We propose a Transformer-based NeRF (TransNeRF) to learn a generic neural radiance field conditioned on observed-view images for the novel view synthesis task. By contrast, existing MLP-based NeRFs are not able to directly receive observed views with an arbitrary number and require an auxiliary pooling-based operation to fuse source-view information, resulting in the missing of complicated relationships between source views and the target rendering view. Furthermore, current approaches process each 3D point individually and ignore the local consistency of a radiance field scene representation. These limitations potentially can reduce their performance in challenging real-world applications where large differences between source views and a novel rendering view may exist. To address these challenges, our TransNeRF utilizes the attention mechanism to naturally decode deep associations of an arbitrary number of source views into a coordinate-based scene representation. Local consistency of shape and appearance are considered in the ray-cast space and the surrounding-view space within a unified Transformer network. Experiments demonstrate that our TransNeRF, trained on a wide variety of scenes, can achieve better performance in comparison to state-of-the-art image-based neural rendering methods in both scene-agnostic and per-scene finetuning scenarios especially when there is a considerable gap between source views and a rendering view.
ShanghaiTech University(上海科技大学);University of California, San Diego(加利福尼亚大学圣迭戈分校);Adobe Research(Adobe研究院)
We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that consider per-scene optimization on densely captured images, we propose a generic deep neural network that can reconstruct radiance fields from only three nearby input views via fast network inference. Our approach leverages plane-swept cost volumes (widely used in multi-view stereo) for geometry-aware scene reasoning, and combines this with physically based volume rendering for neural radiance field reconstruction. W…
Dalian University of Technology(大连理工大学);ZMO AI Inc.(ZMO人工智能公司)
In this work, we focus on synthesizing high-fidelity novel view images for arbitrary human performers, given a set of sparse multi-view images. It is a challenging task due to the large variation among articulated body poses and heavy self-occlusions. To alleviate this, we introduce an effective generalizable framework Generalizable Model-based Neural Radiance Fields (GM-NeRF) to synthesize free-viewpoint images. Specifically, we propose a geometry-guided attention mechanism to register the appearance code from multi-view 2D images to a geometry proxy which can alleviate the misalignment betwe…
Recent works such as BARF and GARF can bundle adjust camera poses with neural radiance fields (NeRF) which is based on coordinate-MLPs. Despite the impressive results, these methods cannot be applied to Generalizable NeRFs (GeNeRFs) which require image feature extractions that are often based on more complicated 3D CNN or transformer architectures. In this work, we first analyze the difficulties of jointly optimizing camera poses with GeNeRFs, and then further propose our DBARF to tackle these issues. Our DBARF which bundle adjusts camera poses by taking a cost feature map as an implicit cost …
Nanyang Technological University(南洋理工大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Wenzhou University(温州大学);UCAS-Terminus AI Lab, UCAS(中国科学院大学-特米纳斯人工智能实验室,中国科学院大学)
SenseTime Research(商汤科技研究院);CUHK-SenseTime Joint Laboratory, CUHK(香港中文大学商汤联合实验室,香港中文大学);Shanghai AI Laboratory(上海人工智能实验室)
This work targets at using a general deep learning framework to synthesize free-viewpoint images of arbitrary human performers, only requiring a sparse number of camera views as inputs and skirting per-case fine-tuning. The large variation of geometry and appearance, caused by articulated body poses, shapes and clothing types, are the key bottlenecks of this task. To overcome these challenges, we present a simple yet powerful framework, named Generalizable Neural Performer (GNR), that learns a generalizable and robust neural body representation over various geometry and appearance. Specificall…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);KAIST(韩国科学技术院);Adobe Research(Adobe 研究院)
In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem by learning person-specific neural radiance fields (NeRF) to capture the appearance of a particular human. In parallel, some work proposed to use pixel-aligned features to generalize radiance fields to arbitrary new scenes and objects. Adopting such generalization approaches to humans, however, is highly challenging due to the heavy occlusions and dynamic articulations of body parts. To tackle this, we propose Neural…
Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction
Key Laboratory of Media Audio and Video (Communication University of China), Ministry of Education(媒体音频与视频重点实验室(中国传媒大学),教育部);School of Electronic Science and Engineering, Nanjing University(南京大学电子科学与工程学院)
针对可泛化神经辐射场渲染计算量大、采样冗余的问题,提出深度引导的束采样策略,通过分组采样和自适应分配采样点,在DTU数据集上实现1.27 dB PSNR提升和47% FPS增加,并达到2倍渲染加速。
MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene
School of Computer Science and Technology, Tongji University, Shanghai, China(同济大学计算机科学与技术学院,上海,中国);MOE Key Lab of Embedded System and Service Computing, Tongji University, Shanghai, China(同济大学嵌入式系统与服务计算MOE重点实验室,上海,中国);College of Surveying and Geographic Informatics, Tongji University, Shanghai, China(同济大学测绘地理信息学院,上海,中国)
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis
Center of Machine Vision and Signal Analysis, University of Oulu(奥卢大学机器视觉与信号分析中心);Faculty of Information Technology and Communication Sciences, Tampere University(坦佩雷大学信息技术与传播科学学院)
Huazhong University of Science & Technology(华中科技大学)
Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural radiance fields (NeRF) have shown great power in novel view synthesis and have been applied to human body rendering. However, most current NeRF-based methods bear huge costs for both training and rendering, which impedes the wide applications in real-life scenarios. In this paper, we propose a rendering framework that can learn moving human body structures extr…
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Technical University of Munich(慕尼黑工业大学);Cardiff University(卡迪夫大学);Tencent AI Lab(腾讯人工智能实验室)
We present PVSeRF, a learning framework that reconstructs neural radiance fields from single-view RGB images, for novel view synthesis. Previous solutions, such as pixelNeRF, rely only on pixel-aligned features and suffer from feature ambiguity issues. As a result, they struggle with the disentanglement of geometry and appearance, leading to implausible geometries and blurry results. To address this challenge, we propose to incorporate explicit geometry reasoning and combine it with pixel-aligned features for radiance field prediction. Specifically, in addition to pixel-aligned features, we fu…
Semantic 3D-aware Portrait Synthesis and Manipulation Based on Compositional Neural Radiance Field
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);ByteDance Ltd(字节跳动公司);Nanjing University(南京大学)
With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still re…
University of Waterloo(滑铁卢大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Novel view synthesis is a long-standing problem that revolves around rendering frames of scenes from novel camera viewpoints. Volumetric approaches provide a solution for modeling occlusions through the explicit 3D representation of the camera frustum. Multi-plane Images (MPI) are volumetric methods that represent the scene using front-parallel planes at distinct depths but suffer from depth discretization leading to a 2.D scene representation. Another line of approach relies on implicit 3D scene representations. Neural Radiance Fields (NeRF) utilize neural networks for encapsulating the conti…
Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心);PhiGent Robotics(鉴智机器人)
Talking head synthesis is an emerging technology with wide applications in film dubbing, virtual avatars and online education. Recent NeRF-based methods generate more natural talking videos, as they better capture the 3D structural information of faces. However, a specific model needs to be trained for each identity with a large dataset. In this paper, we propose Dynamic Facial Radiance Fields (DFRF) for few-shot talking head synthesis, which can rapidly generalize to an unseen identity with few training data. Different from the existing NeRF-based methods which directly encode the 3D geometry…
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Carnegie Mellon University(卡内基梅隆大学)
Comprehensive 3D scene understanding, both geometrically and semantically, is important for real-world applications such as robot perception. Most of the existing work has focused on developing data-driven discriminative models for scene understanding. This paper provides a new approach to scene understanding, from a synthesis model perspective, by leveraging the recent progress on implicit 3D representation and neural rendering. Building upon the great success of Neural Radiance Fields (NeRFs), we introduce Scene-Property Synthesis with NeRF (SS-NeRF) that is able to not only render photo-rea…
Peking University(北京大学);The University of Sydney(悉尼大学);Baidu Inc.(百度公司)
While dynamic Neural Radiance Fields (NeRF) have shown success in high-fidelity 3D modeling of talking portraits, the slow training and inference speed severely obstruct their potential usage. In this paper, we propose an efficient NeRF-based framework that enables real-time synthesizing of talking portraits and faster convergence by leveraging the recent success of grid-based NeRF. Our key insight is to decompose the inherently high-dimensional talking portrait representation into three low-dimensional feature grids. Specifically, a Decomposed Audio-spatial Encoding Module models the dynamic …
The University of Tokyo(东京大学);Preferred Networks, Inc.(Preferred Networks 公司)
