Neural radiance fields (NeRF) shows powerful performance in novel view synthesis and 3D geometry reconstruction, but it suffers from critical performance degradation when the number of known viewpoints is drastically reduced. Existing works attempt to overcome this problem by employing external priors, but their success is limited to certain types of scenes or datasets. Employing monocular depth estimation (MDE) networks, pretrained on large-scale RGB-D datasets, with powerful generalization capability would be a key to solving this problem: however, using MDE in conjunction with NeRF comes with a new set of challenges due to various ambiguity problems exhibited by monocular depths. In this light, we propose a novel framework, dubbed DäRF, that achieves robust NeRF reconstruction with a handful of real-world images by combining the strengths of NeRF and monocular depth estimation through online complementary training. Our framework imposes the MDE network's powerful geometry prior to NeRF representation at both seen and unseen viewpoints to enhance its robustness and coherence. In addition, we overcome the ambiguity problems of monocular depths through patch-wise scale-shift fitting and geometry distillation, which adapts the MDE network to produce depths aligned accurately with NeRF geometry. Experiments show our framework achieves state-of-the-art results both quantitatively and qualitatively, demonstrating consistent and reliable performance in both indoor and outdoor real-world datasets. Project page is available at https://ku-cvlab.github.io/DaRF/.
We propose a novel geometric and photometric 3D mapping pipeline for accurate and real-time scene reconstruction from monocular images. To achieve this, we leverage recent advances in dense monocular SLAM and real-time hierarchical volumetric neural radiance fields. Our insight is that dense monocular SLAM provides the right information to fit a neural radiance field of the scene in real-time, by providing accurate pose estimates and depth-maps with associated uncertainty. With our proposed uncertainty-based depth loss, we achieve not only good photometric accuracy, but also great geometric ac…
We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit pose-guided deformation while learning the scene representation network. In particular, we estimate the human pose for each frame and learn a constant canonical space for the detailed human template, which enables natural shape deformation from the observation space to the canonical space under the explicit control of the pose parameters. To compensate for i…
Neural Radiance Fields for Novel View Synthesis in Monocular Gastroscopy
Tokyo Institute of Technology(东京工业大学);International University of Health and Welfare Ichikawa Hospital(国际医疗福祉大学市川医院);Tsujinaka Hospital Kashiwanoha(辻仲医院柏之叶)
MonoPartNeRF:Human Reconstruction from Monocular Video via Part-Based Neural Radiance Fields
The School of Computer Science and Information Security, Guilin University of Electronic Technology(桂林电子科技大学计算机科学与信息安全学院);Metaverse Application Engineering Center(元宇宙应用工程中心)
MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video
School of Electrical Engineering, Korea Advanced Institute of Science and Technology(韩国科学技术院电子工程学院);Department of Imaging Science, GSAIM, Chung-Ang University(Chung-Ang大学成像科学系)
Technical University of Munich(慕尼黑工业大学);Facebook Reality Labs(Facebook现实实验室)
We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence applications in AR or VR, a faithful reproduction of the appearance including novel viewpoints or head-poses is required. In contrast to state-of-the-art approaches that model the geometry and material properties explicitly, or are purely image-based, we introduce an implicit representation of the head based on scene representation networks. To handle the dyna…
MPI for Informatics(马克斯·普朗克信息学研究所);Facebook Reality Labs Research(Facebook现实实验室研究)
We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes RGB images of a dynamic scene as input (e.g., from a monocular video recording), and creates a high-quality space-time geometry and appearance representation. We show that a single handheld consumer-grade camera is sufficient to synthesize sophisticated renderings of a dynamic scene from novel virtual camera views, e.g. a `bullet-time' video effect. NR-NeRF disentangles the dynamic scene into a canonical volume and its deformation. S…
University of Cambridge(剑桥大学);Google Research(谷歌研究院);Simon Fraser University(西蒙弗雷泽大学)
