We present PVSeRF, a learning framework that reconstructs neural radiance fields from single-view RGB images, for novel view synthesis. Previous solutions, such as pixelNeRF, rely only on pixel-aligned features and suffer from feature ambiguity issues. As a result, they struggle with the disentanglement of geometry and appearance, leading to implausible geometries and blurry results. To address this challenge, we propose to incorporate explicit geometry reasoning and combine it with pixel-aligned features for radiance field prediction. Specifically, in addition to pixel-aligned features, we further constrain the radiance field learning to be conditioned on i) voxel-aligned features learned from a coarse volumetric grid and ii) fine surface-aligned features extracted from a regressed point cloud. We show that the introduction of such geometry-aware features helps to achieve a better disentanglement between appearance and geometry, i.e. recovering more accurate geometries and synthesizing higher quality images of novel views. Extensive experiments against state-of-the-art methods on ShapeNet benchmarks demonstrate the superiority of our approach for single-image novel view synthesis.
National Tsing Hua University(台湾清华大学);ASUS AICS(华硕人工智能云端事业部);Joint Research Center for AI Technology and All Vista Healthcare(人工智能技术与全瞻医疗联合研究中心);Aeolus Robotics(Aeolus机器人公司)
We present a super-fast convergence approach to reconstructing the per-scene radiance field from a set of images that capture the scene with known poses. This task, which is often applied to novel view synthesis, is recently revolutionized by Neural Radiance Field (NeRF) for its state-of-the-art quality and flexibility. However, NeRF and its variants require a lengthy training time ranging from hours to days for a single scene. In contrast, our approach achieves NeRF-comparable quality and converges rapidly from scratch in less than 15 minutes with a single GPU. We adopt a representation consi…
HUST(华中科技大学);Huawei Inc.(华为公司);Technical University of Munich(慕尼黑工业大学)
Neural radiance fields (NeRF) have shown great success in modeling 3D scenes and synthesizing novel-view images. However, most previous NeRF methods take much time to optimize one single scene. Explicit data structures, e.g. voxel features, show great potential to accelerate the training process. However, voxel features face two big challenges to be applied to dynamic scenes, i.e. modeling temporal information and capturing different scales of point motions. We propose a radiance field framework by representing scenes with time-aware voxel features, named as TiNeuVox. A tiny coordinate deforma…
National University of Singapore(新加坡国立大学);Tencent(腾讯)
Modeling dynamic scenes is important for many applications such as virtual reality and telepresence. Despite achieving unprecedented fidelity for novel view synthesis in dynamic scenes, existing methods based on Neural Radiance Fields (NeRF) suffer from slow convergence (i.e., model training time measured in days). In this paper, we present DeVRF, a novel representation to accelerate learning dynamic radiance fields. The core of DeVRF is to model both the 3D canonical space and 4D deformation field of a dynamic, non-rigid scene with explicit and discrete voxel-based representations. However, i…
Huazhong University of Science & Technology(华中科技大学)
Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural radiance fields (NeRF) have shown great power in novel view synthesis and have been applied to human body rendering. However, most current NeRF-based methods bear huge costs for both training and rendering, which impedes the wide applications in real-life scenarios. In this paper, we propose a rendering framework that can learn moving human body structures extr…
This paper proposes a method to reconstruct the neural radiance field with equirectangular omnidirectional images. Implicit neural scene representation with a radiance field can reconstruct the 3D shape of a scene continuously within a limited spatial area. However, training a fully implicit representation on commercial PC hardware requires a lot of time and computing resources (15 $\sim$ 20 hours per scene). Therefore, we propose a method to accelerate this process significantly (20 $\sim$ 40 minutes per scene). Instead of using a fully implicit representation of rays for radiance field recon…
