SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Images
Technical University of Munich (TUM)(慕尼黑工业大学(TUM));King Abdullah University of Science and Technology (KAUST)(阿卜杜拉国王科技大学(KAUST));University of Oxford(牛津大学)
Recent advances in Neural Radiance Fields (NeRFs) treat the problem of novel view synthesis as Sparse Radiance Field (SRF) optimization using sparse voxels for efficient and fast rendering (plenoxels,InstantNGP). In order to leverage machine learning and adoption of SRFs as a 3D representation, we present SPARF, a large-scale ShapeNet-based synthetic dataset for novel view synthesis consisting of $\sim$ 17 million images rendered from nearly 40,000 shapes at high resolution (400 X 400 pixels). The dataset is orders of magnitude larger than existing synthetic datasets for novel view synthesis and includes more than one million 3D-optimized radiance fields with multiple voxel resolutions. Furthermore, we propose a novel pipeline (SuRFNet) that learns to generate sparse voxel radiance fields from only few views. This is done by using the densely collected SPARF dataset and 3D sparse convolutions. SuRFNet employs partial SRFs from few/one images and a specialized SRF loss to learn to generate high-quality sparse voxel radiance fields that can be rendered from novel views. Our approach achieves state-of-the-art results in the task of unconstrained novel view synthesis based on few views on ShapeNet as compared to recent baselines. The SPARF dataset is made public with the code and models on the project website https://abdullahamdi.com/sparf/ .
University of Tübingen(图宾根大学);Max Planck Institute for Informatics, Saarland Informatics Campus(马克斯·普朗克信息学研究所,萨尔兰信息学园区);Carnegie Mellon University(卡内基梅隆大学)
Recent neural view synthesis methods have achieved impressive quality and realism, surpassing classical pipelines which rely on multi-view reconstruction. State-of-the-Art methods, such as NeRF, are designed to learn a single scene with a neural network and require dense multi-view inputs. Testing on a new scene requires re-training from scratch, which takes 2-3 days. In this work, we introduce Stereo Radiance Fields (SRF), a neural view synthesis approach that is trained end-to-end, generalizes to new scenes, and requires only sparse views at test time. The core idea is a neural architecture …
Technical University of Munich(慕尼黑工业大学);Google Research(谷歌研究院)
Neural radiance fields (NeRF) encode a scene into a neural representation that enables photo-realistic rendering of novel views. However, a successful reconstruction from RGB images requires a large number of input views taken under static conditions - typically up to a few hundred images for room-size scenes. Our method aims to synthesize novel views of whole rooms from an order of magnitude fewer images. To this end, we leverage dense depth priors in order to constrain the NeRF optimization. First, we take advantage of the sparse depth data that is freely available from the structure from mo…
ConsistentNeRF: Enhancing Neural Radiance Fields with 3D Consistency for Sparse View Synthesis
Nanyang Technological University(南洋理工大学);University of Oxford(牛津大学);Peking University(北京大学);Huawei Noah’s Ark Lab(华为诺亚方舟实验室);National University of Singapore(新加坡国立大学)
DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization
Beihang University(北京航空航天大学);Institute of Semiconductors, Chinese Academy of Sciences(中国科学院半导体研究所);Griffith University(格里菲斯大学);RIKEN AIP(理化学研究所人工智能项目);The University of Tokyo(东京大学)
We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene representation, novel-view synthesis, and implicit statistical geometric human representations, coupled using novel loss functions. Instead of learning a radiance field with a uniform occupancy prior, we constrain it by a structured implicit human body model, represented using signed distance functions. This allows us to robustly fuse information from sparse views and g…
Neural Radiance Fields (NeRFs), despite their outstanding performance on novel view synthesis, often need dense input views. Many papers train one model for each scene respectively and few of them explore incorporating multi-modal data into this problem. In this paper, we focus on a rarely discussed but important setting: can we train one model that can represent multiple scenes, with 360$^\circ $ insufficient views and RGB-D images? We refer insufficient views to few extremely sparse and almost non-overlapping views. To deal with it, X-NeRF, a fully explicit approach which learns a general sc…
UC-NeRF: Uncertainty-aware Conditional Neural Radiance Fields from Endoscopic Sparse Views
CUHK T Stone Robotics Institute(香港中文大学T Stone机器人研究所);The Chinese University of Hong Kong(香港中文大学);Department of Computer Science and Engineering, The Chinese University of Hong Kong(香港中文大学计算机科学与工程系);Tencent AI Lab(腾讯AI实验室);Hong Kong Center for Logistics Robotics(香港物流机器人中心)
University of Tübingen(图宾根大学);Tübingen AI Center(图宾根人工智能中心);Google Research(谷歌研究院)
Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time rendering or require too much memory to scale to large scenes. We present a Memory-Efficient Radiance Field (MERF) representation that achieves real-time rendering of large-scale scenes in a browser. MERF reduces the memory consumption of prior sparse volumetric radiance fields using a combination of a sparse feature grid and high-resolution 2D feature planes. To support large-scale unbounded scenes, we introduce a novel c…
University of Tübingen(图宾根大学);Google Research(谷歌研究院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Neural Radiance Fields (NeRF) have emerged as a powerful representation for the task of novel view synthesis due to their simplicity and state-of-the-art performance. Though NeRF can produce photorealistic renderings of unseen viewpoints when many input views are available, its performance drops significantly when this number is reduced. We observe that the majority of artifacts in sparse input scenarios are caused by errors in the estimated scene geometry, and by divergent behavior at the start of training. We address this by regularizing the geometry and appearance of patches rendered from u…
ShanghaiTech University(上海科技大学);Huazhong University of Science and Technology(华中科技大学);DGene;Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as training each frame is infeasible. We present HumanNeRF - a generalizable neural representation - for high-fidelity free-view synthesis of dynamic humans. Analogous to how IBRNet assists NeRF by avoiding per-scene training, HumanNeRF employs an aggregated pixel-alignment feature across multi-view inputs along with a pose embedded non-rigid deformation field for tackling dynamic motions. The raw HumanN…
Neural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse views, resulting in significant degradation of novel view synthesis quality. Inspired by self-supervised depth estimation methods, we propose StructNeRF, a solution to novel view synthesis for indoor scenes with sparse inputs. StructNeRF leverages the structural hints naturally embedded in multi-view inputs to handle the unconstrained geometry issue in NeRF. Specifically, it tackles the texture and non-texture regions…
We introduce Plenoxels (plenoptic voxels), a system for photorealistic view synthesis. Plenoxels represent a scene as a sparse 3D grid with spherical harmonics. This representation can be optimized from calibrated images via gradient methods and regularization without any neural components. On standard, benchmark tasks, Plenoxels are optimized two orders of magnitude faster than Neural Radiance Fields with no loss in visual quality.
Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所)
Recent history has seen a tremendous growth of work exploring implicit representations of geometry and radiance, popularized through Neural Radiance Fields (NeRF). Such works are fundamentally based on a (implicit) volumetric representation of occupancy, allowing them to model diverse scene structure including translucent objects and atmospheric obscurants. But because the vast majority of real-world scenes are composed of well-defined surfaces, we introduce a surface analog of such implicit models called Neural Reflectance Surfaces (NeRS). NeRS learns a neural shape representation of a closed…
Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints. However, NeRF's computational requirements are prohibitive for real-time applications: rendering views from a trained NeRF requires querying a multilayer perceptron (MLP) hundreds of times per ray. We present a method to train a NeRF, then precompute and store (i.e. "bake") it as a novel representation called a Sparse Neural Radiance Grid (SNeRG) th…
The Chinese University of Hong Kong(香港中文大学);SmartMore(思谋科技)
Synthesizing photo-realistic images from a point cloud is challenging because of the sparsity of point cloud representation. Recent Neural Radiance Fields and extensions are proposed to synthesize realistic images from 2D input. In this paper, we present Point2Pix as a novel point renderer to link the 3D sparse point clouds with 2D dense image pixels. Taking advantage of the point cloud 3D prior and NeRF rendering pipeline, our method can synthesize high-quality images from colored point clouds, generally for novel indoor scenes. To improve the efficiency of ray sampling, we propose point-guid…
We propose pixelNeRF, a learning framework that predicts a continuous neural scene representation conditioned on one or few input images. The existing approach for constructing neural radiance fields involves optimizing the representation to every scene independently, requiring many calibrated views and significant compute time. We take a step towards resolving these shortcomings by introducing an architecture that conditions a NeRF on image inputs in a fully convolutional manner. This allows the network to be trained across multiple scenes to learn a scene prior, enabling it to perform novel …
Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data
Max Planck Institute for Informatics, SIC(马克斯·普朗克信息学研究所SIC);Institute of Software Chinese Academy of Sciences(中国科学院软件研究所);Technical University of Munich(慕尼黑工业大学)
Stylized view generation of scenes captured casually using a camera has received much attention recently. The geometry and appearance of the scene are typically captured as neural point sets or neural radiance fields in the previous work. An image stylization method is used to stylize the captured appearance by training its network jointly or iteratively with the structure capture network. The state-of-the-art SNeRF method trains the NeRF and stylization network in an alternating manner. These methods have high training time and require joint optimization. In this work, we present StyleTRF, a …
DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior
Department of Computer Science, Dalian University of Technology(大连理工大学计算机科学系);Department of Mechano-informatics, Information Science and Technology, The University of Tokyo(东京大学机械信息学系、信息科学与技术系);Institute of Medical Robotics and Department of Automation, Shanghai Jiao Tong University(上海交通大学医学机器人研究所、自动化系);Key Laboratory of System Control and Information Processing, Ministry of Education(教育部系统控制与信息处理重点实验室)
Samsung Advanced Institute of Technology (SAIT)(三星先进技术研究院(SAIT))
The method of neural radiance fields (NeRF) has been developed in recent years, and this technology has promising applications for synthesizing novel views of complex scenes. However, NeRF requires dense input views, typically numbering in the hundreds, for generating high-quality images. With a decrease in the number of input views, the rendering quality of NeRF for unseen viewpoints tends to degenerate drastically. To overcome this challenge, we propose pseudo-view augmentation of NeRF, a scheme that expands a sufficient amount of data by considering the geometry of few-shot inputs. We first…
Neural Radiance Fields (NeRF) methods have proved effective as compact, high-quality and versatile representations for 3D scenes, and enable downstream tasks such as editing, retrieval, navigation, etc. Various neural architectures are vying for the core structure of NeRF, including the plain Multi-Layer Perceptron (MLP), sparse tensors, low-rank tensors, hashtables and their compositions. Each of these representations has its particular set of trade-offs. For example, the hashtable-based representations admit faster training and rendering but their lack of clear geometric meaning hampers down…