Given a monocular video, segmenting and decoupling dynamic objects while recovering the static environment is a widely studied problem in machine intelligence. Existing solutions usually approach this problem in the image domain, limiting their performance and understanding of the environment. We introduce Decoupled Dynamic Neural Radiance Field (D$^2$NeRF), a self-supervised approach that takes a monocular video and learns a 3D scene representation which decouples moving objects, including their shadows, from the static background. Our method represents the moving objects and the static backg…
Carnegie Mellon University(卡内基梅隆大学);Brown University(布朗大学);Cornell University(康奈尔大学);Facebook;University of Bath(巴斯大学)
Neural networks can represent and accurately reconstruct radiance fields for static 3D scenes (e.g., NeRF). Several works extend these to dynamic scenes captured with monocular video, with promising performance. However, the monocular setting is known to be an under-constrained problem, and so methods rely on data-driven priors for reconstructing dynamic content. We replace these priors with measurements from a time-of-flight (ToF) camera, and introduce a neural representation based on an image formation model for continuous-wave ToF cameras. Instead of working with processed depth maps, we mo…
University of Science and Technology of China(中国科学技术大学)
In this paper, we propose SelfNeRF, an efficient neural radiance field based novel view synthesis method for human performance. Given monocular self-rotating videos of human performers, SelfNeRF can train from scratch and achieve high-fidelity results in about twenty minutes. Some recent works have utilized the neural radiance field for dynamic human reconstruction. However, most of these methods need multi-view inputs and require hours of training, making it still difficult for practical use. To address this challenging problem, we introduce a surface-relative representation based on multi-re…
We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene representation, novel-view synthesis, and implicit statistical geometric human representations, coupled using novel loss functions. Instead of learning a radiance field with a uniform occupancy prior, we constrain it by a structured implicit human body model, represented using signed distance functions. This allows us to robustly fuse information from sparse views and g…
HDR-NSFF: High Dynamic Range Neural Scene Flow Fields
School of Electrical Engineering, KAIST(韩国科学技术院电子工程学院);Dept. of Electrical Engineering, POSTECH(POSTECH电子工程系);Grad. School of Artificial Intelligence, POSTECH(POSTECH人工智能研究生院);School of Computing, KAIST(韩国科学技术院计算机科学学院)
Dynamic Neural Radiance Field (NeRF) is a powerful algorithm capable of rendering photo-realistic novel view images from a monocular RGB video of a dynamic scene. Although it warps moving points across frames from the observation spaces to a common canonical space for rendering, dynamic NeRF does not model the change of the reflected color during the warping. As a result, this approach often fails drastically on challenging specular objects in motion. We address this limitation by reformulating the neural radiance field function to be conditioned on surface position and orientation in the obse…
Huazhong University of Science & Technology(华中科技大学)
Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural radiance fields (NeRF) have shown great power in novel view synthesis and have been applied to human body rendering. However, most current NeRF-based methods bear huge costs for both training and rendering, which impedes the wide applications in real-life scenarios. In this paper, we propose a rendering framework that can learn moving human body structures extr…
Representing and synthesizing novel views in real-world dynamic scenes from casual monocular videos is a long-standing problem. Existing solutions typically approach dynamic scenes by applying geometry techniques or utilizing temporal information between several adjacent frames without considering the underlying background distribution in the entire scene or the transmittance over the ray dimension, limiting their performance on static and occlusion areas. Our approach $\textbf{D}$istribution-$\textbf{D}$riven neural radiance fields offers high-quality view synthesis and a 3D solution to $\tex…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zürich(苏黎世联邦理工学院)
While recent work has shown progress on extracting clothed 3D human avatars from a single image, video, or a set of 3D scans, several limitations remain. Most methods use a holistic representation to jointly model the body and clothing, which means that the clothing and body cannot be separated for applications like virtual try-on. Other methods separately model the body and clothing, but they require training from a large set of 3D clothed human meshes obtained from 3D/4D scanners or physics simulations. Our insight is that the body and clothing have different modeling requirements. While the…