University of Tsukuba(筑波大学);University of Tokyo(东京大学);Google Brain(谷歌大脑);University of Toronto(多伦多大学)
Neural Radiance Field (NeRF) is a popular method in data-driven 3D reconstruction. Given its simplicity and high quality rendering, many NeRF applications are being developed. However, NeRF's big limitation is its slow speed. Many attempts are made to speeding up NeRF training and inference, including intricate code-level optimization and caching, use of sophisticated data structures, and amortization through multi-task and meta learning. In this work, we revisit the basic building blocks of NeRF through the lens of classic techniques before NeRF. We propose Voxel-Accelearated NeRF (VaxNeRF), …
ShanghaiTech University(上海科技大学);Adobe Research(Adobe研究院);University of Tübingen(蒂宾根大学);MPI-IS(马克斯·普朗克智能系统研究所);UC San Diego(加州大学圣地亚哥分校)
We present TensoRF, a novel approach to model and reconstruct radiance fields. Unlike NeRF that purely uses MLPs, we model the radiance field of a scene as a 4D tensor, which represents a 3D voxel grid with per-voxel multi-channel features. Our central idea is to factorize the 4D scene tensor into multiple compact low-rank tensor components. We demonstrate that applying traditional CP decomposition -- that factorizes tensors into rank-one components with compact vectors -- in our framework leads to improvements over vanilla NeRF. To further boost performance, we introduce a novel vector-matrix…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
DIVeR builds on the key ideas of NeRF and its variants -- density models and volume rendering -- to learn 3D object models that can be rendered realistically from small numbers of images. In contrast to all previous NeRF methods, DIVeR uses deterministic rather than stochastic estimates of the volume rendering integral. DIVeR's representation is a voxel based field of features. To compute the volume rendering integral, a ray is broken into intervals, one per voxel; components of the volume rendering integral are estimated from the features for each interval using an MLP, and the components are…
Recently, Neural Radiance Fields (NeRF) is revolutionizing the task of novel view synthesis (NVS) for its superior performance. In this paper, we propose to synthesize dynamic scenes. Extending the methods for static scenes to dynamic scenes is not straightforward as both the scene geometry and appearance change over time, especially under monocular setup. Also, the existing dynamic NeRF methods generally require a lengthy per-scene training procedure, where multi-layer perceptrons (MLP) are fitted to model both motions and radiance. In this paper, built on top of the recent advances in voxel-…
SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Images
Technical University of Munich (TUM)(慕尼黑工业大学(TUM));King Abdullah University of Science and Technology (KAUST)(阿卜杜拉国王科技大学(KAUST));University of Oxford(牛津大学)
VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis
Technical University of Munich(慕尼黑工业大学);Huawei Munich Research Center(华为慕尼黑研究中心);Munich Center for Machine Learning(慕尼黑机器学习中心);University of Stuttgart(斯图加特大学);Karlsruhe University of Applied Sciences(卡尔斯鲁厄应用技术大学)
We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural networks. This enables the use of solvers with a higher rate of convergence than what is typically used for neural networks, and fewer iterations are required until convergence. The volume is represented using a grid of voxels, with the scene surrounded by a hierarchy of environment maps. This makes it possible to get clean reconstructions of 360° scenes where th…
We introduce Plenoxels (plenoptic voxels), a system for photorealistic view synthesis. Plenoxels represent a scene as a sparse 3D grid with spherical harmonics. This representation can be optimized from calibrated images via gradient methods and regularization without any neural components. On standard, benchmark tasks, Plenoxels are optimized two orders of magnitude faster than Neural Radiance Fields with no loss in visual quality.