We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh surface points and signed distances from the surface of a human body mesh. We identify an indistinguishability issue that arises when a point in 3D space is mapped to its nearest surface point on a mesh for learning surface-aligned neural scene representation. To address this issue, we propose projecting a point onto a mesh surface using a barycentric interpolation with modified vertex normals. Experiments with the ZJ…
University of Tübingen(图宾根大学);Tübingen AI Center(图宾根人工智能中心);Google Research(谷歌研究院)
Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time rendering or require too much memory to scale to large scenes. We present a Memory-Efficient Radiance Field (MERF) representation that achieves real-time rendering of large-scale scenes in a browser. MERF reduces the memory consumption of prior sparse volumetric radiance fields using a combination of a sparse feature grid and high-resolution 2D feature planes. To support large-scale unbounded scenes, we introduce a novel c…
Representing and synthesizing novel views in real-world dynamic scenes from casual monocular videos is a long-standing problem. Existing solutions typically approach dynamic scenes by applying geometry techniques or utilizing temporal information between several adjacent frames without considering the underlying background distribution in the entire scene or the transmittance over the ray dimension, limiting their performance on static and occlusion areas. Our approach $\textbf{D}$istribution-$\textbf{D}$riven neural radiance fields offers high-quality view synthesis and a 3D solution to $\tex…
University of Science and Technology of China(中国科学技术大学);Beijing Dilusense Technology Corporation(北京谛听视界科技有限公司);Zhejiang University(浙江大学);Tsinghua University(清华大学)
Generating high-fidelity talking head video by fitting with the input audio sequence is a challenging problem that receives considerable attentions recently. In this paper, we address this problem with the aid of neural scene representation networks. Our method is completely different from existing methods that rely on intermediate representations like 2D landmarks or 3D face models to bridge the gap between audio input and video output. Specifically, the feature of input audio signal is directly fed into a conditional implicit function to generate a dynamic neural radiance field, from which a…
ETH Zürich(苏黎世联邦理工学院);University of Würzburg(维尔茨堡大学)
NeRFmm is the Neural Radiance Fields (NeRF) that deal with Joint Optimization tasks, i.e., reconstructing real-world scenes and registering camera parameters simultaneously. Despite NeRFmm producing precise scene synthesis and pose estimations, it still struggles to outperform the full-annotated baseline on challenging scenes. In this work, we identify that there exists a systematic sub-optimality in joint optimization and further identify multiple potential sources for it. To diminish the impacts of potential sources, we propose Sinusoidal Neural Radiance Fields (SiNeRF) that leverage sinusoi…
Neural Radiance Fields (NeRF) achieve impressive view synthesis results for a variety of capture settings, including 360 capture of bounded scenes and forward-facing capture of bounded and unbounded scenes. NeRF fits multi-layer perceptrons (MLPs) representing view-invariant opacity and view-dependent color volumes to a set of training images, and samples novel views based on volume rendering techniques. In this technical report, we first remark on radiance fields and their potential ambiguities, namely the shape-radiance ambiguity, and analyze NeRF's success in avoiding such ambiguities. Seco…
ConsistentNeRF: Enhancing Neural Radiance Fields with 3D Consistency for Sparse View Synthesis
Nanyang Technological University(南洋理工大学);University of Oxford(牛津大学);Peking University(北京大学);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);National University of Singapore(新加坡国立大学)
Neural radiance fields (NeRFs) have demonstrated state-of-the-art performance for 3D computer vision tasks, including novel view synthesis and 3D shape reconstruction. However, these methods fail in adverse weather conditions. To address this challenge, we introduce DehazeNeRF as a framework that robustly operates in hazy conditions. DehazeNeRF extends the volume rendering equation by adding physically realistic terms that model atmospheric scattering. By parameterizing these terms using suitable networks that match the physical properties, we introduce effective inductive biases, which, toget…
Carnegie Mellon University(卡内基梅隆大学);Brown University(布朗大学);Cornell University(康奈尔大学);Facebook;University of Bath(巴斯大学)
Neural networks can represent and accurately reconstruct radiance fields for static 3D scenes (e.g., NeRF). Several works extend these to dynamic scenes captured with monocular video, with promising performance. However, the monocular setting is known to be an under-constrained problem, and so methods rely on data-driven priors for reconstructing dynamic content. We replace these priors with measurements from a time-of-flight (ToF) camera, and introduce a neural representation based on an image formation model for continuous-wave ToF cameras. Instead of working with processed depth maps, we mo…