High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has been considered for facial avatar reconstruction. However, the complex facial dynamics and missing 3D information in monocular videos raise significant challenges for faithful facial reconstruction. In this work, we propose a new method for NeRF-based facial avatar reconstruction that utilizes 3D-aware generative prior. Different from existing works that depe…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Tencent AI Lab(腾讯人工智能实验室);Tsinghua University(清华大学)
Previous portrait image generation methods roughly fall into two categories: 2D GANs and 3D-aware GANs. 2D GANs can generate high fidelity portraits but with low view consistency. 3D-aware GAN methods can maintain view consistency but their generated images are not locally editable. To overcome these limitations, we propose FENeRF, a 3D-aware generator that can produce view-consistent and locally-editable portrait images. Our method uses two decoupled latent codes to generate corresponding facial semantics and texture in a spatial aligned 3D volume with shared geometry. Benefiting from such un…
University of Science and Technology of China(中国科学技术大学);Image Derivative Inc(Image Derivative公司)
We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular R…
DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization
Beihang University(北京航空航天大学);Institute of Semiconductors, Chinese Academy of Sciences(中国科学院半导体研究所);Griffith University(格里菲斯大学);RIKEN AIP(理化学研究所人工智能项目);The University of Tokyo(东京大学)
School of Computer Science, Australian Artificial Intelligence Institute (AAII), University of Technology Sydney(悉尼科技大学计算机科学学院、澳大利亚人工智能研究所);School of Automobile, Chang’an University(长安大学汽车学院)
Department of Automation, Tsinghua University(清华大学自动化系);State Key Lab of Intelligent Technologies and Systems(智能技术与系统国家重点实验室);ETH Zurich(苏黎世联邦理工学院);Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系)
In this work, we present a new multi-view depth estimation method that utilizes both conventional reconstruction and learning-based priors over the recently proposed neural radiance fields (NeRF). Unlike existing neural network based optimization method that relies on estimated correspondences, our method directly optimizes over implicit volumes, eliminating the challenging step of matching pixels in indoor scenes. The key to our approach is to utilize the learning-based priors to guide the optimization process of NeRF. Our system firstly adapts a monocular depth network over the target scene …
Peking University(北京大学);Microsoft Research Asia(微软亚洲研究院);Tencent(腾讯)
We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by a mesh-based parametric 3D human model serving as a geometry proxy. Previous methods usually rely on multi-view videos or accurate 3D geometry information as additional inputs; besides, most methods suffer from degraded quality when generalized to unseen poses. We identify that the key to generalization is a good input embedding for querying dynamic NeRF: A …
FruitNeRF: A Unified Neural Radiance Field based Fruit Counting Framework
Friedrich-Alexander-Universität Erlangen-Nürnberg-Fürth(弗里德里希-亚历山大-埃尔兰根-纽伦堡-菲尔特大学);Fraunhofer Institute for Integrated Circuits (IIS) - EZRT(弗劳恩霍夫集成电路研究所(IIS)- EZRT);University of Bamberg(班贝格大学)
Department of Control Science and Engineering, University of Shanghai for Science and Technology(控制科学与工程系,上海科学技术大学);Business School, University of Shanghai for Science and Technology(商学院,上海科学技术大学);School of Psychology and Neuroscience, University of Glasgow(心理学与神经科学学院,格拉斯哥大学)
Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
The Chinese University of Hong Kong (CUHK)(香港中文大学);University College London(伦敦大学学院);Shun Hing Institute of Advanced Engineering, CUHK(香港中文大学信兴高等工程研究所);Shenzhen Research Institute, CUHK(香港中文大学深圳研究院)
The Hong Kong University of Science and Technology(香港科技大学);Clova AI, NAVER Corp.(NAVER公司Clova AI)
We introduce You Only Train Once (YOTO), a dynamic human generation framework, which performs free-viewpoint rendering of different human identities with distinct motions, via only one-time training from monocular videos. Most prior works for the task require individualized optimization for each input video that contains a distinct human identity, leading to a significant amount of time and resources for the deployment, thereby impeding the scalability and the overall application potential of the system. In this paper, we tackle this problem by proposing a set of learnable identity codes to ex…