In this paper, we tackle the challenging task of learning a generalizable human NeRF model from a monocular video. Although existing generalizable human NeRFs have achieved impressive results, they require muti-view images or videos which might not be always available. On the other hand, some works on free-viewpoint rendering of human from monocular videos cannot be generalized to unseen identities. In view of these limitations, we propose GHuNeRF to learn a generalizable human NeRF model from a monocular video of the human performer. We first introduce a visibility-aware aggregation scheme to compute vertex-wise features, which is used to construct a 3D feature volume. The feature volume can only represent the overall geometry of the human performer with insufficient accuracy due to the limited resolution. To solve this, we further enhance the volume feature with temporally aligned point-wise features using an attention mechanism. Finally, the enhanced feature is used for predicting density and color for each sampled point. A surface-guided sampling strategy is also adopted to improve the efficiency for both training and inference. We validate our approach on the widely-used ZJU-MoCap dataset, where we achieve comparable performance with existing multi-view video based approaches. We also test on the monocular People-Snapshot dataset and achieve better performance than existing works when only monocular video is used. Our code is available at the project website.
We propose a novel geometric and photometric 3D mapping pipeline for accurate and real-time scene reconstruction from monocular images. To achieve this, we leverage recent advances in dense monocular SLAM and real-time hierarchical volumetric neural radiance fields. Our insight is that dense monocular SLAM provides the right information to fit a neural radiance field of the scene in real-time, by providing accurate pose estimates and depth-maps with associated uncertainty. With our proposed uncertainty-based depth loss, we achieve not only good photometric accuracy, but also great geometric ac…
University of Cambridge(剑桥大学);Google Research(谷歌研究院);Simon Fraser University(西蒙弗雷泽大学)
Given a monocular video, segmenting and decoupling dynamic objects while recovering the static environment is a widely studied problem in machine intelligence. Existing solutions usually approach this problem in the image domain, limiting their performance and understanding of the environment. We introduce Decoupled Dynamic Neural Radiance Field (D$^2$NeRF), a self-supervised approach that takes a monocular video and learns a 3D scene representation which decouples moving objects, including their shadows, from the static background. Our method represents the moving objects and the static backg…
University of Science and Technology of China(中国科学技术大学)
In this paper, we propose SelfNeRF, an efficient neural radiance field based novel view synthesis method for human performance. Given monocular self-rotating videos of human performers, SelfNeRF can train from scratch and achieve high-fidelity results in about twenty minutes. Some recent works have utilized the neural radiance field for dynamic human reconstruction. However, most of these methods need multi-view inputs and require hours of training, making it still difficult for practical use. To address this challenging problem, we introduce a surface-relative representation based on multi-re…
We present an algorithm for generating novel views at arbitrary viewpoints and any input time step given a monocular video of a dynamic scene. Our work builds upon recent advances in neural implicit representation and uses continuous and differentiable functions for modeling the time-varying structure and the appearance of the scene. We jointly train a time-invariant static NeRF and a time-varying dynamic NeRF, and learn how to blend the results in an unsupervised manner. However, learning this implicit function from a single video is highly ill-posed (with infinitely many solutions that match…
Neural radiance fields (NeRFs) have enabled high fidelity 3D reconstruction from multiple 2D input views. However, a well-known drawback of NeRFs is the less-than-ideal performance under a small number of views, due to insufficient constraints enforced by volumetric rendering. To address this issue, we introduce SCADE, a novel technique that improves NeRF reconstruction quality on sparse, unconstrained input views for in-the-wild indoor scenes. To constrain NeRF reconstruction, we leverage geometric priors in the form of per-view depth estimates produced with state-of-the-art monocular depth e…
University of Science and Technology of China(中国科学技术大学);Image Derivative Inc(Image Derivative公司)
We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular R…
Neural Radiance Fields for Novel View Synthesis in Monocular Gastroscopy
Tokyo Institute of Technology(东京工业大学);International University of Health and Welfare Ichikawa Hospital(国际医疗福祉大学市川医院);Tsujinaka Hospital Kashiwanoha(辻仲医院柏之叶)
National Taiwan University(国立台湾大学);National Yang Ming Chiao Tung University(国立阳明交通大学);Mobile Drive Technology(摩智科技)
A spatial AI that can perform complex tasks through visual signals and cooperate with humans is highly anticipated. To achieve this, we need a visual SLAM that easily adapts to new scenes without pre-training and generates dense maps for downstream tasks in real-time. None of the previous learning-based and non-learning-based visual SLAMs satisfy all needs due to the intrinsic limitations of their components. In this work, we develop a visual SLAM named Orbeez-SLAM, which successfully collaborates with implicit neural representation and visual odometry to achieve our goals. Moreover, Orbeez-SL…
Peking University(北京大学);Microsoft Research Asia(微软亚洲研究院);Tencent(腾讯)
We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by a mesh-based parametric 3D human model serving as a geometry proxy. Previous methods usually rely on multi-view videos or accurate 3D geometry information as additional inputs; besides, most methods suffer from degraded quality when generalized to unseen poses. We identify that the key to generalization is a good input embedding for querying dynamic NeRF: A …