The University of Tokyo(东京大学);RIKEN AIP(理化学研究所人工智能项目);South China University of Technology(华南理工大学);Alibaba Group(阿里巴巴集团);Shenzhen Institute of Advanced Technology(深圳先进技术研究院);Chinese Academy of Sciences(中国科学院)
Approximating radiance fields with volumetric grids is one of promising directions for improving NeRF, represented by methods like Plenoxels and DVGO, which achieve super-fast training convergence and real-time rendering. However, these methods typically require a tremendous storage overhead, costing up to hundreds of megabytes of disk space and runtime memory for a single scene. We address this issue in this paper by introducing a simple yet effective framework, called vector quantized radiance fields (VQRF), for compressing these volume-grid-based radiance fields. We first present a robust a…
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
School of Computer Science and Engineering, State Key Laboratory of Complex Critical Software Environment, Jiangxi Research Institute, Beihang University(北京航空航天大学计算机科学与工程学院、复杂临界软件环境国家重点实验室、江西研究院);Rawmantic AI;State Key Laboratory of Virtual Reality Technology and Systems, Beijing(虚拟现实技术与系统国家重点实验室);Macquarie University(麦考瑞大学);RIKEN AIP(日本理化学研究所AIP);The University of Tokyo(东京大学)
PointNeRF++: A multi-scale, point-based Neural Radiance Field
University of British Columbia(不列颠哥伦比亚大学);Google Research(谷歌研究院);Google DeepMind(谷歌DeepMind);Simon Fraser University(西蒙菲莎大学);University of Toronto(多伦多大学)
Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints. However, NeRF's computational requirements are prohibitive for real-time applications: rendering views from a trained NeRF requires querying a multilayer perceptron (MLP) hundreds of times per ray. We present a method to train a NeRF, then precompute and store (i.e. "bake") it as a novel representation called a Sparse Neural Radiance Grid (SNeRG) th…
3D scenes photorealistic stylization aims to generate photorealistic images from arbitrary novel views according to a given style image while ensuring consistency when rendering from different viewpoints. Some existing stylization methods with neural radiance fields can effectively predict stylized scenes by combining the features of the style image with multi-view images to train 3D scenes. However, these methods generate novel view images that contain objectionable artifacts. Besides, they cannot achieve universal photorealistic stylization for a 3D scene. Therefore, a styling image must ret…
Learning with Unreliability: Fast Few-shot Voxel Radiance Fields with Relative Geometric Consistency
Singapore Management University(新加坡管理大学);South China University of Technology(华南理工大学);Nanjing University of Science and Technology(南京理工大学);Cardiff University(卡迪夫大学)
NeuroVoxel-LM: Language-Aligned 3D Perception via Dynamic Voxelization and Meta-Embedding
School of Electrical and Electronic Engineering(电气与电子工程学院);Nanyang Technological University(南洋理工大学);School of Computer Science and Technology(计算机科学与技术学院);University of Chinese Academy of Sciences(中国科学院大学)
We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric representation is completely explicit in contrast to neural network-based (implicit) alternatives. We encode scenes explicitly using clear and understandable mappings of optimization variables to scene geometry and their outgoing surface radiance. We represent them using hierarchical volumetric fields stored in a sparse voxel octree. Robustly reconstructing…
We present Progressively Deblurring Radiance Field (PDRF), a novel approach to efficiently reconstruct high quality radiance fields from blurry images. While current State-of-The-Art (SoTA) scene reconstruction methods achieve photo-realistic rendering results from clean source views, their performances suffer when the source views are affected by blur, which is commonly observed for images in the wild. Previous deblurring methods either do not account for 3D geometry, or are computationally intense. To addresses these issues, PDRF, a progressively deblurring scheme in radiance field modeling,…
Preferred Networks, Inc.(首选网络公司);Massachusetts Institute of Technology(麻省理工学院)
Emerging neural radiance fields (NeRF) are a promising scene representation for computer graphics, enabling high-quality 3D reconstruction and novel view synthesis from image observations. However, editing a scene represented by a NeRF is challenging, as the underlying connectionist representations such as MLPs or voxel grids are not object-centric or compositional. In particular, it has been difficult to selectively edit specific regions or objects. In this work, we tackle the problem of semantic scene decomposition of NeRFs to enable query-based local editing of the represented 3D scenes. We…
Autonomous Vision Group(自主视觉小组);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
While 2D generative adversarial networks have enabled high-resolution image synthesis, they largely lack an understanding of the 3D world and the image formation process. Thus, they do not provide precise control over camera viewpoint or object pose. To address this problem, several recent approaches leverage intermediate voxel-based representations in combination with differentiable rendering. However, existing methods either produce low image resolution or fall short in disentangling camera and scene properties, e.g., the object identity may vary with the viewpoint. In this paper, we propose…
University of Science and Technology of China(中国科学技术大学);Image Derivative Inc(Image Derivative公司)
We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular R…