Neural Radiance Fields (NeRF) achieve remarkable performance in dense multi-view scenarios, but their reconstruction quality degrades significantly under sparse inputs due to geometric artifacts. Existing methods utilize global depth regularization to mitigate artifacts, leading to the loss of geometric boundary details. To address this problem, we propose EdgeNeRF, an edge-guided sparse-view 3D reconstruction algorithm. Our method leverages the prior that abrupt changes in depth and normals generate edges. Specifically, we first extract edges from input images, then apply depth and normal regularization constraints to non-edge regions, enhancing geometric consistency while preserving high-frequency details at boundaries. Experiments on LLFF and DTU datasets demonstrate EdgeNeRF's superior performance, particularly in retaining sharp geometric boundaries and suppressing artifacts. Additionally, the proposed edge-guided depth regularization module can be seamlessly integrated into other methods in a plug-and-play manner, significantly improving their performance without substantially increasing training time. Code is available at https://github.com/skyhigh404/edgenerf.
Neural radiance fields (NeRFs) have demonstrated state-of-the-art performance for 3D computer vision tasks, including novel view synthesis and 3D shape reconstruction. However, these methods fail in adverse weather conditions. To address this challenge, we introduce DehazeNeRF as a framework that robustly operates in hazy conditions. DehazeNeRF extends the volume rendering equation by adding physically realistic terms that model atmospheric scattering. By parameterizing these terms using suitable networks that match the physical properties, we introduce effective inductive biases, which, toget…
We introduce Plenoxels (plenoptic voxels), a system for photorealistic view synthesis. Plenoxels represent a scene as a sparse 3D grid with spherical harmonics. This representation can be optimized from calibrated images via gradient methods and regularization without any neural components. On standard, benchmark tasks, Plenoxels are optimized two orders of magnitude faster than Neural Radiance Fields with no loss in visual quality.
Neural radiance field (NeRF) attracts attention as a promising approach to reconstructing the 3D scene. As NeRF emerges, subsequent studies have been conducted to model dynamic scenes, which include motions or topological changes. However, most of them use an additional deformation network, slowing down the training and rendering speed. Tensorial radiance field (TensoRF) recently shows its potential for fast, high-quality reconstruction of static scenes with compact model size. In this paper, we present D-TensoRF, a tensorial radiance field for dynamic scenes, enabling novel view synthesis at …
University of Oregon(俄勒冈大学);Picsart AI Research(Picsart人工智能研究院);The University of Texas at Austin(德克萨斯大学奥斯汀分校);UIUC(伊利诺伊大学厄巴纳-香槟分校)
Despite the rapid development of Neural Radiance Field (NeRF), the necessity of dense covers largely prohibits its wider applications. While several recent works have attempted to address this issue, they either operate with sparse views (yet still, a few of them) or on simple objects/scenes. In this work, we consider a more ambitious task: training neural radiance field, over realistically complex visual scenes, by "looking only once", i.e., using only a single view. To attain this goal, we present a Single View NeRF (SinNeRF) framework consisting of thoughtfully designed semantic and geometr…
Neural radiance fields, or NeRF, represent a breakthrough in the field of novel view synthesis and 3D modeling of complex scenes from multi-view image collections. Numerous recent works have shown the importance of making NeRF models more robust, by means of regularization, in order to train with possibly inconsistent and/or very sparse data. In this work, we explore how differential geometry can provide elegant regularization tools for robustly training NeRF-like models, which are modified so as to represent continuous and infinitely differentiable functions. In particular, we present a gener…
DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization
Beihang University(北京航空航天大学);Institute of Semiconductors, Chinese Academy of Sciences(中国科学院半导体研究所);Griffith University(格里菲斯大学);RIKEN AIP(理化学研究所人工智能项目);The University of Tokyo(东京大学)
Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field
School of Electronics and Information, Hangzhou Dianzi University(电子信息学院,杭州电子科技大学);School of Computer Science, Wuhan University(计算机学院,武汉大学);Melbourne Centre for Data Science, School of Mathematics and Statistics, University of Melbourne(数据科学中心,墨尔本大学);College of Computing & Data Science at Nanyang Technological University(计算与数据科学学院,南洋理工大学)
