Neural Radiance Field (NeRF) has revolutionized novel-view rendering tasks and achieved impressive results. However, the inefficient sampling and per-scene optimization hinder its wide applications. Though some generalizable NeRFs have been proposed, the rendering quality is unsatisfactory due to the lack of geometry and scene uniqueness. To address these issues, we propose the Depth-Aware Generalizable Neural Radiance Field (DARF) with a Depth-Aware Dynamic Sampling (DADS) strategy to perform efficient novel view rendering and unsupervised depth estimation on unseen scenes without per-scene optimization. Distinct from most existing generalizable NeRFs, our framework infers the unseen scenes on both pixel level and geometry level with only a few input images. By introducing a pre-trained depth estimation module to derive the depth prior, narrowing down the ray sampling interval to the proximity space of the estimated surface, and sampling in expectation maximum position, we preserve scene characteristics while learning common attributes for novel-view synthesis. Moreover, we introduce a Multi-level Semantic Consistency loss (MSC) to assist with more informative representation learning. Extensive experiments on indoor and outdoor datasets show that compared with state-of-the-art generalizable NeRF methods, DARF reduces samples by 50%, while improving rendering quality and depth estimation. Our code is available on https://github.com/shiyue001/GARF.git.
ShanghaiTech University(上海科技大学);University of California, San Diego(加利福尼亚大学圣迭戈分校);Adobe Research(Adobe研究院)
We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that consider per-scene optimization on densely captured images, we propose a generic deep neural network that can reconstruct radiance fields from only three nearby input views via fast network inference. Our approach leverages plane-swept cost volumes (widely used in multi-view stereo) for geometry-aware scene reasoning, and combines this with physically based volume rendering for neural radiance field reconstruction. W…
Dalian University of Technology(大连理工大学);ZMO AI Inc.(ZMO人工智能公司)
In this work, we focus on synthesizing high-fidelity novel view images for arbitrary human performers, given a set of sparse multi-view images. It is a challenging task due to the large variation among articulated body poses and heavy self-occlusions. To alleviate this, we introduce an effective generalizable framework Generalizable Model-based Neural Radiance Fields (GM-NeRF) to synthesize free-viewpoint images. Specifically, we propose a geometry-guided attention mechanism to register the appearance code from multi-view 2D images to a geometry proxy which can alleviate the misalignment betwe…
Recent works such as BARF and GARF can bundle adjust camera poses with neural radiance fields (NeRF) which is based on coordinate-MLPs. Despite the impressive results, these methods cannot be applied to Generalizable NeRFs (GeNeRFs) which require image feature extractions that are often based on more complicated 3D CNN or transformer architectures. In this work, we first analyze the difficulties of jointly optimizing camera poses with GeNeRFs, and then further propose our DBARF to tackle these issues. Our DBARF which bundle adjusts camera poses by taking a cost feature map as an implicit cost …
We propose a Transformer-based NeRF (TransNeRF) to learn a generic neural radiance field conditioned on observed-view images for the novel view synthesis task. By contrast, existing MLP-based NeRFs are not able to directly receive observed views with an arbitrary number and require an auxiliary pooling-based operation to fuse source-view information, resulting in the missing of complicated relationships between source views and the target rendering view. Furthermore, current approaches process each 3D point individually and ignore the local consistency of a radiance field scene representation.…
Nanyang Technological University(南洋理工大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Wenzhou University(温州大学);UCAS-Terminus AI Lab, UCAS(中国科学院大学-特米纳斯人工智能实验室,中国科学院大学)
SenseTime Research(商汤科技研究院);CUHK-SenseTime Joint Laboratory, CUHK(香港中文大学商汤联合实验室,香港中文大学);Shanghai AI Laboratory(上海人工智能实验室)
This work targets at using a general deep learning framework to synthesize free-viewpoint images of arbitrary human performers, only requiring a sparse number of camera views as inputs and skirting per-case fine-tuning. The large variation of geometry and appearance, caused by articulated body poses, shapes and clothing types, are the key bottlenecks of this task. To overcome these challenges, we present a simple yet powerful framework, named Generalizable Neural Performer (GNR), that learns a generalizable and robust neural body representation over various geometry and appearance. Specificall…
Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction
Key Laboratory of Media Audio and Video (Communication University of China), Ministry of Education(媒体音频与视频重点实验室(中国传媒大学),教育部);School of Electronic Science and Engineering, Nanjing University(南京大学电子科学与工程学院)
针对可泛化神经辐射场渲染计算量大、采样冗余的问题,提出深度引导的束采样策略,通过分组采样和自适应分配采样点,在DTU数据集上实现1.27 dB PSNR提升和47% FPS增加,并达到2倍渲染加速。
MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene
School of Computer Science and Technology, Tongji University, Shanghai, China(同济大学计算机科学与技术学院,上海,中国);MOE Key Lab of Embedded System and Service Computing, Tongji University, Shanghai, China(同济大学嵌入式系统与服务计算MOE重点实验室,上海,中国);College of Surveying and Geographic Informatics, Tongji University, Shanghai, China(同济大学测绘地理信息学院,上海,中国)
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);KAIST(韩国科学技术院);Adobe Research(Adobe 研究院)
