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arXiv 2406.01042cs.CV

使用 Gaussian Splatting 从单目视频中进行自校准的 4D 新视角合成

Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting

University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)

Fang Li, Hao Zhang, Narendra Ahuja

AI总结:

提出一种基于 Gaussian Splatting 的单目视频 4D 新视角合成方法,通过提取 2D 点特征实现相机参数自校准与 3D 结构联合优化,克服了依赖 COLMAP 的精度和耗时问题,显著提升了动态场景表示的准确性与效率。

摘要:

与 Neural Radiance Fields (NeRF) 相比,Gaussian Splatting (GS) 显著提升了场景重建效率和新视角合成 (NVS) 的精度,特别是对于动态场景。然而,当前的 4D NVS 方法,无论是基于 GS 还是 NeRF,主要依赖 COLMAP 提供的相机参数,甚至利用 COLMAP 生成的稀疏点云进行初始化,这些参数缺乏准确性且非常耗时。这有时会导致动态场景表示不佳,尤其是在物体大幅移动的场景,或极端相机条件下(例如小平移结合大旋转)。一些研究通过从现成模型获取的深度、光流等附加信息作为监督,同时优化相机参数和场景的估计。将这种未经验证的信息作为真实值会降低鲁棒性和准确性,这在长单目视频(例如 > 数百帧)中经常发生。我们提出了一种新方法,该方法通过自校准相机参数来学习高保真 4D GS 场景表示。它包括提取能鲁棒表示 3D 结构的 2D 点特征,并将其用于后续相机参数和 3D 结构的联合优化,以实现整体的 4D 场景优化。我们通过在几个标准基准上的大量定量和定性实验结果,证明了该方法的准确性和时间效率。结果表明,在 4D 新视角合成方面,相较于最先进的方法有显著改进。源代码即将发布于 https://github.com/fangli333/SC-4DGS。

英文摘要:

Gaussian Splatting (GS) has significantly elevated scene reconstruction efficiency and novel view synthesis (NVS) accuracy compared to Neural Radiance Fields (NeRF), particularly for dynamic scenes. However, current 4D NVS methods, whether based on GS or NeRF, primarily rely on camera parameters provided by COLMAP and even utilize sparse point clouds generated by COLMAP for initialization, which lack accuracy as well are time-consuming. This sometimes results in poor dynamic scene representation, especially in scenes with large object movements, or extreme camera conditions e.g. small translations combined with large rotations. Some studies simultaneously optimize the estimation of camera parameters and scenes, supervised by additional information like depth, optical flow, etc. obtained from off-the-shelf models. Using this unverified information as ground truth can reduce robustness and accuracy, which does frequently occur for long monocular videos (with e.g. > hundreds of frames). We propose a novel approach that learns a high-fidelity 4D GS scene representation with self-calibration of camera parameters. It includes the extraction of 2D point features that robustly represent 3D structure, and their use for subsequent joint optimization of camera parameters and 3D structure towards overall 4D scene optimization. We demonstrate the accuracy and time efficiency of our method through extensive quantitative and qualitative experimental results on several standard benchmarks. The results show significant improvements over state-of-the-art methods for 4D novel view synthesis. The source code will be released soon at https://github.com/fangli333/SC-4DGS.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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