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arXiv 2506.05965cs.CV

Dy3DGS-SLAM:面向动态环境的单目3D高斯泼溅SLAM

Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments

School of Information and Communication Engineering, Dalian University of Technology(信息与通信工程学院,大连理工大学);School of Engineering Sciences, Saarland University of Applied Sciences(应用科学大学工程科学学院,萨尔兰应用科学大学);Fraunhofer Institute for Nondestructive Testing(非破坏性检测研究所,弗劳恩霍夫);College of Information Science and Technology, Beijing University of Chemical Technology(信息科学与技术学院,北京化工大学);Faculty of Science and Engineering, Laval University(科学与工程学院,拉瓦尔大学)

Mingrui Li, Yiming Zhou, Hongxing Zhou, Xinggang Hu, Florian Roemer, Hongyu Wang, Ahmad Osman

AI总结:

本文提出Dy3DGS-SLAM,首个面向动态场景的单目RGB 3D高斯泼溅SLAM方法,通过概率融合光流与深度掩码并设计运动损失,实现动态环境下最先进的跟踪与渲染性能。

摘要:

当前基于神经辐射场(NeRF)或3D高斯泼溅的同步定位与建图(SLAM)方法在重建静态3D场景方面表现出色,但在动态环境中(例如包含运动物体的真实世界场景)的跟踪与重建仍面临困难。现有针对动态挑战的基于NeRF的SLAM方法通常依赖RGB-D输入,只有少数方法支持纯RGB输入。为克服这些局限,我们提出Dy3DGS-SLAM,这是首个使用单目RGB输入处理动态场景的3D高斯泼溅(3DGS)SLAM方法。为应对动态干扰,我们通过概率模型融合光流掩码和深度掩码,获得融合动态掩码。仅需一次网络迭代,该掩码即可约束跟踪尺度并细化渲染几何。基于融合动态掩码,我们设计了一种新颖的运动损失来约束用于跟踪的位姿估计网络。在建图过程中,我们利用动态像素的渲染损失、颜色和深度来消除由动态物体引起的瞬态干扰和遮挡。实验结果表明,Dy3DGS-SLAM在动态环境中实现了最先进的跟踪与渲染性能,优于或匹配现有RGB-D方法。

英文摘要:

Current Simultaneous Localization and Mapping (SLAM) methods based on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting excel in reconstructing static 3D scenes but struggle with tracking and reconstruction in dynamic environments, such as real-world scenes with moving elements. Existing NeRF-based SLAM approaches addressing dynamic challenges typically rely on RGB-D inputs, with few methods accommodating pure RGB input. To overcome these limitations, we propose Dy3DGS-SLAM, the first 3D Gaussian Splatting (3DGS) SLAM method for dynamic scenes using monocular RGB input. To address dynamic interference, we fuse optical flow masks and depth masks through a probabilistic model to obtain a fused dynamic mask. With only a single network iteration, this can constrain tracking scales and refine rendered geometry. Based on the fused dynamic mask, we designed a novel motion loss to constrain the pose estimation network for tracking. In mapping, we use the rendering loss of dynamic pixels, color, and depth to eliminate transient interference and occlusion caused by dynamic objects. Experimental results demonstrate that Dy3DGS-SLAM achieves state-of-the-art tracking and rendering in dynamic environments, outperforming or matching existing RGB-D methods.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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