In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem by learning person-specific neural radiance fields (NeRF) to capture the appearance of a particular human. In parallel, some work proposed to use pixel-aligned features to generalize radiance fields to arbitrary new scenes and objects. Adopting such generalization approaches to humans, however, is highly challenging due to the heavy occlusions and dynamic articulations of body parts. To tackle this, we propose Neural…
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis
Center of Machine Vision and Signal Analysis, University of Oulu(奥卢大学机器视觉与信号分析中心);Faculty of Information Technology and Communication Sciences, Tampere University(坦佩雷大学信息技术与传播科学学院)
Huazhong University of Science & Technology(华中科技大学)
Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural radiance fields (NeRF) have shown great power in novel view synthesis and have been applied to human body rendering. However, most current NeRF-based methods bear huge costs for both training and rendering, which impedes the wide applications in real-life scenarios. In this paper, we propose a rendering framework that can learn moving human body structures extr…
This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling them to generalize across scenes. When processing dynamic scenes, they can simply treat each video frame as an individual scene and perform novel view synthesis to generate free-viewpoint videos. However, their rendering process is slow and cannot support interactive applications. A major factor is that they sample lots of points in empty space when inferring radiance fields. We propose a novel scene representation, cal…
Tsinghua University(清华大学);Johns Hopkins University(约翰斯·霍普金斯大学);UC Santa Cruz(加州大学圣克鲁兹分校)
Neural Radiance Field (NeRF) has demonstrated excellent quality in novel view synthesis, thanks to its ability to model 3D object geometries in a concise formulation. However, current approaches to NeRF-based models rely on clean images with accurate camera calibration, which can be difficult to obtain in the real world, where data is often subject to corruption and distortion. In this work, we provide the first comprehensive analysis of the robustness of NeRF-based novel view synthesis algorithms in the presence of different types of corruptions. We find that NeRF-based models are significant…
Nanyang Technological University(南洋理工大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);University of Ottawa(渥太华大学);Carnegie Mellon University(卡内基梅隆大学);MBZUAI(穆罕默德·本·扎耶德人工智能大学)
3D style transfer aims to render stylized novel views of a 3D scene with multi-view consistency. However, most existing work suffers from a three-way dilemma over accurate geometry reconstruction, high-quality stylization, and being generalizable to arbitrary new styles. We propose StyleRF (Style Radiance Fields), an innovative 3D style transfer technique that resolves the three-way dilemma by performing style transformation within the feature space of a radiance field. StyleRF employs an explicit grid of high-level features to represent 3D scenes, with which high-fidelity geometry can be reli…
Beijing Institute of Technology(北京理工大学);Microsoft Research Asia(微软亚洲研究院);Zhejiang University(浙江大学);Microsoft Azure AI(微软Azure人工智能)
There has been rapid progress recently on 3D human rendering, including novel view synthesis and pose animation, based on the advances of neural radiance fields (NeRF). However, most existing methods focus on person-specific training and their training typically requires multi-view videos. This paper deals with a new challenging task -- rendering novel views and novel poses for a person unseen in training, using only multiview images as input. For this task, we propose a simple yet effective method to train a generalizable NeRF with multiview images as conditional input. The key ingredient is …
We explore a new strategy for few-shot novel view synthesis based on a neural light field representation. Given a target camera pose, an implicit neural network maps each ray to its target pixel's color directly. The network is conditioned on local ray features generated by coarse volumetric rendering from an explicit 3D feature volume. This volume is built from the input images using a 3D ConvNet. Our method achieves competitive performances on synthetic and real MVS data with respect to state-of-the-art neural radiance field based competition, while offering a 100 times faster rendering.
Towards Learning a Generalizable 3D Scene Representation from 2D Observations
University of Hamburg - Department of Informatics(汉堡大学信息学院);ZAL Center of Applied Aeronautical Research(应用航空研究中心);Hamburger Informatik Technologie-Center e.V. (HITeC)(汉堡信息科技中心(HITeC))
Novel view synthesis (NVS) is a challenging task requiring systems to generate photorealistic images of scenes from new viewpoints, where both quality and speed are important for applications. Previous image-based rendering (IBR) methods are fast, but have poor quality when input views are sparse. Recent Neural Radiance Fields (NeRF) and generalizable variants give impressive results but are not real-time. In our paper, we propose a generalizable NVS method with sparse inputs, called FWD, which gives high-quality synthesis in real-time. With explicit depth and differentiable rendering, it achi…
Idiap Research Institute(Idiap研究所);EPFL(洛桑联邦理工学院);ams OSRAM(ams欧司朗);University of Geneva(日内瓦大学)
We present GeoNeRF, a generalizable photorealistic novel view synthesis method based on neural radiance fields. Our approach consists of two main stages: a geometry reasoner and a renderer. To render a novel view, the geometry reasoner first constructs cascaded cost volumes for each nearby source view. Then, using a Transformer-based attention mechanism and the cascaded cost volumes, the renderer infers geometry and appearance, and renders detailed images via classical volume rendering techniques. This architecture, in particular, allows sophisticated occlusion reasoning, gathering information…