ShanghaiTech University(上海科技大学);Shanghai Institute of Microsystem and Information Technology, Chinese Academy of Sciences(中国科学院上海微系统与信息技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Photo-realistic neural reconstruction and rendering of the human portrait are critical for numerous VR/AR applications. Still, existing solutions inherently rely on multi-view capture settings, and the one-shot solution to get rid of the tedious multi-view synchronization and calibration remains extremely challenging. In this paper, we propose MirrorNeRF - a one-shot neural portrait free-viewpoint rendering approach using a catadioptric imaging system with multiple sphere mirrors and a single high-resolution digital camera, which is the first to combine neural radiance field with catadioptric …
Nanjing University(南京大学);Central South University(中南大学)
Recently, Neural Radiance Fields (NeRF) have emerged as a potent method for synthesizing novel views from a dense set of images. Despite its impressive performance, NeRF is plagued by its necessity for numerous calibrated views and its accuracy diminishes significantly in a few-shot setting. To address this challenge, we propose Self-NeRF, a self-evolved NeRF that iteratively refines the radiance fields with very few number of input views, without incorporating additional priors. Basically, we train our model under the supervision of reference and unseen views simultaneously in an iterative pr…
Technical University of Munich(慕尼黑工业大学);University of Zurich(苏黎世大学)
Estimating neural radiance fields (NeRFs) from "ideal" images has been extensively studied in the computer vision community. Most approaches assume optimal illumination and slow camera motion. These assumptions are often violated in robotic applications, where images may contain motion blur, and the scene may not have suitable illumination. This can cause significant problems for downstream tasks such as navigation, inspection, or visualization of the scene. To alleviate these problems, we present E-NeRF, the first method which estimates a volumetric scene representation in the form of a NeRF …
University of Washington(华盛顿大学);Google Research(谷歌研究院)
We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural radiance fields (NeRF) by optimizing an additional continuous volumetric deformation field that warps each observed point into a canonical 5D NeRF. We observe that these NeRF-like deformation fields are prone to local minima, and propose a coarse-to-fine optimization method for coordinate-based models that allows for more robust optimization. By adapting principles from geometry processing and physical simulation to Ne…
MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video
School of Electrical Engineering, Korea Advanced Institute of Science and Technology(韩国科学技术院电子工程学院);Department of Imaging Science, GSAIM, Chung-Ang University(Chung-Ang大学成像科学系)
Few-shot NeRF by Adaptive Rendering Loss Regularization
Nanyang Technological University(南洋理工大学);Huazhong University of Science and Technology(华中科技大学);Centre for Frontier AI Research(前沿人工智能研究中心);A*STAR(新加坡科技研究局)
University of Chinese Academy of Sciences(中国科学院大学);JD AI Research(京东人工智能研究院)
Recent advances in 3D scene representation and novel view synthesis have witnessed the rise of Neural Radiance Fields (NeRFs). Nevertheless, it is not trivial to exploit NeRF for the photorealistic 3D scene stylization task, which aims to generate visually consistent and photorealistic stylized scenes from novel views. Simply coupling NeRF with photorealistic style transfer (PST) will result in cross-view inconsistency and degradation of stylized view syntheses. Through a thorough analysis, we demonstrate that this non-trivial task can be simplified in a new light: When transforming the appear…
City University of Hong Kong(香港城市大学);The Hong Kong Polytechnic University(香港理工大学);Snap Inc.(Snap公司);Netflix(奈飞);Microsoft Cloud AI(微软云人工智能部门)
As a powerful representation of 3D scenes, the neural radiance field (NeRF) enables high-quality novel view synthesis from multi-view images. Stylizing NeRF, however, remains challenging, especially on simulating a text-guided style with both the appearance and the geometry altered simultaneously. In this paper, we present NeRF-Art, a text-guided NeRF stylization approach that manipulates the style of a pre-trained NeRF model with a simple text prompt. Unlike previous approaches that either lack sufficient geometry deformations and texture details or require meshes to guide the stylization, ou…
OV-NeRF: Open-vocabulary Neural Radiance Fields with Vision and Language Foundation Models for 3D Semantic Understanding
School of Electronic and Computer Engineering, Peking University(北京大学电子与计算机工程学院);Pengcheng Laboratory(鹏城实验室);Department of Computer Science, University of Oxford(牛津大学计算机科学系)
The problem of reconstructing continuous functions over time is important for problems such as reconstructing moving scenes, and interpolating between time steps. Previous approaches that use deep-learning rely on regularization to ensure that reconstructions are approximately continuous, which works well on short sequences. As sequence length grows, though, it becomes more difficult to regularize, and it becomes less feasible to learn only through regularization. We propose a new architecture for function reconstruction based on classical Bezier splines, which ensures $C^0$ and $C^1$-continui…