We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit pose-guided deformation while learning the scene representation network. In particular, we estimate the human pose for each frame and learn a constant canonical space for the detailed human template, which enables natural shape deformation from the observation space to the canonical space under the explicit control of the pose parameters. To compensate for i…
High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has been considered for facial avatar reconstruction. However, the complex facial dynamics and missing 3D information in monocular videos raise significant challenges for faithful facial reconstruction. In this work, we propose a new method for NeRF-based facial avatar reconstruction that utilizes 3D-aware generative prior. Different from existing works that depe…
Carnegie Mellon University(卡内基梅隆大学);University of Adelaide(阿德莱德大学)
In this paper we present a new method for deformable NeRF that can directly use optical flow as supervision. We overcome the major challenge with respect to the computationally inefficiency of enforcing the flow constraints to the backward deformation field, used by deformable NeRFs. Specifically, we show that inverting the backward deformation function is actually not needed for computing scene flows between frames. This insight dramatically simplifies the problem, as one is no longer constrained to deformation functions that can be analytically inverted. Instead, thanks to the weak assumptio…
Dynamic Neural Radiance Field (NeRF) is a powerful algorithm capable of rendering photo-realistic novel view images from a monocular RGB video of a dynamic scene. Although it warps moving points across frames from the observation spaces to a common canonical space for rendering, dynamic NeRF does not model the change of the reflected color during the warping. As a result, this approach often fails drastically on challenging specular objects in motion. We address this limitation by reformulating the neural radiance field function to be conditioned on surface position and orientation in the obse…
MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video
School of Electrical Engineering, Korea Advanced Institute of Science and Technology(韩国科学技术院电子工程学院);Department of Imaging Science, GSAIM, Chung-Ang University(Chung-Ang大学成像科学系)
We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene representation, novel-view synthesis, and implicit statistical geometric human representations, coupled using novel loss functions. Instead of learning a radiance field with a uniform occupancy prior, we constrain it by a structured implicit human body model, represented using signed distance functions. This allows us to robustly fuse information from sparse views and g…
Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments
School of Information and Communication Engineering, Dalian University of Technology(信息与通信工程学院,大连理工大学);School of Engineering Sciences, Saarland University of Applied Sciences(应用科学大学工程科学学院,萨尔兰应用科学大学);Fraunhofer Institute for Nondestructive Testing(非破坏性检测研究所,弗劳恩霍夫);College of Information Science and Technology, Beijing University of Chemical Technology(信息科学与技术学院,北京化工大学);Faculty of Science and Engineering, Laval University(科学与工程学院,拉瓦尔大学)
Department of Control Science and Engineering, University of Shanghai for Science and Technology(控制科学与工程系,上海科学技术大学);Business School, University of Shanghai for Science and Technology(商学院,上海科学技术大学);School of Psychology and Neuroscience, University of Glasgow(心理学与神经科学学院,格拉斯哥大学)
TD-NeRF: Novel Truncated Depth Prior for Joint Camera Pose and Neural Radiance Field Optimization
College of Intelligence Science and Technology, National University of Defense Technology(国防科技大学智能科学学院);College of Aerospace Science and Engineering, National University of Defense Technology(国防科技大学航天科学与工程学院)
Head Pose Estimation and 3D Neural Surface Reconstruction via Monocular Camera in situ for Navigation and Safe Insertion into Natural Openings
The Chinese University of Hong Kong(香港中文大学);National University of Singapore(新加坡国立大学);Shun Hing Institute of Advanced Engineering, The Chinese University of Hong Kong(香港中文大学舜兴高等工程研究所);Shenzhen Research Institute, The Chinese University of Hong Kong(香港中文大学深圳研究院)
MPI for Informatics(马克斯·普朗克信息学研究所);Facebook Reality Labs Research(Facebook现实实验室研究)
We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes RGB images of a dynamic scene as input (e.g., from a monocular video recording), and creates a high-quality space-time geometry and appearance representation. We show that a single handheld consumer-grade camera is sufficient to synthesize sophisticated renderings of a dynamic scene from novel virtual camera views, e.g. a `bullet-time' video effect. NR-NeRF disentangles the dynamic scene into a canonical volume and its deformation. S…
Department of Automation, Tsinghua University(清华大学自动化系);State Key Lab of Intelligent Technologies and Systems(智能技术与系统国家重点实验室);ETH Zurich(苏黎世联邦理工学院);Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系)
In this work, we present a new multi-view depth estimation method that utilizes both conventional reconstruction and learning-based priors over the recently proposed neural radiance fields (NeRF). Unlike existing neural network based optimization method that relies on estimated correspondences, our method directly optimizes over implicit volumes, eliminating the challenging step of matching pixels in indoor scenes. The key to our approach is to utilize the learning-based priors to guide the optimization process of NeRF. Our system firstly adapts a monocular depth network over the target scene …
School of Computer Science, Australian Artificial Intelligence Institute (AAII), University of Technology Sydney(悉尼科技大学计算机科学学院、澳大利亚人工智能研究所);School of Automobile, Chang’an University(长安大学汽车学院)