now publicly available for face recognition from static images (VGGFace) and speaker identification from audio (VoxCeleb). These provide training and testing scenarios for both static and dynamic testing of cross-modal matchi…
Huazhong University of Science and Technology(华中科技大学);Microsoft Research Asia(微软亚洲研究院);Xi’an Jiaotong University(西安交通大学)
Recently, open-vocabulary image classification by vision language pre-training has demonstrated incredible achievements, that the model can classify arbitrary categories without seeing additional annotated images of that category. However, it is still unclear how to make the open-vocabulary recognition work well on broader vision problems. This paper targets open-vocabulary semantic segmentation by building it on an off-the-shelf pre-trained vision-language model, i.e., CLIP. However, semantic segmentation and the CLIP model perform on different visual granularity, that semantic segmentation p…
Seeing 3D Through 2D Lenses: 3D Few-Shot Class-Incremental Learning via Cross-Modal Geometric Rectification
South China University of Technology(南方科技大学);State Key Laboratory of Subtropical Building Science(亚热带建筑科学国家重点实验室);Guangdong Provincial Key Lab of Computational Intelligence and Cyberspace Information(广东省计算智能与网络信息重点实验室);Ministry of Education Key Laboratory of Big Data and Intelligent Robot(教育部大数据与智能机器人重点实验室);Singapore Management University(新加坡国立大学)
UT Austin(德克萨斯大学奥斯汀分校);UIUC(伊利诺伊大学厄巴纳-香槟分校);Facebook Reality Labs(Facebook 现实实验室);Facebook AI Research(Facebook 人工智能研究院)
Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and visually realistic 3D environments. By both seeing and hearing, the agent must learn to navigate to a sounding object. We propose a multi-modal deep reinforcement learning approach to train navigation policies end-to-end from a stream of egocentric audio-visual observations, allowing the agent to (1) discover elements of the geometry of the physical space indi…
Machine hearing or listening represents an emerging area. Conventional approaches rely on the design of handcrafted features specialized to a specific audio task and that can hardly generalized to other audio fields. For example, Mel-Frequency Cepstral Coefficients (MFCCs) and its variants were successfully applied to computational auditory scene recognition while Chroma vectors are good at music chord recognition. Unfortunately, these predefined features may be of variable discrimination power while extended to other tasks or even within the same task due to different nature of clips. Motivat…